Understanding HuntZone

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  1. #1
    Member dhiee27 is offline
    MemberRank
    Jul 2011 Join Date
    78Posts

    Understanding HuntZone

    Eventitembag18
    Code:
    	0	0	0	1000	// Lorencia
    	1	0	0	1000	// Dungeon
    	2	0	0	1000	// Devias
    	3	0	0	1000	// Noria
    	4	0	0	1000	// Lost Tower
    	5	0	0	1000	// Exile
    	6	0	0	1000	// Arena
    	7	0	0	1000	// Atlans
    	8	0	0	1000	// Tarkan
    	9	0	0	1000	// Devil Square
    	10	0	0	1000	// Icarus
    I'm confused about this huntzone is in eventitembag, how this thing works? can anyone explain?


  2. #2
    Proficient Member CodeBlocks is offline
    MemberRank
    Jul 2011 Join Date
    193Posts

    Re: Understanding HuntZone

    In the case of Eventitembag18 has no effect, but for example in Eventitembag4 witch is Star Of Xmas you can set the map where you want the star to drop :
    Code:
    // Map Drop                             //
    //--------------------------------------//
    0
    //    Map ID   Drop   Minimal DropRate
    	0	1	0	1000	// Lorencia
    	1	1	0	1000	// Dungeon
    	2	1	0	1000	// Devias
    	3	1	0	1000	// Noria
    	4	1	0	1000	// LostTower
    	5	0	0	1000	// Exile
    	6	0	0	1000	// Arena
    	7	0	0	1000	// Atlans
    	8	0	0	1000	// Tarkan
    	9	0	0	1000	// DevilSquare
    	10	0	0	1000	// Icarus
    end
    And if you set like this the Star Of Xmas will drop in the maps with "red 1"



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