Im using it with loopback IP and it's working flawlessly.
Re-checl configs, most sure its an IP/Port issue.
Good question xD
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The opened ports are right, i try to turn off firewall bit dont work.
i dont get error in cs/Gs
dude if you go Open Port Check Tool and write 55901 will it say success or not?
if not = port problem
if success = bad configs somewhere.
Ports are opened, like i wrote.
Configs are right.
All server is worked while i dont restart my computer after 2 weeks online.
I was reinstalled and updated the system (Win7x64) and it dont work.
Configs:
https://i.solidfiles.com/jeN2MKWXY4Lkr.jpg
Hello, u need make steps MuEMU source original post!!
Error [ObjectManager] DelAcc
They have to modify the main.cpp to create a bypass[/CENTER]
Code:
gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
InitCommon();
//InitHackCheck();
InitItem();
InitJewel();
InitPrintPlayer();
InitReconnect();
InitResolution();
InitWing();
and the GS
Code:
#define ENCRYPT_STATE 0 // Change 1 by 0
Fix License on all Project
Code:
#define PROTECT_STATE 0 // Change 1 by 0
Fix Server Full // Thx ashlay
CServerDisplayer::SetWindowName
Code:
wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
gAccountManager.GetAccountCount(),
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
);
on
GJConnectAccountRecv
Code:
if(gAccountManager.GetAccountCount() >=
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
)