Golden invasion on TitanTech 11.70.28 Latest Files

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  1. #1
    Account Upgraded | Title Enabled! epocal is offline
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    Golden invasion on TitanTech 11.70.28 Latest Files

    I use this server files : TitanTech 11.70.28 Latest Files (99%Bugless) [ http://forum.ragezone.com/f193/nova-...1/index13.html ]

    And a season 6 episode 3 client from Ragezone, too.


    Is Golden Invasion bugged ? I can't see the message " Golden invasion ". Online for 4 hours and no goldens on any map or the message.

    So bugged ?

    Any help would be appreciated.


  2. #2
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Waiting for ideeas on how to fix this :D Thank you

  3. #3
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Didnt test this yet, ill take a look and give some feedback, im kinda busy today, maybe tomorrow or on weekend. (im in middle of a house move; so im kinda half time 1 place, half on another :P)

  4. #4
    Enthusiast ArchEnemy is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Took a fast look on the configs... It might be me or Golden Dragon Invasion Set to 360 min witch = 6 hours
    check configs

  5. #5
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Still bugged - No invasion ( No golden spawn ) - No warning message " Golden Invasion "

    Common server file



    Event manager file




    Any solution to fix Golden Invasion ? Thank you

  6. #6
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by epocal View Post
    Still bugged - No invasion ( No golden spawn ) - No warning message " Golden Invasion "
    Did you check spswn times?
    I cant see pics on mobile...connection sux.
    Ill check this when i get home....
    Try ingame, doing:
    /goevent x
    Where x stands for golden invasion number on event manager file.
    Enviado desde mi GT-I9300 usando Tapatalk 2

  7. #7
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by ianvalls90 View Post
    Did you check spswn times?
    I cant see pics on mobile...connection sux.
    Ill check this when i get home....
    Try ingame, doing:
    /goevent x
    Where x stands for golden invasion number on event manager file.
    Enviado desde mi GT-I9300 usando Tapatalk 2
    In the pics you can see spawn at 60 min and still nothing ...

    If I use my GM and type /goevent x , the message " Golden Invasion " appears on screen, but no golden spawn on any map ... Still bugged, I wait for you to get home and look at this pics.

  8. #8
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by epocal View Post
    In the pics you can see spawn at 60 min and still nothing ...

    If I use my GM and type /goevent x , the message " Golden Invasion " appears on screen, but no golden spawn on any map ... Still bugged, I wait for you to get home and look at this pics.
    Its friday morning now, tomorrow morning oll be home, ill test the golden invs.

    Enviado desde mi GT-I9300 usando Tapatalk 2

  9. #9
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Ok mate ! Until than anyone who can help would be so welcome !

  10. #10
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    im testing this atm.....no luck; i'll try waiting for it's standard start time (10 mins from now); to check if that way it does appear.

  11. #11
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Any luck ? I was in game for some hours doing some shops settings and I saw the message Golden Invaion and White wizard appeared in Lorencia ( by the way it drops no ring or jwl ) but in tarkan or other maps no golden spawn ... This would be a serious bugg ...

    If you come up with any ideeas let me know ... we must fix this !

  12. #12
    Alpha Member 2009x2014 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    ^^ lol'd

    If you guys using orginal 11.70.28 release from ragezone, they had removed goldens by default

    anw check

    Open Data\Monsters\MonsterSetBase.txt

    Make sure you have Golden mobs added without //

    Correct
    Code:
    3
    44	0	30	182	128	195	145	-1	5 // Dragon
    end
    Incorrect =
    Code:
    3
    //44	0	30	182	128	195	145	-1	5 // Dragon
    end
    Example of Goldens mobs in lorencia (you can add & test)
    Code:
    // Lorencia Goldens
    3
    43	0	30	182	128	195	145	-1	2 // Golden Budge Dragon  
    44	0	30	182	128	195	145	-1	5 // Dragon  
    53	0	30	185	132	185	132	-1	1 // Golden Titan  
    55	0	30	132	83	132	83	-1	1 // Death King  
    54	0	30	183	128	188	135	-1	5 // Golden Soldier  
    56	0	30	132	83	138	90	-1	5 // Death Bone  
    78	0	30	10	10	240	240	-1	1 // Golden Goblin 
    79	0	30	10	10	240	240	-1	2 // Golden Derkon 
    80	0	30	185	132	185	132	-1	1 // Golden Lizard King 
    81	0	30	132	83	132	83	-1	5 // Golden Vepar  
    82	0	30	183	128	188	135	-1	3 // Golden Tantalos  
    83	0	30	132	83	138	90	-1	5 // Golden Wheel 
    493	0	30	180	127	180	127	-1	5 // Golden Dark Knight  
    494	0	30	180	127	180	127	-1	5 // Golden Devil  
    495	0	30	180	127	180	127	-1	5 // Golden Stone Golem  
    496	0	30	180	127	180	127	-1	5 // Golden Crust  
    497	0	30	180	127	180	127	-1	5 // Golden Satyros  
    498	0	30	180	127	180	127	-1	5 // Golden Twin Tail  
    499	0	30	180	127	180	127	-1	5 // Golden Iron Knight  
    500	0	30	180	127	180	127	-1	5 // Golden Napin  
    501	0	30	180	127	180	127	-1	5 // Great Golden Dragon  
    502	0	30	180	127	180	127	-1	5 // Golden Rabbit  
    end

  13. #13
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by 4FUNer View Post
    ^^ lol'd

    If you guys using orginal 11.70.28 release from ragezone, they had removed goldens by default

    anw check

    Open Data\Monsters\MonsterSetBase.txt

    Make sure you have Golden mobs added without //

    Correct
    Code:
    3
    44    0    30    182    128    195    145    -1    5 // Dragon
    end
    Incorrect =
    Code:
    3
    //44    0    30    182    128    195    145    -1    5 // Dragon
    end
    Example of Goldens mobs in lorencia (you can add & test)
    Code:
    // Lorencia Goldens
    3
    43    0    30    182    128    195    145    -1    2 // Golden Budge Dragon  
    44    0    30    182    128    195    145    -1    5 // Dragon  
    53    0    30    185    132    185    132    -1    1 // Golden Titan  
    55    0    30    132    83    132    83    -1    1 // Death King  
    54    0    30    183    128    188    135    -1    5 // Golden Soldier  
    56    0    30    132    83    138    90    -1    5 // Death Bone  
    78    0    30    10    10    240    240    -1    1 // Golden Goblin 
    79    0    30    10    10    240    240    -1    2 // Golden Derkon 
    80    0    30    185    132    185    132    -1    1 // Golden Lizard King 
    81    0    30    132    83    132    83    -1    5 // Golden Vepar  
    82    0    30    183    128    188    135    -1    3 // Golden Tantalos  
    83    0    30    132    83    138    90    -1    5 // Golden Wheel 
    493    0    30    180    127    180    127    -1    5 // Golden Dark Knight  
    494    0    30    180    127    180    127    -1    5 // Golden Devil  
    495    0    30    180    127    180    127    -1    5 // Golden Stone Golem  
    496    0    30    180    127    180    127    -1    5 // Golden Crust  
    497    0    30    180    127    180    127    -1    5 // Golden Satyros  
    498    0    30    180    127    180    127    -1    5 // Golden Twin Tail  
    499    0    30    180    127    180    127    -1    5 // Golden Iron Knight  
    500    0    30    180    127    180    127    -1    5 // Golden Napin  
    501    0    30    180    127    180    127    -1    5 // Great Golden Dragon  
    502    0    30    180    127    180    127    -1    5 // Golden Rabbit  
    end
    I already erased that //; and STILL its lacking GoldenInvasion1 mobs, im going to use .24 golden msb to check again :P.​

    BTW: i did lol'd hard when i realized they were in commented lines -.-".

    With that code you sent, all goldens appear on lorencia, right?
    I remember some older versions needed to be set to lorencia and then they appeared on right maps.
    Does that apply here to ? or i need to set right map/coord to make them spawn ?
    I ask this because it seems like only new goldens appear when i set all goldens to appear o.O

  14. #14
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    I will test this soon too ! ianvalls90 i wait for your test and 4FUNer thank you for your opinion.

    I will add 10 goldens on every map to test it.
    Last edited by epocal; 27-04-13 at 05:10 PM.

  15. #15
    Alpha Member ianvalls90 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Using 4FUNer's code it works, all goldens spawn on lorencia.
    I'll make it Fit for each map later and share it, but no guarantees, im lacking the time.

  16. #16
    Account Upgraded | Title Enabled! epocal is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Ok so I deleted the // from golden mobs to activate them :



    And its still bugged, no " Golden invasion " message, no golden spawn in Tarkan or Atlans or Lorencia, etc.

    Important : the only time I saw the message " Golden invasion " was just once at 12:00.

    In event manager file ( gameserver ) I did set Golden Invasion ( 3 ) to be every hour.

    In common server file I did set Golden Invasion 60 ( minutes )

    So Golden invasion bugged ... any other solutions to fix all golden from all maps ? What is the problem ? Monster set base ? Event manager ? Common server ?

    Thank you guys and waiting for your reply !

  17. #17
    Alpha Member 2009x2014 is offline
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    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Invasion's works for sure, well idk what's ur config of MuServer\data\Events\EventManagement.txt

    but take 2 versions

    every 30 minutes
    Code:
    // EventManagement
    //WZ Events:
    // 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
    // | EVENT | HOUR | MIN |
    0
    0	0	0
    1	0 	0
    2	0 	0
    3	0 	0
    
    0	0	30
    1	0 	30
    2	0 	30
    3	0 	30
    
    0	1	0
    1	1 	0
    2	1 	0
    3	1 	0
    
    0	1	30
    1	1 	30
    2	1 	30
    3	1 	30
    
    0	2	0
    1	2 	0
    2	2 	0
    3	2 	0
    
    0	2	30
    1	2 	30
    2	2 	30
    3	2 	30
    
    0	3	0
    1	3 	0
    2	3 	0
    3	3 	0
    
    0	3	30
    1	3 	30
    2	3 	30
    3	3 	30
    
    0	4	0
    1	4 	0
    2	4 	0
    3	4 	0
    
    0	4	30
    1	4 	30
    2	4 	30
    3	4 	30
    
    0	5	0
    1	5 	0
    2	5 	0
    3	5 	0
    
    0	5	30
    1	5 	30
    2	5 	30
    3	5 	30
    
    0	6	0
    1	6 	0
    2	6 	0
    3	6 	0
    
    0	6	30
    1	6 	30
    2	6 	30
    3	6 	30
    
    0	7	0
    1	7 	0
    2	7 	0
    3	7 	0
    
    0	7	30
    1	7 	30
    2	7 	30
    3	7 	30
    
    0	8	0
    1	8 	0
    2	8 	0
    3	8 	0
    
    0	8	30
    1	8 	30
    2	8 	30
    3	8 	30
    
    0	9	0
    1	9 	0
    2	9 	0
    3	9 	0
    
    0	9	30
    1	9 	30
    2	9 	30
    3	9 	30
    
    0	10	0
    1	10 	0
    2	10 	0
    3	10 	0
    
    0	10	30
    1	10 	30
    2	10 	30
    3	10 	30
    
    0	11	0
    1	11 	0
    2	11 	0
    3	11 	0
    
    0	11	30
    1	11 	30
    2	11 	30
    3	11 	30
    
    0	12	0
    1	12 	0
    2	12 	0
    3	12 	0
    
    0	12	30
    1	12 	30
    2	12 	30
    3	12 	30
    
    0	13	0
    1	13 	0
    2	13 	0
    3	13 	0
    
    0	13	30
    1	13 	30
    2	13 	30
    3	13 	30
    
    0	14	0
    1	14 	0
    2	14	0
    3	14 	0
    
    0	14	30
    1	14 	30
    2	14	30
    3	14 	30
    
    0	15	0
    1	15 	0
    2	15 	0
    3	15 	0
    
    0	15	30
    1	15 	30
    2	15 	30
    3	15 	30
    
    0	16	0
    1	16 	0
    2	16 	0
    3	16 	0
    
    0	16	30
    1	16 	30
    2	16 	30
    3	16 	30
    
    0	17	0
    1	17 	0
    2	17 	0
    3	17 	0
    
    0	17	30
    1	17 	30
    2	17 	30
    3	17 	30
    
    0	18	0
    1	18 	0
    2	18 	0
    3	18 	0
    
    0	18	30
    1	18 	30
    2	18 	30
    3	18 	30
    
    0	19	0
    1	19 	0
    2	19 	0
    3	19 	0
    
    0	19	30
    1	19 	30
    2	19 	30
    3	19 	30
    
    0	20	0
    1	20 	0
    2	20 	0
    3	20 	0
    
    0	20	30
    1	20 	30
    2	20 	30
    3	20 	30
    
    0	21	0
    1	21 	0
    2	21 	0
    3	21 	0
    
    0	21	30
    1	21 	30
    2	21 	30
    3	21 	30
    
    0	22	0
    1	22 	0
    2	22 	0
    3	22 	0
    
    0	22	30
    1	22 	30
    2	22 	30
    3	22 	30
    
    0	23	0
    1	23	0
    2	23 	0
    3	23	0
    
    0	23	30
    1	23	30
    2	23 	30
    3	23	30
    end
    // SCF Events:
    // Type:
    // 0 Blue Event
    // 1 Sky Event
    // 2 Boss Attack
    // 3 Happy Hour Event
    // 4 Hit and Up Event
    // 5 Raklion Event
    // 6 Moss Merchant
    // 7 XMas Event
    // 8 Green Event
    // 9 Swamp of Peace Event
    // 10 Summer Event
    // 11 Halloween PK Event
    // 12 Hide And Seek Event
    // 13 Gens Close Map Event
    // 14 Rain Item Event
    // Month = -1
    // Day = -1 (The event happens every day)
    // DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day). 
    // Hour&Min (Time) = format 24:00
    
    //[Type][Month][Day][DayOfWeek][Hour][Min]
    1
    0	-1	-1	-1	00	40
    0	-1	-1	-1	03	40
    0	-1	-1	-1	06	40
    0	-1	-1	-1	09	40
    0	-1	-1	-1	12	40
    0	-1	-1	-1	15	40
    0	-1	-1	-1	18	40
    0	-1	-1	-1	22	40
    
    1	-1	-1	-1	01	05
    1	-1	-1	-1	04	05
    1	-1	-1	-1	07	05
    1	-1	-1	-1	10	05
    1	-1	-1	-1	13	05
    1	-1	-1	-1	16	05
    1	-1	-1	-1	19	05
    1	-1	-1	-1	23	05
    
    2	-1	-1	-1	01	50
    2	-1	-1	-1	04	50
    2	-1	-1	-1	07	50
    2	-1	-1	-1	10	50
    2	-1	-1	-1	13	50
    2	-1	-1	-1	16	50
    2	-1	-1	-1	23	50
    
    3	-1	-1	-1	05	05
    3	-1	-1	-1	02	05
    3	-1	-1	-1	08	05
    3	-1	-1	-1	11	05
    3	-1	-1	-1	14	05
    3	-1	-1	-1	17	05
    3	-1	-1	-1	20	05
    3	-1	-1	-1	00	05
    
    4	-1	-1	-1	00	20
    4	-1	-1	-1	02	20
    4	-1	-1	-1	05	20
    4	-1	-1	-1	08	20
    4	-1	-1	-1	11	20
    4	-1	-1	-1	14	20
    4	-1	-1	-1	20	20
    
    5	-1	-1	-1	00	15
    5	-1	-1	-1	03	15
    5	-1	-1	-1	06	15
    5	-1	-1	-1	09	15
    5	-1	-1	-1	12	15
    5	-1	-1	-1	15	15
    5	-1	-1	-1	18	15
    5	-1	-1	-1	21	15
    
    6	-1	-1	-1	03	35
    6	-1	-1	-1	07	35
    6	-1	-1	-1	11	35
    6	-1	-1	-1	15	35
    6	-1	-1	-1	19	35
    6	-1	-1	-1	23	35
    
    7	-1	-1	-1	00	16
    7	-1	-1	-1	02	40
    7	-1	-1	-1	04	22
    7	-1	-1	-1	06	38
    7	-1	-1	-1	08	11
    7	-1	-1	-1	10	40
    7	-1	-1	-1	12	16
    7	-1	-1	-1	14	38
    7	-1	-1	-1	16	22
    7	-1	-1	-1	18	37
    7	-1	-1	-1	20	55
    7	-1	-1	-1	22	11
    end

    every 1 hour
    Code:
    // EventManagement
    //WZ Events:
    // 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
    // | EVENT | HOUR | MIN |
    0
    0	0	0
    1	0 	0
    2	0 	0
    3	0 	0
    
    0	1	0
    1	1 	0
    2	1 	0
    3	1 	0
    
    0	2	0
    1	2 	0
    2	2 	0
    3	2 	0
    
    0	3	0
    1	3 	0
    2	3 	0
    3	3 	0
    
    0	4	0
    1	4 	0
    2	4 	0
    3	4 	0
    
    0	5	0
    1	5 	0
    2	5 	0
    3	5 	0
    
    0	6	0
    1	6 	0
    2	6 	0
    3	6 	0
    
    0	7	0
    1	7 	0
    2	7 	0
    3	7 	0
    
    0	8	0
    1	8 	0
    2	8 	0
    3	8 	0
    
    0	9	0
    1	9 	0
    2	9 	0
    3	9 	0
    
    0	10	0
    1	10 	0
    2	10 	0
    3	10 	0
    
    0	11	0
    1	11 	0
    2	11 	0
    3	11 	0
    
    0	12	0
    1	12 	0
    2	12 	0
    3	12 	0
    
    0	13	0
    1	13 	0
    2	13 	0
    3	13 	0
    
    0	14	0
    1	14 	0
    2	14	0
    3	14 	0
    
    0	15	0
    1	15 	0
    2	15 	0
    3	15 	0
    
    0	16	0
    1	16 	0
    2	16 	0
    3	16 	0
    
    0	17	0
    1	17 	0
    2	17 	0
    3	17 	0
    
    0	18	0
    1	18 	0
    2	18 	0
    3	18 	0
    
    0	19	0
    1	19 	0
    2	19 	0
    3	19 	0
    
    0	20	0
    1	20 	0
    2	20 	0
    3	20 	0
    
    0	21	0
    1	21 	0
    2	21 	0
    3	21 	0
    
    0	22	0
    1	22 	0
    2	22 	0
    3	22 	0
    
    0	23	0
    1	23	0
    2	23 	0
    3	23	0
    end
    // SCF Events:
    // Type:
    // 0 Blue Event
    // 1 Sky Event
    // 2 Boss Attack
    // 3 Happy Hour Event
    // 4 Hit and Up Event
    // 5 Raklion Event
    // 6 Moss Merchant
    // 7 XMas Event
    // 8 Green Event
    // 9 Swamp of Peace Event
    // 10 Summer Event
    // 11 Halloween PK Event
    // 12 Hide And Seek Event
    // 13 Gens Close Map Event
    // 14 Rain Item Event
    // Month = -1
    // Day = -1 (The event happens every day)
    // DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day). 
    // Hour&Min (Time) = format 24:00
    
    //[Type][Month][Day][DayOfWeek][Hour][Min]
    1
    0	-1	-1	-1	00	40
    0	-1	-1	-1	03	40
    0	-1	-1	-1	06	40
    0	-1	-1	-1	09	40
    0	-1	-1	-1	12	40
    0	-1	-1	-1	15	40
    0	-1	-1	-1	18	40
    0	-1	-1	-1	22	40
    
    1	-1	-1	-1	01	05
    1	-1	-1	-1	04	05
    1	-1	-1	-1	07	05
    1	-1	-1	-1	10	05
    1	-1	-1	-1	13	05
    1	-1	-1	-1	16	05
    1	-1	-1	-1	19	05
    1	-1	-1	-1	23	05
    
    2	-1	-1	-1	01	50
    2	-1	-1	-1	04	50
    2	-1	-1	-1	07	50
    2	-1	-1	-1	10	50
    2	-1	-1	-1	13	50
    2	-1	-1	-1	16	50
    2	-1	-1	-1	23	50
    
    3	-1	-1	-1	05	05
    3	-1	-1	-1	02	05
    3	-1	-1	-1	08	05
    3	-1	-1	-1	11	05
    3	-1	-1	-1	14	05
    3	-1	-1	-1	17	05
    3	-1	-1	-1	20	05
    3	-1	-1	-1	00	05
    
    4	-1	-1	-1	00	20
    4	-1	-1	-1	02	20
    4	-1	-1	-1	05	20
    4	-1	-1	-1	08	20
    4	-1	-1	-1	11	20
    4	-1	-1	-1	14	20
    4	-1	-1	-1	20	20
    
    5	-1	-1	-1	00	15
    5	-1	-1	-1	03	15
    5	-1	-1	-1	06	15
    5	-1	-1	-1	09	15
    5	-1	-1	-1	12	15
    5	-1	-1	-1	15	15
    5	-1	-1	-1	18	15
    5	-1	-1	-1	21	15
    
    6	-1	-1	-1	03	35
    6	-1	-1	-1	07	35
    6	-1	-1	-1	11	35
    6	-1	-1	-1	15	35
    6	-1	-1	-1	19	35
    6	-1	-1	-1	23	35
    
    7	-1	-1	-1	00	16
    7	-1	-1	-1	02	40
    7	-1	-1	-1	04	22
    7	-1	-1	-1	06	38
    7	-1	-1	-1	08	11
    7	-1	-1	-1	10	40
    7	-1	-1	-1	12	16
    7	-1	-1	-1	14	38
    7	-1	-1	-1	16	22
    7	-1	-1	-1	18	37
    7	-1	-1	-1	20	55
    7	-1	-1	-1	22	11
    end

  18. #18
    Account Upgraded | Title Enabled! epocal is offline
    MemberRank
    Jun 2012 Join Date
    inside MuServerLocation
    579Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    After I used your code in event manager , the Gameserver freezed. No more mobs on any maps no more npcs, everything dissapeard ingame. So it must have been some kind of bugg with your codes.

    I will put back the original , any other solutions ?

    Quote Originally Posted by 4FUNer View Post
    Invasion's works for sure, well idk what's ur config of MuServer\data\Events\EventManagement.txt

    but take 2 versions

    every 30 minutes
    Code:
    // EventManagement
    //WZ Events:
    // 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
    // | EVENT | HOUR | MIN |
    0
    0	0	0
    1	0 	0
    2	0 	0
    3	0 	0
    
    0	0	30
    1	0 	30
    2	0 	30
    3	0 	30
    
    0	1	0
    1	1 	0
    2	1 	0
    3	1 	0
    
    0	1	30
    1	1 	30
    2	1 	30
    3	1 	30
    
    0	2	0
    1	2 	0
    2	2 	0
    3	2 	0
    
    0	2	30
    1	2 	30
    2	2 	30
    3	2 	30
    
    0	3	0
    1	3 	0
    2	3 	0
    3	3 	0
    
    0	3	30
    1	3 	30
    2	3 	30
    3	3 	30
    
    0	4	0
    1	4 	0
    2	4 	0
    3	4 	0
    
    0	4	30
    1	4 	30
    2	4 	30
    3	4 	30
    
    0	5	0
    1	5 	0
    2	5 	0
    3	5 	0
    
    0	5	30
    1	5 	30
    2	5 	30
    3	5 	30
    
    0	6	0
    1	6 	0
    2	6 	0
    3	6 	0
    
    0	6	30
    1	6 	30
    2	6 	30
    3	6 	30
    
    0	7	0
    1	7 	0
    2	7 	0
    3	7 	0
    
    0	7	30
    1	7 	30
    2	7 	30
    3	7 	30
    
    0	8	0
    1	8 	0
    2	8 	0
    3	8 	0
    
    0	8	30
    1	8 	30
    2	8 	30
    3	8 	30
    
    0	9	0
    1	9 	0
    2	9 	0
    3	9 	0
    
    0	9	30
    1	9 	30
    2	9 	30
    3	9 	30
    
    0	10	0
    1	10 	0
    2	10 	0
    3	10 	0
    
    0	10	30
    1	10 	30
    2	10 	30
    3	10 	30
    
    0	11	0
    1	11 	0
    2	11 	0
    3	11 	0
    
    0	11	30
    1	11 	30
    2	11 	30
    3	11 	30
    
    0	12	0
    1	12 	0
    2	12 	0
    3	12 	0
    
    0	12	30
    1	12 	30
    2	12 	30
    3	12 	30
    
    0	13	0
    1	13 	0
    2	13 	0
    3	13 	0
    
    0	13	30
    1	13 	30
    2	13 	30
    3	13 	30
    
    0	14	0
    1	14 	0
    2	14	0
    3	14 	0
    
    0	14	30
    1	14 	30
    2	14	30
    3	14 	30
    
    0	15	0
    1	15 	0
    2	15 	0
    3	15 	0
    
    0	15	30
    1	15 	30
    2	15 	30
    3	15 	30
    
    0	16	0
    1	16 	0
    2	16 	0
    3	16 	0
    
    0	16	30
    1	16 	30
    2	16 	30
    3	16 	30
    
    0	17	0
    1	17 	0
    2	17 	0
    3	17 	0
    
    0	17	30
    1	17 	30
    2	17 	30
    3	17 	30
    
    0	18	0
    1	18 	0
    2	18 	0
    3	18 	0
    
    0	18	30
    1	18 	30
    2	18 	30
    3	18 	30
    
    0	19	0
    1	19 	0
    2	19 	0
    3	19 	0
    
    0	19	30
    1	19 	30
    2	19 	30
    3	19 	30
    
    0	20	0
    1	20 	0
    2	20 	0
    3	20 	0
    
    0	20	30
    1	20 	30
    2	20 	30
    3	20 	30
    
    0	21	0
    1	21 	0
    2	21 	0
    3	21 	0
    
    0	21	30
    1	21 	30
    2	21 	30
    3	21 	30
    
    0	22	0
    1	22 	0
    2	22 	0
    3	22 	0
    
    0	22	30
    1	22 	30
    2	22 	30
    3	22 	30
    
    0	23	0
    1	23	0
    2	23 	0
    3	23	0
    
    0	23	30
    1	23	30
    2	23 	30
    3	23	30
    end
    // SCF Events:
    // Type:
    // 0 Blue Event
    // 1 Sky Event
    // 2 Boss Attack
    // 3 Happy Hour Event
    // 4 Hit and Up Event
    // 5 Raklion Event
    // 6 Moss Merchant
    // 7 XMas Event
    // 8 Green Event
    // 9 Swamp of Peace Event
    // 10 Summer Event
    // 11 Halloween PK Event
    // 12 Hide And Seek Event
    // 13 Gens Close Map Event
    // 14 Rain Item Event
    // Month = -1
    // Day = -1 (The event happens every day)
    // DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day). 
    // Hour&Min (Time) = format 24:00
    
    //[Type][Month][Day][DayOfWeek][Hour][Min]
    1
    0	-1	-1	-1	00	40
    0	-1	-1	-1	03	40
    0	-1	-1	-1	06	40
    0	-1	-1	-1	09	40
    0	-1	-1	-1	12	40
    0	-1	-1	-1	15	40
    0	-1	-1	-1	18	40
    0	-1	-1	-1	22	40
    
    1	-1	-1	-1	01	05
    1	-1	-1	-1	04	05
    1	-1	-1	-1	07	05
    1	-1	-1	-1	10	05
    1	-1	-1	-1	13	05
    1	-1	-1	-1	16	05
    1	-1	-1	-1	19	05
    1	-1	-1	-1	23	05
    
    2	-1	-1	-1	01	50
    2	-1	-1	-1	04	50
    2	-1	-1	-1	07	50
    2	-1	-1	-1	10	50
    2	-1	-1	-1	13	50
    2	-1	-1	-1	16	50
    2	-1	-1	-1	23	50
    
    3	-1	-1	-1	05	05
    3	-1	-1	-1	02	05
    3	-1	-1	-1	08	05
    3	-1	-1	-1	11	05
    3	-1	-1	-1	14	05
    3	-1	-1	-1	17	05
    3	-1	-1	-1	20	05
    3	-1	-1	-1	00	05
    
    4	-1	-1	-1	00	20
    4	-1	-1	-1	02	20
    4	-1	-1	-1	05	20
    4	-1	-1	-1	08	20
    4	-1	-1	-1	11	20
    4	-1	-1	-1	14	20
    4	-1	-1	-1	20	20
    
    5	-1	-1	-1	00	15
    5	-1	-1	-1	03	15
    5	-1	-1	-1	06	15
    5	-1	-1	-1	09	15
    5	-1	-1	-1	12	15
    5	-1	-1	-1	15	15
    5	-1	-1	-1	18	15
    5	-1	-1	-1	21	15
    
    6	-1	-1	-1	03	35
    6	-1	-1	-1	07	35
    6	-1	-1	-1	11	35
    6	-1	-1	-1	15	35
    6	-1	-1	-1	19	35
    6	-1	-1	-1	23	35
    
    7	-1	-1	-1	00	16
    7	-1	-1	-1	02	40
    7	-1	-1	-1	04	22
    7	-1	-1	-1	06	38
    7	-1	-1	-1	08	11
    7	-1	-1	-1	10	40
    7	-1	-1	-1	12	16
    7	-1	-1	-1	14	38
    7	-1	-1	-1	16	22
    7	-1	-1	-1	18	37
    7	-1	-1	-1	20	55
    7	-1	-1	-1	22	11
    end

    every 1 hour
    Code:
    // EventManagement
    //WZ Events:
    // 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
    // | EVENT | HOUR | MIN |
    0
    0	0	0
    1	0 	0
    2	0 	0
    3	0 	0
    
    0	1	0
    1	1 	0
    2	1 	0
    3	1 	0
    
    0	2	0
    1	2 	0
    2	2 	0
    3	2 	0
    
    0	3	0
    1	3 	0
    2	3 	0
    3	3 	0
    
    0	4	0
    1	4 	0
    2	4 	0
    3	4 	0
    
    0	5	0
    1	5 	0
    2	5 	0
    3	5 	0
    
    0	6	0
    1	6 	0
    2	6 	0
    3	6 	0
    
    0	7	0
    1	7 	0
    2	7 	0
    3	7 	0
    
    0	8	0
    1	8 	0
    2	8 	0
    3	8 	0
    
    0	9	0
    1	9 	0
    2	9 	0
    3	9 	0
    
    0	10	0
    1	10 	0
    2	10 	0
    3	10 	0
    
    0	11	0
    1	11 	0
    2	11 	0
    3	11 	0
    
    0	12	0
    1	12 	0
    2	12 	0
    3	12 	0
    
    0	13	0
    1	13 	0
    2	13 	0
    3	13 	0
    
    0	14	0
    1	14 	0
    2	14	0
    3	14 	0
    
    0	15	0
    1	15 	0
    2	15 	0
    3	15 	0
    
    0	16	0
    1	16 	0
    2	16 	0
    3	16 	0
    
    0	17	0
    1	17 	0
    2	17 	0
    3	17 	0
    
    0	18	0
    1	18 	0
    2	18 	0
    3	18 	0
    
    0	19	0
    1	19 	0
    2	19 	0
    3	19 	0
    
    0	20	0
    1	20 	0
    2	20 	0
    3	20 	0
    
    0	21	0
    1	21 	0
    2	21 	0
    3	21 	0
    
    0	22	0
    1	22 	0
    2	22 	0
    3	22 	0
    
    0	23	0
    1	23	0
    2	23 	0
    3	23	0
    end
    // SCF Events:
    // Type:
    // 0 Blue Event
    // 1 Sky Event
    // 2 Boss Attack
    // 3 Happy Hour Event
    // 4 Hit and Up Event
    // 5 Raklion Event
    // 6 Moss Merchant
    // 7 XMas Event
    // 8 Green Event
    // 9 Swamp of Peace Event
    // 10 Summer Event
    // 11 Halloween PK Event
    // 12 Hide And Seek Event
    // 13 Gens Close Map Event
    // 14 Rain Item Event
    // Month = -1
    // Day = -1 (The event happens every day)
    // DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day). 
    // Hour&Min (Time) = format 24:00
    
    //[Type][Month][Day][DayOfWeek][Hour][Min]
    1
    0	-1	-1	-1	00	40
    0	-1	-1	-1	03	40
    0	-1	-1	-1	06	40
    0	-1	-1	-1	09	40
    0	-1	-1	-1	12	40
    0	-1	-1	-1	15	40
    0	-1	-1	-1	18	40
    0	-1	-1	-1	22	40
    
    1	-1	-1	-1	01	05
    1	-1	-1	-1	04	05
    1	-1	-1	-1	07	05
    1	-1	-1	-1	10	05
    1	-1	-1	-1	13	05
    1	-1	-1	-1	16	05
    1	-1	-1	-1	19	05
    1	-1	-1	-1	23	05
    
    2	-1	-1	-1	01	50
    2	-1	-1	-1	04	50
    2	-1	-1	-1	07	50
    2	-1	-1	-1	10	50
    2	-1	-1	-1	13	50
    2	-1	-1	-1	16	50
    2	-1	-1	-1	23	50
    
    3	-1	-1	-1	05	05
    3	-1	-1	-1	02	05
    3	-1	-1	-1	08	05
    3	-1	-1	-1	11	05
    3	-1	-1	-1	14	05
    3	-1	-1	-1	17	05
    3	-1	-1	-1	20	05
    3	-1	-1	-1	00	05
    
    4	-1	-1	-1	00	20
    4	-1	-1	-1	02	20
    4	-1	-1	-1	05	20
    4	-1	-1	-1	08	20
    4	-1	-1	-1	11	20
    4	-1	-1	-1	14	20
    4	-1	-1	-1	20	20
    
    5	-1	-1	-1	00	15
    5	-1	-1	-1	03	15
    5	-1	-1	-1	06	15
    5	-1	-1	-1	09	15
    5	-1	-1	-1	12	15
    5	-1	-1	-1	15	15
    5	-1	-1	-1	18	15
    5	-1	-1	-1	21	15
    
    6	-1	-1	-1	03	35
    6	-1	-1	-1	07	35
    6	-1	-1	-1	11	35
    6	-1	-1	-1	15	35
    6	-1	-1	-1	19	35
    6	-1	-1	-1	23	35
    
    7	-1	-1	-1	00	16
    7	-1	-1	-1	02	40
    7	-1	-1	-1	04	22
    7	-1	-1	-1	06	38
    7	-1	-1	-1	08	11
    7	-1	-1	-1	10	40
    7	-1	-1	-1	12	16
    7	-1	-1	-1	14	38
    7	-1	-1	-1	16	22
    7	-1	-1	-1	18	37
    7	-1	-1	-1	20	55
    7	-1	-1	-1	22	11
    end
    Tested again, and this codes in eventmanager crashes my Gameserver. So how to fix this bugg ?

    New Test : 2:00 PM

    Ok so new test with the original files, the " Golden Invasion " message appears form 2 to 2 hours. ( event manager setting )

    So why TTech removed the golden mobs with // in monster set base ? Because if you activate them and delete the // form 2 to 2 hours when Golden Invasion is starting, Gameserver freezes and all mobs from all maps dissapear ! ! If I delete the golden mobs everything works OK but no Golden Invasion, so how do we fix this ?

  19. #19
    Account Upgraded | Title Enabled! epocal is offline
    MemberRank
    Jun 2012 Join Date
    inside MuServerLocation
    579Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Not solved, waiting for fix !

  20. #20
    Alpha Member ianvalls90 is offline
    MemberRank
    Apr 2007 Join Date
    ArgentinaLocation
    1,829Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by epocal View Post
    Not solved, waiting for fix !
    I set it to every hour, and using 4FUNer msb info, its working ok. Only thing is that all new goldens are on lorencia xD.
    I had no time to keep testing this yet. Will do tho.

    Enviado desde mi GT-I9300 usando Tapatalk 2

  21. #21
    Account Upgraded | Title Enabled! epocal is offline
    MemberRank
    Jun 2012 Join Date
    inside MuServerLocation
    579Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    So I will test with monster set base writed by 4FUNer, and set in event manager to 1 hour ... lets hope it works. I ll keep you posted.

  22. #22
    Account Upgraded | Title Enabled! epocal is offline
    MemberRank
    Jun 2012 Join Date
    inside MuServerLocation
    579Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Example of Goldens mobs in lorencia (you can add & test)
    Code:
    // Lorencia Goldens
    3
    43	0	30	182	128	195	145	-1	2 // Golden Budge Dragon  
    44	0	30	182	128	195	145	-1	5 // Dragon  
    53	0	30	185	132	185	132	-1	1 // Golden Titan  
    55	0	30	132	83	132	83	-1	1 // Death King  
    54	0	30	183	128	188	135	-1	5 // Golden Soldier  
    56	0	30	132	83	138	90	-1	5 // Death Bone  
    78	0	30	10	10	240	240	-1	1 // Golden Goblin 
    79	0	30	10	10	240	240	-1	2 // Golden Derkon 
    80	0	30	185	132	185	132	-1	1 // Golden Lizard King 
    81	0	30	132	83	132	83	-1	5 // Golden Vepar  
    82	0	30	183	128	188	135	-1	3 // Golden Tantalos  
    83	0	30	132	83	138	90	-1	5 // Golden Wheel 
    493	0	30	180	127	180	127	-1	5 // Golden Dark Knight  
    494	0	30	180	127	180	127	-1	5 // Golden Devil  
    495	0	30	180	127	180	127	-1	5 // Golden Stone Golem  
    496	0	30	180	127	180	127	-1	5 // Golden Crust  
    497	0	30	180	127	180	127	-1	5 // Golden Satyros  
    498	0	30	180	127	180	127	-1	5 // Golden Twin Tail  
    499	0	30	180	127	180	127	-1	5 // Golden Iron Knight  
    500	0	30	180	127	180	127	-1	5 // Golden Napin  
    501	0	30	180	127	180	127	-1	5 // Great Golden Dragon  
    502	0	30	180	127	180	127	-1	5 // Golden Rabbit  
    end
    With this code Golden Invasion works and doesn't crash the gameserver anymore, the problem is that all golden spawns in lorencia ...

    And this is for Event manager in server files :

    Code:
    // EventManagement
    //WZ Events:
    // 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
    // | EVENT | HOUR | MIN |
    0
    0	0	0
    1	0 	0
    2	0 	0
    3	0 	0
    
    0	0	30
    1	0 	30
    2	0 	30
    3	0 	30
    
    0	1	0
    1	1 	0
    2	1 	0
    3	1 	0
    
    0	1	30
    1	1 	30
    2	1 	30
    3	1 	30
    
    0	2	0
    1	2 	0
    2	2 	0
    3	2 	0
    
    0	2	30
    1	2 	30
    2	2 	30
    3	2 	30
    
    0	3	0
    1	3 	0
    2	3 	0
    3	3 	0
    
    0	3	30
    1	3 	30
    2	3 	30
    3	3 	30
    
    0	4	0
    1	4 	0
    2	4 	0
    3	4 	0
    
    0	4	30
    1	4 	30
    2	4 	30
    3	4 	30
    
    0	5	0
    1	5 	0
    2	5 	0
    3	5 	0
    
    0	5	30
    1	5 	30
    2	5 	30
    3	5 	30
    
    0	6	0
    1	6 	0
    2	6 	0
    3	6 	0
    
    0	6	30
    1	6 	30
    2	6 	30
    3	6 	30
    
    0	7	0
    1	7 	0
    2	7 	0
    3	7 	0
    
    0	7	30
    1	7 	30
    2	7 	30
    3	7 	30
    
    0	8	0
    1	8 	0
    2	8 	0
    3	8 	0
    
    0	8	30
    1	8 	30
    2	8 	30
    3	8 	30
    
    0	9	0
    1	9 	0
    2	9 	0
    3	9 	0
    
    0	9	30
    1	9 	30
    2	9 	30
    3	9 	30
    
    0	10	0
    1	10 	0
    2	10 	0
    3	10 	0
    
    0	10	30
    1	10 	30
    2	10 	30
    3	10 	30
    
    0	11	0
    1	11 	0
    2	11 	0
    3	11 	0
    
    0	11	30
    1	11 	30
    2	11 	30
    3	11 	30
    
    0	12	0
    1	12 	0
    2	12 	0
    3	12 	0
    
    0	12	30
    1	12 	30
    2	12 	30
    3	12 	30
    
    0	13	0
    1	13 	0
    2	13 	0
    3	13 	0
    
    0	13	30
    1	13 	30
    2	13 	30
    3	13 	30
    
    0	14	0
    1	14 	0
    2	14	0
    3	14 	0
    
    0	14	30
    1	14 	30
    2	14	30
    3	14 	30
    
    0	15	0
    1	15 	0
    2	15 	0
    3	15 	0
    
    0	15	30
    1	15 	30
    2	15 	30
    3	15 	30
    
    0	16	0
    1	16 	0
    2	16 	0
    3	16 	0
    
    0	16	30
    1	16 	30
    2	16 	30
    3	16 	30
    
    0	17	0
    1	17 	0
    2	17 	0
    3	17 	0
    
    0	17	30
    1	17 	30
    2	17 	30
    3	17 	30
    
    0	18	0
    1	18 	0
    2	18 	0
    3	18 	0
    
    0	18	30
    1	18 	30
    2	18 	30
    3	18 	30
    
    0	19	0
    1	19 	0
    2	19 	0
    3	19 	0
    
    0	19	30
    1	19 	30
    2	19 	30
    3	19 	30
    
    0	20	0
    1	20 	0
    2	20 	0
    3	20 	0
    
    0	20	30
    1	20 	30
    2	20 	30
    3	20 	30
    
    0	21	0
    1	21 	0
    2	21 	0
    3	21 	0
    
    0	21	30
    1	21 	30
    2	21 	30
    3	21 	30
    
    0	22	0
    1	22 	0
    2	22 	0
    3	22 	0
    
    0	22	30
    1	22 	30
    2	22 	30
    3	22 	30
    
    0	23	0
    1	23	0
    2	23 	0
    3	23	0
    
    0	23	30
    1	23	30
    2	23 	30
    3	23	30
    end
    // SCF Events:
    // Type:
    // 0 Blue Event
    // 1 Sky Event
    // 2 Boss Attack
    // 3 Happy Hour Event
    // 4 Hit and Up Event
    // 5 Raklion Event
    // 6 Moss Merchant
    // 7 XMas Event
    // 8 Green Event
    // 9 Swamp of Peace Event
    // 10 Summer Event
    // 11 Halloween PK Event
    // 12 Hide And Seek Event
    // 13 Gens Close Map Event
    // 14 Rain Item Event
    // Month = -1
    // Day = -1 (The event happens every day)
    // DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day). 
    // Hour&Min (Time) = format 24:00
    
    //[Type][Month][Day][DayOfWeek][Hour][Min]
    1
    0	-1	-1	-1	00	40
    0	-1	-1	-1	03	40
    0	-1	-1	-1	06	40
    0	-1	-1	-1	09	40
    0	-1	-1	-1	12	40
    0	-1	-1	-1	15	40
    0	-1	-1	-1	18	40
    0	-1	-1	-1	22	40
    
    1	-1	-1	-1	01	05
    1	-1	-1	-1	04	05
    1	-1	-1	-1	07	05
    1	-1	-1	-1	10	05
    1	-1	-1	-1	13	05
    1	-1	-1	-1	16	05
    1	-1	-1	-1	19	05
    1	-1	-1	-1	23	05
    
    2	-1	-1	-1	01	50
    2	-1	-1	-1	04	50
    2	-1	-1	-1	07	50
    2	-1	-1	-1	10	50
    2	-1	-1	-1	13	50
    2	-1	-1	-1	16	50
    2	-1	-1	-1	23	50
    
    3	-1	-1	-1	05	05
    3	-1	-1	-1	02	05
    3	-1	-1	-1	08	05
    3	-1	-1	-1	11	05
    3	-1	-1	-1	14	05
    3	-1	-1	-1	17	05
    3	-1	-1	-1	20	05
    3	-1	-1	-1	00	05
    
    4	-1	-1	-1	00	20
    4	-1	-1	-1	02	20
    4	-1	-1	-1	05	20
    4	-1	-1	-1	08	20
    4	-1	-1	-1	11	20
    4	-1	-1	-1	14	20
    4	-1	-1	-1	20	20
    
    5	-1	-1	-1	00	15
    5	-1	-1	-1	03	15
    5	-1	-1	-1	06	15
    5	-1	-1	-1	09	15
    5	-1	-1	-1	12	15
    5	-1	-1	-1	15	15
    5	-1	-1	-1	18	15
    5	-1	-1	-1	21	15
    
    6	-1	-1	-1	03	35
    6	-1	-1	-1	07	35
    6	-1	-1	-1	11	35
    6	-1	-1	-1	15	35
    6	-1	-1	-1	19	35
    6	-1	-1	-1	23	35
    
    7	-1	-1	-1	00	16
    7	-1	-1	-1	02	40
    7	-1	-1	-1	04	22
    7	-1	-1	-1	06	38
    7	-1	-1	-1	08	11
    7	-1	-1	-1	10	40
    7	-1	-1	-1	12	16
    7	-1	-1	-1	14	38
    7	-1	-1	-1	16	22
    7	-1	-1	-1	18	37
    7	-1	-1	-1	20	55
    7	-1	-1	-1	22	11
    end
    All provided by 4FUNer, thank you for solution.

    And the only problem is how we make the goldens fit on each map ?

  23. #23
    Alpha Member 2009x2014 is offline
    MemberRank
    Dec 2009 Join Date
    2,765Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    I thought you know how to change map lol :P

    let me explain


    43 0 << MAP 30 182 128 195 145 -1 2 // Golden Budge Dragon

    0 = lorencia
    1 = dungeon
    2 = devias
    3 = noria
    4 = losttower
    6 = arena
    7 = atlans
    8 = tarkan
    10 = icarus
    33 = aida
    37 = kanturu
    38 = kanturu tower
    80 = kalrutan

    so let's say 5 tantalos in tarkan on coordinations 60 60 - 70 70 code will be

    82 8 30 60 60 70 70 -1 5 // Golden Tantalos

    hope now you understand xD

    just don't forget about

    3
    Your goldens mobs
    end

    HF
    Last edited by 2009x2014; 30-04-13 at 03:42 PM.

  24. #24
    Account Upgraded | Title Enabled! epocal is offline
    MemberRank
    Jun 2012 Join Date
    inside MuServerLocation
    579Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    LOL i know how to change map but goldens will not spawn random ... that is what i wanted to say !

    To be more specific some will appear in town ... and cannot be killed

  25. #25
    Alpha Member 2009x2014 is offline
    MemberRank
    Dec 2009 Join Date
    2,765Posts

    Re: Golden invasion on TitanTech 11.70.28 Latest Files

    Quote Originally Posted by epocal View Post
    LOL i know how to change map but goldens will not spawn random ... that is what i wanted to say !

    To be more specific some will appear in town ... and cannot be killed
    They will spawn as random as you configure coordinations for each mob in ur MonsterSetBase ;)
    Which means spawn in town it's ur config not a bug ;)



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