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PK System custom
Hi guys, i'm here to ask about pk system in MU (s6)
When you kill normal player or hero, the pkcount value is increased, but when you kill other PK this value doesn't increase.
Is there some thing that can i do to do this possible (without source code modification)
I want to do something that when i kill one player (ignoring status hero or pk) increase the pkcount value in 1 (if you kill 1 hero and 3 pk, you get 4 in pkcount)
Last edited by Dope Boy One; 29-10-15 at 02:57 PM.
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Re: ¿PK System custom?
Please next time use prefix [Help] on your topic
View the Rules of each section you post please,
[Help] fixed
Regards Dope.
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HITMAN
Re: PK System custom
maybe you should also give information about the files you are using.
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Re: PK System custom
Titan Tech 11.70.28 (Season 6 episode 3)
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Re: PK System custom
ok first, post from your gameserver folder the pvpsystem.cfg file here. then in data\commonserver.cfg post it here, maybe its possible by doing different configs on pklimits you know?
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Re: PK System custom
Ok people, i encountered one way to do the that i wanted. This works just like that:
SCF_PvPSystem.ini
PKLevelDecreaseMinutes = 60 change to 0;
When you kill one player, you go obtain 1st STAGE OUTLAW status, but, 1 second after, you return to normal status.
And when you kill player, pkcount increase in 1, and as you can't be hero or murderer (because the PK level decrease is instantly to common) always increase pkcount in 1, (in HERO status decrease pkcount in 1, and in MURDERER don't increase pkcount if you kill other murderers)
My event server doesn't have murderer and hero status, but i can do now event based on pvp points (and also, we can travel without murderer restrictions :) )
Problem solved :)
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Re: PK System custom
Cool i was sure that the decrease thing could work lol.