problem with server

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  1. #1
    Apprentice tamngo123 is offline
    MemberRank
    May 2007 Join Date
    19Posts

    problem with server

    Everytime i try to start my server.

    When i try to login, it says "Failed to Connect to Server"

    smeone please help me


  2. #2
    Apprentice loveapel is offline
    MemberRank
    Jul 2006 Join Date
    23Posts

    Re: problem with server

    maybe something wrong on yout sclientinfo ... just re-check

  3. #3
    Member Masmune is offline
    MemberRank
    May 2004 Join Date
    Breslau, Ontario, CanadaLocation
    55Posts

    Re: problem with server

    This doesn't really explain alot. You should emphasize on the current issue so that we can assist you to resolve it.

  4. #4
    Account Upgraded | Title Enabled! rozandas is offline
    MemberRank
    Feb 2006 Join Date
    USA, FloridaLocation
    806Posts

    Re: problem with server

    Remember if ur Playing on the same computer as the server

    the ip of ur client in sclientinfo.xml should be 127.0.0.1

  5. #5
    Novice marimati is offline
    MemberRank
    Jun 2007 Join Date
    4Posts

    Re: problem with server

    yeah im have the same problem too. im using idRO (indonesia ragnarok) and the newest stable eathena SVN version.

    please see my athena configuration.maybe there is a mistake.sorry for my bad english.

    Code:
    [Status]: Memory manager initialised: log/char-server.leaks
    
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
              (        (c)2005 eAthena Development Team presents        )
              (       ______  __    __                                  )
              (      /\  _  \/\ \__/\ \                     v 1.00.00   )
              (    __\ \ \_\ \ \ ,_\ \ \___      __    ___      __      )
              (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
              ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
              ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
              (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
              (   _   _   _   _   _   _   _     _   _   _   _   _   _   )
              (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
              ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
              (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
              (                                                         )
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
    
    [Info]: SVN Revision: '10808'.
    [Status]: Done loading plugin 'UPnP'
    [Info]: Reading configuration file conf/char_athena.conf...
    [Status]: MaRiServer server has been initialized
    [Status]: Login server IP address : 127.0.0.1 -> 127.0.0.1
    [Status]: Character server binding IP address : 127.0.0.1 -> 127.0.0.1
    [Status]: Character server IP address : 127.0.0.1 -> 127.0.0.1
    [Info]: Console Silent Setting: 0
    [Info]: Reading configuration file conf/import/char_conf.txt...
    [Info]: Done reading conf/import/char_conf.txt.
    [Info]: Done reading conf/char_athena.conf.
    [Info]: Reading the configuration file conf/subnet_athena.conf...
    [Status]: Read information about 1 subnetworks.
    [Error]: Using the default user/password s1/p1 is NOT RECOMMENDED.
    [Notice]: Please edit your save/account.txt file to create a proper inter-server
     user/password (gender 'S')
    [Notice]: And then change the user/password to use in conf/char_athena.conf (or
    conf/import/char_conf.txt)
    [Notice]: mmo_char_init: No character found in save/athena.txt.
    [Status]: Loaded 0 saved status changes for 0 characters.
    [Status]: The char-server is ready (Server is listening on the port 6121).
    
    [Info]: Attempt to connect to login-server...
    [Status]: Connecting to 127.0.0.1:6900
    [Status]: Connected to login-server (connection #4).
    [Status]: Awaiting maps from map-server.
    [Status]: From login-server: receiving information of 1 GM accounts.
    [Status]: Map-Server 0 connected: 484 maps, from IP 127.0.0.1 port 5121.
    [Status]: Map-server 0 loading complete.
    
    
    
    [Status]: Memory manager initialised: log/char-server.leaks
    
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
              (        (c)2005 eAthena Development Team presents        )
              (       ______  __    __                                  )
              (      /\  _  \/\ \__/\ \                     v 1.00.00   )
              (    __\ \ \_\ \ \ ,_\ \ \___      __    ___      __      )
              (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
              ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
              ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
              (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
              (   _   _   _   _   _   _   _     _   _   _   _   _   _   )
              (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
              ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
              (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
              (                                                         )
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
    
    [Info]: SVN Revision: '10808'.
    [Status]: Done loading plugin 'UPnP'
    [Info]: Reading configuration file conf/char_athena.conf...
    [Status]: MaRiServer server has been initialized
    [Status]: Login server IP address : 127.0.0.1 -> 127.0.0.1
    [Status]: Character server binding IP address : 127.0.0.1 -> 127.0.0.1
    [Status]: Character server IP address : 127.0.0.1 -> 127.0.0.1
    [Info]: Console Silent Setting: 0
    [Info]: Reading configuration file conf/import/char_conf.txt...
    [Info]: Done reading conf/import/char_conf.txt.
    [Info]: Done reading conf/char_athena.conf.
    [Info]: Reading the configuration file conf/subnet_athena.conf...
    [Status]: Read information about 1 subnetworks.
    [Error]: Using the default user/password s1/p1 is NOT RECOMMENDED.
    [Notice]: Please edit your save/account.txt file to create a proper inter-server
     user/password (gender 'S')
    [Notice]: And then change the user/password to use in conf/char_athena.conf (or
    conf/import/char_conf.txt)
    [Notice]: mmo_char_init: No character found in save/athena.txt.
    [Status]: Loaded 0 saved status changes for 0 characters.
    [Status]: The char-server is ready (Server is listening on the port 6121).
    
    [Info]: Attempt to connect to login-server...
    [Status]: Connecting to 127.0.0.1:6900
    [Status]: Connected to login-server (connection #4).
    [Status]: Awaiting maps from map-server.
    [Status]: From login-server: receiving information of 1 GM accounts.
    [Status]: Map-Server 0 connected: 484 maps, from IP 127.0.0.1 port 5121.
    [Status]: Map-server 0 loading complete.
    
    
    [Status]: Memory manager initialised: log/map-server.leaks
    
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
              (        (c)2005 eAthena Development Team presents        )
              (       ______  __    __                                  )
              (      /\  _  \/\ \__/\ \                     v 1.00.00   )
              (    __\ \ \_\ \ \ ,_\ \ \___      __    ___      __      )
              (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
              ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
              ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
              (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
              (   _   _   _   _   _   _   _     _   _   _   _   _   _   )
              (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
              ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
              (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
              (                                                         )
              (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
    
    [Info]: SVN Revision: '10808'.
    [Status]: Done loading plugin 'UPnP'
    [Info]: Char Server IP Address : '127.0.0.1' -> '127.0.0.1'.
    [Info]: Map Server Bind IP Address : '127.0.0.1' -> '127.0.0.1'.
    [Info]: Map Server IP Address : '127.0.0.1' -> '127.0.0.1'.
    [Info]: Console Silent Setting: 0
    [Error]: Using the default user/password s1/p1 is NOT RECOMMENDED.
    [Notice]: Please edit your save/account.txt file to create a proper inter-server
     user/password (gender 'S')
    [Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
    rt/map_conf.txt)
    [Notice]: Server running in 'Debug Mode'.
    [Notice]: Logging Item Picks to file `log/picklog.log`.txt
    [Notice]: Logging GM Level 40 Commands to file `log/atcommandlog.log`.txt
    [Info]: GRF data file found: 'C:\Program Files\Gravity\RagnarokOnline\data.grf'
    [Info]: GRF data file found: 'C:\Program Files\Gravity\RagnarokOnline\sdata.grf'
    
    [Status]: Done reading 'conf/grf-files.txt'.
    [Status]: Done reading '333' entries in 'resnametable.txt'.
    [Status]: Loading Maps with... [cache] [gat]
    [Info]: Successfully loaded '484' maps.
    [Status]: Done reading packet database from 'packet_db.txt'. Using default packe
    t version: 21.
    [Status]: Done reading '2960' entries in 'item_db.txt'.
    [Status]: Done reading 'item_group_db.txt'.
    [Status]: Done reading '1' entries in 'item_avail.txt'.
    [Status]: Done reading '5' entries in 'item_noequip.txt'.
    [Status]: Done reading '58' entries in 'item_trade.txt'.
    [Status]: Done reading 'db/skill_db.txt'.
    [Status]: Done reading 'db/skill_require_db.txt'.
    [Status]: Done reading 'db/skill_cast_db.txt'.
    [Status]: Done reading 'db/skill_unit_db.txt'.
    [Status]: Done reading '145' entries in 'db/produce_db.txt'.
    [Status]: Done reading '95' entries in 'db/create_arrow_db.txt'.
    [Status]: Done reading '266' entries in 'db/abra_db.txt'.
    [Status]: Done reading 'db/skill_castnodex_db.txt'.
    [Status]: Done reading 'db/skill_nocast_db.txt'.
    [Status]: Done reading '804' entries in 'mob_db.txt'.
    [Status]: Done reading '37' entries in 'mob_db2.txt'.
    [Status]: Done reading '37' entries in 'mob_avail.txt'.
    [Status]: Done reading 'mob_branch.txt'.
    [Status]: Done reading 'mob_poring.txt'.
    [Status]: Done reading 'mob_boss.txt'.
    [Status]: Done reading 'mob_pouch.txt'.
    [Status]: Done reading 'mob_skill_db.txt'.
    [Status]: Done reading 'mob_skill_db2.txt'.
    [Status]: Done reading 'mob_race2_db.txt'.
    [Status]: Done reading 'exp.txt'.
    [Status]: Done reading 'skill_tree.txt'.
    [Status]: Done reading 'attr_fix.txt'.
    [Status]: Done reading 'statpoint.txt'.
    [Status]: Done reading 'db/job_db1.txt'.
    [Status]: Done reading 'db/job_db2.txt'.
    [Status]: Done reading 'db/size_fix.txt'.
    [Status]: Done reading 'db/refine_db.txt'.
    [Status]: Done reading '24' entries in 'castle_db.txt'.
    [Status]: Done reading '15' entries in 'guild_skill_tree.txt'.
    [Status]: Done reading '29' pets in 'pet_db.txt'.
    [Status]: Done reading '16' homunculus in 'db/homunculus_db.txt'.
    [Status]: Done reading '99' levels in 'exp_homun.txt'.
    [Status]: Done reading 'homun_skill_tree.txt'.
    [Info]: Done loading '7938' NPCs:: [|]
            -'2405' Warps
            -'156' Shops
            -'3317' Scripts
            -'2688' Mobs
            -'2525' Mobs Cached
            -'1827' Mobs Not Cached
    [Status]: Event 'OnInit' executed with '161' NPCs.
    [Status]: Server is 'ready' and listening on port '5121'.
    
    [Status]: Attempting to connect to Char Server. Please wait.
    [Status]: Connecting to 127.0.0.1:6121
    [Status]: Logging in to char server...
    [Status]: Successfully logged on to Char Server (Connection: '4').
    [Status]: Sending maps to char server...
    [Status]: Event 'OnCharIfInit' executed with '0' NPCs.
    [Status]: Event 'OnInterIfInit' executed with '0' NPCs.
    [Status]: Event 'OnInterIfInitOnce' executed with '24' NPCs.
    [Info]: From login-server: receiving information of '1' GM accounts.
    [Status]: Map sending complete. Map Server is now online.
    [Info]: Received Fame List of '0' characters.
    
    
    // Athena Login Server configuration file.
    // Translated by Peter Kieser <pfak@telus.net>
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    bind_ip: 127.0.0.1
     
    // Login Server Port
    login_port: 6900
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled)
    admin_state: 0
    
    // Administrative password, used by ladmin (perl software) to connect remotely to server.
    // NOTICE: If you enable remote administration, you should change its value for security
    // NOTE: ladmin only works on TXT login servers.
    admin_pass: admin
    
    // Indicate the IP that the server accepts for remote administration.
    // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
    //      or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
    //      or 'clear' to suppress previous parameter (use it in import file mainly)
    // Add as many IP's as you wish.
    ladminallowip: all
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Are logins case sensitive? (SQL only)
    case_sensitive: yes
    
    // Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter).
    // NOTICE: You should also change this one.
    gm_pass: gm
    
    // Level of new GM created with @gm command. (default: 60)
    // If you set to 0, you disable creation of new GM with @gm.
    // To be able to create a gm with @gm, you must:
    // - give a level to this value (not 0)
    // - enable to level 0 the @gm command (atcommand_athena.conf) (default 100)
    // - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
    // - and normal player must give correct password when he use the @gm command
    level_new_gm: 60
    
    // Can you use _M/_F to make new accounts on the server?
    new_account: yes
    
    // Account registration flood protection system
    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    allowed_regs: 1
    time_allowed: 10
    
    // Account flatfile database, stores account information.
    account_filename: save/account.txt
    
    // What account AIDs have GM privs, and what level?
    gm_account_filename: conf/GM_account.txt
    
    // Timer to check if GM_account file has been changed and reload GM account automaticaly
    // (in seconds; default: 15; value: 0 (disabled), or 2 or more)
    gm_account_filename_check_timer: 15
    
    // Log Filename. All operations received by the server are logged in this file.
    login_log_filename: log/login.log
    
    // To log the login server?
    // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
    log_login: yes
    
    // Name of the file of that logs the unknown packets (for debug or hack check)
    login_log_unknown_packets_filename: log/login_unknown_packets.log
    
    //When set to yes, the login server will refuse connections from accounts that are considered online already. 
    //When a login attempt is rejected, the account in question is also kicked from all connected char-servers.
    //It's safe to turn this off if there's only one char-server connected, or if the char-servers don't share 
    //the same backend (ie: Multiple char servers reading from the same SQL tables)
    online_check: yes
    
    // Indicate if the unknown packets are saved or not
    //(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved)
    // Be careful: if you receive an attack, your hard disk can cause lag...
    // So, active this option with a speed hard disk or for debug only.
    save_unknown_packets: 0
    
    // Indicate if you want display the parse of the packets received in a normal connection
    // It's useful for debug. Possible values: 0: no (default), 1: yes
    display_parse_login: 0
    
    // Indicate if you want display the parse of the packets received in administration connection
    // It's useful for debug. Possible values: 0: no (default), 1: yes
    display_parse_admin: 0
    
    // Indicate if you want display the parse of the packets received from a char-server
    // It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets
    display_parse_fromchar: 0
    
    // Indicate how to display date in logs, to players, etc.
    date_format: %Y-%m-%d %H:%M:%S
    
    // Indicate the minimum GM level of player that the server accepts to connection.
    // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
    min_level_to_connect: 0
    
    // Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account.
    // If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account.
    // If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd)
    add_to_unlimited_account: off
    
    // Starting additional sec from now for the limited time at creation of account
    // -1: new account are created with UNlimited time (default value)
    // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
    start_limited_time: -1
    
    // Ipban features (TXT only):
    
    // Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture')
    // (how to use 'allow' and 'deny' information)
    //order: allow,deny
    
    // Indicate the IP that the server accept.
    // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip),
    //      or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0')
    //      or 'clear' to suppress previous parameter (use it in import file mainly)
    // Add as many IP's as you wish.
    //allow: all
    
    // Indicate the IP that the server refuse.
    // Add as many IP's as you wish, as long as you put deny: before it.
    //deny: 123.123.123.123
    //deny: 234.234.234.234
    
    // Check The clientversion set in the clientinfo ?
    check_client_version: no
    
    // What version we would allow to connect? (if the options above is enabled..)
    client_version_to_connect: 20
    
    // Store passwords as MD5 hashes instead of plaintext ?
    // NOTE: Will not work with clients that use <passwordencrypt>
    use_MD5_passwords: no
    
    // Ipban features (SQL only)
    ipban: yes
    dynamic_pass_failure_ban: yes
    dynamic_pass_failure_ban_interval: 5
    dynamic_pass_failure_ban_limit: 7
    dynamic_pass_failure_ban_duration: 5
    
    // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    // Enable it if your server uses a dynamic IP which changes with time.
    //ip_sync_interval: 10
    
    // DNS Blacklist Blocking
    // If enabled, each incoming connection will be tested against the blacklists
    // on the specified dnsbl_servers (comma-separated list)
    use_dnsbl: no
    dnsbl_servers: dnsbl.deltaanime.net
    
    import: conf/import/login_conf.txt
    
    
    
    
    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // Server Communication username and password.
    userid: s1
    passwd: p1
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
    server_name: MaRiServer
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The character server exports this IP address to the entire world.
    // NOTE: You should only need to set this if you are running behind a
    // firewall or are on a machine with multiple interfaces.
    char_ip:127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    //         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0
    
    // Is Character server in maintainence mode?
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0
    
    // When set to yes, the char server will refuse connections from players already online.
    // When a login attempt is rejected, the account in question will be booted from all the connected map servers.
    // Note that this only works within the char-server and it's connected mapservers,
    // the charserver cannot know if the same account is logged on in other char servers.
    // it's safe to turn off if the char-server only has a single map-server connected to it.
    online_check: yes
    
    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99
    
    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? 
    save_log: yes
    
    // Character server flatfile database
    char_txt: save/athena.txt
    
    // Choose to create or not backup file (yes/no, 0/1, etc...)
    // default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
    backup_txt_flag: no
    
    // Character server flatfile database (backup, TXT only)
    backup_txt: save/athena_backup.txt
    
    // Friends list flatfile database
    friends_txt: save/friends.txt
    
    // Start point, Map name followed by coordinates (x,y)
    start_point: new_zone01,53,111
    
    // Starting weapon for new characters
    start_weapon: 1201
    
    // Starting armor for new characters
    start_armor: 2301
    
    // Starting zeny for new characters
    start_zeny: 0
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set 
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // Log Filename
    char_log_filename: log/char.log
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: 0
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // To log the character server?
    log_char: 1
    
    // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
    chars_per_account: 0
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of may levels)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    //NOTE: The following online listing options are only for TXT servers.
    
    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt
    
    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html
    
    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0
    
    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1
    
    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20
    
    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20
    
    import: conf/import/char_conf.txt
    
    
    
    //      ______  __    __                                 
    //     /\  _  \/\ \__/\ \                                
    //   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
    // /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
    ///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_ 
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    //  _   _   _   _   _   _   _     _   _   _   _   _   _
    // / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    //eAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    //--------------------------------------------------------------
    //            Configuration Info            
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The map server exports this IP address to the entire world.
    // NOTE: You should only need to set this if you are running behind a
    // firewall or are on a machine with multiple interfaces.
    map_ip: 127.0.0.1
    
    // Map Server Port
    map_port: 5121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    //Preferred map loading method
    // 0: Read directly from grf
    // 1: Read from cache (with compression)
    // 2: Read from cache (without compression)
    // If the cache was not found it will read the maps from the GRF and copy
    // any necessary data into a newly created cache.
    // It is possible to reduce the map cache to 1MB for 400+ maps with compression
    // enabled. If all maps are already loaded in the cache, Athena can boot without
    // reading the grf files.
    read_map_from_cache: 1
    
    //Where is the bitmap file stored?
    map_cache_file: db/mapinfo.txt
    
    //Where should all database data be read from?
    db_path: db
    
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 15
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    
    mapreg_txt: save/mapreg.txt
    
    // Scripts
    import: npc/scripts_main.conf
    
    // Maps:
    import: conf/maps_athena.conf
    
    import: conf/import/map_conf.txt

  6. #6
    Apprentice lochoko is offline
    MemberRank
    Jul 2007 Join Date
    9Posts

    Re: problem with server

    What about your sclientinfo.xml?

    So far, my only suggestion is re-commenting the 'bind_ip' options. (put // in front of them.)



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