Summoner Reflection

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  1. #1
    Account Upgraded | Title Enabled! ezramod is offline
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    322Posts

    Summoner Reflection

    How can I reduce the power of Reflection skills for summoner?
    Last edited by [RCZ]ShadowKing; 03-07-11 at 08:26 PM.


  2. #2

    Re: Summoner Reflection

    if u use any SC Files SCFData>scf_skills and
    Code:
    [Summoner]
    
    SCFReduceDmgDiv=100
    SCFReduceDmgMult=0.5
    SCFReduceDmgTimeDiv1=10
    SCFReduceDmgTimeBase=60
    
    SCFReduceDefenseDiv1=100
    SCFReduceDefenseDiv2=34
    SCFReduceDefenseTimeDiv=10
    SCFReduceDefenseTimeBase=60
    
    SCFSleepTimeDiv1=100
    
    SCFReflectDiv1=300 < change here >
    SCFReflectTimeDiv1=10 < change that
    SCFReflectTimeBase=60 also that < and try :D
    
    SCFNightMaxMonsterLevel=100
    SCFNightDiv1=100
    SCFNightTimeBase=30
    
    SCFSahamutBuffDiv=20.0
    SCFNailBuffDiv=30.0
    SCFGhostPhantomBuffDiv=10.0
    
    SCFBerserkerDefDiv=50.0
    SCFBerserkerAttackMult=0.00033
    SCFBerserkerTimeDiv1=10
    SCFBerserkerTimeBase=60

  3. #3
    Account Upgraded | Title Enabled! ezramod is offline
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    Re: Summoner Reflection

    I use ENC 2.0.4.0

  4. #4
    Proficient Member [KeysS] is offline
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    thumbs down Re: Summoner Reflection

    Quote Originally Posted by ezramod View Post
    I use ENC 2.0.4.0
    U can't move nothing on enc :) the same for berserker

  5. #5
    Account Upgraded | Title Enabled! ezramod is offline
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    Re: Summoner Reflection

    i have this ENC_CalCharacter
    Code:
    //---------------------------------------------------------------------
    //--------- ENCGames CalCharacterSystem -- Developed by Zemattana -----
    //---------------------------------------------------------------------
    [General]
    ENCIsCalCharacterSystem		= 1		// Default: 0		--> Enable: 1 / Disable: 0
    
    [Defense]
    ENCDefense__Elf			= 10		// Default: 10
    ENCDefense__DK			= 3		// Default: 3
    ENCDefense__DL			= 7		// Default: 7
    ENCDefense__SUM			= 3		// Default: 3
    ENCDefense__DW_MG		= 5		// Default: 4
    ENCDefende__RF			= 9		// Default: 9
    
    [SuccessfulBlocking]
    ENCSuccessfulBlocking__Elf	= 4		// Default: 4
    ENCSuccessfulBlocking__DL	= 7		// Default: 7
    ENCSuccessfulBlocking__SUM	= 3		// Default: 4
    ENCSuccessfulBlocking__DW_DK_MG	= 5		// Default: 3
    ENCSuccessfulBlocking__RF	= 10		// Default: 10
    
    [AttackSpeed]
    ENCAttackSpeed__Elf		= 50		// Default: 50
    ENCAttackSpeed__DK_MG		= 15		// Default: 15
    ENCAttackSpeed__DL		= 10		// Default: 10
    ENCAttackSpeed__SUM		= 15		// Default: 20
    ENCAttackSpeed__DW		= 25		// Default: 20
    ENCAttackSpeed__RF		= 9		// Default: 9
    
    [MagicSpeed]
    ENCMagicSpeed__Elf		= 50		// Default: 50
    ENCMagicSpeed__DK_MG		= 20		// Default: 20
    ENCMagicSpeed__DL		= 10		// Default: 10
    ENCMagicSpeed__SUM		= 15		// Default: 20
    ENCMagicSpeed__DW		= 20		// Default: 10
    ENCMagicSpeed__RF		= 18		// Default: 18
    
    [Dark_Wizard]
    ENCDamageMin_EneDiv		= 7		// Default: 7
    ENCDamageMax_EneDiv		= 5		// Default: 4
    ENCAttackRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
    ENCAttackRate_DexMult		= 5		// Default: 4
    ENCDefenseRate_LvlMult		= 2		// Default: 3	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 4		// Default: 4
    
    [Dark_Knight]
    ENCDamageMin_StrDiv		= 6		// Default: 6
    ENCDamageMax_StrDiv		= 4		// Default: 4
    ENCAttackRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult		= 65		// Default: 45
    ENCAttackRate_DexDiv		= 10		// Default: 10
    ENCDefenseRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 2		// Default: 2
    
    [Fairy_Elf]
    ENCDamageMin_NoBow_StrDiv	= 14		// Default: 14
    ENCDamageMax_NoBow_StrDiv	= 8		// Default: 8
    ENCDamageMin_NoBow_DexDiv	= 7		// Default: 7
    ENCDamageMax_NoBow_DexDiv	= 4		// Default: 4
    ENCDamageMin_Bow_StrDexDiv	= 7		// Default: 7
    ENCDamageMax_Bow_StrDexDiv	= 4		// Default: 4
    ENCDamageMin_StrDexDiv		= 7		// Default: 7
    ENCDamageMax_StrDexDiv		= 4		// Default: 4
    ENCAttackRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult		= 6		// Default: 6
    ENCAttackRate_DexDiv		= 10		// Default: 10
    ENCDefenseRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 10		// Default: 10
    
    [Magic_Gladiator]
    ENCDamageMin_StrDiv		= 6		// Default: 6
    ENCDamageMax_StrDiv		= 4		// Default: 4
    ENCDamageMin_EneDiv		= 12		// Default: 12
    ENCDamageMax_EneDiv		= 8		// Default: 8
    ENCAttackRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult		= 35		// Default: 35
    ENCAttackRate_DexDiv		= 10		// Default: 10
    ENCDefenseRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 4		// Default: 4
    
    [Dark_Lord]
    ENCDamageMin_StrDiv		= 7		// Default: 7
    ENCDamageMax_StrDiv		= 5		// Default: 5
    ENCDamageMin_EneDiv		= 14		// Default: 14
    ENCDamageMax_EneDiv		= 10		// Default: 10
    ENCAttackRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
    ENCAttackRate_DexMult		= 4		// Default: 4
    ENCDefenseRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 2		// Default: 2
    
    [Summoner]
    ENCDamageMin_EneDiv		= 7		// Default: 7
    ENCDamageMax_EneDiv		= 4		// Default: 4
    ENCAttackRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult		= 35		// Default: 35
    ENCAttackRate_DexDiv		= 10		// Default: 10
    ENCDefenseRate_LvlMult		= 2		// Default: 2	Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv		= 2		// Default: 2
    
    [Rage_Fighter]
    ENCDamageMin_StrDiv		= 7		// Default: 7
    ENCDamageMax_StrDiv		= 5		// Default: 5
    ENCDamageMin_VitDiv		= 15		// Default: 15
    ENCDamageMax_VitDiv		= 12		// Default: 12
    ENCAttackRate_LvlMult		= 26		// Default: 26	Formula: (Level * ENCAttackRate_LvlMult) / ENCAttackRate_LvlDiv + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_LvlDiv		= 10		// Default: 10
    ENCAttackRate_DexMult		= 36		// Default: 36
    ENCAttackRate_DexDiv		= 10		// Default: 10
    ENCDefenseRate_LvlMult		= 3		// Default: 3	Formula: (Level * ENCDefenseRate_LvlMult) / ENCDefenseRate_LvlDiv + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_LvlDiv		= 2		// Default: 2
    ENCDefenseRate_DexDiv		= 5		// Default: 5
    how to echilibrate all character?



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