On my gate.txt on server files I have;
Code:
95 0 31 60 10 69 19 0 0 150 // Land of Trials Warp
On my gate.bmd client side, line 96 gives the map #31 for LoT;
Code:
96 0 31 60 10 69 19 0 0 0
Then, the code you give looks really close to this
Code:
118 0 34 233 43 233 44 0 0 280 // Crywolf Warp
which is also what came in my gate.txt server file, map 34.
What you said makes sense, but the differences between server code and client code are throwing me off.
In my gate.bmd using the S@nek Tools the very top line is 0's all across, and then lorencia gates start on line 2. That could be why there is one as 95, and another as 96. If that's the case, should be an easy fix. But you say 118 and 34. Maybe my files for LoT are more messed up then I think?
Client gate.bmd
Code:
95 31 60 10 69 19 0 0 150
Client movereq.bmd
Code:
39 LandOfTrials LandOfTrials 150 5000 95
Server gate.txt
Code:
95 0 31 60 10 69 19 0 0 150 // Land of Trials Warp
Server movereq(kor).txt
Code:
//==================================================================================================================
//Projecto: FILES ETENAL SKY 7.11.65
//Version: BETA 1
//TEAM ETERNAL SKY
//==================================================================================================================
//index Move Name(server) Move Name(client) Zen Level GateNumber
1 "Arena" "Arena" 2000 50 115
2 "Lorencia" "Lorencia" 2000 10 17
3 "Noria" "Noria" 2000 10 27
4 "Elbeland" "Elbeland" 2000 10 267
5 "Elbeland2" "Elbeland2" 2500 10 268
6 "Elbeland3" "Elbeland3" 3000 20 269
7 "Devias" "Devias" 2000 20 22
8 "Devias2" "Devias2" 2500 20 72
9 "Devias3" "Devias3" 3000 20 73
10 "Devias4" "Devias4" 3500 20 74
11 "Dungeon" "Dungeon" 3000 30 2
12 "Dungeon2" "Dungeon2" 3500 40 7
13 "Dungeon3" "Dungeon3" 4000 50 10
14 "Atlans" "Atlans" 4000 60 49
15 "Atlans2" "Atlans2" 4500 60 75
16 "Atlans3" "Atlans3" 5000 60 76
17 "LostTower" "LostTower" 5000 70 42
18 "LostTower2" "LostTower2" 5500 70 31
19 "LostTower3" "LostTower3" 6000 70 33
20 "LostTower4" "LostTower4" 6500 80 35
21 "LostTower5" "LostTower5" 7000 80 37
22 "LostTower6" "LostTower6" 7500 90 39
23 "LostTower7" "LostTower7" 8000 90 41
24 "Loren" "Loren" 10000 100 104
25 "Crywolf" "Crywolf" 100000 120 118
26 "Aida" "Aida" 7500 130 119
27 "Aida2" "Aida2" 7500 130 140
28 "Tarkan" "Tarkan" 8000 140 57
29 "Tarkan2" "Tarkan2" 8500 150 77
30 "Icarus" "Icarus" 10000 170 63
31 "Kantru" "Kantru" 100000 210 138
32 "Kantru2" "Kantru2" 150000 230 141
33 "KantruRuin" "KantruRuin" 200000 250 139
34 "SwampOfCalmness" "SwampOfCalmness" 300000 300 240
35 "Raklion" "Raklion" 500000 350 287
36 "Vulcan" "Vulcan" 600000 330 294
37 "LandOfTrials" "LandOfTrials" 5000 150 95
Server SCF_GateMoveReq.txt
Code:
////////////////////////////////////////////////////////////////////////////////
// Text GS 1.00.18
// Version 7.11.56
// Translated - by Oski
// SCF_GateMoveReq.txt
////////////////////////////////////////////////////////////////////////////////
//Index Type Map x1 y1 x2 y2 GateOut Dir lvlreq
0
254 1 50 202 66 203 68 255 0 0
255 2 50 169 65 169 68 0 0 0
256 0 41 29 79 31 82 0 0 0
257 0 42 104 178 107 181 0 0 0
258 0 34 227 41 229 43 0 0 0
259 1 2 161 245 166 246 260 0 15
260 2 51 26 29 27 30 0 0 15
261 1 51 24 29 25 30 262 0 15
262 2 2 161 241 163 242 0 0 15
263 1 7 13 19 14 20 264 0 10
264 2 51 243 149 244 150 0 0 10
265 1 51 247 149 248 150 266 0 60
266 2 7 16 19 17 20 0 0 60
267 0 51 51 224 54 227 0 0 0
268 0 51 99 55 100 57 0 0 10
269 0 51 191 148 193 150 0 0 10
270 0 32 62 150 70 158 0 0 10
271 0 52 12 5 14 10 0 0 0
272 0 53 31 88 36 95 0 0 0
273 0 56 135 105 142 111 0 0 300
274 1 56 139 125 139 126 275 0 300
275 2 56 189 190 191 193 0 0 300
276 1 56 185 187 186 188 273 0 300
277 1 56 149 109 150 109 278 0 300
278 2 56 204 10 206 14 0 0 300
279 1 56 197 12 197 14 273 0 300
280 1 56 139 95 140 95 281 0 300
281 2 56 65 47 67 48 0 0 300
282 1 56 68 52 69 53 273 0 300
283 1 56 124 109 124 110 284 0 300
284 2 56 62 174 63 179 0 0 300
285 1 56 57 176 57 177 273 0 300
286 1 2 52 92 54 92 287 0 260
287 0 57 222 211 225 212 0 0 260
288 1 57 223 215 225 215 289 1 260
289 0 2 52 88 54 89 0 0 260
290 1 57 171 23 171 25 291 1 260
291 0 58 160 24 161 27 0 0 270
292 1 58 167 24 167 25 293 0 270
293 0 57 174 23 175 25 0 0 260
294 0 63 120 129 126 134 0 0 30
295 0 64 101 64 101 64 0 0 30
296 0 64 101 75 101 75 0 0 30
297 0 64 101 113 101 113 0 0 30
298 0 64 101 124 101 124 0 0 30
299 0 64 154 64 154 64 0 0 30
300 0 64 154 75 154 75 0 0 30
301 0 64 154 113 154 113 0 0 30
302 0 64 154 124 154 124 0 0 30
303 0 64 100 70 100 70 0 0 30
304 0 64 100 120 100 120 0 0 30
305 0 64 150 70 150 70 0 0 30
306 0 64 150 120 150 120 0 0 30
307 0 62 219 21 219 21 0 0 0
308 1 40 227 26 227 26 0 0 0
309 0 31 61 10 61 10 0 0 0
310 0 31 33 181 33 181 0 0 0
311 0 31 218 209 218 209 0 0 0
312 0 5 8 10 9 11 0 0 130
313 0 10 102 32 102 30 0 0 170
314 0 40 229 25 229 26 0 0 290
end
1
1 Arena 2000 50 115
2 Lorencia 2000 10 17
3 Noria 2000 10 27
4 Elbeland 2000 10 267
5 Elbeland2 2500 10 268
6 Elbeland3 3000 20 269
7 Devias 2000 20 22
8 Devias2 2500 20 72
9 Devias3 3000 20 73
10 Devias4 3500 20 74
11 Dungeon 3000 30 2
12 Dungeon2 3500 40 7
13 Dungeon3 4000 50 10
14 Atlans 4000 60 49
15 Atlans2 4500 60 75
16 Atlans3 5000 60 76
17 LostTower 5000 70 42
18 LostTower2 5500 70 31
19 LostTower3 6000 70 33
20 LostTower4 6500 80 35
21 LostTower5 7000 80 37
22 LostTower6 7500 90 39
23 LostTower7 8000 90 41
24 Loren 10000 100 104
25 Crywolf 100000 120 118
26 Aida 7500 130 119
27 Aida2 7500 130 140
28 Tarkan 8000 140 57
29 Tarkan2 8500 150 77
30 Icarus 10000 170 63
31 Kantru 100000 210 138
32 Kantru2 150000 230 141
33 KantruRuin 200000 250 139
34 SwampOfCalmness 300000 350 273
35 Raklion 500000 350 287
36 Vulcan 30000 40 294
37 Barracks 25000 300 256
38 Refuge 30000 300 257
39 LandOfTrials 5000 150 95
end
All Working and coding provided in case others want to do the same thing and are unsure how. Thanks for your help!!