Hi all ;
I need monstersetbase with full spots... :/
Hi all ;
I need monstersetbase with full spots... :/
Enc 2,0,4,0 i use Monstersetbase to oska repack but doesnt have monster in atlans and losttower7 also dungeon3 spots are too bigger :/
and do u know about while people kill +4 Golden drop +2 BOK and when kill +2 drop +1 Bok How i will fix it ?
i prefer u add mobs manually. from monstersetbase.txt
i dont know whats mean to X Y and X1 Y1 if its coordinate how i will know where is atlans start or for another map
X AND Y = coords for example 100 50
X1 AND Y1 = u put the same coords likeCode:100 50
what the big deal
go your monstersetbase
search monster and change his number map and cords
in that 2.0.4.0 Enc weak files
they make the spots very very bad
// type mapnumber distance x y dir
443 2 5 36 44 -1
now map 2 mean devias and x and y mean cords if you want make that monster in lorencia do it like that
// type mapnumber distance x y dir
443 0 5 36 44 -1
and the cords you change to what place you want the monster.
that all and karli if you are lazy to give ppls simple way
just dont replay you make tham cunfuse.
Hope you understand my crap english
Good Luck.
BARAMOS.
NewAgeMU Family.
Thanks.. i do it i have spots now but all in one.. exactly 10 monster born in same coor. ( BK Spot ) how i will make it different in same area
put another X and Y coordinate :)
//Mob Map Rad X Y Str Name
0
3 0 0 179 127 -1 // Spider
3 0 0 179 127 -1 // Spider
How i will add X2 Y2 here and whats -1 ? how i will know how many monster here
Hope it helpsCode://Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name 1 3 0 30 180 90 226 244 -1 35 //Spider 1 stand for spot // 0 - Guards / NPC / Traps // 1 - Spots // 2 - Normal Monster // 3 - Bone King / Golden Monsters // 4 - Blood Castle Monsters / Gate / Others 1st number 3 monster number - spider 2nd number 0 map number - Lorencia 3rd number 30 Radius/amount movement (0 = quiet; 10 / 20 / 30 maximum steps) 4th number 180 x coordinate 5th number 90 y coordinate 6th number 226 x coordinate 7th number 244 y coordinate 8th number -1 facing direction (-1 = Random) 9th number 35 Quantity![]()