Adventure Quest Worlds

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  1. #1
    凸(ಠ益ಠ)凸 Omnija is offline
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    Adventure Quest Worlds



    Development Status : On HOLD

    .:About AQW:.
    AdventureQuest Worlds, often shortened to AQWorlds or simply AQW, is a browser-based MMORPG or massively multiplayer online role playing game developed by Artix Entertainment in 2008. Unlike most massively multiplayer role playing games, AdventureQuest Worlds was developed entirely in Adobe Flash

    .:Development Goal:.
    My goal is to aim for 100% AQW like, with out the guardian restrictions. The game is also fully based on flash files, meaning the ability to create your own Custom weapons/armor/classes etc.

    As of now i am only working on the maps and monsters, since at least 75% of the game revolves around this data input. once the monsters and maps are done 100% the shops,items and the rest will be built up.

    Ill be posting my progress through the post topics letting everyone aware of what has been done.
    Also ill be releasing a new revision every week.

    .:About Maps:.
    Spoiler:

    .:Maps + Monsters:.
    -Greenguard Forest
    -Chiral Valley
    -Sandsea
    -Neverglades
    -Oaklore
    -Frozen netherlands
    -Yokai
    -Dwarfhold
    -Bloodtusk -(didn't do Ravine Ruins)
    -Arcangrove
    -Mythsong
    -Doomwood -(didn't do Light temple)
    -Evil Warzone - Nul
    -Evil Warzone - Dage
    -Fire Storm
    -Water Storm
    -BattleUnder (missing C + D)
    -Air Storm
    -Earth Storm
    -dragonplane
    -manor
    -poisonforest
    -banished
    -chaoscave
    -chaoscrypt
    -chaosmarsh
    -creatures
    -j6shore
    -curseshore
    -cursered
    -curseblue
    -lovescurse
    -candycorn
    -candyshop
    -djinn
    -hsmovie
    -kitsune
    -mogloweengrave
    -mogloween(fucked up needs fixing)
    -Necrocavern
    -Magic Thief
    -twilight
    -palace
    -party
    -Xan Cave
    -Xan Town
    -Volcano
    -voltbolt
    -Twig's Nightmare
    -void

    .:Maps - Monsters:.
    -Skullholme
    -Drakovia
    -Battleunder C
    -Necropolis/dungeon/cavarn

    .:AQW Zombies:.
    *Not Started*
    -DoomHaven
    -WillowShire
    -Bloodtusk crossroads
    -Battleon
    -Mythsong
    -Arcangrove
    -Lair

    .:Guardian Maps:.
    -Shallow
    -clubhouse
    *Not Started*
    -warehouse
    -gamehaven
    -arcadion
    -ruins
    -backstage
    -lowe
    -twilight
    -hollowsoul
    -Skull punch island
    -BattleunderD
    -noxus
    -blackstone
    -brains
    -cage
    -Fear
    -FearDeath
    -FireHouse
    -firetown
    -firetunnel
    -Hollowhalls
    -hedge
    -hollowcastle
    -collectorlab
    -loweviathan
    -Never Hub
    -Never Lore
    -Never World
    -magicslumsb
    -Ranger Lowe Camp
    -ravinetempleb


    .:Overall Progress:.
    Spoiler:

    Maps - 190
    Hairs - Not Started
    Skills - 27
    Shops - 172
    Items - 2050
    Quests - Not Started
    Houses - 29 + 4
    Classes - 4
    passives - 10
    Monsters - 424
    Monster Drops - Not Started
    Monster Stats - Not Started
    Cutscene/Minigames - ADDED ALOT!!!
    *Not all Minigames work!*
    Everything that says "Not Started" is left in the original state that i got the files. When it changes, that means i've deleted the whole table and recreated it myself from the bottom to top


    .:Tutorial:.
    Spoiler:


    0.Requires Xampp

    1.Copy Playme Folder to your htdocs
    -put asp.conf -> xampp\apache\conf\extra\

    2.Edit
    -config.inc.php
    -cf-usersignup.php
    -cf-userlogin.php

    Change Ip
    -Replace 192.168.0.198 with your ip

    3.Edit Emulator
    -config.conf
    -Edit Ip and Databse

    4.Upload/Database
    -sql files
    -Edit "etl_servers & etl_settings

    5.http://youriphere/playme

    (Optional - IIS + ASP + PHP)
    (Optional - Nginx + PHP)


    .:VideoTutorial:.


    .:Flash Tutorial:.

    .:Common Errors:.
    Spoiler:

    Q.100% loading and nothing happens?
    A.Minigame/Cutscene or interface swf is missing!

    Q.Are any of the map sections 100% done?
    A.No, Possible Quest, Cutscene, Minigames are missing.

    Q.Why can't i move on a map and the monster is a distorted black character?
    A.The monster information was incorrectly imputed.

    Q.Why can't i attack a monster or why don't they attack back?
    A.Usually because of the monsters_frame or Monsters_tree is incorrect.

    Q.Why do i get a grey screen changing maps?
    A.Not exactly sure why some maps do that,
    but you can type "/join mapname" .


    .:Tools:.


    .:Sources:.
    Spoiler:

    -Dominik 1.6 -
    (A Source is included within the last Revision as well)


    .:Download Links:.


    .:Updates:.
    Spoiler:

    Revision 2
    Spoiler:

    Added & Connected Maps & Monsters
    Updated some Maps to latest
    Added Classes List (Not Armor Linked)
    Added 4 classes Armor Linked (Starting Classes)
    Added Items (Everyone is Linked to shop)
    Added Shops (all the items so far are linked to shops)
    Added missing Cinematics/MiniGames/NPC Pop Ups
    Cleaned the database
    Arranged the Playme Files(Reduced the amount of files)
    Redirected images from Top bar to not use aq as source
    Added Dominik's Latest DW Emu r1.1 r2

    Revision 3
    Spoiler:

    -Added Houses
    -Added More Maps
    -Added More Monsters
    -Added More Shops/Items (Left out merge shops)
    -Added More Cinematics/Cutscenes
    -Added Correct database Version (To match the emu)
    -Fixed Mage Class (Spell's were corrupted)
    -Removed all the other passives/skills/classes in the database (Will do it later)
    -Seperated Battlon map to have it's own folder
    (Official Changes at least twice a month or so,this gives you the option to have them all in 1 place)
    -Edited battlebar(Removed "aq shop" and turned it into client Size)
    -images/js/css are all connected to the files in the htdocs
    (Also made it so you don't have to change ip in the htdocs files anymore)
    -Started editing monster level + HP, Using Highest hp/Level

    Revision 4
    Spoiler:

    -More maps + Cutscenes
    -Character Creation will have proper weapons assigned
    -Added the proper Factions to database and user creation
    -Added all 19 factions + signup
    -Including X.G Emulator Source
    -Removing DW_Emu (Closed Source)


    .:Vote For Development Section:.


    .:Recruiting Thread:.


    .:Credits:.
    Everyone who worked on the Emulator
    Fill in your name: ____________

    |+|If anyone has a Upgrade/Member Account i can borrow to speed up the development please pm me|+|
    Last edited by Omnija; 05-02-14 at 01:25 PM.


  2. #2
    MoDdeR talos0 is offline
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    Re: Adventure Quest Worlds

    Good work. keep up

  3. #3
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    +Updated more maps - Total 146
    +Added a ton of cinematics/minigames
    +Fixed up some of the maps that I had already implemented.
    +Re-named and Re-organized all map folders (Helps reduce Breaking points)
    Last edited by Omnija; 20-09-12 at 08:08 PM.

  4. #4
    Member jooda is offline
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    Re: Adventure Quest Worlds

    this is just pEATL files. At least credit.

  5. #5
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by jooda View Post
    this is just pEATL files. At least credit.
    AQW files have been released for a long long time, and this doesn't even include the pealt bullshit cms. If i had to credit someone it would have to be the person who made the emulator, but all those people have been already been credited on the released files that have already released the files on RZ.

    P.S - Pealt didn't do anything besides rename/edit some old files, and you would know since you re-release files all the time with out crediting anyone. The original people who started this project was WQW.

    If you have nothing useful to say, please don't post here.

    Edit:
    ill be starting on the guardian maps slowly, since i have no access to the those map on the real server, it's sort of difficult getting accurate maps/monsters (Monster_Frames/Trees) and all the swf that come with it.
    Last edited by Omnija; 22-09-12 at 12:25 AM.

  6. #6
    Member jooda is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by omnija View Post
    AQW files have been released for a long long time, and this doesn't even include the pealt bullshit cms. If i had to credit someone it would have to be the person who made the emulator, but all those people have been already been credited on the released files that have already released the files on RZ.

    P.S - Pealt didn't do anything besides rename/edit some old files, and you would know since you re-release files all the time with out crediting anyone. The original people who started this project was WQW.

    If you have nothing useful to say, please don't post here.

    Edit:
    ill be starting on the guardian maps slowly, since i have no access to the those map on the real server, it's sort of difficult getting accurate maps/monsters (Monster_Frames/Trees) and all the swf that come with it.
    are you retarded?

    pEATL was made by Mystical, and he also recoded the WQW emu to make Elite Emu. Anyway he released the source and people have updated the support of the emu. You havent coded anything

  7. #7
    Enthusiast vrejaandrei is offline
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    Re: Adventure Quest Worlds

    Please tell us what are you exactly planing to do? As I see, all you do is adding maps / monsters / shops and so on, which is just database controll. You could better complete the emulator's functions instead of doing useless things.

  8. #8
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by vrejaandrei View Post
    Please tell us what are you exactly planing to do? As I see, all you do is adding maps / monsters / shops and so on, which is just database controll. You could better complete the emulator's functions instead of doing useless things.
    @vrejaandrei Not sure how exactly this is useless when everything about the game is database/swf work. You can't access a map with out it being implemented correctly, yet alone wear equipment. the project is to make a AQW Like server, not a add random maps and add items randomly at every shop. Maybe to you it's pointless because you just play pServer's to be admin, but i play pServer for it to be like the real deal except with out member restrictions and pay by cash currency.
    Even with a perfect emulator, the game won't work because you need the database + swf to match the database.

    @Jooda who ever said i coded something? I'm re-establishing the database to be exactly like AQW.
    But of course you would know that, and you said re-coded meaning he still not the base of the emulator.

    Like i said if you have nothing of use to say or distribute, don't post here.
    Last edited by Omnija; 22-09-12 at 10:04 PM.

  9. #9
    Enthusiast vrejaandrei is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by omnija View Post
    @vrejaandrei Not sure how exactly this is useless when everything about the game is database/swf work. You can't access a map with out it being implemented correctly, yet alone wear equipment. the project is to make a AQW Like server, not a add random maps and add items randomly at every shop. Maybe to you it's pointless because you just play pServer's to be admin, but i play pServer for it to be like the real deal except with out member restrictions and pay by cash currency.
    Even with a perfect emulator, the game won't work because you need the database + swf to match the database.

    @Jooda who ever said i coded something? I'm re-establishing the database to be exactly like AQW.
    But of course you would know that, and you said re-coded meaning he still not the base of the emulator.

    Like i said if you have nothing of use to say, don't post here.
    Well, still I guess it's kinda helpfull because it takes time to add everything. It took me over few weeks to add half of aqw shops and maps untill I made a tool for auto adding them. Anyway, my points is the same, emulator is the important thing, not the database.

    Also, I don't play aqw ps, neither the official one, I have my own server I develop, no time to play. Personally I find this game stupid.

  10. #10
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by vrejaandrei View Post
    Well, still I guess it's kinda helpfull because it takes time to add everything. It took me over few weeks to add half of aqw shops and maps untill I made a tool for auto adding them. Anyway, my points is the same, emulator is the important thing, not the database.

    Also, I don't play aqw ps, neither the official one, I have my own server I develop, no time to play. Personally I find this game stupid.
    I highly doubt you can code or create tools.

    If you think AQW is stupid then stop spamming your nonsense, because your not distributing or helping.
    Last edited by Omnija; 22-09-12 at 10:21 PM.

  11. #11
    Enthusiast vrejaandrei is offline
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    Re: Adventure Quest Worlds

    So, I did not help by making the elite aqw emu right? I wonder why people even use it if it's helpless.

  12. #12
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by vrejaandrei View Post
    So, I did not help by making the elite aqw emu right? I wonder why people even use it if it's helpless.
    yes of course you made it ;)

    Do you mind stop posting in this thread if you have nothing else to say that's related to this project.

    Yet again, if your not distributing or helping go away.

  13. #13
    Enthusiast vrejaandrei is offline
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    Re: Adventure Quest Worlds

    I will post some things, just not right now. As for your sarcasm, my name is Xyo, nice to meet you;)

  14. #14
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: Adventure Quest Worlds

    Quote Originally Posted by vrejaandrei View Post
    I will post some things, just not right now. As for your sarcasm, my name is Xyo, nice to meet you;)
    and ?

  15. #15
    Enthusiast vrejaandrei is offline
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    Re: Adventure Quest Worlds

    And I was proving that "I highly doubt you can code or create tools." is not right. I will post a sql file with all aqw maps tomorow, I just need to change the tables and fields names. Cya.



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