Hey guys,
I got some issues with the Rage Fighter, it's much too strong and I can't figure out how to make him balanced...
For example, a RF with only 10 resets can OS a full stat BK...
My settings:
Code:[RageFighter];//Formula = Str/Div + Vit/Div SCFAttackDamageMin_StrDiv_RF = 5 SCFAttackDamageMin_VitDiv_RF = 12 SCFAttackDamageMin_GlovesMultPercent_RF=27 SCFAttackDamageMax_StrDiv_RF = 4 SCFAttackDamageMax_VitDiv_RF = 1 SCFAttackDamageMax_GlovesMultPercent_RF=27 ;//Formula = Dex/Div SCFAttackSpeed_Div_RF=17 SCFMagicSpeed_Div_RF=6 ;//Formula = Dex/Div SCFDefense_Div_RF=10 ;//Formula = Dex/Div SCFSuccessfulBlocking_Div_RF=3 ;//Formula = Ene/Div SCFMagicDamageMin_Div_RF=4 SCFMagicDamageMax_Div_RF=3Any idea? Thanks! :)Code:[RageFighter]//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale //DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv SCFRFOtherSkillBase = 200 SCFRFOtherSkillEneDiv = 10 SCFRFOtherSkillMultDiv = 100 SCFRFOtherSkillMultMin = 1.0 SCFRFOtherSkillMultMax = 3.5 //Dmg*(VitBase+Vit/VitDiv)/MultDiv SCFRFGlovesSkillAttackMultMax=4.5 SCFRFGlovesSkillAttackMultDiv=100 SCFRFGlovesSkillAttackVitDiv=10 SCFRFGlovesSkillAttackVitBase=200 //(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv SCFChainDriveMultMax=4.5 SCFChainDriveMultDiv=100 SCFChainDriveVitDiv=10 SCFChainDriveVitBase=200 //(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv SCFDarkSideParchmentMultMax=3.0 SCFDarkSideParchmentMultDiv=100 SCFDarkSideParchmentMultBase=100 SCFDarkSideParchmentAgiDiv=8 SCFDarkSideParchmentEneDiv=10 SCFDarkSideParchmentVitDiv=10 //Dmg*(EneBase+Ene/EneDiv)/MultDiv SCFDragonLoreAttackMultMax=4.5 SCFDragonLoreAttackMultDiv=100 SCFDragonLoreEnergyDiv=10 SCFDragonLoreEnergyBase=300 //DMG = DmgBase+Dmg*DmgMult*(EneBase+Ene/EneDiv)/DmgDiv SCFDragonSlayerIncSkillAttackMultMax=3.5 SCFDragonSlayerEnergyBase=50 SCFDragonSlayerEnergyDiv=10 SCFDragonSlayerSkillDmgBase=300 SCFDragonSlayerSkillDmgDiv=100 SCFDragonSlayerSkillDmgMult=3 //Time = BASE+Ene/DIV SCFDragonSlayerIncSkillAttackTimeDiv=5 SCFDragonSlayerIncSkillAttackTimeBase=60 SCFDragonSlayerIncSkillAttackTimeMaxMin=10 //Percent = BASE+(Ene-EneSub)/DIV SCFRedArmorIgnoreBase=5 SCFRedArmorIgnoreEneSubtract=120 SCFRedArmorIgnoreDivider=10 SCFRedArmorIgnoreMaxPercent=50 //Time = BASE+Ene/DIV SCFRedArmorIgnoreTimeDiv=5 SCFRedArmorIgnoreTimeBase=60 SCFRedArmorIgnoreTimeMaxMin=10 //VitAdd = BASE+(Ene-EneSub)/DIV SCFFitnessVitBase=60 SCFFitnessEneSubtract=132 SCFFitnessVitDiv=10 SCFFitnessVitAddMax=200 //Time = BASE+Ene/DIV SCFFitnessTimeDiv=5 SCFFitnessTimeBase=60 SCFFitnessTimeMaxMin=10 //Percent = BASE+(Ene-EneSub)/DIV SCFDefSuccessRateIncMaxPercent=100 SCFDefSuccessRateIncBase=10 SCFDefSuccessRateIncEneSubtract=80 SCFDefSuccessRateIncDivider=10 //Time = BASE+Ene/DIV SCFDefSuccessRateIncTimeDiv=5 SCFDefSuccessRateIncTimeBase=60 SCFDefSuccessRateIncTimeMaxMin=10





