Ressources needed by the server to go

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  1. #1
    Member LovGo is offline
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    Sep 2013 Join Date
    71Posts

    Ressources needed by the server to go

    Hello !

    I managed to get the server run well with the tuto of LeechClown, but as you know, there is not too much in this client, so I tryed to update the thing (Unpak the whole PlayDGN/BlueDN/NinjaDN and get these files at the place of GameRes) but here is the problem :

    PlayDGN: I got an error by the GameServ
    '10:19:39' monstertable.dnt Level over than MaxPlayerLevel [ItemID:102][Level:2]
    and this go for a great number of lines (Lv2 to 60) and I can't figure where to find this MaxPlayerLevel variable

    NinjaDN : Eh, the whole thing unpaked is like 8.61 Go, and I think the problem can come from here. The server load the whole thing in the Ram eh ? I've only 8Go, I'll try to upgrade to 12 but if you think this can come from anywhere else :
    '20:06:23' ** InitApp Failed!!! Check!!!!!
    Here's a new question, to get the server working with a client, we just have to got the unpaked client in the gameres nope? If yes, do we have to get the whole client unpaked, or we just need some files?

    Another question, if the server don't need the whole client file, what files does it need precisely ?

    Thanks !

    (sorry for my english)


  2. #2
    Valued Member MrAngelusOne is offline
    MemberRank
    Jan 2014 Join Date
    110Posts

    Re: Ressources needed by the server to go

    You need to fix the headers of .dnt files...

    And well... you cant do anything , the GameRes not fix the login packets , this only match the client side GameRes with the server side GameRes.

  3. #3
    Member LovGo is offline
    MemberRank
    Sep 2013 Join Date
    71Posts

    Re: Ressources needed by the server to go

    Quote Originally Posted by MrAngelusOne View Post
    You need to fix the headers of .dnt files...

    And well... you cant do anything , the GameRes not fix the login packets , this only match the client side GameRes with the server side GameRes.
    To fix the packet we just need to sniff them and try to see if the server can reply ? If not hex edit nope ?
    And here the problem isn't with the login but with the server that refuse to run.

    By the way, what do you by fixing the headers ? They're corrupted ? Or they need to be synced with the server ?

    Thank you o/
    Last edited by LovGo; 12-04-14 at 02:22 PM.



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