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[Dev] Soul of the Ultimate nation(SUN) 1601 Source

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Here are the source ready to compile with Visual Studio 2008.

You will need DirectX SDK Nov 2008 and boost I'm not sure if the boost version make a big difference but I'm using 1.60.

Sources Download: https://www.mediafire.com/file/4hv914ozzj3id28/SRC_2008.7z/file
DirectX SDK Download: https://archive.org/download/dxsdk_nov08/DXSDK_Nov08.exe
Boost Download: https://sourceforge.net/projects/boost/files/boost-binaries/

Compiled files: https://www.mediafire.com/folder/ueq8w6m0xld84/Compiled
Client(compatible): https://www.mediafire.com/file/4vmx8oa59xhkasy/1601_Setup_TS.exe/file
Client Dll's: https://www.mediafire.com/file/2tubug80qaubklj/_binv90_dlls.7z/file
Any help to get those files working is welcome.

Original source here [SRC] Sun Online 1601


Full Server For testing only!!
Downloads
Server: https://www.mediafire.com/folder/3j43sxhhkjkcq/Server
Client patch: https://www.mediafire.com/folder/0f8y2owv4vkri/Client

Mini guide.
Change 192.168.200.10 to your ip addres on ini files and .csv, change sql user and pass run ODBC.reg(if you don't have created it yet) add WZ_MOD.dll to your binn sql folder(use only one x86 or x64 according to your sql server) run XP_Install.sql run XP_Example.sql to check if it is working run M_SUNOnline_T_User.sql.

To create an account run the stored procedure S_UserCreate on M_SUNOnline.

To start the server
Code:
DatabaseProxy_d_Account.exe
DatabaseProxy_d_Game.exe
MasterServer_d.exe
WorldServer_d.exe
FieldServer_d.exe
BattleServer_d.exe(optional)
AgentServer_d.exe
LoginFront_d.exe
AuthAgent_d.exe
AuthServer_d.exe

Change the client ip on System\LOGIN.INI.

---update---
added Fix_version.sql to downloads.
 
Last edited:
Newbie Spellweaver
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Can share lost lib library solut




Can share the solutions of lost lib library ?
 
Newbie Spellweaver
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How to compile the client in VS2008



not have the v90 Version of SUN3DEngine library






library



 
Newbie Spellweaver
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How to solve this problem
12>wzFilePacker_static.lib(wzFilePacker.obj) : error LNK2019: 无法解析的外部符号 "public: void __thiscall std::_String_base::_Xran(void)const " (?_Xran@_String_base@std@@QBEXXZ),该符号在函数 "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::erase(unsigned int,unsigned int)" (?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z) 中被引用12>wzFilePacker_static.lib(wzFilePacker.obj) : error LNK2019: 无法解析的外部符号 "public: void __thiscall std::_String_base::_Xlen(void)const " (?_Xlen@_String_base@std@@QBEXXZ),该符号在函数 "protected: bool __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Grow(unsigned int,bool)" (?_Grow@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IAE_NI_N@Z) 中被引用12>..\_binv90\GameClient.exe : fatal error LNK1120: 2 个无法解析的外部命令12>生成日志保存在“file://f:\SUN\SRC\_Intermediate\v90\Release\GameClient\BuildLog.htm”12>GameClient - 3 个错误,0 个警告
 
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