How can I reduce the power of Reflection skills for summoner?
How can I reduce the power of Reflection skills for summoner?
Last edited by [RCZ]ShadowKing; 03-07-11 at 08:26 PM.
if u use any SC Files SCFData>scf_skills and
Code:[Summoner] SCFReduceDmgDiv=100 SCFReduceDmgMult=0.5 SCFReduceDmgTimeDiv1=10 SCFReduceDmgTimeBase=60 SCFReduceDefenseDiv1=100 SCFReduceDefenseDiv2=34 SCFReduceDefenseTimeDiv=10 SCFReduceDefenseTimeBase=60 SCFSleepTimeDiv1=100 SCFReflectDiv1=300 < change here > SCFReflectTimeDiv1=10 < change that SCFReflectTimeBase=60 also that < and try :D SCFNightMaxMonsterLevel=100 SCFNightDiv1=100 SCFNightTimeBase=30 SCFSahamutBuffDiv=20.0 SCFNailBuffDiv=30.0 SCFGhostPhantomBuffDiv=10.0 SCFBerserkerDefDiv=50.0 SCFBerserkerAttackMult=0.00033 SCFBerserkerTimeDiv1=10 SCFBerserkerTimeBase=60
I use ENC 2.0.4.0
i have this ENC_CalCharacter
how to echilibrate all character?Code://--------------------------------------------------------------------- //--------- ENCGames CalCharacterSystem -- Developed by Zemattana ----- //--------------------------------------------------------------------- [General] ENCIsCalCharacterSystem = 1 // Default: 0 --> Enable: 1 / Disable: 0 [Defense] ENCDefense__Elf = 10 // Default: 10 ENCDefense__DK = 3 // Default: 3 ENCDefense__DL = 7 // Default: 7 ENCDefense__SUM = 3 // Default: 3 ENCDefense__DW_MG = 5 // Default: 4 ENCDefende__RF = 9 // Default: 9 [SuccessfulBlocking] ENCSuccessfulBlocking__Elf = 4 // Default: 4 ENCSuccessfulBlocking__DL = 7 // Default: 7 ENCSuccessfulBlocking__SUM = 3 // Default: 4 ENCSuccessfulBlocking__DW_DK_MG = 5 // Default: 3 ENCSuccessfulBlocking__RF = 10 // Default: 10 [AttackSpeed] ENCAttackSpeed__Elf = 50 // Default: 50 ENCAttackSpeed__DK_MG = 15 // Default: 15 ENCAttackSpeed__DL = 10 // Default: 10 ENCAttackSpeed__SUM = 15 // Default: 20 ENCAttackSpeed__DW = 25 // Default: 20 ENCAttackSpeed__RF = 9 // Default: 9 [MagicSpeed] ENCMagicSpeed__Elf = 50 // Default: 50 ENCMagicSpeed__DK_MG = 20 // Default: 20 ENCMagicSpeed__DL = 10 // Default: 10 ENCMagicSpeed__SUM = 15 // Default: 20 ENCMagicSpeed__DW = 20 // Default: 10 ENCMagicSpeed__RF = 18 // Default: 18 [Dark_Wizard] ENCDamageMin_EneDiv = 7 // Default: 7 ENCDamageMax_EneDiv = 5 // Default: 4 ENCAttackRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) ENCAttackRate_DexMult = 5 // Default: 4 ENCDefenseRate_LvlMult = 2 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 4 // Default: 4 [Dark_Knight] ENCDamageMin_StrDiv = 6 // Default: 6 ENCDamageMax_StrDiv = 4 // Default: 4 ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv ENCAttackRate_DexMult = 65 // Default: 45 ENCAttackRate_DexDiv = 10 // Default: 10 ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 2 // Default: 2 [Fairy_Elf] ENCDamageMin_NoBow_StrDiv = 14 // Default: 14 ENCDamageMax_NoBow_StrDiv = 8 // Default: 8 ENCDamageMin_NoBow_DexDiv = 7 // Default: 7 ENCDamageMax_NoBow_DexDiv = 4 // Default: 4 ENCDamageMin_Bow_StrDexDiv = 7 // Default: 7 ENCDamageMax_Bow_StrDexDiv = 4 // Default: 4 ENCDamageMin_StrDexDiv = 7 // Default: 7 ENCDamageMax_StrDexDiv = 4 // Default: 4 ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv ENCAttackRate_DexMult = 6 // Default: 6 ENCAttackRate_DexDiv = 10 // Default: 10 ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 10 // Default: 10 [Magic_Gladiator] ENCDamageMin_StrDiv = 6 // Default: 6 ENCDamageMax_StrDiv = 4 // Default: 4 ENCDamageMin_EneDiv = 12 // Default: 12 ENCDamageMax_EneDiv = 8 // Default: 8 ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv ENCAttackRate_DexMult = 35 // Default: 35 ENCAttackRate_DexDiv = 10 // Default: 10 ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 4 // Default: 4 [Dark_Lord] ENCDamageMin_StrDiv = 7 // Default: 7 ENCDamageMax_StrDiv = 5 // Default: 5 ENCDamageMin_EneDiv = 14 // Default: 14 ENCDamageMax_EneDiv = 10 // Default: 10 ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) ENCAttackRate_DexMult = 4 // Default: 4 ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 2 // Default: 2 [Summoner] ENCDamageMin_EneDiv = 7 // Default: 7 ENCDamageMax_EneDiv = 4 // Default: 4 ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv ENCAttackRate_DexMult = 35 // Default: 35 ENCAttackRate_DexDiv = 10 // Default: 10 ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_DexDiv = 2 // Default: 2 [Rage_Fighter] ENCDamageMin_StrDiv = 7 // Default: 7 ENCDamageMax_StrDiv = 5 // Default: 5 ENCDamageMin_VitDiv = 15 // Default: 15 ENCDamageMax_VitDiv = 12 // Default: 12 ENCAttackRate_LvlMult = 26 // Default: 26 Formula: (Level * ENCAttackRate_LvlMult) / ENCAttackRate_LvlDiv + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv ENCAttackRate_LvlDiv = 10 // Default: 10 ENCAttackRate_DexMult = 36 // Default: 36 ENCAttackRate_DexDiv = 10 // Default: 10 ENCDefenseRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) / ENCDefenseRate_LvlDiv + (Agility / ENCDefenseRate_DexDiv) ENCDefenseRate_LvlDiv = 2 // Default: 2 ENCDefenseRate_DexDiv = 5 // Default: 5