You must edit the other sub servers mapserver info ill try to explain a little bit clearly ^_^.
suppose...
PVP server code: 0
NON pvp : 2
GSCS : 19
ON PVP and GSCS , most of the files they share one only map serverinfo:
Code:
//==============================================================================
//Map Server Infomation File [KOR]
//#Free DarkSide Of MUOnline RPG Server by DaRKav
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 2 Mar, 2008
//==============================================================================
// 1> . ¼¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
// P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
// -1 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ¹ö·Î Á¢¼Ó
// 0 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
// 1 : Á¢¼Ó°¡´É
//
// ServerCode MapServerGroup InitSetting IpAddress PortNum
//-----------------------------------------------------------------------------
0
// Normal Servers
0 0 1 Scdomu.sytes.net 55901 //[Main]
19 0 0 Scdomu.sytes.net 55919 //[Castle]
end
// 2> . ¼¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼¹öÁ¤º¸¿¡ ¾ø´Â ¼¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
// ServerCode MoveAbleOption Map DestServerCode
//-----------------------------------------------------------------------------
1
// Normal Servers
0 0 30 19 //Lorren
0 0 31 19 //DareDevil
0 0 34 19 //CryWolf
0 0 41 19 //Barraks
0 0 42 19 //Refuge
// Castle Siege Servers
19 1 30 0 //Lorren
19 1 31 0 //DareDevil
19 1 34 0 //CryWolf
19 1 41 0 //Barraks
19 1 42 0 //Refuge
end
and suppose this is the mapserverinfo of the non-pvp sub server..:
Code:
//==============================================================================
//Map Server Infomation File [KOR]
//#www.darksideofmu.com
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 2 Mar, 2008
//==============================================================================
// 1> . ¼¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
// P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
// -1 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ¹ö·Î Á¢¼Ó
// 0 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
// 1 : Á¢¼Ó°¡´É
//
// ServerCode MapServerGroup InitSetting IpAddress PortNum
//-----------------------------------------------------------------------------
0
// Normal Servers
0 0 1 Scdomu.sytes.net 55901 //[Main]
19 0 0 Scdomu.sytes.net 55919 //[Castle]
end
// 2> . ¼¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼¹öÁ¤º¸¿¡ ¾ø´Â ¼¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
// ServerCode MoveAbleOption Map DestServerCode
//-----------------------------------------------------------------------------
1
// Normal Servers
2 0 30 19 //Lorren
2 0 31 19 //DareDevil
2 0 34 19 //CryWolf
2 0 41 19 //Barraks
2 0 42 19 //Refuge
// Castle Siege Servers
19 1 30 2 //Lorren
19 1 31 2 //DareDevil
19 1 34 2 //CryWolf
19 1 41 2 //Barraks
19 1 42 2 //Refuge
end
well know i think you can see the difference between the mapserverinfos ^_^. the reason why instead you will transfer back on the same seerver from GSCS is that, the mapserver code of the subserver is not modified to match the servercode of the gameserver of the subserver.
just remember if you will add another subserver be it VIP or just another branch, always modify the mapserverinfo.dat to match the subserver gameserver server code. ^_^
hope it helps :D and sorry for bad englsh xD