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Apprentice
Expanded Inventory
Hello, using zTeam source S6 Ep3. When I use expanded inventory it's not applying. If I look in the database the value (1) or (2) is assigned to ExpandedInventory. In the game it shows that I have (1) or (2) Grand Resets. It seems like it's assigning the value to GrandReset column instead of ExpandedInventory. Is that a database issue or code issue?
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High'nLows
Re: Expanded Inventory
both can be reason, but at least you can check stored procedure's from MuOnline database.
if there is not any SP about expand inventory then problem %90 code side