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Dragon Nest TW 2783

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Open log, village server.log
You will find clue

thanks! i will try it later anyway is there a tool to fix map? could you share it to me?



Open log, village server.log
You will find clue

the log seems very normal

'23:29:16' ManagedID(SID) [1007]
'23:29:16' ResourcePath [C:\Server\GameRes]
ResourceRevision [Unknown Version]
'23:29:16' ServiceManager [IP:172.16.109.52][Port:8501]
'23:29:16' Create SameType Creat Count Num[1] Index[0]
'23:29:16' CombinePartyWorld:0

'23:29:16' SocketMax:8900 VillageID:1

'23:29:16' ## ClientAcceptPort:14400

'23:29:16' LogInfo (Ip:172.16.109.52, Port:30000) NInfo(31)

'23:29:16' Cash(172.16.109.52, 12600)

'23:29:16' Master(172.16.109.52, 8000)

'23:29:16' DBInfo(172.16.109.52, 26001)

'23:29:16' DolbyAxon Info PrivateIp:, PublicIP:, APort:0 CPort:0

'23:29:16' [XIGNCODE] Init Start(Path:.)

'23:29:16' [XIGNCODE] Init Success OnBegin(Ret:0x00000000)(XIGNCODE_PACKET_SIZE:1024)(Path:.)

'23:29:16' [XIGNCODE] Init End(Path:.)

any help? please thanks
 
Experienced Elementalist
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thanks! i will try it later anyway is there a tool to fix map? could you share it to me?





the log seems very normal



any help? please thanks

If you are using Korea 1169, sea 612 change the areaeventinfo.ini with old map areaeventinfo.ini with the following maps.

132_1a
133_1a
134_1a
135_1a
Lm_giganesta



Also in sea change eventareinfo of redlotus_worldzone to old one



Or if you could manage to fix eventareinfo info of the following map then the other thing is fix propinfo.ini(Idk if this is the correct name of the file) using hex or tool that can edit.
 
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If you are using Korea 1169, sea 612 change the areaeventinfo.ini with old map areaeventinfo.ini with the following maps.

132_1a
133_1a
134_1a
135_1a
Lm_giganesta



Also in sea change eventareinfo of redlotus_worldzone to old one



Or if you could manage to fix eventareinfo info of the following map then the other thing is fix propinfo.ini(Idk if this is the correct name of the file) using hex or tool that can edit.

thank you guys for the support i fianlly can boot up taiwan version 1057 with patched mapdata from Jagger1998 i will try to study how to fix mapdata tho. Many Thanks
 
Initiate Mage
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no buy, no rent, no hoax. thank you
 

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Experienced Elementalist
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You can always use client or dragonnest.exe higher than your serverfiles to have vandar instead of modified. Like for example using astral dragonnest.exe, only if know how to edit .dat file
 
Skilled Illusionist
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You can always use client or dragonnest.exe higher than your serverfiles to have vandar instead of modified. Like for example using astral dragonnest.exe, only if know how to edit .dat file

maybe, but I don't need this class
I'm working on fixing new maps now



the server is good, but I don’t know how many years will pass when the keys are needed again
old versions also worked and then the new year came and that's it
I really hope that this will not happen
 
Experienced Elementalist
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maybe, but I don't need this class
I'm working on fixing new maps now



the server is good, but I don’t know how many years will pass when the keys are needed again
old versions also worked and then the new year came and that's it
I really hope that this will not happen

Safe engine keys don't need anymore. The safeengine support has been removed anyway so it's blank. But the safeengine error still pop up
 
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accidentally got my dragonnest.exe patched to newest x86 version and it can connect with dragon nest.mx but the problem is it stuck after you login your account it seems the packet struct has been updated

here's the dragon nest x86 build
 
Experienced Elementalist
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accidentally got my dragonnest.exe patched to newest x86 version and it can connect with dragon nest.mx but the problem is it stuck after you login your account it seems the packet struct has been updated

here's the dragon nest x86 build

Can bypass by changing login server.exe name just like in old ones. Or either modify the program dragonnest.exe
 
Experienced Elementalist
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accidentally got my dragonnest.exe patched to newest x86 version and it can connect with dragon nest.mx but the problem is it stuck after you login your account it seems the packet struct has been updated

here's the dragon nest x86 build

Another prob to your share is there is a checkfile.
 
Experienced Elementalist
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Guhhh. Alright fine.

Fix minor vandar.
Fix the following DNT

Filetable.
Actortable
Actorfacetable
All Itemtable
Jobtable
Defaultcreatetable

I'm guilty man



You should be able to run vandar in 2783.



Job code must be below 127



In itemtables find 201 in need job code and change to your new vandar job id



In itemtables find 201 in need job code and change to your new vandar job id



I forget to say to also edit skilltable and change job code
 
Skilled Illusionist
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Guhhh. Alright fine.

Fix minor vandar.
Fix the following DNT

Filetable.
Actortable
Actorfacetable
All Itemtable
Jobtable
Defaultcreatetable

I'm guilty man



You should be able to run vandar in 2783.



Job code must be below 127



In itemtables find 201 in need job code and change to your new vandar job id



In itemtables find 201 in need job code and change to your new vandar job id



I forget to say to also edit skilltable and change job code

made replaced all 201 IDs and when choosing a vandar, the client closes
????
 
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