Full Spots

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  1. #1
    High'nLows 19871986 is offline
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    Full Spots

    Hi all ;

    I need monstersetbase with full spots... :/


  2. #2

    Re: Full Spots

    what muserver season u got?..

  3. #3
    High'nLows 19871986 is offline
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    Re: Full Spots

    Enc 2,0,4,0 i use Monstersetbase to oska repack but doesnt have monster in atlans and losttower7 also dungeon3 spots are too bigger :/

    and do u know about while people kill +4 Golden drop +2 BOK and when kill +2 drop +1 Bok How i will fix it ?

  4. #4

    Re: Full Spots

    i prefer u add mobs manually. from monstersetbase.txt

  5. #5
    High'nLows 19871986 is offline
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    Re: Full Spots

    i dont know whats mean to X Y and X1 Y1 if its coordinate how i will know where is atlans start or for another map

  6. #6

    Re: Full Spots

    X AND Y = coords for example 100 50
    X1 AND Y1 = u put the same coords like
    Code:
     100  50

  7. #7
    Proficient Member joker207 is offline
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    Re: Full Spots

    what the big deal
    go your monstersetbase
    search monster and change his number map and cords
    in that 2.0.4.0 Enc weak files
    they make the spots very very bad

    // type mapnumber distance x y dir
    443 2 5 36 44 -1
    now map 2 mean devias and x and y mean cords if you want make that monster in lorencia do it like that

    // type mapnumber distance x y dir
    443 0 5 36 44 -1

    and the cords you change to what place you want the monster.
    that all and karli if you are lazy to give ppls simple way
    just dont replay you make tham cunfuse.
    Hope you understand my crap english
    Good Luck.

    BARAMOS.
    NewAgeMU Family.

  8. #8
    High'nLows 19871986 is offline
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    Re: Full Spots

    Thanks.. i do it i have spots now but all in one.. exactly 10 monster born in same coor. ( BK Spot ) how i will make it different in same area

  9. #9
    Account Upgraded | Title Enabled! tutero69 is offline
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    Re: Full Spots

    put another X and Y coordinate :)

  10. #10
    High'nLows 19871986 is offline
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    Re: Full Spots

    //Mob Map Rad X Y Str Name
    0
    3 0 0 179 127 -1 // Spider
    3 0 0 179 127 -1 // Spider

    How i will add X2 Y2 here and whats -1 ? how i will know how many monster here

  11. #11
    Account Upgraded | Title Enabled! evo1123 is offline
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    Re: Full Spots

    Code:
    //Mob    Map    Radio    CordX    CordY    CordX2    CordY2    Dir     Quant  Name
    1
    3        0      30      180      90       226      244      -1     35    //Spider
    
    
    1 stand for spot
    // 0 - Guards / NPC / Traps
    // 1 - Spots
    // 2 - Normal Monster
    // 3 - Bone King / Golden Monsters
    // 4 - Blood Castle Monsters / Gate / Others
    
    
    1st number     3     monster number - spider
    2nd number     0     map number - Lorencia
    3rd number     30     Radius/amount movement (0 = quiet; 10 / 20 / 30 maximum steps)
    4th number     180     x coordinate
    5th number     90     y coordinate
    6th number     226     x coordinate
    7th number     244     y coordinate
    8th number     -1     facing direction (-1 = Random)
    9th number     35     Quantity
    Hope it helps



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