problem with arena mobs

Results 1 to 4 of 4
  1. #1
    Novice xixses is offline
    MemberRank
    Jun 2009 Join Date
    Targu-Mures, RoLocation
    4Posts

    problem with arena mobs

    the monsters are going out of the cage,
    what should i do to let them stay in the cage?

    ---------- Post added at 10:12 PM ---------- Previous post was at 08:14 PM ----------

    Can somebody help me? i realy want to fix arena moobs problem
    Last edited by [RCZ]ShadowKing; 19-07-11 at 10:31 PM.


  2. #2
    Apprentice Fortzax1 is offline
    MemberRank
    Dec 2010 Join Date
    22Posts

    Re: problem with arena mobs

    I have the same problem .. on season 3 .. is a solution for that?

  3. #3
    Enthusiast hellang3l is offline
    MemberRank
    Jul 2004 Join Date
    VNLocation
    44Posts

    Re: problem with arena mobs

    Each mobs have their own settings like Attack Range, Vision Range, Working radius which can be found on Monster.txt and MonsterSetBase.txt, try to modify those settings

  4. #4
    Account Upgraded | Title Enabled! EnErDjIIIII is offline
    MemberRank
    Aug 2009 Join Date
    266Posts

    Re: problem with arena mobs

    here i will explain it simply. Look at the code below
    3 0 5 178 123 186 128 0 7
    the first number is the monster ID. The second is the MAP ID and the THIRd one is Monster radius/distance range whatever you call it. If you change the 3number to 0 the monster will stop moving. The standart "radius" is 5 and if you lower ti down to 2 (for example) the monster will not move that much as in 5. Replacing 5 with 0 doesnt mean they will stop moving at all.. if you go around them without hitting them they start to move but not that much. In 0 state they look more like statue :D



Advertisement