only me can connect to the server...

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  1. #1

    only me can connect to the server...

    erm... i really prob here. i hav done all those step tht are stated in the guide above, but the result comes out like only me can get connect to the server. all my fren tht use the sclient tht i make seems cant get connected. everytime dey try 2 connect, it will com out like "failed to connect to the server"... can some1 hlp me out? pls...

    here is all the things tht i have edited:

    // Athena Character configuration file.
    // Server Communication username and password.
    userid: s1
    passwd: p1
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
    server_name: ArchAngels
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 192.168.1.2
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Login Server Port
    login_port: 6900
    // Character Server IP
    // The character server exports this IP address to the entire world.
    // NOTE: You should only need to set this if you are running behind a
    // firewall or are on a machine with multiple interfaces.
    char_ip: 60.48.83.103
    // Character Server Port
    char_port: 6121
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0
    // Is Character server in maintainence mode?
    char_maintenance: 0
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    // Display (New) in the server list.
    char_new_display: 0
    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0
    // When set to yes, the char server will refuse connections from players already online.
    // When a login attempt is rejected, the account in question will be booted from all the connected map servers.
    // Note that this only works within the char-server and it's connected mapservers,
    // the charserver cannot know if the same account is logged on in other char servers.
    // it's safe to turn off if the char-server only has a single map-server connected to it.
    online_check: yes
    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99
    // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
    // If player doesn't have same IP, connection is refused.
    // Set to 0/off/no to not check IP of player.
    // Set to 1/on/yes if you want to check (default)
    // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
    // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
    check_ip_flag: yes
    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    // Character server flatfile database
    char_txt: save/athena.txt
    // Choose to create or not backup file (yes/no, 0/1, etc...)
    // default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
    backup_txt_flag: no
    // Character server flatfile database (backup, TXT only)
    backup_txt: save/athena_backup.txt
    // Friends list flatfile database
    friends_txt: save/friends.txt
    // Start point, Map name followed by coordinates (x,y)
    start_point: new_zone01.gat,53,111
    // Starting weapon for new characters
    start_weapon: 1201
    // Starting armor for new characters
    start_armor: 2301
    // Starting zeny for new characters
    start_zeny: 0
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    // Name used for unknown characters
    unknown_char_name: Unknown
    // Log Filename
    char_log_filename: log/char.log
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: 0
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt
    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html
    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0
    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1
    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20
    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20
    // To log the character server?
    log_char: 1
    // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
    chars_per_account: 0
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of may levels)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    import: conf/import/char_conf.txt
    // Athena Ladmin configuration file.

    // Login Server IP
    login_ip:192.168.1.2
    // Login Server Port
    login_port: 6900
    // Administrative password, used to connect remotely to server.
    // NOTICE: If you enable remote administration, you should change its value for security
    admin_pass: admin
    // Encoding type of the password
    // 0: not encoded
    // 1: key+password
    // 2: password+key
    passenc: 2
    // Language of ladmin
    // F: Fran鏰is
    // E: English (default)
    defaultlanguage: E
    // Log Filename. All operations done by the software are logged in this file.
    ladmin_log_filename: log/ladmin.log
    // Indicate how to display date in logs, to players, etc.
    // 0: 31-12-2004 23:59:59
    // 1: 12-31-2004 23:59:59
    // 2: 2004-31-12 23:59:59
    // 3: 2004-12-31 23:59:59 (default)
    date_format: 3
    import: conf/import/ladmin_conf.txt
    // Athena Login Server configuration file.
    // Translated by Peter Kieser <pfak@telus.net>
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6900
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    // Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled)
    admin_state: 0
    // Administrative password, used by ladmin (perl software) to connect remotely to server.
    // NOTICE: If you enable remote administration, you should change its value for security
    admin_pass: sanctuary
    // Indicate the IP that the server accepts for remote administration.
    // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
    // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
    // or 'clear' to suppress previous parameter (use it in import file mainly)
    // Add as many IP's as you wish.
    ladminallowip: all
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Are login's case sensitive (SQL only)?
    case_sensitive: on
    // Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter).
    // NOTICE: You should also change this one.
    gm_pass: 061031
    // Level of new GM created with @gm command. (default: 60)
    // If you set to 0, you disable creation of new GM with @gm.
    // To be able to create a gm with @gm, you must:
    // - give a level to this value (not 0)
    // - enable to level 0 the @gm command (atcommand_athena.conf) (default 100)
    // - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
    // - and normal player must give correct password when he use the @gm command
    level_new_gm: 60
    // Can you make new accounts on the server? (1 for Yes, 0 for no)
    // (1 = _M/_F enabled, 0 = not enabled)
    new_account: 1
    // ********** account registration flood system **********
    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    allowed_regs: 1
    time_allowed: 10
    // Account flatfile database, stores account information.
    account_filename: save/account.txt
    // What account AIDs have GM privs, and what level?
    gm_account_filename: conf/GM_account.txt
    // Timer to check if GM_account file has been changed and reload GM account automaticaly
    // (in seconds; default: 15; value: 0 (disabled), or 2 or more)
    gm_account_filename_check_timer: 15
    // Log Filename. All operations received by the server are logged in this file.
    login_log_filename: log/login.log
    // To log the login server?
    // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
    log_login: 1
    // Name of the file of that logs the unknown packets (for debug or hack check)
    login_log_unknown_packets_filename: log/login_unknown_packets.log
    //When set to yes, the login server will refuse connections from accounts that are considered online already.
    //When a login attempt is rejected, the account in question is also kicked from all connected char-servers.
    //It's safe to turn this off if there's only one char-server connected, or if the char-servers don't share
    //the same backend (ie: Multiple char servers reading from the same SQL tables)
    online_check: yes
    // Indicate if the unknown packets are saved or not
    //(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved)
    // Be careful: if you receive an attack, your hard disk can cause lag...
    // So, active this option with a speed hard disk or for debug only.
    save_unknown_packets: 0
    // Indicate if you want display the parse of the packets received in a normal connection
    // It's useful for debug. Possible values: 0: no (default), 1: yes
    display_parse_login: 0
    // Indicate if you want display the parse of the packets received in administration connection
    // It's useful for debug. Possible values: 0: no (default), 1: yes
    display_parse_admin: 0
    // Indicate if you want display the parse of the packets received from a char-server
    // It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets
    display_parse_fromchar: 0
    // Indicate how to display date in logs, to players, etc.
    // 0: 31-12-2004 23:59:59
    // 1: 12-31-2004 23:59:59
    // 2: 2004-31-12 23:59:59
    // 3: 2004-12-31 23:59:59 (default)
    date_format: 3
    // Indicate the minimum GM level of player that the server accepts to connection.
    // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
    min_level_to_connect: 0
    // Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account.
    // If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account.
    // If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd)
    add_to_unlimited_account: off
    // Starting additional sec from now for the limited time at creation of account
    // -1: new account are created with UNlimited time (default value)
    // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
    start_limited_time: -1
    // It's to check IP of a player between login-server and char-server (part of anti-hacking system)
    // If player doesn't have same IP, connection is refused.
    // Set to 0/off/no to not check IP of player.
    // Set to 1/on/yes if you want to check (default)
    // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
    // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
    // if not correct, you can read list of char-servers, but not look slots of characters (rejected by server).
    check_ip_flag: yes
    // Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture')
    // (how to use 'allow' and 'deny' information)
    //order: allow,deny
    // Indicate the IP that the server accept.
    // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
    // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
    // or 'clear' to suppress previous parameter (use it in import file mainly)
    // Add as many IP's as you wish.
    //allow: all
    // Indicate the IP that the server refuse.
    // Add as many IP's as you wish, as long as you put deny: before it.
    //deny: 123.123.123.123
    //deny: 234.234.234.234
    //Check The clientversion set in the clientinfo ?
    check_client_version: no
    //What version we would allow to connect? (if the options above is enabled..)
    client_version_to_connect: 20
    //Passwords in Login DB are MD5 - <passwordencrypt> cannot b used on client with this on
    use_MD5_passwords: no
    //Ban features: read readme for more info if you dont know this.
    ipban: 1
    dynamic_pass_failure_ban: 1
    dynamic_pass_failure_ban_time: 5
    dynamic_pass_failure_ban_how_many: 7
    dynamic_pass_failure_ban_how_long: 5
    dynamic_account_ban: 1
    dynamic_account_ban_class: 0
    //Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    //Enable it if your server uses a dynamic IP which changes with time.
    //ip_sync_interval: 10
    //DNS Blacklist Blocking (on: 1, off: 0)
    use_dnsbl: 0
    //DNS Servers (seperated by a comma)
    dnsbl_servers: dnsbl.deltaanime.net
    import: conf/import/login_conf.txt
    // ______ __ __
    // /\ _ \/\ \__/\ \
    // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
    // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
    ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    // _ _ _ _ _ _ _ _ _ _ _ _ _
    // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    //eAthena Map-Server Configuration File
    //--------------------------------------------------------------

    //--------------------------------------------------------------
    // Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 192.168.1.2
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Character Server Port
    char_port: 6121
    // Map Server IP
    // The map server exports this IP address to the entire world.
    // NOTE: You should only need to set this if you are running behind a
    // firewall or are on a machine with multiple interfaces.
    map_ip: 192.168.1.2
    // Map Server Port
    map_port: 5121
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    //Preferred map loading method
    // 0: Read directly from grf
    // 1: Read from cache (with compression)
    // 2: Read from cache (without compression)
    // If the cache was not found it will read the maps from the GRF and copy
    // any necessary data into a newly created cache.
    // It is possible to reduce the map cache to 1MB for 400+ maps with compression
    // enabled. If all maps are already loaded in the cache, Athena can boot without
    // reading the grf files.
    read_map_from_cache: 1
    //
    //Where is the bitmap file stored?
    map_cache_file: db/mapinfo.txt
    //Where should all database data be read from?
    db_path: db
    // Advanced Fusion Maps directory
    afm_dir: afm
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every
    // second)
    autosave_time: 300
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server
    // save-load getting too high as character-count increases)
    minsave_time: 100
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 15
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    mapreg_txt: save/mapreg.txt
    // Scripts
    import: npc/scripts_main.conf
    // Maps:
    import: conf/maps_athena.conf
    import: conf/import/map_conf.txt
    Last edited by wyatt900226; 11-11-06 at 03:09 PM.


  2. #2
    G'day Kurt is offline
    Grand MasterRank
    Jul 2005 Join Date
    Perth, WesternLocation
    4,912Posts
    hmm it looks fine have you allowed the ports 5121,6121 tcp and udp and 6900 tcp and udp?..

  3. #3
    erm... i hav no idea abt it... u mind teaching me how 2 do it? thx...



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