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Apprentice
Exporting to .bmd file, including textures.
Hello!
I have a little problem here. I tried to edit "musign" file, which contains three files: "musign"- model, "musign_001"- animation and "musign.jpg"- texture. I did all I needed to do, changed model, connect bones, and I tried to export it back, to one .bmd file. The problem is, that when I try to do this, "BMD" converter (BMD) it only converts back two .smd files to one .bmd, and it skips the texture, even if it is inside the folder, it doesn't matter if it is .jpg or .ozj, result is always the same. I tried also using PentiumTools converter but there is only two tables, one for "animation" and second for "coords". How do I do that? Help me please :I
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Re: Exporting to .bmd file, including textures.
like i told you, pentium tools by xakumm = the best for converting and reconverting .bmd files
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Apprentice
Re: Exporting to .bmd file, including textures.
How do I do that then? Pentium Tools converter actually do the same. I tried to use "3d Smd -> Bmd Convert", but there's only two tables, one for animation and second for coords, there is no option to add texture, or at least, I dont see it. I tried to put texture file in both of tables, but when I do that, Pentium Tools stops working, and I have to restart it. It does the same, converts both .smd files but it skips the texture. When i put texture in the coords table, it converts texture file to .coords, but i guess that is not the right thing to do.
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Re: Exporting to .bmd file, including textures.
my friend u just need to convert the smd/bmd files (reconvert) then u get the image files (edit them do whatever uwant) and reconvert them back with the .SMD (milkshape autodesk 3ds max etc) whatever u like.
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Apprentice
Re: Exporting to .bmd file, including textures.
I am so dumb. I forgot to rename material in Milkshape. When I did convert the .bmd file for the first time, I received 3 files, 2x smd and one texture, so I thought that my .bmd should also include 3 files. Now everything works fine, thank you :D
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Re: Exporting to .bmd file, including textures.
exactly u need to focus on all the files and im happy you figured out.
good luck in the future.