Thank you
Last edited by liwenyana7; 09-07-19 at 08:35 AM.
anyone have API for this game can share for me plz
anyone else getting a error trying to open the config.cfg file with unityex along the lines of error size lz4 in data stream? cant get unityex to open the config file to change ip for client.
edit
missing voipparam.xml file for audioserver
Last edited by demonlord21; 02-08-19 at 01:00 PM.
just a preview of what im working on to read and edit global settings client side.
if any of you have dev exp with RF online yall should know what im using.
Last edited by demonlord21; 06-08-19 at 07:32 AM.
has anyone managed to find where the url link is for the register button is? trying to locate it to change it but havent found anything yet
so ive found thisinside of 8004e77ad2524e04ab55692676aadb75 in the dn9568 client inside of xMainClient.txt which is really xMainClient.dll.Code:public static void CheckDelay() { Rpc._is_rpc_delay = false; float realtimeSinceStartup = Time.realtimeSinceStartup; Rpc._rpc_delayed_time = 0f; Monitor.Enter(Rpc.sm_RpcWaitingReplyCache); for (int i = 0; i < Rpc.sm_RpcWaitingReplyCache.Length; i++) { Rpc rpc = Rpc.sm_RpcWaitingReplyCache[i]; if (rpc != null && rpc.GetRpcType() != 30514u && rpc.GetRpcType() != 28358u && rpc.GetRpcType() != 45201u && rpc.GetRpcType() != 39595u) { float num = realtimeSinceStartup - rpc.sendTime; if (Rpc._rpc_delayed_time < num) { Rpc._rpc_delayed_time = num; } if (num > Rpc._delayThreshold) { Rpc._is_rpc_delay = true; Rpc.delayRpcName = rpc.ToString(); break; } } } Monitor.Exit(Rpc.sm_RpcWaitingReplyCache); }
place this https://mega.nz/#!rF8RDKRS!YeSW67JuS...nhG7cX_ws7t61s
inside assests/bin/data folder of client and compile. will fix network issue that happens every few seconds in dn9568 aka multi lang client.
also looking for someone that knows how to do patches so dont have to recompile everytime. in process of matching server and client.
Last edited by demonlord21; 07-08-19 at 04:08 PM.
@demonlord21 nice work how did you find this?
by luck tbh. been going though each and every file cuz trying to match server to client but havent found anything that gives any hints as to what file is what in client data folder.
does anyone have a list for client side files to serverside files? going though 20k+ client files one by one to see what they are is a pain. trying to match client to server atm. side not 3+ hours not a single network issue with my fix. for those wondering what i did. just added a NOP with dnspy to CheckDelay where it would return true. so its always false now. not sure what kind of bugs it could introduce but so far its working fine
still no luck on how client side names are done. thought it was a hash of the serverside file name but nothing. tried every hash tool could think of to generate client hash of 113_9_sc.txt sunce i would the client file but nothing so far. any help would be nice at this point.
just a update. found client side PlayerLevel to sort out the crappy level xp. level far to fast if you ask me.
also sorted out file structure for most part to make it readable and editable.
depending on what client u are using its either in update folder as 973252442.ab or in data folder as 75eedd886b9fe4c2bada3e657466da7f
still needing someone that knows how to make "updates" that working and how to generate the .ab name and manifest
also need a bit of help looking for there the link is for refill.dn9568 in the dn9568 client pretty sure its in one of the files in data but because of the amount of files its taking forever to look though them
found this. 2 year old source to mobile havent looked at it yet tho since not my skill set. https://github.com/moto2002/dragonne...ree/master/src should be from around the time date of server exe dates
Last edited by demonlord21; 09-08-19 at 06:52 AM.
dug into the updating a bit to be able to use mini client like on app store. it seems that the "update server" is missing. has to be in one of the releases on the cn site though. could someone who has access look into it plz.