Monster HP

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  1. #1
    Men In Black Shades nickypunk001 is offline
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    Monster HP

    Hello ones again!

    Where can I edit the HP and Damage of Monster Like Kundon?

    I want to edit Kundon's HP and Damage because he can easily killed with full stats.

    I edit this in Monster.txt but its not work

    Code:
    //Index    Rate    Name                Level    HP    MP    DamMin    DamMax    Defence    Magic    Attack    Success    MoveRg    A.Type    A.Range    V.Range    MoveSP    A.Speed    RegTime    Attrib    ItemRat    M.Rate    MaxItem    Skill
    0    1    "Bull Fighter"                    6    100    0    16    20    6    0    28    6    3    0    1    5    400    1600    3    2    130    10    6    0    0    0    0    0
    there is no Kundon in Monster.txt
    Last edited by nickypunk001; 15-03-12 at 12:57 PM.


  2. #2

    Re: Monster HP

    yea , u edited it on commonserver?
    Posted via Mobile Device

  3. #3
    Men In Black Shades nickypunk001 is offline
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    439Posts

    Re: Monster HP

    where can I edit here?

    Code:
    [GameServerInfo]
    
    ;==========================================================================
    ;	General Server Settings 
    ;==========================================================================
    EnableServerDivision			= 0
    StalkProtocol				= 0
    StalkProtocolId				= 0
    ServerGroupGuildChatting		= 1
    ServerGroupUnionChatting		= 1
    NumberOfMaxUser				= 100
    
    AddExperience				= 900
    ItemDropPer				= 80
    EventManagerOn				= 1
    SCFEventManagerOn			= 1
    
    Trade					= 1
    MonsterHp				= 0
    LootingTime				= 10
    ZenDurationTime				= 10
    WriteChatLog				= 0
    WriteSkillLog				= 0
    
    ;==========================================================================
    ;	ANTI-HACK Config
    ;==========================================================================
    SpeedHackPlayerBlock			= 0
    ItemSerialCheck				= 1
    ItemZeroSerialCheck			= 0
    
    SkillDistanceCheck			= 0
    SkillDistanceCheckTemp			= 2
    SkillDistanceKick			= 0
    SkillDistanceKickCount			= 5
    SkillDistanceKickCheckTime		= 10
    
    IsIgnorePacketHackDetect		= 0
    MinimumAttackSpeedTime			= 30
    AttackSpeedTimeLimit			= 700
    HackCheckCount				= 5
    DetectedHackKickCount			= 10
    IsKickDetecHackCountLimit		= 5
    EnableCheckPenetrationSkill		= 0
    HackLogServer				= 127.0.0.1
    DisconnectHackUser			= 1
    UseNPGGChecksum				= 0
    DecTimePerAttackSpeed			= 5.33
    SpeedHackPenalty			= 0
    
    ;==========================================================================
    ;	Character Config
    ;==========================================================================
    CreateCharacter				= 1
    PersonalShopOpen			= 1
    UseCharacterAutoRecuperationSystem 	= 1
    CharacterRecuperationMaxLevel		= 100
    
    IsItemDropRingOfTransform		= 1
    ItemDropRingOfTransform			= 1
    
    ;==========================================================================
    ;	NPC Config
    ;==========================================================================
    QuestNPCTeleportTime			= 90
    EnableEventNPCTalk			= 1
    
    ;==========================================================================
    ;	Guild Config
    ;==========================================================================
    GuildCreate				= 1
    GuildDestroy				= 1
    GuildCreateLevel			= 150
    
    EnableBattleSoccer			= 1
    CastleOwnerGuildDestroyLimit		= 1
    
    ;==========================================================================
    ;	DARK LORD ITEMS [PETS]
    ;==========================================================================
    IsDropDarkLordItem			= 1
    SleeveOfLordDropRate			= 80
    SleeveOfLordDropLevel			= 86
    SoulOfDarkHorseDropRate			= 60
    SoulOfDarkHorseropLevel			= 110
    
    SoulOfDarkSpiritDropRate		= 30
    SoulOfDarkSpiritDropLevel		= 96
    DarkSpiritAddExperience			= 1
    
    DarkSpirit				= 1
    DarkSpiritAddExperience			= 1
    
    ;==========================================================================
    ;	CHAOS BOX
    ;==========================================================================
    ChaosBox				= 1
    ChaosEvent				= 1
    ChaosEventServer			= 127.0.0.1
    
    ;==========================================================================
    ;	FIRECRACKER
    ;==========================================================================
    FireCrackerEvent			= 0
    FireCrackerDropRate			= 40
    ItemDropRateForFireCracker		= 5
    
    ;==========================================================================
    ;	HEART OF DARK LORD [Replaces Firecracker]
    ;==========================================================================
    DarkLordHeartDropRate			= 50
    DarkLoadHeartOffEventRate		= 1500
    
    ;==========================================================================
    ;	MEDALS
    ;==========================================================================
    MedalEvent				= 0
    GoldMedalDropRate			= 90
    SilverMedalDropRate			= 140
    ItemDropRateForGoldMedal		= 8
    ItemDropRateForSilverMedal		= 6
    
    ;==========================================================================
    ;	XMAS
    ;==========================================================================
    XMasEvent			    	= 0
    
    HappyNewYearTalkNpc			= 0
    MerryXMasTalkNpc			= 0
    
    ;==========================================================================
    ;	HEART OF LOVE
    ;==========================================================================
    HeartOfLoveEvent			= 0
    HeartOfLoveDropRate			= 100
    ItemDropRateForHeartOfLove		= 16
    
    ;==========================================================================
    ;	RIBBON / CHOCOLATE / CANDY BOX
    ;==========================================================================
    RibbonBoxEvent				= 0
    ChocolateEvent				= 0
    CandyBoxEvent				= 0
    MysteryBoxEvent				= 0
    
    ;==========================================================================
    ;	HALLOWEEN EVENT
    ;==========================================================================
    HalloweenEventOn			= 0
    HalloweenEventJOLBlessDropRate		= 10
    HalloweenEventJOLAngerDropRate		= 15
    HalloweenEventJOLScreamDropRate		= 20
    HalloweenEventJOLFoodDropRate		= 30
    HalloweenEventJOLDrinkDropRate		= 25
    HalloweenEventJOLPolymorphRingDropRate	= 5
    
    ;==========================================================================
    ;	PURITY
    ;==========================================================================
    PurityHarmonyJewel			= 1
    MixSmeltingStoneItem			= 1
    RestoreStrengthenItem			= 1
    StrengthenItem				= 1
    SmeltItemBySmeltingStone		= 1
    PuritySuccessRate			= 80
    PurityNeedZen				= 0
    SmeltingStoneSuccesRateNormal		= 20
    SmeltingStoneSuccesRateExcellent 	= 50
    SmeltingNeedZen				= 0
    StrengthenSuccessRate			= 75
    SmeltingItemSuccessRateNor		= 20
    SmeltingItemSuccessRateExt		= 80
    
    ;==========================================================================
    ;	LEVEL 380 SYSTEM
    ;==========================================================================
    System380ItemSystem			= 1
    CountOfJewelOfHarmonyForMix		= 1
    CountOfSuhoOfHarmonyForMix		= 1
    NeedZenForMix				= 10000000
    MixRateForGrade1			= 50
    MixRateForGrade2			= 60
    MixRateForGrade3			= 70
    
    ;==========================================================================
    ;	SHIELD GAGE SYSTEM
    ;==========================================================================
    ShieldSystemOn				= 1
    DamageDevideToSD			= 90
    DamageDevideToHP			= 10
    SuccessAttackRateOption			= 20000
    ShieldAutoRefillOn			= 1
    ShieldAutoRefilOnSafeZone		= 1
    
    CompoundPotionDropOn			= 1
    CompoundPotionLv1DropRate		= 100
    CompoundPotionLv2DropRate		= 80
    CompoundPotionLv3DropRate		= 50
    CompoundPotionLv1DropLevel		= 68
    CompoundPotionLv2DropLevel		= 96
    CompoundPotionLv3DropLevel		= 118
    
    ShieldComboMissOptionOn			= 1
    ShieldPotionLv1MixSuccessRate		= 50
    ShieldPotionLv1MixMoney			= 100000
    ShieldPotionLv2MixSuccessRate		= 30
    ShieldPotionLv2MixMoney			= 500000
    ShieldPotionLv3MixSuccessRate		= 30
    ShieldPotionLv3MixMoney			= 1000000
    ShieldGageConstA			= 12
    ShieldGageConstB			= 30
    
    ;==========================================================================
    ;	GOLDEN ARCHER/EVENT CHIP
    ;==========================================================================
    EventChipEvent				= 1
    EventChipServerConnect			= 1
    EventChipServerIp			= 127.0.0.1
    
    BoxOfGoldDropRate			= 140
    ItemDropRateForBoxOfGold		= 200
    EventChipDropRateForBoxOfGold		= 1
    
    ;==========================================================================
    ;	GOLDEN INVASION
    ;==========================================================================
    IsEledoradoEvent			= 1
    
    EledoradoGoldGoblenRegenTime		= 180
    EledoradoTitanRegenTime			= 180
    EledoradoGoldDerconRegenTime		= 720
    EledoradoDevilLizardKingRegenTime	= 360
    EledoradoDevilTantarosRegenTime		= 360
    
    EledoradoGoldGoblenItemDropRate		= 100
    EledoradoTitanItemDropRate		= 100
    EledoradoGoldDerconItemDropRate		= 100
    EledoradoDevilLizardKingItemDropRate	= 100
    EledoradoDevilTantarosItemDropRate	= 100
    
    EledoradoGoldGoblenExItemDropRate	= 100
    EledoradoTitanExItemDropRate		= 100
    EledoradoGoldDerconExItemDropRate	= 100
    EledoradoDevilLizardKingExItemDropRate	= 100
    EledoradoDevilTantarosExItemDropRate	= 100
    
    ;==========================================================================
    ;	GOLDEN INVASION 2
    ;==========================================================================
    
    IsEledorado2Event			= 1
    
    EledoradoGoldRabbitRegenTime		= 360
    EledoradoGoldDarkKnightRegenTime	= 360
    EledoradoGoldDevilRegenTime		= 360
    EledoradoGoldStoneGolemRegenTime	= 360
    EledoradoGoldCrustItemRegenTime		= 360
    EledoradoGoldSatyrosRegenTime		= 360
    EledoradoGoldTwinTaleRegenTime		= 360
    EledoradoGoldIronKnightRegenTime	= 360
    EledoradoGoldNapinRegenTime		= 360
    EledoradoGoldGreatDragonRegenTime	= 360
    
    EledoradoGoldRabbitItemDropRate		= 50
    EledoradoGoldDarkKnightItemDropRate	= 50
    EledoradoGoldDevilItemDropRate		= 40
    EledoradoGoldStoneGolemItemDropRate	= 40
    EledoradoGoldCrustItemDropRate		= 30
    EledoradoGoldSatyrosItemDropRate	= 30
    EledoradoGoldTwinTaleItemDropRate	= 20
    EledoradoGoldIronKnightItemDropRate	= 20
    EledoradoGoldNapinItemDropRate		= 10
    EledoradoGoldGreatDragonItemDropRate	= 10
    
    EledoradoGoldRabbitExItemDropRate	= 100
    EledoradoGoldDarkKnightExItemDropRate	= 100
    EledoradoGoldDevilExItemDropRate	= 90
    EledoradoGoldStoneGolemExItemDropRate	= 90
    EledoradoGoldCrustExItemDropRate	= 80
    EledoradoGoldSatyrosExItemDropRate	= 80
    EledoradoGoldTwinTaleExItemDropRate	= 70
    EledoradoGoldIronKnightExItemDropRate	= 70
    EledoradoGoldNapinExItemDropRate	= 60
    EledoradoGoldGreatDragonExItemDropRate	= 60
    
    ;==========================================================================
    ;	WHITE WIZARD INVASION
    ;==========================================================================
    RingAttackEvent				= 1
    RingOrcKillGiftRate			= 50
    
    RingDropGiftRate			= 200
    SCFRingEventWizardRewardItemType	= 13
    SCFRingEventWizardRewardItemIndex	= 20
    
    SCFRingEventOrcRewardDropRate		= 50
    SCFRingEventOrcRewardItemType		= 12
    SCFRingEventOrcRewardItemIndex		= 15
    
    ;==========================================================================
    ;	RED DRAGON INVASION
    ;==========================================================================
    EVENT1					= 1
    Event1ItemDropTodayMax			= 6
    Event1ItemDropTodayPercent		= 10000000
    
    AttackEventRegenTime			= 10
    
    ;==========================================================================
    ;	CHAOS CASTLE
    ;==========================================================================
    ChaosCastleEvent			= 1
    SCFChaosCastleMinStart			= 1
    
    SCFChaosCastleReward1Type		= 14
    SCFChaosCastleReward1Index		= 14
    SCFChaosCastleReward2Type		= 14
    SCFChaosCastleReward2Index		= 22
    
    SCFChaosCastleReward3Type		= 14
    SCFChaosCastleReward3Index		= 13
    SCFChaosCastleReward4Type		= 14
    SCFChaosCastleReward4Index		= 16
    
    SCFChaosCastle1AncientDropPercent	= 5
    SCFChaosCastle2AncientDropPercent	= 10
    SCFChaosCastle3AncientDropPercent	= 15
    SCFChaosCastle4AncientDropPercent	= 20
    SCFChaosCastle5AncientDropPercent	= 25
    SCFChaosCastle6AncientDropPercent	= 30
    SCFChaosCastle7AncientDropPercent	= 35
    
    SCFChaosCastle1Type1Type2DropPercent	= 40
    SCFChaosCastle2Type1Type2DropPercent	= 45
    SCFChaosCastle3Type1Type2DropPercent	= 50
    SCFChaosCastle4Type1Type2DropPercent	= 55
    SCFChaosCastle5Type1Type2DropPercent	= 60
    SCFChaosCastle6Type1Type2DropPercent	= 65
    SCFChaosCastle7Type1Type2DropPercent	= 70
    
    ;==========================================================================
    ;	CRYSTAL EVENT
    ;==========================================================================
    Japan1StAnivItemDropRate 		= 1
    
    MysteriouseBeadDropRate1		= 50
    MysteriouseBeadDropRate2		= 50
    
    HiddenTreasureBoxOfflineRate		= 10
    
    ;==========================================================================
    ;	KALIMA EVENT
    ;==========================================================================
    KundunMarkDropRate			= 100
    
    KundunRefillHPSec			= 500
    KundunRefillHP				= 1000
    KundunRefillHPTime			= 600
    KundunHPLogSaveTime			= 120
    
    ;==========================================================================
    ;	DEVIL SQUARE
    ;==========================================================================
    DevilSquareEvent			= 1
    DevilSquareEventConnect			= 0
    DevilSquareEventServer			= 127.0.0.1
    EyesOfDevilSquareDropRate		= 100
    KeyOfDevilSquareDropRate		= 100
    
    DQChaosSuccessRateLevel1		= 75
    DQChaosSuccessRateLevel2		= 70
    DQChaosSuccessRateLevel3		= 65
    DQChaosSuccessRateLevel4		= 60
    DQChaosSuccessRateLevel5		= 55
    DQChaosSuccessRateLevel6		= 50
    DQChaosSuccessRateLevel7		= 45
    
    ;==========================================================================
    ;	BLOOD CASTLE
    ;==========================================================================
    BloodCastleEvent			= 1
    BloodCastleStartHour			= 2
    AngelKingsPaperDropRate			= 150
    BloodBoneDropRate			= 150
    StoneItemDrop				= 300
    StoneDropRate				= 310
    SCFBCMissionReciveTime			= 900
    SCFBCRewardItemType			= 12
    SCFBCRewardItemID			= 15
    SCFBCRewardItemLevel			= 0
    SCFBCRewardItemDur			= 0
    SCFBCRewardItemSkill			= 0
    SCFBCRewardItemLuck			= 0
    SCFBCRewardItemOpt			= 0
    SCFBCRewardItemExc			= 0
    
    ;==========================================================================
    ;	CRYWOLF
    ;==========================================================================
    CrywolfMonsterDarkElfItemDrop	  	= 1
    CrywolfBossMonsterItemDrop	  	= 1
    
    CrywolfApplyMvpBenefit		  	= 1
    CrywolfPlusChaosRateBenefit	  	= 10
    CrywolfMonHPRateBenefit		  	= 100
    CrywolfKundunHPRefillBenefit	  	= 1
    
    CrywolfApplyMvpPenalty		  	= 1
    CrwyolfGemDropPenaltyRate	  	= 70
    CrwyolfGettingExpPenaltyRate	  	= 70
    
    ;==========================================================================
    ;	FENRIR
    ;==========================================================================
    FenrirStuffItemDrop			= 1
    
    FenrirStuff_01_DropLv_Min		= 0
    FenrirStuff_01_DropLv_Max		= 150
    FenrirStuff_01_DropMap			= 34
    FenrirStuff_01_DropRate			= 500
    
    FenrirStuff_02_DropLv_Min		= 0
    FenrirStuff_02_DropLv_Max		= 150
    FenrirStuff_02_DropMap			= 34
    FenrirStuff_02_DropRate			= 200
    
    FenrirStuff_03_DropLv_Min		= 0
    FenrirStuff_03_DropLv_Max		= 200
    FenrirStuff_03_DropMap			= 34
    FenrirStuff_03_DropRate			= 50
    
    FenrirRepairRate			= 4000
    FenrirDefaultMaxDurSmall		= 200
    FenrirElfMaxDurSmall			= 160
    
    Fenrir_01Level_MixRate			= 100
    Fenrir_02Level_MixRate			= 50
    Fenrir_03Level_MixRate			= 30
    
    ;==========================================================================
    ;	KANTURU
    ;==========================================================================
    KanturuEvent				= 1
    BlockKanturuMapEnter			= 0
    
    KanturuMayaHandItemDrop			= 1
    KanturuNightmareItemDrop		= 1
    
    KanturuSpecialItemDropOn		= 1
    KanturuMoonStoneDropRate		= 200
    KanturuJewelOfHarmonyDropRate		= 100
    
    ;==========================================================================
    ;	AIDA
    ;==========================================================================
    
    HellMainItemDrop			= 1
    
    ;==========================================================================
    ;	WINGS
    ;==========================================================================
    Wings3ReturnDamageSuccessRate=5
    Wings3RecoverFullLifeSuccessRate=5
    Wings3RecoverFullManaSuccessRate=5
    Wings3SuccessfullBlockingRate=5
    
    ;==========================================================================
    ;	CASTLE SIEGE & DEEP LOREN
    ;==========================================================================
    CastleSiegeRun				= 1
    CastleDeepEvent				= 1
    BlockCastleSiegeMapEnter		= 0
    
    IsDropSetItemInCastleHuntZone		= 1
    SetItemInCastleHuntZoneDropRate		= 60
    SetItemInCastleHuntZoneDropLevel	= 75
    
    MarkOfTheLord				= 60
    
    IsDropGemOfDefend			= 1
    GemOfDefendDropRate			= 300
    GemOfDefendDropLevel			= 75
    
    ;==========================================================================
    ; CastleSpecificState =
    ;
    ; 1 - Registration of Castle Siege
    ; 2 - Idle State
    ; 3 - Registration of the status of Mark Lord
    ; 4 - Idle State
    ; 5 - Notification of the attack Castle to quilts
    ; 6 - Reading the state of Castle Siege
    ; 7 - ITop of Castle Siege
    ; 8 - End of Castle Siege
    ; 9 - End of the cycle of Castle Siege (Back automatically for 1)
    ;==========================================================================
    CastleSpecificState	=0
    
    CastleCycleStartYear	=0
    CastleCycleStartMonth	=0
    CastleCycleStartDay	=0
    
    CastleStateStartYear	=0
    CastleStateStartMonth	=0
    CastleStateStartDay	=0
    CastleStateStartHour	=0
    CastleStateStartMinute	=0
    * I want only to edit Kundun HP and damage

    *
    Code:
    ;==========================================================================
    ;	KALIMA EVENT
    ;==========================================================================
    KundunMarkDropRate			= 100
    
    KundunRefillHPSec			= 500
    KundunRefillHP				= 1000
    KundunRefillHPTime			= 600
    KundunHPLogSaveTime			= 120
    Where can I find the damage of kundun?

  4. #4
    Monster HP LarvasFaint is offline
    MemberRank
    Nov 2008 Join Date
    IngressLocation
    1,307Posts

    Re: Monster HP

    Kundun is number 275 in Monster.txt

  5. #5
    Men In Black Shades nickypunk001 is offline
    MemberRank
    Aug 2008 Join Date
    Planet EarthLocation
    439Posts

    Re: Monster HP

    I edit this but its not work, I can kill Kundun easily.
    Code:
    275	1	"Illusion of Kundun"		1000	9000000	9000000	2000000	2500000	950000	0	9000000	900000	3	150	15	10	800	2000	43200	2	100	0	4	0	100	254	100	100

  6. #6

    Re: Monster HP

    but if ur server is With resets and full stats , kundun wont kill ya anyway . damage its default i think? u might just put alot of hp and hp recovery .
    Posted via Mobile Device



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