Item Effect Smoke manager

Results 1 to 2 of 2
  1. #1
    Enthusiast Ryuno is offline
    MemberRank
    Aug 2016 Join Date
    30Posts

    Item Effect Smoke manager

    Spañish

    Hola que tal recien encontre el codigo del item effect smoke en el cual el RGB es manejado desde un archivo ini pero como recien aprendo de programacion no e llegado a terminar el codigo ya que le hace falta los llamado de los tokens.

    este codigo lo encontre en un post de effect smoke aclaro que el codigo es de un tipo llamado psicodelik creo yo que le hacen falta los llamados de los token algo que nose hacer

    English

    Hello, I just found the code of the item smoke effect in which the RGB is handled from an ini file but as I just learned from programming I did not get to finish the code since I need to call the tokens.

    E

    Code:
    .cpp
    #include "stdafx.h"
    
    
    //variavel global
    int variavelE;
    
    
    //struct
    _effect e[255];
    
    
    //variaveis
    int pItemID_boots = 0;
    float R       = 0.0f;
    float G       = 0.0f;
    float B       = 0.0f;
    
    
    void _loadfile_effect(char* filename)
    {
        Tokenizer          token;
        TokenizerGroup     group;
        TokenizerSection   section;
    
    
        token.ParseFile(std::string(filename), group);
    
    
        if(group.GetSection(0, section))
        {
            for(int i = 0; i < section.RowCount; i++)
            {
                e[variavelE].Boots         = section.Rows[i].GetInt(0);
                e[variavelE].R             = section.Rows[i].GetFloat(1);
                e[variavelE].G             = section.Rows[i].GetFloat(2);
                e[variavelE].B             = section.Rows[i].GetFloat(3);
                variavelE++;
            }
        }
    }
    
    
    //função refeita
    __declspec(naked) void DTset_effect()
    {
        __asm
        {
            // set:: boots
            MOV EAX,DWORD PTR SS:[EBP+8]
            MOVSX ECX,WORD PTR DS:[EAX+0x2D8]
            MOV pItemID_boots, ECX
        }
    
    
        for(int i = 0; i < variavelE; i++)
        {
            if(pItemID_boots == ITEM_GET(11, e[i].Boots))
            {
                R = e[i].R;
                G = e[i].G;
                B = e[i].B;
                _asm
               {
               // R
               MOV ECX,DWORD PTR SS:[EBP+0xC] // struct RGB
               MOV EDX, R
               MOV DWORD PTR DS:[ECX+0x128],EDX // float =D
               // G
               MOV EDX,DWORD PTR SS:[EBP+0xC]  // struct RGB
               MOV EAX, G
               MOV DWORD PTR DS:[EDX+0x12C],EAX // float =D
               // B
               MOV EAX,DWORD PTR SS:[EBP+0xC]  // struct RGB
               MOV ECX, B
               MOV DWORD PTR DS:[EAX+0x130],ECX
               MOV ESI, 0x0052F273
               JMP ESI
               }
            }
        }
    
    
        _asm
        {
            MOV EDI, 0x0052F76D
            JMP EDI
        }
    }
    ______________________________________
    
    
    .h
    
    
    #include "stdafx.h"
    
    
    //struct
    struct _effect
    {
        int  Boots;
        float R;
        float G;
        float B;
    };
    
    
    //extern
    extern _effect e[255];
    
    
    //função refeita
    __declspec() void DTset_effect();
    
    
    //arquivo de leitura
    void _loadfile_effect(char* filename);
    ________________________________________
    
    
    .cpp Hook
    
    
      //effect item
         //leitura do arquivo
         //_loadfile_effect(".\\DTserver\\scripts\\effects.dat");
         //retira a verificação dos items
         //*(BYTE*)(0x0052F0FC)    = 0xEB;
         //*(BYTE*)(0x0052F0FC+1)  = 0x29;
         //WriteMemoryNop(0x0052F0FE, 41);
         //da hook do sistema
         //HookProc(0x0052F158,                (DWORD)(&DTset_effect));
    
         //WriteMemoryNop(0x0052F158+5, 278);




  2. #2
    Enthusiast Ryuno is offline
    MemberRank
    Aug 2016 Join Date
    30Posts

    Re: Item Effect Smoke manager

    Update!!!



Advertisement