Toxiic UDP Bug?

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  1. #1
    Member Tuni Tuninetti is offline
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    Sep 2015 Join Date
    26Posts

    Toxiic UDP Bug?

    Toxiic UDP Bug?
    Edit:Fixed Old Post It was with ports
    Attached Thumbnails Attached Thumbnails screenshot_006.jpg  
    Last edited by Tuni Tuninetti; 4 Weeks Ago at 09:58 PM.


  2. #2
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
    DeveloperAlpha MaleRank
    May 2007 Join Date
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    2,464Posts

    Re: Toxiic UDP Bug?

    For the sake of helping others with similar problems.

    The UDP (game data) protocol is incorrectly implemented in Toxiic's emulator.

    The game client sends connect packets to the game data (UDP 5350) and a STUN-server (UDP 5351) to detect the NAT-type of the local network. If the STUN-check detects symmetric NAT, then the client will start sending packets to the server so it can relay these packets to the others in the game room. Toxiic's emulator does not properly handle the STUN-check to detect the NAT-type nor relaying the packets to peers. Some players are unable to send the packets to the other peers causing them to be invisible.

    A solution is to enable NAT in the router (if possibe) or re-implement the game data handler and STUN-check.
    Last edited by Taiga; 4 Weeks Ago at 12:03 PM.


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  3. #3
    Member Tuni Tuninetti is offline
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    Sep 2015 Join Date
    26Posts

    Re: Toxiic UDP Bug?

    Sorry Codedragon this topic is old i fixed it from time that bug its a udp/tcp implemntation error regarding ports



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