[Help] Version 0.99 - Logging informations

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  1. #1
    Member kopinits is offline
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    May 2007 Join Date
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    89Posts

    [Help] Version 0.99 - Logging informations

    I need a help to log all GM usage functions.
    I know that the game log already logs all announcements and trades, but the move command isn't being logged.
    Can I log those informations?

    Thanks.


  2. #2
    Enthusiast Moe-Z is offline
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    May 2007 Join Date
    34Posts

    Re: [Help] Version 0.99 - Logging informations

    I THINK THIS IS WHAT YOU ARE LOOKING FOR

    /move Name MapNumber XXX YYY
    Moves a user to the location you specify. Move commands (single and guild) can take several seconds to work.
    /Disconnect Name
    Disconnects a user.
    /DisableChat Name
    Muzzles a user - they are unable to speak, normally or in PM, until you unmuzzle them or they re-enter the game.
    /EnableChat Name
    Unmuzzles a user.
    /GuildMove GuildName MapNumber XXX YYY
    Warps an entire guild (all online members) to the location you specify. If more than one member is online, each additional warped character will appear in the next adjacent unoccupied space. Can be buggy with large guilds (if all adjacent spaces to the coordinate you specify are occupied, some users may get warped back to the nearest town). GuildName is case-sensitive.
    /GuildDisconnect GuildName
    Disconnects all online members of the guild you specify.
    /GuildWarEnd GuildName
    /GuildWarStart GuildName
    /GuildWarStop GuildName
    /RemainTime AccountName ####
    Sets the remaining time that the specified user has on the server. This is only used for Pay2Play servers . After the specified time is used up, the user is unable to log into his/her characters. Time is in minutes, with a maximum of 65535 (45.5 days). Use of this command differs between 0.97/0.97b+d servers, I think.
    /Trans Name or /Trace Name
    Warps the GM to the user specified (or to saved coordinates, if that user is offline)
    /SetBlock Name [Value]
    Blocks the specified character (sets ctlCode to 1). Blocks that character ONLY, not the account (blocked character’s name in Character Selection screen is highlighted in yellow). I THINK this can be used to make another user GM, by specifying a ctlCode, but still playing around with it - update soon
    /UnsetBlock Name
    Removes a pre-existing block on the specified account (sets ctlCode to 0). Cannot be used to remove GM status (only works on ctlCode 1, at least when I tested).
    !Message
    Broadcasts “Message” as a global notification (Event Message or Announcement) with gold text on every user’s screen.
    /Make [ItemCode] [ItemID]
    Okay, this is the one I’m stuck on… I believe it is used to generate items in the GM user’s inventory, but from what I’ve read, the ItemCode has to be in Korean :ermm: and the ItemID is the item’s matching ID on the server (I’m still really unsure about this). If anyone could provide me with a list of ALT codes for korean numbers 1 through 255, that’d probably help (LOL!) but I’m guessing there will be at least 1 or 2 people around here who know the exact usage of this command.
    Reference:
    Name = Character Name. Name is always case-sensitive.
    XXX = First Coordinate (leading 0’s not required)
    YYY = Second Coordinate (leading 0’s not required)
    Map Numbers:
    0 = Lorencia
    1 = Dungeon … D2: 233, 126 … D3: 3, 85
    2 = Davias
    3 = Noria
    4 = Lost Tower … LT1: 208, 78 … LT3: 86, 166 … LT5: 130, 53 … LT7: 8, 85
    5 = Exile
    6 = Arena
    7 = Atlans
    8 = Tarkan
    9 = Devil Square
    10 = Icarus … Entrance: 15, 13 … Dark Phoenix Spawn: 47, 205
    11 = Blood Castle I … Start: 15/13 … End: 15/94
    12 = Blood Castle II
    13 = Blood Castle III
    14 = Blood Castle IV
    15 = Blood Castle V
    16 = Blood Castle VI

  3. #3
    Member kopinits is offline
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    May 2007 Join Date
    BrasilLocation
    89Posts

    Re: [Help] Version 0.99 - Logging informations

    Thanks Moe-Z, some commands I didn't knew, but I need a way to log when the GM use those commands.


    For example, when a GM uses a broadcast message, the message is saved/logged in the gamelog file. Can I set my server to save/log when a GM uses the MOVE command?

    Thanks

  4. #4
    Member kopinits is offline
    MemberRank
    May 2007 Join Date
    BrasilLocation
    89Posts

    Re: [Help] Version 0.99 - Logging informations

    Some one can help me???

  5. #5
    Member kopinits is offline
    MemberRank
    May 2007 Join Date
    BrasilLocation
    89Posts

    Re: [Help] Version 0.99 - Logging informations

    Some one can help me???



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