Dragon Nest Mobile

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  1. #151
    Lucky Duck paoxbr is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by WireShark View Post
    Just download the files extract to your drive D: and follow steps 0 1 2 install apk and play.
    If you cant read the first post then i think you must quit what you doing it was just simple steps why need an installation video? @paoxbr if you want to spoonfeed them then go ahead bro I am just telling what I see here the instructions is very clear in the first thread why not go ahead and read what is posted.
    Sent from my SM-J730G using Tapatalk
    It's surely a easy task for people who have been on this PServer stuff for some years, but new members may find themselves lost.

    Why not ask him if he's having issues at understanding simple steps?

    This should be a friendly community, but i think it was more than 10 years ago...

  2. #152
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by john007 View Post
    How is it the English translation for this game going? I havent read the threads for awhile.
    We just bypass the DNMeasy to test the english version of the game but we need someone on someone who knows ELF , IDA Pro need to decompile the lib files specially .so files so we can use the loader of DNMeasy.

    Their assets cant be unpack using UnityAssetBundleEditor tools other available english server like DNM Sea and DNM Us/Eu assets can be unpack using UABE.

    Why we choose to use DNMeasy as a base apk file because it was compatible with the current release it can also be merge with asset data from the Chinese apk.

    If anyone of you have full english apk that is not DNMeasy assets kindly reupload i am currently merging all english asset 1 by 1 and import in the chinese apk so we can have our own english version of the game.

    Sent from my SM-J730G using Tapatalk
    Last edited by WireShark; 25-04-19 at 01:46 PM.

  3. #153
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by paoxbr View Post
    It's surely a easy task for people who have been on this PServer stuff for some years, but new members may find themselves lost.

    Why not ask him if he's having issues at understanding simple steps?

    This should be a friendly community, but i think it was more than 10 years ago...
    It is a friendly advised that I said everyone must read the first post then before asking for tutorial or steps on how the files work as it is already in the first post of this thread. Ive been through that but before I ask I read all the thread first and if I'm having an issue with the files thats the time I may ask for community help.

    Reading and following the steps on the thread will lead you to the right track.

    Sent from my SM-J730G using Tapatalk

  4. #154
    Account Upgraded | Title Enabled! klugor is offline
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    Re: Dragon Nest Mobile

    it would be successful to extract the client (apk) multi-language EU as was the client (apk) Chinese is everything.

  5. #155
    Apprentice Alto is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by paoxbr View Post
    It's surely a easy task for people who have been on this PServer stuff for some years, but new members may find themselves lost.

    Why not ask him if he's having issues at understanding simple steps?

    This should be a friendly community, but i think it was more than 10 years ago...
    The dnmeasy version seems to be more complete, can't we use this client?

  6. #156
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by Alto View Post
    The dnmeasy version seems to be more complete, can't we use this client?
    Yes Dnmeasy is the compatible files for the current release server but theres a problem on it.

    1. You cant unpack the asset (If Dnmeasy can be unpack we can use all of their assets to merge with our chinese apk to have an english version of it.
    2. You cant modify the lib because some files on the lib have important url that the patch/asset updates is using. (We need someone who have knowledge on lib*.so ELF files, IDA Pro so that we can use their patcher).
    3. Their apk is protected and have obfuscated some java,classes,files so we cant fully use it. Good to know that their Assembly-Csharp.dll is not encrypted and can be decrypted using DnSpy



    Sent from my SM-J730G using Tapatalk
    Last edited by WireShark; 26-04-19 at 01:04 PM.

  7. #157
    Apprentice Alto is offline
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    Re: Dragon Nest Mobile

    You are right, I am decrypting the contents of the ab file and trying to translate the client. In fact, we can simply call some methods in the client DLL to try to decrypt it, but I have not found a way to restore it.

    c# code https://mega.nz/#!iiQD3YwB!F0RC3qLHR...bBJxmsQ9X3nl6o

  8. #158
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by Alto View Post
    You are right, I am decrypting the contents of the ab file and trying to translate the client. In fact, we can simply call some methods in the client DLL to try to decrypt it, but I have not found a way to restore it.

    c# code https://mega.nz/#!iiQD3YwB!F0RC3qLHR...bBJxmsQ9X3nl6o
    yes this is the way that I remember we can used the assembly-csharp.dll methods to open the ab asset files same as we did on mu origin asset.

    Hope you can give us a hand on it. Thanks

  9. #159
    Member teennet is offline
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    Re: Dragon Nest Mobile

    Client ENG Version 1.2.0 edit version to 0.0.0
    https://drive.google.com/open?id=1Vr...NC49k8e56DeNVp

  10. #160
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by teennet View Post
    Client ENG Version 1.2.0 edit version to 0.0.0
    https://drive.google.com/open?id=1Vr...NC49k8e56DeNVp
    Well lets see did you test it was working with the current files?

    Checking ill update my post if its working

    UPDATE: it is working guys you need to modify the config.cfg on asset and Assembly-Csharp.dll inside the asset. They just modified translate asset inside the APK of the game but not yet 100% full english. I can say 90% the remaining 10% needs to translate into english. But yeah it was nice it is the chinese.apk tho I see changes in assembly but not that heavily modified.
    Last edited by WireShark; 29-04-19 at 10:17 AM.

  11. #161
    Enthusiast free4meis is online now
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    Re: Dragon Nest Mobile

    Quote Originally Posted by WireShark View Post
    Well lets see did you test it was working with the current files?

    Checking ill update my post if its working

    UPDATE: it is working guys you need to modify the config.cfg on asset and Assembly-Csharp.dll inside the asset. They just modified translate asset inside the APK of the game but not yet 100% full english. I can say 90% the remaining 10% needs to translate into english. But yeah it was nice it is the chinese.apk tho I see changes in assembly but not that heavily modified.
    can u share the edited apk for local ip use?im not really familiar with apk editing stuff >.<

  12. #162
    Member teennet is offline
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    Re: Dragon Nest Mobile

    Yes it work but proplem quest can not use all

    - - - Updated - - -

    Quote Originally Posted by free4meis View Post
    can u share the edited apk for local ip use?im not really familiar with apk editing stuff >.<
    you can use UnityEX.exe for unpack config.cfg and edit config.txt and repack

  13. #163
    Cypher WireShark is offline
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    Re: Dragon Nest Mobile

    Quote Originally Posted by teennet View Post
    Yes it work but proplem quest can not use all

    - - - Updated - - -



    you can use UnityEX.exe for unpack config.cfg and edit config.txt and repack
    Teenet what do you mean quest can not use all? it must be synchronized apk with serverside configs.

  14. #164
    free is my ninja way reiza48 is offline
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    Re: Dragon Nest Mobile

    How to turn off gm mode ??

  15. #165
    Valued Member maryjason is offline
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    Re: Dragon Nest Mobile

    I'm currently getting this after I editted the config.cfg and Assembly-CSharp.dll:



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