hi gyiz is there anyone who can help me with this
if (lpObj->pInventory[source].m_Type == ITEMGET(14,163)) // Warehouse expansion
{
lpObj->ExpandedWarehouse = 1;
return true;
}
if (lpObj->pInventory[source].m_Type == ITEMGET(14,166) ) // Inventory Expanion
lpObj->ExpandedInventory = 1;
return true;
}
i made the items usable but idk how to make them actually add a warehouse or 2 and 3 inventory is there anyone who can explain it to me :)
This is for Items usable :)
else if ( citem->m_Type == ITEMGET(14,163) ) // Warehouse Extension
{
gObjInventoryItemSet(aIndex, pos, -1);
gObj[aIndex].pInventory[pos].Clear();
GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget);
GCInventoryItemDeleteSend(aIndex, pos, 1);
SendMsg.MessageOut(aIndex, 0x01, "Warehouse Extension Item Used!");
}
lse if ( citem->m_Type == ITEMGET(14,166) ) // Inventory Extension
{
gObjInventoryItemSet(aIndex, pos, -1);
gObj[aIndex].pInventory[pos].Clear();
GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget);
GCInventoryItemDeleteSend(aIndex, pos, 1);
SendMsg.MessageOut(aIndex, 0x01, "Inventory Extension Item Used!");
}






