Help TT 6.3

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  1. #1
    Proficient Member m1nd3 is offline
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    Help TT 6.3

    Hello all good people, i need some help. I'm using these files S6 3.5 TT + Wings + Items + Antihack + Cam 3D http://forum.ragezone.com/f197/files...5-tt-1040548/.

    I need to change golden dragon (ID44) drop, now they are droping 5box of +5, and i need to change 1box of +3, but can't find where to change. If some one know how to change that, please tell it to me .


  2. #2
    Valued Member Alekso is offline
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    Re: Help TT 6.3

    Eventitembag

  3. #3
    Proficient Member m1nd3 is offline
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    Re: Help TT 6.3

    Quote Originally Posted by Alekso View Post
    Eventitembag
    In the eventitembag you can change only content , but not the box ID and amount of the box

  4. #4
    Valued Member Alekso is offline
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    Re: Help TT 6.3

    change itemdrop count in eventitembag should work ...

  5. #5
    Proficient Member m1nd3 is offline
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    Re: Help TT 6.3

    Quote Originally Posted by Alekso View Post
    change itemdrop count in eventitembag should work ...
    There is no BoxOfKundun in ItemDropRate.txt


    Code:
    //=======================================================================================================================
    //SCF Item Drop Rate System
    //www.titanstech.com
    //DaRKav Revision [MAX ITEMS = 1000]
    //=======================================================================================================================
    //Type        -    Section of them (0,1,2 etc...)
    //Index        -    Id of item in that above section
    //Level        -    Level of item to be dropped (+1 will drop +1)
    //ZOpt        -    z28 Option (1 = +4, 2 = +8, etc...)
    //Luck        -    Has luck on item (1 - YES/0 - NO)
    //Skill        -    Has skill on item (1 - YES/0 - NO)
    //Dur        -    Item durability (0 to 255)
    //ExcNum    -    Number of random excellent options (0 = OFF, 1 to 6 = random range, 7 = full exc options)
    //Rate        -    Item drop rate (out of 10000)
    //VipRate    -    Item drop rate (out of 10000) for VIP users (-1 = use regular drop rate)
    //NoTrade    -    Item will drop with FFFFFFFF serial as untradeable (1 - ON/0 - OFF)
    //MobId        -    If specific monster needs to drop that item (-1=any monster)
    //MinLvl    -    Minimum monster level to drop the desired item (0 to 200)
    //MaxLvl    -    Maximum monster level to drop the desired item (0 to 200)
    //DropMap    -    Number of map to drop specific item (-1=all map)
    //=======================================================================================================================
    //Type    Index    Level    ZOpt    Luck    Skill    Dur      ExcNum    Rate    VipRate    NoTrade    MobId    MinLvl    MaxLvl    DropMap
    //=======================================================================================================================
    0
    14        32        0        0        0        0        1      0            100     200        0        -1        70        200        -1          //PingChocolateBox
    14        33        0        0        0        0        1      0            100     200        0        -1        70        200        -1          //RedChocolateBox
    14        34        0        0        0        0        1      0            100     200        0        -1        70        200        -1          //BlueChocolateBox
    14      11      2       0       0         0        1      0            160     200        0        -1        20        80        -1          //firecracker
    14      11      0       0       0         0        1      0            160     200        0        -1        1        20         0          //BoxOfluck
    14      11      7       0       0         0        1      0            160     200        0        -1        1        20         0          //Box of Heaven
    14      11      3       0       0         0        1      0            90      200        0        -1        1        20        -1          //BoxOfHeart
    14      11      5       0       0         0        1      0            100     200        0        -1        60        120        -1          //SilverMedal
    14      11      6       0       0         0        1      0            100     200        0        -1        75        120        -1          //GoldMedal
    12      32      0       0       0         0        1      0            90      200        0        -1        55        200        -1          //Red Ribbon Box
    12      33      0       0       0         0        1      0            90      200        0        -1        55        200        -1          //Green Ribbon Box
    12      34      0       0       0         0        1      0            90      200        0        -1        55        200        -1          //Blue Ribbon Box
    14      113     0       0       0         0        1      0            5       200        0        337        135        136        36          //Golden Key
    14      112     0       0       0         0        1      0            7       200        0        274        119        120        29          //Silver Key
    14      157     0       0       0         0        1      0            90      200        0        -1        22        100        -1          //Green Box
    14      158     0       0       0         0        1      0            90      200        0        -1        22        100        -1          //Red box
    14      100     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //lucky coin
    
    
    4      101     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //Imperial Guardian Paper
    
    4      103     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    4      104     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    4      105     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    4      106     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    4      107     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    4      108     0       0       0         0        1      0            20      200        0        -1        20        200        -1          //
    
    //Dark Lord
    14      31     0       0       0         0        1      0            90      200        0        -1        22        100        -1          //Dark Horse Spirit
    14      31     1       0       0         0        1      0            90      200        0        -1        22        100        -1          //Dark Raven Spirit
    
    //Regular Jewels Drop
    12    15    0    0    0    0    1    0    75    65    0    -1    12    200    -1    //Jewel of Chaos
    14    13    0    0    0    0    1    0    25    30    0    -1    25    200    -1    //Jewel of Bless
    14    14    0    0    0    0    1    0    19    22    0    -1    50    200    -1    //Jewel of Soul
    14    16    0    0    0    0    1    0    45    50    0    -1    65    200    -1    //Jewel of Life
    14    22    0    0    0    0    1    0    25    30    0    -1    65    200    -1    //Jewel of Creation
    14    41    0    0    0    0    1    0    10    13    0    -1    70    200    -1    //Jewel of Harmony
    
    //Wings Combination Parts
    13    14    0    0    0    0    1    0    900    30    0    77    107    200     10    //Blue Feather
    13    14    1    0    0    0    1    0    900    30    0    77    107    200     10    //Crest of monarch
    13    52    0    0    0    0    1    0    2    15    0    -1    90    200    -1    //Crystal
    
    //pets
    13    0    0    0    0    0    255    0    150    30    0    77    1    200     10    //Angel
    13    1    0    0    0    0    255    0    120    30    0    77    45    200     10    //Satan
    13    2    0    0    0    0    255    0    100    30    0    77    10    200     10    //Unicorn
    
    end
    Last edited by m1nd3; 01-09-16 at 01:25 PM.

  6. #6
    Valued Member Alekso is offline
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    Re: Help TT 6.3

    coz its ItemDrop.txt not eventitembag mate u need to find txt file for setup drop from Great Gold Dragon

  7. #7
    Proficient Member m1nd3 is offline
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    Re: Help TT 6.3

    I dont know, i not found anything, about Golden Dragon drop setup or something like that :)

  8. #8
    Help TT 6.3 LarvasFaint is offline
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    Re: Help TT 6.3

    commonserver.cfg
    IsEledorado2Event = 0
    try this one

  9. #9
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Help TT 6.3

    that is the default drop, you cant change it is coded in gs.

  10. #10
    Proficient Member m1nd3 is offline
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    Re: Help TT 6.3

    LarvasFaint was right, that Eldorado2event creating GreateGoldenDragon ID 501 and they drop 5box of +5, But why server not launching GoldenDragon ID 44? There is my setup of golden dragons
    Code:
    43    3    30    10    10    240    240    -1    5 // Golden Budge Dragon  => Noria
    44    0    30    182    128    195    145    -1    5 // Dragon  => Lorencia
    //53    0    30    185    132    185    132    -1    1 // Golden Titan  => Lorencia
    //55    0    30    132    83    132    83    -1    1 // Death King  => Lorencia
    //54    0    30    183    128    188    135    -1    5 // Golden Soldier  => Lorencia
    //56    0    30    132    83    138    90    -1    5 // Death Bone  => Lorencia
    //78    0    30    10    10    240    240    -1    1 // Golden Goblin  => Lorencia
    //79    0    30    10    10    240    240    -1    2 // Golden Derkon  => Lorencia
    78        3    30    10    10    240    240    -1    5    //Golden Goblin
    80        7    30    185    132    185    132    -1    5    //Golden Lizard King
    81        7    30    132    83    132    83    -1    5    //Golden Vepar
    82        8    30    183    128    188    135    -1    5    //Golden Tantallos
    //83    0    30    132    83    138    90    -1    5 // Golden Wheel  => Lorencia
    //493    0    30    180    127    180    127    -1    5 // Golden Dark Knight  => Lorencia
    //494    0    30    180    127    180    127    -1    5 // Golden Devil  => Lorencia
    //495    0    30    180    127    180    127    -1    5 // Golden Stone Golem  => Lorencia
    //496    0    30    180    127    180    127    -1    5 // Golden Crust  => Lorencia
    //497    0    30    180    127    180    127    -1    5 // Golden Satyros  => Lorencia
    //498    0    30    180    127    180    127    -1    5 // Golden Twin Tail  => Lorencia
    //499    0    30    180    127    180    127    -1    5 // Golden Iron Knight  => Lorencia
    //500    0    30    180    127    180    127    -1    5 // Golden Napin  => Lorencia
    501    0    30    180    127    180    127    -1    5 // Great Golden Dragon  => Lorencia
    //502    0    30    180    127    180    127    -1    5 // Golden Rabbit  => Lorencia
    Last edited by m1nd3; 01-09-16 at 01:56 PM.

  11. #11
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Help TT 6.3

    because golden dragon 44 isnt coded, the gs summons normal golden like tantalos, goblin and the rest and then jumps to summon mobs with id bigger than 493.

    Code:
    void CEledoradoEvent::RegenElDorado2(int Num)
    {
    	if(gIsEledorado2Event == TRUE && ReadConfig.S5E2 == TRUE)
    	{
    		int n=0;
    		int MapNumber;
    
    		int MobClass = 493 + Num;
    
    		for (n=0;n<OBJ_MAXMONSTER;n++)
    		{
    			if ( gObj[n].Class == MobClass )
    			{
    				gObj[n].Live = TRUE;
    				MapNumber = gObj[n].MapNumber;
    
    				while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
    				{
    
    				}
    
    				this->m_BossElDorado2MapNumber[Num] = gObj[n].MapNumber;
    				this->m_BossElDorado2MapX[Num] = gObj[n].X;
    				this->m_BossElDorado2MapY[Num] = gObj[n].Y;
    
    				gObj[n].Life = gObj[n].MaxLife;
    				gObj[n].TX = gObj[n].X;
    				gObj[n].TY = gObj[n].Y;
    				gObj[n].MTX = gObj[n].X;
    				gObj[n].MTY = gObj[n].Y;
    				gObj[n].StartX = gObj[n].X;
    				gObj[n].StartY = gObj[n].Y;
    					//gObj[n].m_OldX = gObj[n].X;
    					//gObj[n].m_OldY = gObj[n].Y;
    
    				gObj[n].m_State = 1;
    				gObj[n].PathCount = 0;
    
    				LogAddTD("[Eldorado Event 2] Make Monster Class : %d, %d, %d,%d",
    					gObj[n].Class, MapNumber, gObj[n].X, gObj[n].Y);
    			}
    		}
    	}
    }

  12. #12
    Proficient Member m1nd3 is offline
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    Re: Help TT 6.3

    Quote Originally Posted by natzugen View Post
    because golden dragon 44 isnt coded, the gs summons normal golden like tantalos, goblin and the rest and then jumps to summon mobs with id bigger than 493.

    Code:
    void CEledoradoEvent::RegenElDorado2(int Num)
    {
        if(gIsEledorado2Event == TRUE && ReadConfig.S5E2 == TRUE)
        {
            int n=0;
            int MapNumber;
    
            int MobClass = 493 + Num;
    
            for (n=0;n<OBJ_MAXMONSTER;n++)
            {
                if ( gObj[n].Class == MobClass )
                {
                    gObj[n].Live = TRUE;
                    MapNumber = gObj[n].MapNumber;
    
                    while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
                    {
    
                    }
    
                    this->m_BossElDorado2MapNumber[Num] = gObj[n].MapNumber;
                    this->m_BossElDorado2MapX[Num] = gObj[n].X;
                    this->m_BossElDorado2MapY[Num] = gObj[n].Y;
    
                    gObj[n].Life = gObj[n].MaxLife;
                    gObj[n].TX = gObj[n].X;
                    gObj[n].TY = gObj[n].Y;
                    gObj[n].MTX = gObj[n].X;
                    gObj[n].MTY = gObj[n].Y;
                    gObj[n].StartX = gObj[n].X;
                    gObj[n].StartY = gObj[n].Y;
                        //gObj[n].m_OldX = gObj[n].X;
                        //gObj[n].m_OldY = gObj[n].Y;
    
                    gObj[n].m_State = 1;
                    gObj[n].PathCount = 0;
    
                    LogAddTD("[Eldorado Event 2] Make Monster Class : %d, %d, %d,%d",
                        gObj[n].Class, MapNumber, gObj[n].X, gObj[n].Y);
                }
            }
        }
    }

    So what is solution? If i understood good, its like example or source for eldorado 2?

  13. #13
    Don't be afraid to ask! RevolGaming is offline
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    Re: Help TT 6.3

    If you really want to change the dropped box type than there is two solution:

    - Use TT s6 source and build your custom GS from the source, and you can manage everything in the source
    - Use ollydbg and try to find the offset of the box and than change it in your current GS.



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