MuEmu connect problem

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  1. #1
    Apprentice kamaro1337 is offline
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    Sep 2016 Join Date
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    Support MuEmu connect problem

    Hy all!

    I have a problem with connection. (CS- >GS ?)
    Client IP: 192.168.1.8 ( this is my allocated router ip)
    CS Srvlist ip: 192.168.1.8 GS Ports OK
    MAP Server IP: 192.168.1.8 and ports OK
    DB connection OK
    So far it working, but unfortunetly stopped working.
    All ports OK

    Open client
    select MainServer
    Select Subserver1(GS regular)
    and loading without login dialog and after a few seconds i get disconnect from the server.

    I was tried to turn off firewall, but nothing happend.

    Anybody have idea for this problem?


  2. #2
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: MuEmu connect problem

    you have to open ports

  3. #3
    RaGEZONER Since 2004 I Am NoLimiT is offline
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    Re: MuEmu connect problem

    Check your JoinServer if it runs on localhost / 127.0.0.1

  4. #4
    Valued Member Alekso is offline
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    Re: MuEmu connect problem

    If u use win 10 unistall last security update

  5. #5
    Enthusiast azzeroth13 is offline
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    Re: MuEmu connect problem

    What version of MuEmu?
    Last edited by azzeroth13; 24-09-16 at 05:24 PM.

  6. #6
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    Only CS and GS server ports need to be open?
    Im using Windows 8.1 Essential x64
    Last security update only on win10 or on win8.1?

    My conf:
    CS TCP Open
    CS UDP close
    DATA-JOIN ports close for public
    GS ports open
    Last edited by kamaro1337; 24-09-16 at 06:22 PM.

  7. #7
    Don't be afraid to ask! RevolGaming is offline
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    Jun 2012 Join Date
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    Re: MuEmu connect problem

    Quote Originally Posted by kamaro1337 View Post
    Only CS and GS server ports need to be open?
    Im using Windows 8.1 Essential x64
    Last security update only on win10 or on win8.1?

    My conf:
    CS TCP Open
    CS UDP close
    DATA-JOIN ports close for public
    GS ports open
    If you are running on your pc the server and the client, so on the same machine, you can use 127.0.0.1 everywhere and it must work Give us screenshot from your GS screen, when you press OK on the login or if the loggin not appear it can be joinserver / gs request recv problem, than show us screenshot from every window,and from every important config file, than we will see whats the problem.

  8. #8
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    The configs are right, bcz after 2-3 days, the server running right, i can connect and login to the game, and the login stopped unforutnetly, i get dc, like i write.
    Any Idea?:/

  9. #9
    Don't be afraid to ask! RevolGaming is offline
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    Jun 2012 Join Date
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    Re: MuEmu connect problem

    Its interesting, when I tryed on VMWARE on my pc the muemu files, I had problem like this, than I put it on my real server, and than it was okey without changing anything, so its interesting for me too.

  10. #10
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    omm, maybe... need global IP? i using 192.168.1.8, but i dont know, bcz it was working 1 week ago.

  11. #11
    LiveGuard Software Ltd Mecanik is offline
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    Re: MuEmu connect problem

    It needs public IP guys...

  12. #12
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    It doesn't work with Global IP and router ip.

  13. #13
    Don't be afraid to ask! RevolGaming is offline
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    Re: MuEmu connect problem

    Quote Originally Posted by kamaro1337 View Post
    It doesn't work with Global IP and router ip.
    So if its not working with any ip, than how can anybody use it....? :|

  14. #14
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    i dont know what is the problem :D
    I share a video in few minutes.
    What may be the problem?:D
    Other server files are work.
    In muemu ports ips are OK.
    ports dont closed, all ports is opened.
    any idea?

    http://sendvid.com/s1y09k4q
    Last edited by kamaro1337; 19-10-16 at 09:52 PM. Reason: VIDEO

  15. #15

    Re: MuEmu connect problem

    Quote Originally Posted by kamaro1337 View Post
    i dont know what is the problem :D
    I share a video in few minutes.
    What may be the problem?:D
    Other server files are work.
    In muemu ports ips are OK.
    ports dont closed, all ports is opened.
    any idea?

    http://sendvid.com/s1y09k4q
    when you click Server and DC go to GameServer.exe (and you will see some error..) then post screenshot with that error here.
    if no error then its definetly ports or the ports u opened arent the same with the ports which are running with ur files.

  16. #16
    Alpha Member ianvalls90 is offline
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    Re: MuEmu connect problem

    Quote Originally Posted by Mecanik View Post
    It needs public IP guys...
    Im using it with loopback IP and it's working flawlessly.
    Quote Originally Posted by kamaro1337 View Post
    It doesn't work with Global IP and router ip.
    Re-checl configs, most sure its an IP/Port issue.
    Quote Originally Posted by RevolGaming View Post
    So if its not working with any ip, than how can anybody use it....? :|
    Good question xD

    Enviado desde mi SM-G531M mediante Tapatalk

  17. #17
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    The opened ports are right, i try to turn off firewall bit dont work.
    i dont get error in cs/Gs

  18. #18

    Re: MuEmu connect problem

    Quote Originally Posted by kamaro1337 View Post
    The opened ports are right, i try to turn off firewall bit dont work.
    i dont get error in cs/Gs
    dude if you go Open Port Check Tool and write 55901 will it say success or not?
    if not = port problem
    if success = bad configs somewhere.

  19. #19
    Apprentice kamaro1337 is offline
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    Re: MuEmu connect problem

    Ports are opened, like i wrote.
    Configs are right.
    All server is worked while i dont restart my computer after 2 weeks online.
    I was reinstalled and updated the system (Win7x64) and it dont work.

    Configs:

  20. #20
    Valued Member nemeth is offline
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    Jan 2016 Join Date
    111Posts

    Re: MuEmu connect problem

    Hello, u need make steps MuEMU source original post!!


    Error [ObjectManager] DelAcc

    They have to modify the main.cpp to create a bypass[/CENTER]

    Code:
    gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);


    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);


    gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");


    gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");


    InitCommon();


    //InitHackCheck();


    InitItem();


    InitJewel();


    InitPrintPlayer();


    InitReconnect();


    InitResolution();


    InitWing();
    and the GS

    Code:
    #define ENCRYPT_STATE 0 // Change 1 by 0
    Fix License on all Project

    Code:
    #define PROTECT_STATE 0 // Change 1 by 0
    Fix Server Full // Thx ashlay

    CServerDisplayer::SetWindowName

    Code:
    wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
    gAccountManager.GetAccountCount(),
    #if PROTECT_STATE
    gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
    MAX_ACCOUNT
    #endif
    );

    on

    GJConnectAccountRecv

    Code:
    if(gAccountManager.GetAccountCount() >=
    #if PROTECT_STATE
    gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
    MAX_ACCOUNT
    #endif
    )

  21. #21
    Apprentice kamaro1337 is offline
    MemberRank
    Sep 2016 Join Date
    18Posts

    Re: MuEmu connect problem

    Quote Originally Posted by nemeth View Post
    Hello, u need make steps MuEMU source original post!!


    Error [ObjectManager] DelAcc

    They have to modify the main.cpp to create a bypass[/CENTER]

    Code:
    gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);


    gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);


    gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");


    gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");


    InitCommon();


    //InitHackCheck();


    InitItem();


    InitJewel();


    InitPrintPlayer();


    InitReconnect();


    InitResolution();


    InitWing();
    and the GS

    Code:
    #define ENCRYPT_STATE 0 // Change 1 by 0
    Fix License on all Project

    Code:
    #define PROTECT_STATE 0 // Change 1 by 0
    Fix Server Full // Thx ashlay

    CServerDisplayer::SetWindowName

    Code:
    wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
    gAccountManager.GetAccountCount(),
    #if PROTECT_STATE
    gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
    MAX_ACCOUNT
    #endif
    );

    on

    GJConnectAccountRecv

    Code:
    if(gAccountManager.GetAccountCount() >=
    #if PROTECT_STATE
    gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
    #else
    MAX_ACCOUNT
    #endif
    )
    i changed all, but nothing happend. :/



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