.:About AQW:.
AdventureQuest Worlds, often shortened to AQWorlds or simply AQW, is a browser-based MMORPG or massively multiplayer online role playing game developed by Artix Entertainment in 2008. Unlike most massively multiplayer role playing games, AdventureQuest Worlds was developed entirely in Adobe Flash
.:Development Goal:.
My goal is to aim for 100% AQW like, with out the guardian restrictions. The game is also fully based on flash files, meaning the ability to create your own Custom weapons/armor/classes etc.
As of now i am only working on the maps and monsters, since at least 75% of the game revolves around this data input. once the monsters and maps are done 100% the shops,items and the rest will be built up.
Ill be posting my progress through the post topics letting everyone aware of what has been done.
Also ill be releasing a new revision every week.
Maps - 190
Hairs - Not Started
Skills - 27
Shops - 172
Items - 2050
Quests - Not Started
Houses - 29 + 4
Classes - 4
passives - 10
Monsters - 424
Monster Drops - Not Started
Monster Stats - Not Started
Cutscene/Minigames - ADDED ALOT!!!
*Not all Minigames work!*
Everything that says "Not Started" is left in the original state that i got the files. When it changes, that means i've deleted the whole table and recreated it myself from the bottom to top
.:Tutorial:.
Spoiler:
0.Requires Xampp
1.Copy Playme Folder to your htdocs
-put asp.conf -> xampp\apache\conf\extra\
Added & Connected Maps & Monsters
Updated some Maps to latest
Added Classes List (Not Armor Linked)
Added 4 classes Armor Linked (Starting Classes)
Added Items (Everyone is Linked to shop)
Added Shops (all the items so far are linked to shops)
Added missing Cinematics/MiniGames/NPC Pop Ups
Cleaned the database
Arranged the Playme Files(Reduced the amount of files)
Redirected images from Top bar to not use aq as source
Added Dominik's Latest DW Emu r1.1 r2
Revision 3
Spoiler:
-Added Houses
-Added More Maps
-Added More Monsters
-Added More Shops/Items (Left out merge shops)
-Added More Cinematics/Cutscenes
-Added Correct database Version (To match the emu)
-Fixed Mage Class (Spell's were corrupted)
-Removed all the other passives/skills/classes in the database (Will do it later)
-Seperated Battlon map to have it's own folder
(Official Changes at least twice a month or so,this gives you the option to have them all in 1 place)
-Edited battlebar(Removed "aq shop" and turned it into client Size)
-images/js/css are all connected to the files in the htdocs
(Also made it so you don't have to change ip in the htdocs files anymore)
-Started editing monster level + HP, Using Highest hp/Level
Revision 4
Spoiler:
-More maps + Cutscenes
-Character Creation will have proper weapons assigned
-Added the proper Factions to database and user creation
-Added all 19 factions + signup
-Including X.G Emulator Source
-Removing DW_Emu (Closed Source)
+Updated more maps - Total 146
+Added a ton of cinematics/minigames
+Fixed up some of the maps that I had already implemented.
+Re-named and Re-organized all map folders (Helps reduce Breaking points)
AQW files have been released for a long long time, and this doesn't even include the pealt bullshit cms. If i had to credit someone it would have to be the person who made the emulator, but all those people have been already been credited on the released files that have already released the files on RZ.
P.S - Pealt didn't do anything besides rename/edit some old files, and you would know since you re-release files all the time with out crediting anyone. The original people who started this project was WQW.
If you have nothing useful to say, please don't post here.
Edit:
ill be starting on the guardian maps slowly, since i have no access to the those map on the real server, it's sort of difficult getting accurate maps/monsters (Monster_Frames/Trees) and all the swf that come with it.
AQW files have been released for a long long time, and this doesn't even include the pealt bullshit cms. If i had to credit someone it would have to be the person who made the emulator, but all those people have been already been credited on the released files that have already released the files on RZ.
P.S - Pealt didn't do anything besides rename/edit some old files, and you would know since you re-release files all the time with out crediting anyone. The original people who started this project was WQW.
If you have nothing useful to say, please don't post here.
Edit:
ill be starting on the guardian maps slowly, since i have no access to the those map on the real server, it's sort of difficult getting accurate maps/monsters (Monster_Frames/Trees) and all the swf that come with it.
are you retarded?
pEATL was made by Mystical, and he also recoded the WQW emu to make Elite Emu. Anyway he released the source and people have updated the support of the emu. You havent coded anything
Please tell us what are you exactly planing to do? As I see, all you do is adding maps / monsters / shops and so on, which is just database controll. You could better complete the emulator's functions instead of doing useless things.
Please tell us what are you exactly planing to do? As I see, all you do is adding maps / monsters / shops and so on, which is just database controll. You could better complete the emulator's functions instead of doing useless things.
@vrejaandrei Not sure how exactly this is useless when everything about the game is database/swf work. You can't access a map with out it being implemented correctly, yet alone wear equipment. the project is to make a AQW Like server, not a add random maps and add items randomly at every shop. Maybe to you it's pointless because you just play pServer's to be admin, but i play pServer for it to be like the real deal except with out member restrictions and pay by cash currency.
Even with a perfect emulator, the game won't work because you need the database + swf to match the database.
@Jooda who ever said i coded something? I'm re-establishing the database to be exactly like AQW.
But of course you would know that, and you said re-coded meaning he still not the base of the emulator.
Like i said if you have nothing of use to say or distribute, don't post here.
@vrejaandrei Not sure how exactly this is useless when everything about the game is database/swf work. You can't access a map with out it being implemented correctly, yet alone wear equipment. the project is to make a AQW Like server, not a add random maps and add items randomly at every shop. Maybe to you it's pointless because you just play pServer's to be admin, but i play pServer for it to be like the real deal except with out member restrictions and pay by cash currency.
Even with a perfect emulator, the game won't work because you need the database + swf to match the database.
@Jooda who ever said i coded something? I'm re-establishing the database to be exactly like AQW.
But of course you would know that, and you said re-coded meaning he still not the base of the emulator.
Like i said if you have nothing of use to say, don't post here.
Well, still I guess it's kinda helpfull because it takes time to add everything. It took me over few weeks to add half of aqw shops and maps untill I made a tool for auto adding them. Anyway, my points is the same, emulator is the important thing, not the database.
Also, I don't play aqw ps, neither the official one, I have my own server I develop, no time to play. Personally I find this game stupid.
Well, still I guess it's kinda helpfull because it takes time to add everything. It took me over few weeks to add half of aqw shops and maps untill I made a tool for auto adding them. Anyway, my points is the same, emulator is the important thing, not the database.
Also, I don't play aqw ps, neither the official one, I have my own server I develop, no time to play. Personally I find this game stupid.
I highly doubt you can code or create tools.
If you think AQW is stupid then stop spamming your nonsense, because your not distributing or helping.
And I was proving that "I highly doubt you can code or create tools." is not right. I will post a sql file with all aqw maps tomorow, I just need to change the tables and fields names. Cya.