Help with understand Invasions

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  1. #1
    Valued Member Alekso is offline
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    Feb 2014 Join Date
    105Posts

    Help with understand Invasions

    Hello i try to understand how the invasion manager works and how to make a custom invasions
    Here The Code
    Code:
    1//Index   RespawnMessage   DespawnMessage   BossIndex   BossMessage   InvasionTime
    0         192              *                55          202          1600
    1         193              *                42          203          1600
    2         194              *                501        204          1600
    3         195              *                135        205          1600
    4         196              *                *            *             1600
    5         197              *                *            *             1600
    6         198              *                *            *             1600
    7         199              *                476        206          1600
    8         200              *                561        207          1600
    9         210              *                *           *              1600
    10        211              *                *           *             1600
    end
    
    
    2
    //Index   Group   Map   Value
    0         0       0     0
    0         0       3     0
    1         0       0     0
    1         0       2     0
    1         0       3     0
    2         0       0     0
    2         1       2     0
    2         2       2     0
    2         3       3     0
    2         4       0     0
    2         4       2     0
    2         4       3     0
    2         4       51   0
    2         5       7     0
    2         6       7     0
    2         7       8     0
    2         8       8     0
    2         9       1     0
    2         10     4     0
    2         11     33   0
    2         12     10   0
    2         13     37    0
    2         14     38    0
    2         15      57    0
    2         16      56    0
    2         17      37    0
    2         17      57    0
    2         18      51    0
    3         0       0     0
    3         0       2     0
    3         0       3     0
    4         0       4     0
    4         0       7     0
    4         0       8     0
    4         0       33    0
    4         0       37    0
    4         0       57    0
    5         0       4     0
    5         0       7     0
    5         0       8     0
    5         0       33    0
    5         0       37    0
    5         0       57    0
    6         0       4     0
    6         0       7     0
    6         0       8     0
    6         0       33    0
    6         0       37    0
    6         0       57    0
    7         0       0     0
    7         0       2     0
    7         0       3     0
    8         0       56    0
    8         0       56    1
    8         0       56    2
    8         0       56    3
    9         0       8     0
    9         0       33    0
    9         0       37    0
    9         0       80    0
    9         0       81    0
    9         0       91    0
    10        0       0     0
    10        0       2     0
    10        0       3     0
    10        0       51    0
    10        1       4     0
    10        1       10    0
    10        1       28    0
    10        1       33    0
    10        2       36    0
    10        2       37    0
    10        2       56    0
    10        2       57    0
    end
    
    
    3
    //Index   Group   MonsterClass   RegenType   RegenTime
    0         0       55             0           0
    0         0       56             0           0
    1         0       42             0           0
    2         0       43             0           0
    2         1       53             0           0
    2         2       54             0           0
    2         3       78             0           0
    2         4       79             0           0
    2         5       80             0           0
    2         6       81             0           0
    2         7       82             0           0
    2         8       83             0           0
    2         9       493            0           0
    2         10      494            0           0
    2         11      495            0           0
    2         12      496            0           0
    2         13      497            0           0
    2         14      498            0           0
    2         15      499            0           0
    2         16      500            0           0
    2         17      501            0           0
    2         18      502            0           0
    3         0       135            0           0
    3         0       136            0           0
    3         0       137            0           0
    4         0       365            0           0
    5         0       413            0           0
    6         0       463            0           0
    7         0       466            0           0
    7         0       476            0           0
    8         0       560            0           0
    8         0       561            0           0
    9         0       652            0           0
    10        0       674            0           0
    10        1       675            0           0
    10        2       676            0           0
    end
    This how I understand it from Guides
    Section 0
    Index - Index of invasion
    And here we can set the time when invasion will start
    Section 1
    Here we can set Information about invasions and there is a question
    Why here is boosindex 55 =Beam Knight ?
    There is laso white wizard golden dragon and santa claus etc
    Section 2
    Index- example 0 =Golden Invasion
    Group-Have no idea
    Map-Just map number 10=Icarus
    Value- 1=random place in map ?
    Section 3
    In my opinion its just a support monsters for bosses from section 1

    Mu Question
    How to setup
    White Wizard for noria lorencia devias
    Old Golden Dragon Ivasion
    Skeleton Invasion
    Red Dragon Invasion


  2. #2

    Re: Help with understand Invasions

    section 0

    section 1
    boosindex 55 =Beam Knight ? thats Death King (55) monster ID u can see below from the MonsterClass numbers and also from monster.txt u can check it out.. and yes thats an Invasion Monster! beam knight is wrong name i dont know why lol


    ill tell u how to setup this invasions..
    number 1 config:

    1//= thats the code form index
    Index RespawnMessage DespawnMessage BossIndex BossMessage InvasionTime
    0 192 * 55 202 1600

    0 = the index code for the specific invasion monster config
    192 = i think its the list one after one invasion monster on that config
    * = despawn message which is not needed
    55 = thats the first monster (ID) in the invasion
    202 = i am not sure just leave it there for custom mobs u wanna add just keep raising the number 203/204/205/206.
    1600 = How many seconds should the invasion appear (1600 = 26 minutes the monster will be in the map untill it dies)

    number 2 config:
    2// = thats the code form indexIndex Group Map Value
    0 0 0 0
    0 0 3 0

    Index 0 = the first mob on index (check number 1 and 2 config Index)
    Group = nothing special leave it 0
    Map = 0 means in Lorencia
    value = 0 Not needed

    number 3 config:

    You see that monster 55 respawns at map 0 and that monster is on

    3// = the code form index
    Index Group MonsterClass RegenType RegenTime

    0 0 55 0 0

    Index = 0 as we said everything has to match together
    Group = 0 and default for like all the mobs
    55 = monster class/ ID / code whatever u call it
    regentype and regentime is not required because u can edit it on the first code form 1//

    so what you must do is not much, you just put the normal golden monsters in number 3 configs of standard Invasion with the monsterclass codes and //name them so u know what u doing.
    then you put them on number 2 config so we know in which Map they appear!
    and then you put them on number 1 config and you can configure how long they should appear on invasion!

    btw skeleton invasion = Death King and Death Bone - 2 monsters, here are the old invasion monsters:


    135 = white wizzard
    55 = death king
    56 = death bone

    Gold Mobs
    78 = Goblin
    53 = Titan
    79 = Dragon
    80 = Lizard King
    82 = Tantallos
    44 = Red Dragon

    and the corps are:
    43 = Golden Budge Dragon
    54 = Golden Soldier
    81 = Golden Vepar
    83 = Golden Wheel
    150 = Bali
    151 = Soldier


    and as i see in the number config 3 those mobs are already there and you need to add only Bali and Soldier ( if its important for u..)
    then remove all the other mobs that you dont need from the number 3 config and start adding the mobs in the number 1 and number 2 config as i explained.

    i am not going to do it for you, i wrote this whole example for you to try it your self and learn, its better !
    good luck.

  3. #3
    Valued Member Alekso is offline
    MemberRank
    Feb 2014 Join Date
    105Posts

    Re: Help with understand Invasions

    Thank u for help now i understand how it works buy i just add 2 lines i mean spawn for skeleton in lorencia And noria but dont know why hes only appear in noria or maybe its just random i mean if he appear in noria he cant be sprawned in lorencia in same time . What i made config invasion manager add cord spawn in monstersetbase but i check it 5 times And skeleton only appear in noria All the time its any difference if i put map numer 00 or 0 For lorencia?



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