Shatter source

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  1. #1
    cMuServices™ L1ron is offline
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    Shatter source

    hey , i need help with find some offsets , i found this offsets in GameServer but i want make same thing on GS_CS , i build trade system . in GS i found and that work but i need help found the offsets in GS_CS i need this OFFSETS :
    PHP Code:
    gObjInventoryMoveItem
    gObjTradeCancel
    CGTradeResult
    gObjTradeOkButton 
    thanks who can help to me ;)

    here gs_CS folder
    GameServerCS.rar


  2. #2
    Don't be afraid to ask! RevolGaming is offline
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    Re: Shatter source

    you are using different gs for GS_CS? I am not sure but you can use the normal GS for the GS_CS too and faster to solve your problem. btw if the GS version is the same it must be near the same place, check the strings with ollydbg and maybe you will find the offset.

  3. #3
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Shatter source

    use the .18 pdb to find the offsets easier and compare using ida's command sequence search to find them in the .19 i think i have the offsets somewhere so i'll post them if i find where.

  4. #4
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by RevolGaming View Post
    you are using different gs for GS_CS? I am not sure but you can use the normal GS for the GS_CS too and faster to solve your problem. btw if the GS version is the same it must be near the same place, check the strings with ollydbg and maybe you will find the offset.
    Quote Originally Posted by natzugen View Post
    use the .18 pdb to find the offsets easier and compare using ida's command sequence search to find them in the .19 i think i have the offsets somewhere so i'll post them if i find where.
    thanks , btw i have question P4F and Shatter Source based on same GS Version ? 1.00.18 ?

  5. #5
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Shatter source

    p4f is full gs/cs source while shatter is just a dll

  6. #6
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by natzugen View Post
    p4f is full gs/cs source while shatter is just a dll
    yes but i mean to dll Addon , becuse i didnt found files that work fine with the emultor ... maybe u have files on your computer ??

  7. #7
    Don't be afraid to ask! RevolGaming is offline
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    Re: Shatter source

    There is two kind of source for p4f. 1 addon.dll source, or a GS source, but i think you need to use the addon.dll source because hard to make the gs source work :D I sucked 2 hours with it before run.

  8. #8
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Shatter source

    but running the full gs source is easy the annoying part was rebuilding the text files ._.

    sources http://forum.ragezone.com/f197/p4f-g...ources-782293/

    compiled executables http://forum.ragezone.com/f197/p4f-g...2/#post8641042

    it does have a important bug with messages wich are not displayed, they removed the ui for a console and logs doesnt appear on the screen and for some reason they increase the resource usage a lot. i would recommend to take deathway source, edataservers source and bor cs and migrate the fixes and stuff, as for the client you can use 1.04J or change the protocol to jpn and use the client sources from exllium files.

  9. #9
    Don't be afraid to ask! RevolGaming is offline
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    Re: Shatter source

    Quote Originally Posted by natzugen View Post
    but running the full gs source is easy the annoying part was rebuilding the text files ._.

    sources http://forum.ragezone.com/f197/p4f-g...ources-782293/

    compiled executables http://forum.ragezone.com/f197/p4f-g...2/#post8641042

    it does have a important bug with messages wich are not displayed, they removed the ui for a console and logs doesnt appear on the screen and for some reason they increase the resource usage a lot. i would recommend to take deathway source, edataservers source and bor cs and migrate the fixes and stuff, as for the client you can use 1.04J or change the protocol to jpn and use the client sources from exllium files.
    Yes I talk about the files, not about the GS, anyway the Addon.dll source has more feature if i am right, but I dont remember totally.

  10. #10
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by RevolGaming View Post
    Yes I talk about the files, not about the GS, anyway the Addon.dll source has more feature if i am right, but I dont remember totally.
    Quote Originally Posted by natzugen View Post
    but running the full gs source is easy the annoying part was rebuilding the text files ._.

    sources http://forum.ragezone.com/f197/p4f-g...ources-782293/

    compiled executables http://forum.ragezone.com/f197/p4f-g...2/#post8641042

    it does have a important bug with messages wich are not displayed, they removed the ui for a console and logs doesnt appear on the screen and for some reason they increase the resource usage a lot. i would recommend to take deathway source, edataservers source and bor cs and migrate the fixes and stuff, as for the client you can use 1.04J or change the protocol to jpn and use the client sources from exllium files.
    for now i use addon.dll becuse i compile the gs ( i already install boost lib) and something probably wrong or i dont know how install the server becuse apper only console and server dont up , at ConnectServer it look that Server is on but actually when trying connect this not Online : \ so i think need build all text file's :X and it look to me hard

    Btw maybe u have deathway source the orginal ? all urls that i found lacking some Cpp files ...

  11. #11
    Don't be afraid to ask! RevolGaming is offline
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    Re: Shatter source

    Btw I have another idea, why you dont use MuEmu source to make your server? You dont need boostlib or anything, its working perfectly, if you want S3 just disable features on the S4 than you have S3. (Ofc you can change client UI too and it will works and looks like S3)

  12. #12
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by RevolGaming View Post
    Btw I have another idea, why you dont use MuEmu source to make your server? You dont need boostlib or anything, its working perfectly, if you want S3 just disable features on the S4 than you have S3. (Ofc you can change client UI too and it will works and looks like S3)
    nice idea , but i dont like so much this source is too hard to understanding they like zTeam Sources and i dont like this :O . and i would perfer using server like P4F or Shatter or DeathWay source if someone have Mirror

  13. #13
    (づ。◕‿‿◕。) Natzugen is offline
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    Re: Shatter source

    muemu has s2 already just define GAMESERVER_UPDATE as 202 and the client is somewhere here in the forum with the uncracked files as for deathway source i dont have the original one, i have my old source

    server
    https://mega.nz/#!AV9nSSDR!ZwPWalUZn...rlDhfAb5BGNZ2Y
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    client
    https://mega.nz/#!kVtxELDC!jRIjpLiGJ...jyznGhJfsMcVkI
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    Code:
    -Source Updated to Visual Studio 2013
    -Fixed Hp pots max amount
    -Fixed Mp pots max amount
    -Fixed serial 0 error
    -Fixed ExDB port crash when gameserver is closed
    -Organized all the data folder in GameServer
    -Organized all the data folder in dataservers
    -Organized all the data folder in ExDB
    ... some other stuff i cant remember
    but there is a weird bug with skills, some of them dont do any damage so have fun, you'll probably have to remove the happyhour thing since it crashes the gs

  14. #14
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by natzugen View Post
    muemu has s2 already just define GAMESERVER_UPDATE as 202 and the client is somewhere here in the forum with the uncracked files as for deathway source i dont have the original one, i have my old source

    server
    https://mega.nz/#!AV9nSSDR!ZwPWalUZn...rlDhfAb5BGNZ2Y
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    client
    https://mega.nz/#!kVtxELDC!jRIjpLiGJ...jyznGhJfsMcVkI
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    Code:
    -Source Updated to Visual Studio 2013
    -Fixed Hp pots max amount
    -Fixed Mp pots max amount
    -Fixed serial 0 error
    -Fixed ExDB port crash when gameserver is closed
    -Organized all the data folder in GameServer
    -Organized all the data folder in dataservers
    -Organized all the data folder in ExDB
    ... some other stuff i cant remember
    but there is a weird bug with skills, some of them dont do any damage so have fun, you'll probably have to remove the happyhour thing since it crashes the gs
    thanks i will test this ;)

  15. #15
    Don't be afraid to ask! RevolGaming is offline
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    Re: Shatter source

    btw, zteam src is on of the best, I mean the code is nice, or maybe its nice for me, i dont know. I used ai julia and some another source... after them the zteam src was a dream.

  16. #16
    cMuServices™ L1ron is offline
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    Re: Shatter source

    Quote Originally Posted by natzugen View Post
    muemu has s2 already just define GAMESERVER_UPDATE as 202 and the client is somewhere here in the forum with the uncracked files as for deathway source i dont have the original one, i have my old source

    server
    https://mega.nz/#!AV9nSSDR!ZwPWalUZn...rlDhfAb5BGNZ2Y
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    client
    https://mega.nz/#!kVtxELDC!jRIjpLiGJ...jyznGhJfsMcVkI
    https://mega.nz/#!YFsCwbSZ!sDH_wAWLw...aTXw4d2hMouNQs

    Code:
    -Source Updated to Visual Studio 2013
    -Fixed Hp pots max amount
    -Fixed Mp pots max amount
    -Fixed serial 0 error
    -Fixed ExDB port crash when gameserver is closed
    -Organized all the data folder in GameServer
    -Organized all the data folder in dataservers
    -Organized all the data folder in ExDB
    ... some other stuff i cant remember
    but there is a weird bug with skills, some of them dont do any damage so have fun, you'll probably have to remove the happyhour thing since it crashes the gs
    sry on bumping , maybe u can send me the files of this source ? thanks in advance



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