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Member
Compiled eAthena SVN Text
Package Include Cygwin DLLs
ok i complied the svn all what u all need too do its change the ip ))
in the conf folder:
char_athena
login_athena
map_athena
and the grf-files but not the ip))
if u have a problem tell me))
here is the link:Svn 3130 Complied:smilie3:
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Member
and u all cant use the old hexedRO.exe
use this:New Hexedro
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Member
Update Svn 3438
Package Include Cygwin DLLs
Svn3438
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Member
Changelog:
10/07
* Took out Lighthalzen's noteleport mapflag. Added it by accident. [Nexon]
* Some commented code cleanup and help.txt update [Foruken]
* Applied Draco's fixes to battle_calc_magic_attack. [Skotlex]
* Modified @showexp and @showdelay so they will work as people would expect
them to. [Skotlex]
* Figured out what ## variables are, and documented it on
doc/script_commands.txt [Skotlex]
* Foruken pointed out that the actual script problem was a certain
acalloc() that was changed to realloc(), so undid the last revert and
reverted this one instead. [Skotlex]
* Fixed a char-sql issue where character variables seemed to be saving
incorrectly. [Skotlex]
* Removed a free() that was added on R3421 that was supposed to fix a
memory leak but instead causes crashes :/ (so the memory leak is back in
there, but no more crash) [Skotlex]
* Applied End of Exam's script engine patch. [Skotlex]
- This adds support for nested blocks, if/else, fors, switches. See
<http://eathena.deltaanime.net/board/index.php?showtopic=50037>
for more information. Note that he admits it is not fully tested, so be
careful when trying out the new commands!
10/06
* Some corrections to the script engine, should fix a few memory leaks.
[Skotlex]
* Minor corrections to the screen output of the char_sql server when
saving. [Skotlex]
* Corrected authorisation issues in msg_athena.conf [Skotlex]
* Updated Wand of Hermod [Skotlex]
- Can't amp out of it.
- Affects everyone
- Only prevents people from casting supportive skills.
* Fixed mobs not doing their "rude-attacked" skill. [Skotlex]
* Corrected casters being able to walk during Wand of Hermod [Skotlex]
* Made Guild Recall be usable outside of WoE. [Skotlex]
* Changed the default gvg_traps_target_all to yes. [Skotlex]
* Changed the default for copyskill_restrict to 2 (cannot copy advanced
skills) [Skotlex]
* Added a bunch of code related to the 2nd job quest skills and Tae -second
classes skills, as provided by Draco and acquired from jA [Skotlex]
* Merged Draco's implementation of battle_calc_magic_attack. [Skotlex]
* Modifications to the mob AI to more accurately use Range2 (mob's sight
range) and Range3 (mob's chase distance ability) [Skotlex]
* Cleaned up item_db.txt, updated sql-files/item_db.sql to match. [Skotlex]
* Added logarithmic drops support for TXT itemdb loading (how could I had
forgotten that?) [Skotlex]
* Added battle options item_rate_treasure, item_drop_treasure_min,
item_drop_treasure_max, these override all other rate options when it comes
to Treasure box drops. [Skotlex]
* Cleaned up battle_athena.conf regarding drop rates. mvp_item_rate has
been changed to item_rate_mvp. [Skotlex]
* Implemented Maya Purple card effect (you can see any hidden mob). Thanks to jA [Lupus]
* Updated functions: pc_calc_base_job,pc_calc_base_job2 [Lupus]
- They return 24:Taekwon, 25:StarGladiator, 27:Soul Linker
Now someone should UPDATE Job fields of item_db.txt for TK,SL,SG classes
then I'll remove ugly hardcoded "temp plug" from pc_isequip function
[Item_DB JOB field note]: We don't check Knight2,Crusader2,Star Gladiator2 bits,
so don't set them.
In other words we use only these bits:
0-Novice,1-Swordman,2,3,4,5,6-Thief
7-Knight,8,9,10,11,12-Assassin,14-Crusader,15,16,17,18,19,20-Dancer
23-Super Novice
24-TK,25-SG,27-SL
Don't ever use other bits e.g. for Advanced classes. It's useless
* Added Poring Box logs (into dead branch logs)
10/05
* Updated nomemo and noteleports for Lighthalzen/Einbroch/Einbech maps and others. [Nexon]
* Fixed the mob AI. [Skotlex]
* Updated alchemist_summon_reward [Skotlex]
- Summons now never give exp, and they may drop items according to setting:
0: Never drop items
1: Only Marine spheres drop items (default)
2: All summons drop items.
(maybe a different battle option can be made to make summons give exp?)
* Simplified the Grand Cross code. [Skotlex]
It is now entirely a magical attack with extra damage of the form base
atk * skill% - armor def% - vit def. Note that weapon properties won't
apply now as well as many of the offensive cards (those that do not apply
to both magic and weapon attacks, that is), and the def penalty from
having many mobs targeted on one is not applying neither (so the full
def is being taken into consideration). Report any corrections further
needed.
* Cleaned up, organized and improved somewhat the mob ai code. [Skotlex]
(update and test at your own risk as I can't test it currently)
* Some corrections to the way the guild master's name is updated during a
gm change. [Skotlex]
* Added a check to avoid saving negative durations for status changes. [Skotlex]
* Added a check to avoid loading status changes with negative durations
(the walk freeze problems seem related to timers and sc_data loading, so I
am shooting in the dark here at possible problem sources) [Skotlex]
* Various cleanups to ensemble related code, Longing For Freedom may be
working now. [Skotlex]
* Added the water levels to ayo_dun01, gon_dun01 and lhz_dun03, thanks to
Master of Puppets [Skotlex]
* Made Autocounter trigger autospells (was not doing so because it's NK
defines it as a no-damage skill) [Skotlex]
* Some cleanups on the mob slave AI code. [Skotlex]
* Added battle config retaliate_to_master, defaults to yes. [Skotlex]
- Why? Because in official, summoned mobs are not attacked by other mobs
(speaking about alchemists), if you set this to no, then mobs will
retaliate against the summon (both @summon and alchemist ones).
* Some fixes to the way the guildmaster flag is being set and checked. [Skotlex]
* Made the skilllv be 1 if the client sends less than that (this is why
active guild skills were not working. For some reason the client was
sending a request to do the skill at level 0!) [Skotlex]
10/04
* Likely fixed Aeterna + Soul Breaker/Destroyer. [Skotlex]
* Some cleaning of the mob ai. May help with some of the current exploits.
[Skotlex]
* Corrected Mob_ai code to make supportive mobs properly gang up on
summons. [Skotlex]
* Moved the plagiarize code to execute it before dealing damage (because on
WoE you are auto-restored when you get killed, hence the player was 'alive'
and it would copy the skill when killed by it on WoE) [Skotlex]
* Fixed Classical Pluck blocking AoE spells. [Skotlex]
* Updated Spider Web code to not retrigger if already trapped by one
(needed because spider webs can now stack) [Skotlex]
10/03
* Fixed a mistake with my last fix. [Kevin]
* Fixed often occurring memory leak in clif.c. [Kevin]
* Made NPC_DARKCROSS work (it's just a copy of Holy Cross with dark
attribute) [Skotlex]
* Removed resetting the manner when a player is saved. [Skotlex]
* Cleaned up map reading code to make it remove maps that could not be
loaded. It prevents crashes related to maps that weren't correctly loaded
on startup. [Skotlex]
* Fixed Endure to make it add armor mdef. [Skotlex]
* Small fixes to updating the guild master's name during a guild master
change. [Skotlex]
* Some corrections to the mob ai to enable mobs to attack other mobs
(summoned ones, of course) [Skotlex]
* Updated autotrading so that the char will close the shop and quit the map
server automatically when there's nothing left to vend. [Skotlex]
* Added checks to prevent a char from joining/creating multiple chat rooms
(anti-crash fix, it is). [Skotlex]
* Cleaned up and restructured the mob item drop code. It also fixes a
possible crash during the autoloot check. [Skotlex]
* Reupdated Wind Walk to add +5% flee bonus... AGAIN. [Skotlex]
10/02
* Fixed STEAL issue. [Lupus]
- Any Mob has 10 drop slots. If we pick an empty one, then we check previous slot, until we find a slot with an item.
Then we apply STEAL FORMULA for the item. (During the tests I managed to steal 2 poring cards 8)
If a mod doesn't have any slots then STEAL fails.
- Possible exploit: If a mob (e.g. NEW MOBS) has only one rare drop, then STEAL would always try to steal that the only slot 8)
How to fix: I suggest to fill other empty slots with Jellopies or Apples with zero chance.
10/01
* Expanded NPC shop log info of sold items (cards, refine, etc) [Lupus]
* Fixed compile errors in converters [celest]
* Updating built-in zlib to 1.2.3 [celest]
* Added unzip functions to grfio.c [celest]
* Finished Fusion/Prometheus AF2 maps support - just put the .af2 files in the
afm folder and start the map server as usual [celest]
NOTE: It will need a new unzip library, so do 'make clean', or delete
'Makefile.cache' before recompiling!
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Proficient Member
map-server
hej my map server crash and open crash and open why ??? i made allll right please i need help maybe cause i dont installed sakray ??:burn:
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Apprentice
.... u dont need sakray because that is client side it has nothing to do with the server. as for your problem edit the ip at the conf.. i forgot what r the files needed to change the ip i think it has map char and login in the file name
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Proficient Member
now char server
lol now all work but the char server close -_- and dont open again :wub2: :burn:
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Member
in conf folder: char_athena
do u remove the //?
like this // Login_ip:xxx.xxx.xxx.xxx
if its like this remove the //
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Member
HI i have a problem with this server.I start the servet(modify my IP in char_athena.conf,login_athena.conf and map_athena.conf and server start,but i cant connect to my server!I make every my IP to local IP 127.0.0.1 and finaly i get mesage you cant connect to the server!:eh: Please help me! I wanna play local in my server please somebody tell me how!!!Thank you
Last edited by KONINI; 12-10-05 at 10:56 AM.
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Member
HI all i get succes to connect to my server,but have not show expiriance % and JOb % , cant see monster life too.Can sombody helm me for this to fix?thanks
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Member
in ur battle_athena u have :
// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note1)
// Will not display guardian or emperium hp.
show_mob_hp: Yes
// Will display experience gained from killing a monster. (Note 1)
disp_experience: yes