Quote:
here i share, some structorian for Maptable.dnt
you can use it with DatEditor from here, and take your Maptable.dnt from
http://www.yole.ru/files/Structorian_20041015.zip
And then save this note with notepad, but change your extention into
Spoiler:
Code:[filemask="maptable.dnt"]
// http://RageZone.com
// MapTable.dnt Structorian
// by novanakal@ragezone.com
struct maptableFile
{
seek (4) ;
i16 maptable_nColumns;
i32 maptable_nCount;
child mapName[offset=6441, count=maptable_nCount] ;
}
struct mapName
{
i32 _nRow ;
i32 _MapNameID ;
i32 _Environment ;
i32 _MapType ;
i32 _MapSubType ;
i32 _EnterConditionTableID ;
i32 _ClearDungeonTableID_Easy ;
i32 _ClearDungeonTableID_Normal ;
i32 _ClearDungeonTableID_Hard ;
i32 _ClearDungeonTableID_VeryHard ;
i32 _ClearDungeonTableID_Nightmare ;
i32 _CPTableID_Easy ;
i32 _CPTableID_Normal ;
i32 _CPTableID_Hard ;
i32 _CPTableID_VeryHard ;
i32 _CPTableID_Nightmare ;
i16 char_ToolName1 [hidden=1] ;
str [len=char_ToolName1] _ToolName1 ;
nodename ("--> "+_ToolName1+"");
i16 char_ToolName2 [hidden=1] ;
str [len=char_ToolName2] _ToolName2 ;
i16 char_ToolName3 [hidden=1] ;
str [len=char_ToolName3] _ToolName3 ;
i16 char_ToolName4 [hidden=1] ;
str [len=char_ToolName4] _ToolName4 ;
i16 char_ToolName5 [hidden=1] ;
str [len=char_ToolName5] _ToolName5 ;
i16 char_ToolName6 [hidden=1] ;
str [len=char_ToolName6] _ToolName6 ;
i16 char_ToolName7 [hidden=1] ;
str [len=char_ToolName7] _ToolName7 ;
i16 char_ToolName8 [hidden=1] ;
str [len=char_ToolName8] _ToolName8 ;
i16 char_ToolName9 [hidden=1] ;
str [len=char_ToolName9] _ToolName9 ;
i16 char_ToolName10 [hidden=1] ;
str [len=char_ToolName10] _ToolName10 ;
repeat 10 { i32 _Gate1_MapIndex ; i32 _Gate1_StartGate; repeat 10 { i32 _Gate_PropIndex; } }
i32 _BattleBGM;
i32 _BossBGM;
i32 _NestBGM;
i32 _BattleBGMAbyss;
i32 _BossBGMAbyss;
i32 _NestBGMAbyss;
i32 _LoadingImage;
i32 _TodayTipIndex;
i32 _IsBattleField;
i32 _DecFatigue;
i32 _IncludeBuild;
i32 _WeatherID;
i16 char_MapArea [hidden=1] ;
str [len=char_MapArea] MapArea ;
i32 _FatigueEasy;
i32 _FatigueHard;
i32 _FatigueMaster;
i32 _FatigueAbyss;
i32 _CameraFar;
i32 _WaterScale;
i32 _ApplyWaterEnvi;
i32 _ReturnVillage;
i32 _VipClear;
float _WaterFarProb;
i32 _MaxClearCount;
i32 _SummaryStringID;
i32 _AllowMapType;
i32 _VehicleMode;
i32 _Expandable;
i32 _MapSid;
i32 _PetMode;
i32 _UserReturnSystem;
i16 char_LoadingAniTableIDNormal [hidden=1] ;
str [len=char_LoadingAniTableIDNormal] _LoadingAniTableIDNormal ;
i16 char_LoadingAniTableIDAbyss [hidden=1] ;
str [len=char_LoadingAniTableIDAbyss] _LoadingAniTableIDAbyss ;
i32 _texture1;
i32 _texture2;
i32 _AllowFreePass;
repeat 10 {
i16 char_Gate_MapIndex_txt [hidden=1] ;
str [len=char_Gate_MapIndex_txt] _Gate_MapIndex_txt ;
i16 char_Gate_StartGate_txt [hidden=1] ;
str [len=char_Gate_StartGate_txt] _Gate_StartGate_txt ;
repeat 10 { i16 char_Gate_PropIndex_txt [hidden=1] ; str [len=char_Gate_PropIndex_txt] _Gate_PropIndex_txt ; } }
repeat 10 { i32 _Gate_Title ; }
}
for using this,.. see the pict
http://i.imgur.com/VDwiqEa.png
http://i.imgur.com/qllR33h.png
http://i.imgur.com/qQRHfJ8.png
i take this pict from Rohan Section , with my own posted
http://forum.ragezone.com/f857/rohan...4/#post7942774
But the function for using this tools is same., this tool is more popular on RF Online Section..
hope you all can fix the portal/warp/gate in Sainthaven ..
iam fixed that problem with this tools...
so, use it with your own self..
Thx, RZ
the file connect 404 Not Found,could you help me sharing again,THX,

