Find objectstruct

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  1. #1
    Member DMichael is offline
    MemberRank
    Jun 2011 Join Date
    IsraelLocation
    50Posts

    Find objectstruct

    well i started search on objectstruct and i find almost all object but some values is missing i have gameserver with pdb so if anyone can help me serach this:
    gObjmIndex=??
    gObjConnected=??
    gObjAccountId=??
    gObjName=??
    help?:(


  2. #2
    Everything is a joke. duracel is offline
    MemberRank
    Sep 2005 Join Date
    442Posts

    Re: Find objectstruct

    Post the .pdb file and i'll search them.

  3. #3
    Member DMichael is offline
    MemberRank
    Jun 2011 Join Date
    IsraelLocation
    50Posts

    Re: Find objectstruct


  4. #4
    Everything is a joke. duracel is offline
    MemberRank
    Sep 2005 Join Date
    442Posts

    Re: Find objectstruct

    Code:
    struct OBJECTSTRUCT 
    {
    
      // static data ------------------------------------
    
      // non-static data --------------------------------
      /*<thisrel this+0x0>*/ /*|0x4|*/ int m_Index;
      /*<thisrel this+0x4>*/ /*|0x4|*/ int Connected;
      /*<thisrel this+0x8>*/ /*|0x1|*/ char LoginMsgSnd;
      /*<thisrel this+0x9>*/ /*|0x1|*/ char LoginMsgCount;
      /*<thisrel this+0xa>*/ /*|0x1|*/ char CloseCount;
      /*<thisrel this+0xb>*/ /*|0x1|*/ char CloseType;
      /*<thisrel this+0xc>*/ /*|0x4|*/ struct _PER_SOCKET_CONTEXT* PerSocketContext;
      /*<thisrel this+0x10>*/ /*|0x4|*/ unsigned int m_socket;
      /*<thisrel this+0x14>*/ /*|0x10|*/ char Ip_addr[16];
      /*<thisrel this+0x24>*/ /*|0x4|*/ int UserNumber;
      /*<thisrel this+0x28>*/ /*|0x4|*/ int DBNumber;
      /*<thisrel this+0x2c>*/ /*|0x1|*/ unsigned char Magumsa;
      /*<thisrel this+0x30>*/ /*|0x4|*/ unsigned long AutoSaveTime;
      /*<thisrel this+0x34>*/ /*|0x4|*/ unsigned long ConnectCheckTime;
      /*<thisrel this+0x38>*/ /*|0x4|*/ unsigned long CheckTick;
      /*<thisrel this+0x3c>*/ /*|0x1|*/ unsigned char CheckSpeedHack;
      /*<thisrel this+0x40>*/ /*|0x4|*/ unsigned long CheckTick2;
      /*<thisrel this+0x44>*/ /*|0x1|*/ unsigned char CheckTickCount;
      /*<thisrel this+0x48>*/ /*|0x4|*/ unsigned long SaveTimeForStatics;
      /*<thisrel this+0x4c>*/ /*|0x4|*/ int iPingTime;
      /*<thisrel this+0x50>*/ /*|0x1|*/ unsigned char m_TimeCount;
      /*<thisrel this+0x54>*/ /*|0x4|*/ unsigned long m_dwPKTimer;
      /*<thisrel this+0x58>*/ /*|0x2|*/ short CheckSumTableNum;
      /*<thisrel this+0x5c>*/ /*|0x4|*/ unsigned long CheckSumTime;
      /*<thisrel this+0x60>*/ /*|0x2|*/ unsigned short Type;
      /*<thisrel this+0x62>*/ /*|0x1|*/ unsigned char Live;
      /*<thisrel this+0x63>*/ /*|0x1|*/ char CharacterPos;
      /*<thisrel this+0x64>*/ /*|0xb|*/ char AccountID[11];
      /*<thisrel this+0x6f>*/ /*|0xb|*/ char Name[11];
      /*<thisrel this+0x7a>*/ /*|0xe|*/ char LastJoominNumber[14];
      /*<thisrel this+0x88>*/ /*|0x1|*/ unsigned char PlusStatQuestClear;
      /*<thisrel this+0x89>*/ /*|0x1|*/ unsigned char ComboSkillquestClear;
      /*<thisrel this+0x8c>*/ /*|0xc|*/ struct ComboSkillData comboSkill;
      /*<thisrel this+0x98>*/ /*|0x2|*/ unsigned short Class;
      /*<thisrel this+0x9a>*/ /*|0x1|*/ unsigned char DbClass;
      /*<thisrel this+0x9b>*/ /*|0x1|*/ unsigned char ChangeUP;
      /*<thisrel this+0x9c>*/ /*|0x2|*/ short Level;
      /*<thisrel this+0xa0>*/ /*|0x4|*/ int LevelUpPoint;
      /*<thisrel this+0xa4>*/ /*|0x4|*/ unsigned long Experience;
      /*<thisrel this+0xa8>*/ /*|0x4|*/ unsigned long NextExp;
      /*<thisrel this+0xac>*/ /*|0x4|*/ int Money;
      /*<thisrel this+0xb0>*/ /*|0x2|*/ short Strength;
      /*<thisrel this+0xb2>*/ /*|0x2|*/ short Dexterity;
      /*<thisrel this+0xb4>*/ /*|0x2|*/ short Vitality;
      /*<thisrel this+0xb6>*/ /*|0x2|*/ short Energy;
      /*<thisrel this+0xb8>*/ /*|0x4|*/ float Life;
      /*<thisrel this+0xbc>*/ /*|0x4|*/ float MaxLife;
      /*<thisrel this+0xc0>*/ /*|0x4|*/ float FillLife;
      /*<thisrel this+0xc4>*/ /*|0x4|*/ float FillLifeMax;
      /*<thisrel this+0xc8>*/ /*|0x4|*/ float Mana;
      /*<thisrel this+0xcc>*/ /*|0x4|*/ float MaxMana;
      /*<thisrel this+0xd0>*/ /*|0x2|*/ unsigned short Leadership;
      /*<thisrel this+0xd2>*/ /*|0x2|*/ unsigned short AddLeadership;
      /*<thisrel this+0xd4>*/ /*|0x2|*/ unsigned short ChatLitmitTime;
      /*<thisrel this+0xd6>*/ /*|0x1|*/ unsigned char ChatLimitTimeSec;
      /*<thisrel this+0xd7>*/ /*|0x1|*/ unsigned char FillLifeCount;
      /*<thisrel this+0xd8>*/ /*|0x2|*/ short AddStrength;
      /*<thisrel this+0xda>*/ /*|0x2|*/ short AddDexterity;
      /*<thisrel this+0xdc>*/ /*|0x2|*/ short AddVitality;
      /*<thisrel this+0xde>*/ /*|0x2|*/ short AddEnergy;
      /*<thisrel this+0xe0>*/ /*|0x4|*/ int BP;
      /*<thisrel this+0xe4>*/ /*|0x4|*/ int MaxBP;
      /*<thisrel this+0xe8>*/ /*|0x4|*/ int AddBP;
      /*<thisrel this+0xec>*/ /*|0x4|*/ float VitalityToLife;
      /*<thisrel this+0xf0>*/ /*|0x4|*/ float EnergyToMana;
      /*<thisrel this+0xf4>*/ /*|0x1|*/ char m_PK_Count;
      /*<thisrel this+0xf5>*/ /*|0x1|*/ char m_PK_Level;
      /*<thisrel this+0xf8>*/ /*|0x4|*/ int m_PK_Time;
      /*<thisrel this+0xfc>*/ /*|0x2|*/ short X;
      /*<thisrel this+0xfe>*/ /*|0x2|*/ short Y;
      /*<thisrel this+0x100>*/ /*|0x1|*/ unsigned char Dir;
      /*<thisrel this+0x101>*/ /*|0x1|*/ unsigned char MapNumber;
      /*<thisrel this+0x104>*/ /*|0x4|*/ int AddLife;
      /*<thisrel this+0x108>*/ /*|0x4|*/ int AddMana;
      /*<thisrel this+0x10c>*/ /*|0x1|*/ unsigned char DamageMinus;
      /*<thisrel this+0x10d>*/ /*|0x1|*/ unsigned char DamageReflect;
      /*<thisrel this+0x10e>*/ /*|0x2|*/ short MonsterDieGetMoney;
      /*<thisrel this+0x110>*/ /*|0x1|*/ unsigned char MonsterDieGetLife;
      /*<thisrel this+0x111>*/ /*|0x1|*/ unsigned char MonsterDieGetMana;
      /*<thisrel this+0x112>*/ /*|0x1|*/ unsigned char StartX;
      /*<thisrel this+0x113>*/ /*|0x1|*/ unsigned char StartY;
      /*<thisrel this+0x114>*/ /*|0x2|*/ short m_OldX;
      /*<thisrel this+0x116>*/ /*|0x2|*/ short m_OldY;
      /*<thisrel this+0x118>*/ /*|0x2|*/ short TX;
      /*<thisrel this+0x11a>*/ /*|0x2|*/ short TY;
      /*<thisrel this+0x11c>*/ /*|0x2|*/ short MTX;
      /*<thisrel this+0x11e>*/ /*|0x2|*/ short MTY;
      /*<thisrel this+0x120>*/ /*|0x4|*/ int PathCount;
      /*<thisrel this+0x124>*/ /*|0x4|*/ int PathCur;
      /*<thisrel this+0x128>*/ /*|0x1|*/ char PathStartEnd;
      /*<thisrel this+0x12a>*/ /*|0x1e|*/ short PathOri[15];
      /*<thisrel this+0x148>*/ /*|0x1e|*/ short PathX[15];
      /*<thisrel this+0x166>*/ /*|0x1e|*/ short PathY[15];
      /*<thisrel this+0x184>*/ /*|0xf|*/ char PathDir[15];
      /*<thisrel this+0x194>*/ /*|0x4|*/ unsigned long PathTime;
      /*<thisrel this+0x198>*/ /*|0x1|*/ char m_MoveGateNumber;
      /*<thisrel this+0x19c>*/ /*|0x4|*/ unsigned long Authority;
      /*<thisrel this+0x1a0>*/ /*|0x4|*/ unsigned long AuthorityCode;
      /*<thisrel this+0x1a4>*/ /*|0x4|*/ unsigned long Penalty;
      /*<thisrel this+0x1a8>*/ /*|0x1|*/ unsigned char m_cAccountItemBlock;
      /*<thisrel this+0x1ac>*/ /*|0x4|*/ struct tagActionState m_ActState;
      /*<thisrel this+0x1b0>*/ /*|0x1|*/ unsigned char m_ActionNumber;
      /*<thisrel this+0x1b4>*/ /*|0x4|*/ unsigned long m_State;
      /*<thisrel this+0x1b8>*/ /*|0x1|*/ char m_StateSub;
      /*<thisrel this+0x1b9>*/ /*|0x1|*/ unsigned char m_Rest;
      /*<thisrel this+0x1ba>*/ /*|0x1|*/ char m_ViewState;
      /*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_ViewSkillState;
      /*<thisrel this+0x1c0>*/ /*|0x4|*/ unsigned long m_LastMoveTime;
      /*<thisrel this+0x1c4>*/ /*|0x4|*/ unsigned long m_LastAttackTime;
      /*<thisrel this+0x1c8>*/ /*|0x1|*/ unsigned char m_FriendServerOnline;
      /*<thisrel this+0x1cc>*/ /*|0x4|*/ int m_DetectSpeedHackTime;
      /*<thisrel this+0x1d0>*/ /*|0x4|*/ unsigned long m_SumLastAttackTime;
      /*<thisrel this+0x1d4>*/ /*|0x4|*/ unsigned long m_DetectCount;
      /*<thisrel this+0x1d8>*/ /*|0x4|*/ int m_DetectedHackKickCount;
      /*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_SpeedHackPenalty;
      /*<thisrel this+0x1e0>*/ /*|0x1|*/ unsigned char m_AttackSpeedHackDetectedCount;
      /*<thisrel this+0x1e4>*/ /*|0x4|*/ unsigned long m_PacketCheckTime;
      /*<thisrel this+0x1e8>*/ /*|0x1|*/ unsigned char m_ShopTime;
      /*<thisrel this+0x1ec>*/ /*|0x4|*/ unsigned long m_TotalAttackTime;
      /*<thisrel this+0x1f0>*/ /*|0x4|*/ int m_TotalAttackCount;
      /*<thisrel this+0x1f4>*/ /*|0x4|*/ unsigned long TeleportTime;
      /*<thisrel this+0x1f8>*/ /*|0x1|*/ char Teleport;
      /*<thisrel this+0x1f9>*/ /*|0x1|*/ char KillerType;
      /*<thisrel this+0x1fa>*/ /*|0x1|*/ char DieRegen;
      /*<thisrel this+0x1fb>*/ /*|0x1|*/ char RegenOk;
      /*<thisrel this+0x1fc>*/ /*|0x1|*/ unsigned char RegenMapNumber;
      /*<thisrel this+0x1fd>*/ /*|0x1|*/ unsigned char RegenMapX;
      /*<thisrel this+0x1fe>*/ /*|0x1|*/ unsigned char RegenMapY;
      /*<thisrel this+0x200>*/ /*|0x4|*/ unsigned long RegenTime;
      /*<thisrel this+0x204>*/ /*|0x4|*/ unsigned long MaxRegenTime;
      /*<thisrel this+0x208>*/ /*|0x2|*/ short m_PosNum;
      /*<thisrel this+0x20c>*/ /*|0x4|*/ unsigned long LifeRefillTimer;
      /*<thisrel this+0x210>*/ /*|0x4|*/ unsigned long CurActionTime;
      /*<thisrel this+0x214>*/ /*|0x4|*/ unsigned long NextActionTime;
      /*<thisrel this+0x218>*/ /*|0x4|*/ unsigned long DelayActionTime;
      /*<thisrel this+0x21c>*/ /*|0x1|*/ char DelayLevel;
      /*<thisrel this+0x21d>*/ /*|0x1|*/ char m_PoisonType;
      /*<thisrel this+0x21e>*/ /*|0x1|*/ char m_IceType;
      /*<thisrel this+0x21f>*/ /*|0x1|*/ char m_PoisonBeattackCount;
      /*<thisrel this+0x220>*/ /*|0x1|*/ char m_ColdBeattackCount;
      /*<thisrel this+0x221>*/ /*|0x1|*/ char m_ImmuneToMagicCount;
      /*<thisrel this+0x222>*/ /*|0x1|*/ char m_ImmuneToHarmCount;
      /*<thisrel this+0x223>*/ /*|0x1|*/ char m_iMonsterBattleDelay;
      /*<thisrel this+0x224>*/ /*|0x1|*/ char m_cKalimaGateExist;
      /*<thisrel this+0x228>*/ /*|0x4|*/ int m_iKalimaGateIndex;
      /*<thisrel this+0x22c>*/ /*|0x1|*/ char m_cKalimaGateEnterCount;
      /*<thisrel this+0x230>*/ /*|0x4|*/ struct OBJECTSTRUCT* lpAttackObj;
      /*<thisrel this+0x234>*/ /*|0x2|*/ short m_SkillNumber;
      /*<thisrel this+0x238>*/ /*|0x4|*/ unsigned long m_SkillTime;
      /*<thisrel this+0x23c>*/ /*|0x1|*/ unsigned char m_bAttackerKilled;
      /*<thisrel this+0x23d>*/ /*|0x1|*/ char m_ManaFillCount;
      /*<thisrel this+0x23e>*/ /*|0x1|*/ char m_LifeFillCount;
      /*<thisrel this+0x240>*/ /*|0x14|*/ int SelfDefense[5];
      /*<thisrel this+0x254>*/ /*|0x14|*/ unsigned long SelfDefenseTime[5];
      /*<thisrel this+0x268>*/ /*|0x4|*/ unsigned long MySelfDefenseTime;
      /*<thisrel this+0x26c>*/ /*|0x1|*/ char m_Drink;
      /*<thisrel this+0x270>*/ /*|0x4|*/ int m_SkillDefense;
      /*<thisrel this+0x274>*/ /*|0x1|*/ char m_SkillDefenseTime;
      /*<thisrel this+0x278>*/ /*|0x4|*/ int m_SkillAttack;
      /*<thisrel this+0x27c>*/ /*|0x1|*/ char m_SkillAttackTime;
      /*<thisrel this+0x280>*/ /*|0x4|*/ int m_SkillAttack2;
      /*<thisrel this+0x284>*/ /*|0x1|*/ char m_SkillAttackTime2;
      /*<thisrel this+0x288>*/ /*|0x4|*/ int m_SkillAddLife;
      /*<thisrel this+0x28c>*/ /*|0x4|*/ int m_SkillAddLifeTime;
      /*<thisrel this+0x290>*/ /*|0x4|*/ int m_SkillHarden;
      /*<thisrel this+0x294>*/ /*|0x4|*/ int m_SkillHardenTime;
      /*<thisrel this+0x298>*/ /*|0x4|*/ int m_SkillMagumReduceDefense;
      /*<thisrel this+0x29c>*/ /*|0x4|*/ int m_SkillMagumReduceDefenseTime;
      /*<thisrel this+0x2a0>*/ /*|0x4|*/ int PartyNumber;
      /*<thisrel this+0x2a4>*/ /*|0x4|*/ int PartyTargetUser;
      /*<thisrel this+0x2a8>*/ /*|0x4|*/ int GuildNumber;
      /*<thisrel this+0x2ac>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* lpGuild;
      /*<thisrel this+0x2b0>*/ /*|0xb|*/ char GuildName[11];
      /*<thisrel this+0x2bc>*/ /*|0x4|*/ int GuildStatus;
      /*<thisrel this+0x2c0>*/ /*|0x4|*/ int iGuildUnionTimeStamp;
      /*<thisrel this+0x2c4>*/ /*|0x4|*/ int m_RecallMon;
      /*<thisrel this+0x2c8>*/ /*|0x4|*/ int m_Change;
      /*<thisrel this+0x2cc>*/ /*|0x2|*/ short TargetNumber;
      /*<thisrel this+0x2ce>*/ /*|0x2|*/ short TargetShopNumber;
      /*<thisrel this+0x2d0>*/ /*|0x2|*/ short ShopNumber;
      /*<thisrel this+0x2d2>*/ /*|0x2|*/ short LastAttackerID;
      /*<thisrel this+0x2d4>*/ /*|0x4|*/ int m_AttackDamageMin;
      /*<thisrel this+0x2d8>*/ /*|0x4|*/ int m_AttackDamageMax;
      /*<thisrel this+0x2dc>*/ /*|0x4|*/ int m_MagicDamageMin;
      /*<thisrel this+0x2e0>*/ /*|0x4|*/ int m_MagicDamageMax;
      /*<thisrel this+0x2e4>*/ /*|0x4|*/ int m_AttackDamageLeft;
      /*<thisrel this+0x2e8>*/ /*|0x4|*/ int m_AttackDamageRight;
      /*<thisrel this+0x2ec>*/ /*|0x4|*/ int m_AttackDamageMaxLeft;
      /*<thisrel this+0x2f0>*/ /*|0x4|*/ int m_AttackDamageMinLeft;
      /*<thisrel this+0x2f4>*/ /*|0x4|*/ int m_AttackDamageMaxRight;
      /*<thisrel this+0x2f8>*/ /*|0x4|*/ int m_AttackDamageMinRight;
      /*<thisrel this+0x2fc>*/ /*|0x4|*/ int m_AttackRating;
      /*<thisrel this+0x300>*/ /*|0x4|*/ int m_AttackSpeed;
      /*<thisrel this+0x304>*/ /*|0x4|*/ int m_MagicSpeed;
      /*<thisrel this+0x308>*/ /*|0x4|*/ int m_Defense;
      /*<thisrel this+0x30c>*/ /*|0x4|*/ int m_MagicDefense;
      /*<thisrel this+0x310>*/ /*|0x4|*/ int m_SuccessfulBlocking;
      /*<thisrel this+0x314>*/ /*|0x2|*/ short m_MoveSpeed;
      /*<thisrel this+0x316>*/ /*|0x2|*/ short m_MoveRange;
      /*<thisrel this+0x318>*/ /*|0x2|*/ short m_AttackRange;
      /*<thisrel this+0x31a>*/ /*|0x2|*/ short m_AttackType;
      /*<thisrel this+0x31c>*/ /*|0x2|*/ short m_ViewRange;
      /*<thisrel this+0x31e>*/ /*|0x2|*/ short m_Attribute;
      /*<thisrel this+0x320>*/ /*|0x2|*/ short m_ItemRate;
      /*<thisrel this+0x322>*/ /*|0x2|*/ short m_MoneyRate;
      /*<thisrel this+0x324>*/ /*|0x4|*/ int m_CriticalDamage;
      /*<thisrel this+0x328>*/ /*|0x4|*/ int m_ExcelentDamage;
      /*<thisrel this+0x32c>*/ /*|0x4|*/ class CMagicInf* m_lpMagicBack;
      /*<thisrel this+0x330>*/ /*|0x4|*/ class CMagicInf* Magic;
      /*<thisrel this+0x334>*/ /*|0x1|*/ char MagicCount;
      /*<thisrel this+0x335>*/ /*|0x1|*/ unsigned char UseMagicNumber;
      /*<thisrel this+0x338>*/ /*|0x4|*/ unsigned long UseMagicTime;
      /*<thisrel this+0x33c>*/ /*|0x1|*/ char UseMagicCount;
      /*<thisrel this+0x33e>*/ /*|0x2|*/ short OSAttackSerial;
      /*<thisrel this+0x340>*/ /*|0x1|*/ unsigned char SASCount;
      /*<thisrel this+0x344>*/ /*|0x4|*/ unsigned long SkillAttackTime;
      /*<thisrel this+0x348>*/ /*|0xd|*/ unsigned char CharSet[13];
      /*<thisrel this+0x355>*/ /*|0x7|*/ unsigned char m_Resistance[7];
      /*<thisrel this+0x35c>*/ /*|0x7|*/ unsigned char m_AddResistance[7];
      /*<thisrel this+0x364>*/ /*|0x10|*/ int FrustrumX[4];
      /*<thisrel this+0x374>*/ /*|0x10|*/ int FrustrumY[4];
      /*<thisrel this+0x384>*/ /*|0x384|*/ struct VIEWPORT_STRUCT VpPlayer[75];
      /*<thisrel this+0x708>*/ /*|0x384|*/ struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
      /*<thisrel this+0xa8c>*/ /*|0x4|*/ int VPCount;
      /*<thisrel this+0xa90>*/ /*|0x4|*/ int VPCount2;
      /*<thisrel this+0xa94>*/ /*|0x1e0|*/ struct HITDAMAGE_STRUCT sHD[40];
      /*<thisrel this+0xc74>*/ /*|0x2|*/ short sHDCount;
      /*<thisrel this+0xc78>*/ /*|0x4|*/ struct tagInterfaceState m_IfState;
      /*<thisrel this+0xc7c>*/ /*|0x4|*/ unsigned long m_InterfaceTime;
      /*<thisrel this+0xc80>*/ /*|0x4|*/ class CItem* pInventory;
      /*<thisrel this+0xc84>*/ /*|0x4|*/ unsigned char* pInventoryMap;
      /*<thisrel this+0xc88>*/ /*|0x4|*/ char* pInventoryCount;
      /*<thisrel this+0xc8c>*/ /*|0x1|*/ char pTransaction;
      /*<thisrel this+0xc90>*/ /*|0x4|*/ class CItem* Inventory1;
      /*<thisrel this+0xc94>*/ /*|0x4|*/ unsigned char* InventoryMap1;
      /*<thisrel this+0xc98>*/ /*|0x1|*/ char InventoryCount1;
      /*<thisrel this+0xc9c>*/ /*|0x4|*/ class CItem* Inventory2;
      /*<thisrel this+0xca0>*/ /*|0x4|*/ unsigned char* InventoryMap2;
      /*<thisrel this+0xca4>*/ /*|0x1|*/ char InventoryCount2;
      /*<thisrel this+0xca8>*/ /*|0x4|*/ class CItem* Trade;
      /*<thisrel this+0xcac>*/ /*|0x4|*/ unsigned char* TradeMap;
      /*<thisrel this+0xcb0>*/ /*|0x4|*/ int TradeMoney;
      /*<thisrel this+0xcb4>*/ /*|0x1|*/ unsigned char TradeOk;
      /*<thisrel this+0xcb8>*/ /*|0x4|*/ class CItem* pWarehouse;
      /*<thisrel this+0xcbc>*/ /*|0x4|*/ unsigned char* pWarehouseMap;
      /*<thisrel this+0xcc0>*/ /*|0x1|*/ char WarehouseCount;
      /*<thisrel this+0xcc2>*/ /*|0x2|*/ short WarehousePW;
      /*<thisrel this+0xcc4>*/ /*|0x1|*/ unsigned char WarehouseLock;
      /*<thisrel this+0xcc5>*/ /*|0x1|*/ unsigned char WarehouseUnfailLock;
      /*<thisrel this+0xcc8>*/ /*|0x4|*/ int WarehouseMoney;
      /*<thisrel this+0xccc>*/ /*|0x4|*/ int WarehouseSave;
      /*<thisrel this+0xcd0>*/ /*|0x4|*/ class CItem* pChaosBox;
      /*<thisrel this+0xcd4>*/ /*|0x4|*/ unsigned char* pChaosBoxMap;
      /*<thisrel this+0xcd8>*/ /*|0x4|*/ int ChaosMoney;
      /*<thisrel this+0xcdc>*/ /*|0x4|*/ int ChaosSuccessRate;
      /*<thisrel this+0xce0>*/ /*|0x4|*/ int ChaosLock;
      /*<thisrel this+0xce4>*/ /*|0x4|*/ unsigned long m_Option;
      /*<thisrel this+0xce8>*/ /*|0x4|*/ int m_nEventScore;
      /*<thisrel this+0xcec>*/ /*|0x4|*/ int m_nEventExp;
      /*<thisrel this+0xcf0>*/ /*|0x4|*/ int m_nEventMoney;
      /*<thisrel this+0xcf4>*/ /*|0x1|*/ unsigned char m_bDevilSquareIndex;
      /*<thisrel this+0xcf5>*/ /*|0x1|*/ unsigned char m_bDevilSquareAuth;
      /*<thisrel this+0xcf6>*/ /*|0x1|*/ char m_cBloodCastleIndex;
      /*<thisrel this+0xcf7>*/ /*|0x1|*/ char m_cBloodCastleSubIndex;
      /*<thisrel this+0xcf8>*/ /*|0x4|*/ int m_iBloodCastleEXP;
      /*<thisrel this+0xcfc>*/ /*|0x1|*/ char m_cChaosCastleIndex;
      /*<thisrel this+0xcfd>*/ /*|0x1|*/ char m_cChaosCastleSubIndex;
      /*<thisrel this+0xd00>*/ /*|0x4|*/ int m_iChaosCastleBlowTime;
      /*<thisrel this+0xd04>*/ /*|0x1|*/ char m_cKillUserCount;
      /*<thisrel this+0xd05>*/ /*|0x1|*/ char m_cKillMonsterCount;
      /*<thisrel this+0xd08>*/ /*|0x4|*/ int m_iDuelUserReserved;
      /*<thisrel this+0xd0c>*/ /*|0x4|*/ int m_iDuelUserRequested;
      /*<thisrel this+0xd10>*/ /*|0x4|*/ int m_iDuelUser;
      /*<thisrel this+0xd14>*/ /*|0x1|*/ unsigned char m_btDuelScore;
      /*<thisrel this+0xd18>*/ /*|0x4|*/ int m_iDuelTickCount;
      /*<thisrel this+0xd1c>*/ /*|0x1|*/ unsigned char m_bPShopOpen;
      /*<thisrel this+0xd1d>*/ /*|0x1|*/ unsigned char m_bPShopTransaction;
      /*<thisrel this+0xd1e>*/ /*|0x1|*/ unsigned char m_bPShopItemChange;
      /*<thisrel this+0xd1f>*/ /*|0x1|*/ unsigned char m_bPShopRedrawAbs;
      /*<thisrel this+0xd20>*/ /*|0x24|*/ char m_szPShopText[36];
      /*<thisrel this+0xd44>*/ /*|0x1|*/ unsigned char m_bPShopWantDeal;
      /*<thisrel this+0xd48>*/ /*|0x4|*/ int m_iPShopDealerIndex;
      /*<thisrel this+0xd4c>*/ /*|0xa|*/ char m_szPShopDealerName[10];
      /*<thisrel this+0xd58>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critPShopTrade;
      /*<thisrel this+0xd70>*/ /*|0x12c|*/ int m_iVpPShopPlayer[75];
      /*<thisrel this+0xe9c>*/ /*|0x2|*/ unsigned short m_wVpPShopPlayerCount;
      /*<thisrel this+0xe9e>*/ /*|0x1|*/ unsigned char IsInBattleGround;
      /*<thisrel this+0xe9f>*/ /*|0x1|*/ unsigned char HaveWeaponInHand;
      /*<thisrel this+0xea0>*/ /*|0x2|*/ short EventChipCount;
      /*<thisrel this+0xea4>*/ /*|0x4|*/ int MutoNumber;
      /*<thisrel this+0xea8>*/ /*|0x4|*/ int UseEventServer;
      /*<thisrel this+0xeac>*/ /*|0x1|*/ unsigned char LoadWareHouseInfo;
      /*<thisrel this+0xeb0>*/ /*|0x4|*/ int iStoneCount;
      /*<thisrel this+0xeb4>*/ /*|0x32|*/ unsigned char m_Quest[50];
      /*<thisrel this+0xee6>*/ /*|0x1|*/ unsigned char m_SendQuestInfo;
      /*<thisrel this+0xee8>*/ /*|0x4|*/ int m_SkyBossMonSheildLinkIndex;
      /*<thisrel this+0xeec>*/ /*|0x4|*/ int m_SkyBossMonSheild;
      /*<thisrel this+0xef0>*/ /*|0x4|*/ int m_SkyBossMonSheildTime;
      /*<thisrel this+0xef4>*/ /*|0x4|*/ int m_MaxLifePower;
      /*<thisrel this+0xef8>*/ /*|0x4|*/ int m_WizardSkillDefense;
      /*<thisrel this+0xefc>*/ /*|0x4|*/ int m_WizardSkillDefenseTime;
      /*<thisrel this+0xf00>*/ /*|0x4|*/ int m_PacketChecksumTime;
      /*<thisrel this+0xf04>*/ /*|0x4|*/ int m_CheckLifeTime;
      /*<thisrel this+0xf08>*/ /*|0x1|*/ unsigned char m_MoveOtherServer;
      /*<thisrel this+0xf09>*/ /*|0x1|*/ char m_BossGoldDerconMapNumber;
      /*<thisrel this+0xf0a>*/ /*|0x1|*/ unsigned char m_InWebzen;
      /*<thisrel this+0xf0b>*/ /*|0x1|*/ char m_LastTeleportTime;
      /*<thisrel this+0xf0c>*/ /*|0x1|*/ unsigned char m_ClientHackLogCount;
      /*<thisrel this+0xf0d>*/ /*|0x1|*/ unsigned char m_bIsInMonsterHerd;
      /*<thisrel this+0xf0e>*/ /*|0x1|*/ unsigned char m_bIsMonsterAttackFirst;
      /*<thisrel this+0xf10>*/ /*|0x4|*/ class MonsterHerd* m_lpMonsterHerd;
      /*<thisrel this+0xf14>*/ /*|0x74|*/ class CCSAuth NPggCSAuth;
      /*<thisrel this+0xf88>*/ /*|0x4|*/ unsigned long m_NPggCheckSum;
      /*<thisrel this+0xf8c>*/ /*|0x4|*/ unsigned long m_NPggCheckSumSendTime;
      /*<thisrel this+0xf90>*/ /*|0x10|*/ int fSkillFrustrumX[4];
      /*<thisrel this+0xfa0>*/ /*|0x10|*/ int fSkillFrustrumY[4];
      /*<thisrel this+0xfb0>*/ /*|0x1|*/ unsigned char SkillHellFire2State;
      /*<thisrel this+0xfb1>*/ /*|0x1|*/ unsigned char SkillHellFire2Count;
      /*<thisrel this+0xfb4>*/ /*|0x4|*/ unsigned long SkillHellFire2Time;
      /*<thisrel this+0xfb8>*/ /*|0x1|*/ unsigned char m_ReqWarehouseOpen;
      /*<thisrel this+0xfbc>*/ /*|0x4|*/ int m_NotAttackAreaCount;
      /*<thisrel this+0xfc0>*/ /*|0x2|*/ short SetOpAddSkillAttack;
      /*<thisrel this+0xfc2>*/ /*|0x2|*/ short SetOpAddExDamage;
      /*<thisrel this+0xfc4>*/ /*|0x2|*/ short SetOpAddExDamageSuccessRate;
      /*<thisrel this+0xfc6>*/ /*|0x2|*/ short SetOpAddCriticalDamage;
      /*<thisrel this+0xfc8>*/ /*|0x2|*/ short SetOpAddCriticalDamageSuccessRate;
      /*<thisrel this+0xfca>*/ /*|0x2|*/ short SetOpIncAGValue;
      /*<thisrel this+0xfcc>*/ /*|0x2|*/ short SetOpAddDamage;
      /*<thisrel this+0xfce>*/ /*|0x2|*/ short SetOpAddMinAttackDamage;
      /*<thisrel this+0xfd0>*/ /*|0x2|*/ short SetOpAddMaxAttackDamage;
      /*<thisrel this+0xfd2>*/ /*|0x2|*/ short SetOpAddAttackDamage;
      /*<thisrel this+0xfd4>*/ /*|0x2|*/ short SetOpAddDefence;
      /*<thisrel this+0xfd6>*/ /*|0x2|*/ short SetOpAddDefenceRate;
      /*<thisrel this+0xfd8>*/ /*|0x2|*/ short SetOpAddMagicPower;
      /*<thisrel this+0xfda>*/ /*|0x1|*/ unsigned char SetOpIgnoreDefense;
      /*<thisrel this+0xfdb>*/ /*|0x1|*/ unsigned char SetOpDoubleDamage;
      /*<thisrel this+0xfdc>*/ /*|0x1|*/ unsigned char SetOpTwoHandSwordImproveDamage;
      /*<thisrel this+0xfdd>*/ /*|0x1|*/ unsigned char SetOpImproveSuccessAttackRate;
      /*<thisrel this+0xfde>*/ /*|0x1|*/ unsigned char SetOpReflectionDamage;
      /*<thisrel this+0xfdf>*/ /*|0x1|*/ unsigned char SetOpImproveSheldDefence;
      /*<thisrel this+0xfe0>*/ /*|0x1|*/ unsigned char SetOpDecreaseAG;
      /*<thisrel this+0xfe1>*/ /*|0x1|*/ unsigned char SetOpImproveItemDropRate;
      /*<thisrel this+0xfe2>*/ /*|0x1|*/ unsigned char IsFullSetItem;
      /*<thisrel this+0xfe4>*/ /*|0x12c|*/ class TDurMagicKeyChecker DurMagicKeyChecker;
      /*<thisrel this+0x1110>*/ /*|0x2|*/ unsigned short SkillRecallParty_Time;
      /*<thisrel this+0x1112>*/ /*|0x1|*/ unsigned char SkillRecallParty_MapNumber;
      /*<thisrel this+0x1113>*/ /*|0x1|*/ unsigned char SkillRecallParty_X;
      /*<thisrel this+0x1114>*/ /*|0x1|*/ unsigned char SkillRecallParty_Y;
      /*<thisrel this+0x1116>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamageTime;
      /*<thisrel this+0x1118>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamage;
      /*<thisrel this+0x111a>*/ /*|0x1|*/ unsigned char bIsChaosMixCompleted;
      /*<thisrel this+0x111b>*/ /*|0x1|*/ unsigned char SkillLongSpearChange;
      /*<thisrel this+0x111c>*/ /*|0x404|*/ class CSkillDelay SkillDelay;
      /*<thisrel this+0x1520>*/ /*|0x4|*/ int iObjectSecTimer;
      /*<thisrel this+0x1524>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveQuit;
      /*<thisrel this+0x1525>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveReq;
      /*<thisrel this+0x1528>*/ /*|0x4|*/ unsigned long m_dwMapSvrQuitTick;
      /*<thisrel this+0x152c>*/ /*|0x2|*/ short m_sPrevMapSvrCode;
      /*<thisrel this+0x152e>*/ /*|0x2|*/ short m_sDestMapNumber;
      /*<thisrel this+0x1530>*/ /*|0x1|*/ unsigned char m_btDestX;
      /*<thisrel this+0x1531>*/ /*|0x1|*/ unsigned char m_btDestY;
      /*<thisrel this+0x1532>*/ /*|0x1|*/ unsigned char m_btWeaponState;
      /*<thisrel this+0x1534>*/ /*|0x4|*/ int m_iWeaponUser;
      /*<thisrel this+0x1538>*/ /*|0x1|*/ unsigned char m_btKillCount;
      /*<thisrel this+0x153c>*/ /*|0x4|*/ int m_iSkillStunTime;
      /*<thisrel this+0x1540>*/ /*|0x4|*/ int m_iSkillBrandOfSkillTime;
      /*<thisrel this+0x1544>*/ /*|0x4|*/ int m_iSkillInvisibleTime;
      /*<thisrel this+0x1548>*/ /*|0x4|*/ int m_iSkillManaSwellTime;
      /*<thisrel this+0x154c>*/ /*|0x4|*/ int m_iSkillManaSwell;
      /*<thisrel this+0x1550>*/ /*|0x4|*/ int m_iAccumulatedDamage;
      /*<thisrel this+0x1554>*/ /*|0x4|*/ int m_iPotionBlessTime;
      /*<thisrel this+0x1558>*/ /*|0x4|*/ int m_iPotionSoulTime;
      /*<thisrel this+0x155c>*/ /*|0x4|*/ unsigned long m_dwLastCheckTick;
      /*<thisrel this+0x1560>*/ /*|0x4|*/ int m_iAutoRecuperationTime;
      /*<thisrel this+0x1564>*/ /*|0x4|*/ int m_iSkillNPCHelpTime;
      /*<thisrel this+0x1568>*/ /*|0x4|*/ int m_iSkillNPCDefense;
      /*<thisrel this+0x156c>*/ /*|0x4|*/ int m_iSkillNPCAttack;
    }

  5. #5
    Member DMichael is offline
    MemberRank
    Jun 2011 Join Date
    IsraelLocation
    50Posts

    Re: Find objectstruct

    edit:
    nvm thanks:)
    Last edited by DMichael; 03-04-12 at 04:54 PM.



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