Invasion's works for sure, well idk what's ur config of MuServer\data\Events\EventManagement.txt
but take 2 versions
every 30 minutes
Code:
// EventManagement
//WZ Events:
// 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
// | EVENT | HOUR | MIN |
0
0 0 0
1 0 0
2 0 0
3 0 0
0 0 30
1 0 30
2 0 30
3 0 30
0 1 0
1 1 0
2 1 0
3 1 0
0 1 30
1 1 30
2 1 30
3 1 30
0 2 0
1 2 0
2 2 0
3 2 0
0 2 30
1 2 30
2 2 30
3 2 30
0 3 0
1 3 0
2 3 0
3 3 0
0 3 30
1 3 30
2 3 30
3 3 30
0 4 0
1 4 0
2 4 0
3 4 0
0 4 30
1 4 30
2 4 30
3 4 30
0 5 0
1 5 0
2 5 0
3 5 0
0 5 30
1 5 30
2 5 30
3 5 30
0 6 0
1 6 0
2 6 0
3 6 0
0 6 30
1 6 30
2 6 30
3 6 30
0 7 0
1 7 0
2 7 0
3 7 0
0 7 30
1 7 30
2 7 30
3 7 30
0 8 0
1 8 0
2 8 0
3 8 0
0 8 30
1 8 30
2 8 30
3 8 30
0 9 0
1 9 0
2 9 0
3 9 0
0 9 30
1 9 30
2 9 30
3 9 30
0 10 0
1 10 0
2 10 0
3 10 0
0 10 30
1 10 30
2 10 30
3 10 30
0 11 0
1 11 0
2 11 0
3 11 0
0 11 30
1 11 30
2 11 30
3 11 30
0 12 0
1 12 0
2 12 0
3 12 0
0 12 30
1 12 30
2 12 30
3 12 30
0 13 0
1 13 0
2 13 0
3 13 0
0 13 30
1 13 30
2 13 30
3 13 30
0 14 0
1 14 0
2 14 0
3 14 0
0 14 30
1 14 30
2 14 30
3 14 30
0 15 0
1 15 0
2 15 0
3 15 0
0 15 30
1 15 30
2 15 30
3 15 30
0 16 0
1 16 0
2 16 0
3 16 0
0 16 30
1 16 30
2 16 30
3 16 30
0 17 0
1 17 0
2 17 0
3 17 0
0 17 30
1 17 30
2 17 30
3 17 30
0 18 0
1 18 0
2 18 0
3 18 0
0 18 30
1 18 30
2 18 30
3 18 30
0 19 0
1 19 0
2 19 0
3 19 0
0 19 30
1 19 30
2 19 30
3 19 30
0 20 0
1 20 0
2 20 0
3 20 0
0 20 30
1 20 30
2 20 30
3 20 30
0 21 0
1 21 0
2 21 0
3 21 0
0 21 30
1 21 30
2 21 30
3 21 30
0 22 0
1 22 0
2 22 0
3 22 0
0 22 30
1 22 30
2 22 30
3 22 30
0 23 0
1 23 0
2 23 0
3 23 0
0 23 30
1 23 30
2 23 30
3 23 30
end
// SCF Events:
// Type:
// 0 Blue Event
// 1 Sky Event
// 2 Boss Attack
// 3 Happy Hour Event
// 4 Hit and Up Event
// 5 Raklion Event
// 6 Moss Merchant
// 7 XMas Event
// 8 Green Event
// 9 Swamp of Peace Event
// 10 Summer Event
// 11 Halloween PK Event
// 12 Hide And Seek Event
// 13 Gens Close Map Event
// 14 Rain Item Event
// Month = -1
// Day = -1 (The event happens every day)
// DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day).
// Hour&Min (Time) = format 24:00
//[Type][Month][Day][DayOfWeek][Hour][Min]
1
0 -1 -1 -1 00 40
0 -1 -1 -1 03 40
0 -1 -1 -1 06 40
0 -1 -1 -1 09 40
0 -1 -1 -1 12 40
0 -1 -1 -1 15 40
0 -1 -1 -1 18 40
0 -1 -1 -1 22 40
1 -1 -1 -1 01 05
1 -1 -1 -1 04 05
1 -1 -1 -1 07 05
1 -1 -1 -1 10 05
1 -1 -1 -1 13 05
1 -1 -1 -1 16 05
1 -1 -1 -1 19 05
1 -1 -1 -1 23 05
2 -1 -1 -1 01 50
2 -1 -1 -1 04 50
2 -1 -1 -1 07 50
2 -1 -1 -1 10 50
2 -1 -1 -1 13 50
2 -1 -1 -1 16 50
2 -1 -1 -1 23 50
3 -1 -1 -1 05 05
3 -1 -1 -1 02 05
3 -1 -1 -1 08 05
3 -1 -1 -1 11 05
3 -1 -1 -1 14 05
3 -1 -1 -1 17 05
3 -1 -1 -1 20 05
3 -1 -1 -1 00 05
4 -1 -1 -1 00 20
4 -1 -1 -1 02 20
4 -1 -1 -1 05 20
4 -1 -1 -1 08 20
4 -1 -1 -1 11 20
4 -1 -1 -1 14 20
4 -1 -1 -1 20 20
5 -1 -1 -1 00 15
5 -1 -1 -1 03 15
5 -1 -1 -1 06 15
5 -1 -1 -1 09 15
5 -1 -1 -1 12 15
5 -1 -1 -1 15 15
5 -1 -1 -1 18 15
5 -1 -1 -1 21 15
6 -1 -1 -1 03 35
6 -1 -1 -1 07 35
6 -1 -1 -1 11 35
6 -1 -1 -1 15 35
6 -1 -1 -1 19 35
6 -1 -1 -1 23 35
7 -1 -1 -1 00 16
7 -1 -1 -1 02 40
7 -1 -1 -1 04 22
7 -1 -1 -1 06 38
7 -1 -1 -1 08 11
7 -1 -1 -1 10 40
7 -1 -1 -1 12 16
7 -1 -1 -1 14 38
7 -1 -1 -1 16 22
7 -1 -1 -1 18 37
7 -1 -1 -1 20 55
7 -1 -1 -1 22 11
end
every 1 hour
Code:
// EventManagement
//WZ Events:
// 0:red dragon / 1:AttackEvent / 2:gold drogon / 3:white wizard
// | EVENT | HOUR | MIN |
0
0 0 0
1 0 0
2 0 0
3 0 0
0 1 0
1 1 0
2 1 0
3 1 0
0 2 0
1 2 0
2 2 0
3 2 0
0 3 0
1 3 0
2 3 0
3 3 0
0 4 0
1 4 0
2 4 0
3 4 0
0 5 0
1 5 0
2 5 0
3 5 0
0 6 0
1 6 0
2 6 0
3 6 0
0 7 0
1 7 0
2 7 0
3 7 0
0 8 0
1 8 0
2 8 0
3 8 0
0 9 0
1 9 0
2 9 0
3 9 0
0 10 0
1 10 0
2 10 0
3 10 0
0 11 0
1 11 0
2 11 0
3 11 0
0 12 0
1 12 0
2 12 0
3 12 0
0 13 0
1 13 0
2 13 0
3 13 0
0 14 0
1 14 0
2 14 0
3 14 0
0 15 0
1 15 0
2 15 0
3 15 0
0 16 0
1 16 0
2 16 0
3 16 0
0 17 0
1 17 0
2 17 0
3 17 0
0 18 0
1 18 0
2 18 0
3 18 0
0 19 0
1 19 0
2 19 0
3 19 0
0 20 0
1 20 0
2 20 0
3 20 0
0 21 0
1 21 0
2 21 0
3 21 0
0 22 0
1 22 0
2 22 0
3 22 0
0 23 0
1 23 0
2 23 0
3 23 0
end
// SCF Events:
// Type:
// 0 Blue Event
// 1 Sky Event
// 2 Boss Attack
// 3 Happy Hour Event
// 4 Hit and Up Event
// 5 Raklion Event
// 6 Moss Merchant
// 7 XMas Event
// 8 Green Event
// 9 Swamp of Peace Event
// 10 Summer Event
// 11 Halloween PK Event
// 12 Hide And Seek Event
// 13 Gens Close Map Event
// 14 Rain Item Event
// Month = -1
// Day = -1 (The event happens every day)
// DayofWeek (Remember that the first day would be Sunday) (if put -1, happens every day).
// Hour&Min (Time) = format 24:00
//[Type][Month][Day][DayOfWeek][Hour][Min]
1
0 -1 -1 -1 00 40
0 -1 -1 -1 03 40
0 -1 -1 -1 06 40
0 -1 -1 -1 09 40
0 -1 -1 -1 12 40
0 -1 -1 -1 15 40
0 -1 -1 -1 18 40
0 -1 -1 -1 22 40
1 -1 -1 -1 01 05
1 -1 -1 -1 04 05
1 -1 -1 -1 07 05
1 -1 -1 -1 10 05
1 -1 -1 -1 13 05
1 -1 -1 -1 16 05
1 -1 -1 -1 19 05
1 -1 -1 -1 23 05
2 -1 -1 -1 01 50
2 -1 -1 -1 04 50
2 -1 -1 -1 07 50
2 -1 -1 -1 10 50
2 -1 -1 -1 13 50
2 -1 -1 -1 16 50
2 -1 -1 -1 23 50
3 -1 -1 -1 05 05
3 -1 -1 -1 02 05
3 -1 -1 -1 08 05
3 -1 -1 -1 11 05
3 -1 -1 -1 14 05
3 -1 -1 -1 17 05
3 -1 -1 -1 20 05
3 -1 -1 -1 00 05
4 -1 -1 -1 00 20
4 -1 -1 -1 02 20
4 -1 -1 -1 05 20
4 -1 -1 -1 08 20
4 -1 -1 -1 11 20
4 -1 -1 -1 14 20
4 -1 -1 -1 20 20
5 -1 -1 -1 00 15
5 -1 -1 -1 03 15
5 -1 -1 -1 06 15
5 -1 -1 -1 09 15
5 -1 -1 -1 12 15
5 -1 -1 -1 15 15
5 -1 -1 -1 18 15
5 -1 -1 -1 21 15
6 -1 -1 -1 03 35
6 -1 -1 -1 07 35
6 -1 -1 -1 11 35
6 -1 -1 -1 15 35
6 -1 -1 -1 19 35
6 -1 -1 -1 23 35
7 -1 -1 -1 00 16
7 -1 -1 -1 02 40
7 -1 -1 -1 04 22
7 -1 -1 -1 06 38
7 -1 -1 -1 08 11
7 -1 -1 -1 10 40
7 -1 -1 -1 12 16
7 -1 -1 -1 14 38
7 -1 -1 -1 16 22
7 -1 -1 -1 18 37
7 -1 -1 -1 20 55
7 -1 -1 -1 22 11
end