Make it this:
Code:
// Stadium [ Monster's ] ;
// ------------------------------------------------------------
1
98 6 0 6 87 15 98 -1 30 // "Spirit Soldie3"
74 6 0 6 70 15 78 -1 30 // "Alpha Crust"
74 6 0 6 52 15 61 -1 30 // "Alpha Crust"
74 6 0 6 34 15 43 -1 30 // "Alpha Crust"
71 6 0 25 70 34 79 -1 30 // "Mega Crustr"
71 6 0 25 52 34 61 -1 30 // "Mega Crustr"
71 6 0 25 34 34 43 -1 30 // "Mega Crustr"
98 6 0 42 69 52 98 -1 25 // "Spirit Soldie3"
98 6 0 42 69 52 98 -1 25 // "Spirit Soldie3"
74 6 0 50 40 51 41 -1 25 // "Alpha Crust"
74 6 0 50 40 51 41 -1 25 // "Alpha Crust"
98 6 0 61 62 71 88 -1 10 // "Spirit Soldie3"
98 6 0 61 62 71 88 -1 10 // "Spirit Soldie3"
98 6 0 61 62 71 88 -1 25 // "Spirit Soldie3"
71 6 0 81 7 100 117 -1 10 // "Mega Crustr"
71 6 0 81 7 100 117 -1 10 // "Mega Crustr"
71 6 0 81 7 100 117 -1 10 // "Mega Crustr"
71 6 0 81 7 100 117 -1 10 // "Mega Crustr"
71 6 0 6 3 80 14 -1 10 // "Mega Crustr"
98 6 0 30 90 28 97 -1 20 // "Spirit Soldie3"
end
It is not done yet.
But I will edit it later. I am playing right now so... ^^ Add my MSN: nightcor3@hotmail.com Then i will help u there.
-Here is a little help:
Code:
74 6 0 50 40 51 41 -1 25 // "Alpha Crust"
74 - The Monster ID
6 - The Map ID
0 - Move Distance
50 40 - Minimum Spawn Coordinates (X1,Y1)
51 41 - Maximum Spawn Coordinates (X2,Y2)
-1 - Monster turn position when spawn (-1 means random)
25 - Number of mobs to spawn within X1,Y1 and X2,Y2 (rand distances)
* 2 - Normal Spawn - same format as "NPC's and traps"
* 3 - Event bosses - same format as "Massive Spawns"
* 4 - BC/CC/DS/Kalima and others - same format as "NPC's and traps"