Stadium cages lock 97d

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  1. #1
    Account Upgraded | Title Enabled! muonlinegr2 is offline
    MemberRank
    May 2012 Join Date
    GreeceLocation
    709Posts

    Stadium cages lock 97d

    hello I have a server 97D online I have the stadium cage's lock but some players download a pach and put it on data and they unlock the cage's, how can I fix that? exist somethink of program to fuse with main and avoid this pach of unlock cages with pach?


  2. #2

    Re: Stadium cages lock 97d

    in server side if you have terrain.att you can make it unwalkable so the terrain wont be matching with the client side, also non walkable etc with pentium tools, try it.

  3. #3
    Member oldknight is offline
    MemberRank
    Nov 2015 Join Date
    55Posts

    Re: Stadium cages lock 97d

    Use MoleBoxPro, and you can add all the client files in the Launcher if you wish. but i don't recommend unless you have static ip for server. :) good luck.

  4. #4

    Re: Stadium cages lock 97d

    Quote Originally Posted by oldknight View Post
    Use MoleBoxPro, and you can add all the client files in the Launcher if you wish. but i don't recommend unless you have static ip for server. :) good luck.
    Pro's can unpack the client/molebox packed files also.

  5. #5
    Member oldknight is offline
    MemberRank
    Nov 2015 Join Date
    55Posts

    Re: Stadium cages lock 97d

    well, at least it's against noobs, let's not assume all players are pro's :) cause they are not, it's better then nothing. if you want to prevent that for Pro's, the best way is to use Checksum system. Make a Client-Server side with a list of the files and serials for each one, and if the files changes in the client,launcher won't find the serial, and won't start the game. Make Main.exe to start only by Launcher.exe , but, you will need some code help from programers :).

    For a noob that just replace the file, and doesn't have a clue of coding and stuff, is a good "anticheat" :)

    or you can make a client-server update system.
    If one file from the client doesn't match with the one from server, the launcher will redownload the file from your server.
    You can easily make a launcher with update system and check files like this.
    I did this like in 2005 for my server :)

    good luck.
    Last edited by oldknight; 01-11-15 at 05:19 PM.



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