Money By Killing Monsters.

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  1. #1
    Preparing Riizq is offline
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    Sep 2011 Join Date
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    Money By Killing Monsters.

    Before starting, this is not my guide I just posted it here

    K lets start.


    The function to work with is

    GetExp_New(dead, atk) found in exp_and_level.lua
    this function is called to give exp when killing action happens.


    There are lots of ways you can go by to calculate random amounts.
    #1
    you can directly do a random value calculation.
    Code:
    money = math.random(50000,100000)
    That should give any amount between 50k to 100k.

    #2
    do a random value and a multiplier for it.
    Code:
    money = math.random(50000,100000)
    multiplier = (2,10)
    finalValue = money * multiplier
    This will first generate a random value between 50k and 100k and then generate another random value between 2 and 10. After that, both are multiplied to get the final value.

    There are many more ways you can do... :)

    first we will check if the dead is a monster.
    so we do
    Code:
        if IsPlayer(dead) ~= 1 then -- if its not player.
    So in this part of below function, i've gone with a request from @sunshine , where he wants players to get $ 1 million by killing Snowman Warlord.
    So i've checked mobID, if it is 678 which is for Snowman Warlord, then amount becomes 1m, also to explain things a bit more, i've added one more id (679 which is Wandering soul), if players kill it, they get 2m, and for any other mob (i used else that means for any other id), they get the random value :)
    Code:
            local mobID = GetChaID(dead)
    
            if mobID == 678 then
                amount = 1000000
            elseif mobID == 679 then
                amount = 2000000
            else
                a = math.random(200, 900)
                b = math.random(2, 10)
                amount = a*b
            end
    
            AddMoney ( atk, 0 , amount )
    Amount value which is calculated or defined will be added to player. If you want only for certain mobs, you can remove the part for else. should do :)


    Place this right below
    Code:
        if ValidCha(atk) == 0  then
            LG ( "exp_atker=NIL" , "function GetExp_New : atker = nil " )
            return
        end
    in function GetExp_New(dead , atk )

    Credits goes to Amu for this guide.




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