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Our game in development Wild Terra 2: New Lands. Open world MMO.

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New Update!

YT7lId2 - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Agriculture has been added to the game in this update! Create beds, plant seeds, use fertilizers, water, harvest crops, seeds and breed new crops!

What's new:
Agriculture has been added to the game. Currently available a few crops and basic features. Over time, we will be adding new plants and mechanics to make farming even more fun!
- Available for planting Wild cereals, Barley, Rye, Wild root crop, Carrots.
- Added 5 types of fertilizers with different effects.

- Added Sickle tools.
- Added Iron Bucket.
- Added multifunctional tool.
- Added a new unique helmet.
- Added healing bandages. It takes time to use, but after using, you’ll gradually restore the lost health.
 

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https://i.imgur.com/fyRCY5X.gif

Hey guys! I want to share this funny and innovative feature of our game Wild Terra 2 Online

Added some funny stuff to our medieval MMO sandbox Wild Terra 2:
- Shield-door (excellent characteristics, as well as the ability to disguise).
- Multi-tool combining pickaxe, ax, saw and torch in one tool (it's very convenient!),
- Chamber Pot helmet - emitting the appropriate stench.
Learn more about our development

we plan to add more fun stuff like this to Wild Terra

https://steamcommunity.com/app/1134700#scrollTop=400
 
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October 1st - New Stage of Testing on Wild Terra 2. New Content Added to the game, new zones, new mineral, weapons, special armor, the Central City, traders and more.

Hello friends! Big news for Wild Terra 2 Online. We are entering our final stages and preparing for a new beginning. This wonderful game grows more and more thanks to the support of our players and little by little we are gaining place among the Gamer community.

October 1st, 08:00 Central European Time there will be a wipe (reset progress). This is a necessary measure in testing any MMO game, thanks to which developers have the ability to reconfigure the mining and loot balance and basic mechanics. Right now we are working on the preparation for the wipe and the new update.


What to expect after wipe:

- more balanced leveling and mining of resources;
- increase in the value of the currency, new goods from merchants;
- improved game performance (up to +20 FPS on some PCs);
- fixed “jerks” when a large number of buildings and other objects appeared;
- you can no longer build on roads; - increased the number of online players;
- the next wipe is only in December, 48 hours before the release of the game on Steam Early Access;
- within a week after the wipe, we plan to add item durability, food expiration date, and settings menu;
- other improvements and fixes;
- immediately after the wipe, a server will be opened in Australia! All owners of the Settler, Conqueror, Hero, “Stay Home” (this pack no longer available for purchase) packs have access to the game.

Major updates. Many wonderful features have been added to the game.

NEW ZONES:
Forbidden mountains and Imprisonment Peaks.
PCSGa7O - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums
New mountain areas have been added! Mine new resources, craft weapons and heavy armor from Zuperium, new mineral for new especial items, create Riveted leather light armor.
- Tame a Huge Boar, fight the NEW BOSS and other mountain dwellers!
- A large mountainous area in the north of the continent has been discovered. New resources to be found and dangers to discover in this new territory.
- New resources are available for mining: marble, zuperite ore and mountain sage.
- A new metal Zuperium is available for smelting, things from which have excellent characteristics for fighting animals and monsters.
- Added Riveted Leather Light Armor, Zuperium Heavy Armor, and a very rare helmet and a shield to the loot.
- Added Zuperium weapons: dagger, sword, ax and war hammer (weapon appearance will be improved).
- Added steel tools: pickaxe, axe, hammer and saw.
- Added new enemies: mountain dwellers, huge boar (can be tamed).
- Added boss Prisoned Master of the Mountain (NEW BOSS).

Major Update 2.0.241. Central city, traders, game currency.

QqVZLwI - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them!

Central city added! One of the districts is available, other districts will open in the next updates.
Added NPCs from which you can sell and buy various goods. There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder.
Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants.

Thanks to everyone for support the game. Dont forget to join us on discord.

https://discord.gg/NZhbfMR

https://www.wildterra2.com/
 

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Initiate Mage
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Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.

Add Wild Terra 2 to your wishlist so you don't miss:

Wild Terra 2 Online on Steam.
Steam Early Access launch in December 2020!

 
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December 16 - Wild Terra 2 will be released on Steam Early Access!

Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game.

https://www.wildterra2.com/

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



Wild Terra 2 Gameplay Trailer.

 
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Update 2.0.250. Guilds, cloaks, German and Spanish translations


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Update 2.0.250
- Spanish and German translations added.
- You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.
- Added Guild chat channel.
- Added reward cloaks for Conqueror and Hero pack owners.
- Added the One ring for Hero pack owners.
To receive new rewards, you must re-enter your key in the game.

- Fixed a bug due to which a pet could not be renamed.

If you want to help with the translation of the game, please write to support@wildterra2.com


Pledge and access



 
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Wild Terra 2 Early Access release on Steam Postponed to 28th January 2021 :/:

TdxWfab - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



Thanks to everyone who supports us! Thanks to you, a lot has already been added and corrected. We want to maximize the quality of the game before the Early Access release, and this will require a number of changes and bug fixes. Also, we will add a lot of new content!

The updated roadmap can be viewed on our public suggestions board.
As implementation progresses, sometimes we have to change what has been done. And although we try to adhere to the stated deadlines, quality is more important to us. Other changes from the previous version of the roadmap will be added later.

The wipe before the next round of testing will take place on December 14th. During the wipe, we will improve the game balance, adjust rates and some prices in game currency. This wipe and new testing phase will help make WT2 even better!

The last wipe - January 26th, 48h before Early Access launch. Pack owners will be able to start playing at that time, and others will be able to join on Jan. 28th by purchasing the game on Steam.

Details on our Steam community group.



Major Update 2.0.251

GZMk5RZ - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


We launched a test server to debug major changes, added the ability to assign residents, Hero rewards, new sounds and music, and many other improvements and fixes. The game is now also available in Polish and French.

Purchase a pack and start playing in closed testing

More details about test server: https://discord.gg/PF7Uc5xVr9
New high-level dungeon already available on the test server.

Changelog. Major Update 2.0.251
The game is now available in Polish and French! Many thanks to everyone who contributed to the translation of the game.

What's new:
- Added the ability to designate players as "residents" on your territory. A player can be a resident of only one dominium (his own, or another player). If you are a resident outside of your territory, you will also have access to a personal warehouse in the dominium, and a pointer to the house will be displayed.
We want to make it possible to live comfortably with a friend on the same territory. Later, a restriction on the number of residents will be added, it will be possible to use the help of a friend during construction and crafting. We will closely monitor post-implementation feedback to ensure that balances and limits are properly adjusted.
- Hero owners can now build unique towers and statues. Some time after the update, you will need to re-enter the reward key to unlock new recipes.
- Now, when leaving the dungeon, the player is invulnerable for 15 seconds, or until he starts to move or do something.
- Disabled flowers and other small decorative bushes. We'll add them later in the form of harvested herbs used in crafting items, consumables, and food.
- Slightly improved the visibility of harvested herbs and berries.
- Now, if the food has effects, then it can be eaten even if the satiety is full.
- Now slows from equipment (for example, from a backpack) do not apply when using mounts.
- Now, when interacting with an NPC, the character is automatically dismounted.
- Skeletons are now immune to bleeding and poisoning.
- Added the ability to sort items in closets.
- Added the ability to build stone walls 1 cell wide.
- Added city and bridges to the minimap.

Balance
- Significantly increased the upper tensile durability for most weapons, tools, shields, and armor made of bronze.
- Now the durability of the weapon from triggered parries is reduced by only 1 point, and the durability of armor and shield is reduced by 25% instead of 33% of the absorbed or blocked damage.
- Reduced skill requirements for crafting bronze and leather armor.
- It will now be possible to create improved versions of reward helmets and rings so that they lag less behind their counterparts created in the game.
- Now, if an ability is interrupted before using it with a stun, then you have to wait for the cooldown of this ability. - Affects both animals and monsters, as well as players and their pets.
- Significantly increased the throw time for all mountain warriors.
- Fixed a bug due to which the damage from some abilities was calculated incorrectly, ignoring protective effects and bonuses.
- The movement speed reduction when equipping backpacks is now 20% instead of 30%.

Quests
- Now the quest to build a structure will be considered completed if you have already built such a building in your dominium zone. Unpacking buildings also counts towards quests.
- Increased the chance of a root crop spawning on the starting island, now it also spawns in an abandoned village.
- Fixed a bug due to which the identification of several items in the same stack was not taken into account in the quest and the amount of experience gained.
- Fixed a bug due to which items received as a reward for quests were given with zero durability.

Sounds and Music:
- Added skeletons sound fx.
- Added dwarfs sound fx.
- Added music in the Church.
- Added music in the Cave.
- Improved the sounds of taking damage to the character.
- Decreased the volume for the sound effects of failure and chopping down a tree.

Other fixes:
- Fixed jerks in the movement of animals and monsters.
- Fixed a bug due to which rewards could be transferred through the trade window.
- Fixed a bug due to which the character turned downside if the abilities on the panel are clicked with the mouse.
- Fixed a bug due to which reward helmets were issued with zero durability.
- Fixed a bug due to which officers could not demote and increase the rank of other guild members.
- Fixed a bug due to which the character could remain on the mount when unpacking buildings from the dominium.
- Fixed errors that occurred when creating a new character, if the name is already taken. Character creation error messages are now localized.
- Fixed a bug due to which, after creating 5 characters, a situation could arise when the server began to disconnect when trying to connect to it.
- Fixed a bug due to which campfires and beds could be moved or unpacked outside the dominium so that their owner did not reset and the disappearance timer did not appear.
- Fixed a bug due to which the check for satiety on food only occurred after the timer expired.
- Fixed a bug due to which when repairing one item from the vendor, it did not disappear in the repair list.
- Fixed a localization error made by translators, due to which an error with quests appeared in the German version of the game.
- Improved visual display of iron ore.
- Reduced the darkening effect around the corners.
- Small animals no longer move the character.

Thanks so much for reading and comments! ^^
 

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Major Update 2.0.255. Winter, new dungeon and town halls!


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

Purchase a pack and start playing on closed testing

Town Halls and Dominiums
- Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
- Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

Rewards
To unlock new recipes, you must re-enter the reward key some time after the update.
- Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
- Added recipes for dragon statues for Heroes and Kings.

New dungeon
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!

General improvements
- Improved optimization when snow falls. The initial season on the server will be winter for some time.
- Added sound effects for the Master of the Mountains.
- Improved initial quests, taking into account the separation of the Town Hall and Dominium.
- More branches now fall from trees on the starting island and birches.
- Simplified fox taming so that the initial quest to tame it on the island does not take so long.
- Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
- Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.

 
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Wow, that looks really cool. I wish I had time for beta testing :( Recently, I've been seriously considering switching to this kind of game. I used to play mostly shooters, but after I reached a certain level, then I just couldn't play any more. Despite the fact that my level was increasing, my skill remained at the same level. Sometimes I used Cold War cheats and they really helped me. Now I hope a new genre of games will help me discover myself from a different side, show my intuition and creativity. I'm sure your game will be very cool. I'm already looking forward to the moment when I can safely play it with my friends.
 
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Update 2.0.260. Chat redesign, Feudal lords and Peons

The wipe before Early Access release will take place on January 26 at 9:00 am PST.


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



Changelog. Update 2.0.260

Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

Completely redesigned Chat

- Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".
- Now in the drop-down list, you can choose which channel your message will be sent to.
- Now you can scale the chat window, move it, or completely hide it, leaving only the icon.
- Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

Feudal lords and Peons

- Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

Feudal Lord
- May have land for buildings (i.e. own the Dominium)...
- He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.
- You can have no more than 1 feudal lord on your account.

Peon
- Can not have their own land.
- Starts on a continent with no money or resources (skips starting quests).
- You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

Other changes and improvements
- Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.
- Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.
- Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

Help us translate the game into your native language!

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at support@wildterra2.com (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.
 
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Wild Terra 2 is now available on Steam Early Access!



Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access.

Currently running servers:
- NA-West NEW!
- NA-East
- Europe #1
- Europe #2
- South America
- Asia Pacific
- Australia

Nuestro sitio: https://www.wildterra2.com/

Why Early Access?
In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones.

How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting:
- A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards.
- Improvement and content for Farming. Many new cultures, weather and seasons influences.
- Livestock breeding and selection.
- Even more elements for building houses, creating furniture and decor.
- Special activities for solo players.
- Skills Cartography, Witchcraft, Bard.
- Improved combat system with even more variety of equipment, skills and roles.
- New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
- Castle sieges and PvP tournaments.
- Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars.

In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access!

What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated.

A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world.

- Hunting, resource mining and finding godsends.
- Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others.
- Lots of realistic production processes.
- Trade with other players and non-player characters.
- Taming animals and pumping pets.Free construction of multi-level buildings.
- Improvement of home and personal property.
- Completing various quests.
- Dungeon exploration for groups or lone players.
- Boss battles for valuable rewards.

How are you planning on involving the Community in your development process?
Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us.

https://discord.gg/NZhbfMR

Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: https://trello.com/b/17NM90SF/wild-terra-2-bugtracker

The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki

https://wikien.wildterra2.com/
 
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Wild Terra 2, Roadmap 2021

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



- Map added! Displays the world map and the map of the current continent, your position, party members, your dominium, ship and place of death. In the future, it will also be possible to put your mark.
- Increased the spawn rate of quest trees on the Swamp.
- The graveyard crypts have been improved and enlarged.
- Added visual effects for burning, bleeding, laceration, poisoning and infection.

Roadmap 2021

Spring


  • Improving Cooking. Long and effective buffs from high-level food. Limiting raw food and increasing the value of cooked food. Tools (pans, ladles, rolling pins). More secret recipes.
  • Improving Fishing. More interest and greater clarity. The division into different types of reservoirs with various inhabitants (including fishing in the dungeons). The size of the catch. More valuable catch.
  • Dungeon difficulty levels. Before entering the dungeon, you can choose the difficulty level. The harder it is, the more valuable the reward.
  • New content for farming. More crops and selection, the ability to grow trees, indoor plants. New tools and buildings.
  • Improving the combat system (in several stages). New abilities. Increase the power of the Knives. Improved balance. Slow bolas and traps. Development of cooperative interaction in PvP and PvE. The role of a pronounced Tank and Support will appear. The tank will take more incoming damage in battle, quickly rush into the center of the fight, and attract monsters' attention to itself. Support will remove negative effects from allies, bandage wounds, and impose various weakening on opponents.
  • Upgrade exotic items. Several levels of upgrade, the further, the better the characteristics and unique properties. Adding a valuable resource to the game is universal for the latest upgrade levels of all exotic items.
Summer

  • Seaport town. A place for trade and sailing to other lands. New NPCs.
  • New continent. Territories with unexplored places, inhabitants, and resources. Spaces for settlements.
  • Auction. Convenient sale and purchase, search and sorting.
  • Large individuals and large deposits. It will be possible to meet a larger representative of each type of animal and monster. He's more dangerous, but the reward is better. You'll also find large resources.
  • More passive bonuses for peaceful skills. Several passive bonuses for each peaceful skill.
  • Mini dungeons. Small dungeons with random generation for one player. The entrance will appear at a random location in the game world.
  • Half-timbered parts. Parts for the construction of classic medieval houses. The new parts will be fully compatible with the logs.

Autumn

  • First Season launch. More unexplored biomes. Territories with new rules, quests, and rewards.
  • New types of weapons and skills. Two-handed weapons, throwing bombs, crossbows, and more.
  • NPC quests and daily rewards. Daily quests with rewards. Mining resources and help NPCs.
  • More varied bosses. You will need unique tactics and quickly adapt to changing conditions.
  • Livestock. Breeding of farm animals.Cattle and small animals, birds, and insects.
  • Diseases and epidemics. Distributable diseases with negative effects. Treatment and consequences.
  • Alchemy. Craft unique ingredients for other production skills, as well as potions and decoctions.
 
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rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



Update 2.0.275. Windmill, alcohol, combat system, coocking, and more!

This update adds a wooden windmill, the ability to brew alcoholic drinks, and other improvements and fixes.

New features:

- You can now craft alcohol. Brew different types of beer and other drinks! The more you drink, your drunkenness will increase,
this will affect your character with effects and messages of drunks.
- With the appearance of alcoholic beverages also comes the new buildings: Wooden mill, Fermentation barrel that they will allow you to process the needed materials.
- Added the ability to create Sugar from Sugar Syrup. And sugar syrup is now obtained by evaporating beets/honey in a cauldron.
- 1 sapling is now used for planting grapes, pears, apples,
- New crops for cultivation. Fruit trees, strawberries, beets, cabbage, onions, garlic, peas, grapes will become available

Improved cooking:

- Medium and high-level food will become more in demand and valuable, some of the recipes and effects been reworked, new ones will appear, including “hidden” recipes (dishes that can only be cooked by experimenting). New coocking tools: Butcher cleavers and wooden rolling pins added.

Improvement of the combat system

  • Stage 1. Adding the role of the Tank: skill “Heavy shields”, improvement aggro, and the effect “In battle” - which prohibits removing/putting on a heavy shield and armor during a battle.
  • Now, in addition to the Provocation ability, Heavy Shield Strike will also increase the desire to attack you. Ability descriptions now display the numerical value of threat points depending on the skill level.
  • Tanks now do slightly less damage.
  • Shields are now divided into light and heavy (both the items themselves and the skills for their possession). Added new active and passive abilities to both skills. Blocking melee and ranged attacks are now separate stats.
  • Reworked the aggression system for mobs. The "Provocation" active ability has been added to the Heavy Shields skill. Players can now provoke a target on themselves by acting as tanks. The effectiveness of the ability depends on the level of the Heavy Shields skill. Dealing high damage can also cause a mob to change its target.

    Plan to release the next major update on April
    15thWhat will be included in this update?

    rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Dungeons for solo players. Small dungeons with randomly generated rooms, enemies and loot to make it more interesting to replay. You can only enter the dungeon alone.

We are planning to make two types of dungeons:

  • Resource mines. Dungeons of a few rooms, where in addition to not challenging mobs, you will be able to mine iron and other resources. The entrance to such dungeons will be in one place all the time.

    These are the dungeons we will add to the game earlier.

  • Dungeons to explore. The entrance will appear in a random place in the world of the game. Dungeons are sometimes large and sometimes small. With new opponents, bosses, diaries, stories, and random loot. These dungeons will be more varied - sometimes it will be a difficult challenge, and sometimes just a small basement with an interesting story.

    These dungeons will be added at a later date and maybe not included in this update.
  • Dungeon difficulty levels. Several difficulty levels for all dungeons, including solo ones. Before entering, you choose the difficulty yourself. The harder it is, the better the rewards and the higher the levels of enemies.​
  • A tool for reporting offenders. If you meet an offender in the game world or in the chat, you can easily inform us about him by selecting the appropriate category: “Cheats/Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties.​
Also, anvils and several other buildings and tools, dancing (woo-hoo!), bug fixes, additional packs rewards, sound effects and other changes will be added.

The auction will appear in the game in the next update (late April - early May). Development of the Auction will take a long time, so we decided to focus on adding new content first.

Thanks so much for the helps and support. We hope these changes will give you back the desire to play and enjoy more the game content, while adding much more than planned to be added to the game.



Last edited: Apr 2, 2021

 
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Update 2.0.279. Dungeon minimaps and other improvements

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Changelog. Update 2.0.279

Improvements:

- Added minimap for dungeons: Fort, Mine, Secret Hideout.
- The final hideout room has been enlarged for a more comfortable boss fight.
- Added new pages of the traveler's diary.
- Now a successful request to trade and refusal to trade by another player is accompanied by messages, which makes the process more understandable.
- Now items in inventory that are placed for sale to a merchant or player are marked with a different color.
- Now an item that was displayed in the trade window with another player can be removed by clicking on it.
- Now items from the inventory can be added to the trade window with another player by Shift-clicking.
- Added a road to the abandoned mountain (which will also make it impossible to block the path there).
- Now exit from a random dungeon requires confirmation, so as not to leave it when you misclick on the exit.
- Hiding floors and roofs will now keep their shadow, which looks more realistic.
- Improved and optimized graphics in Secret Hideout.

Fixes:

- Fixed a bug due to which the cloak could lose shape when entering and exiting the dungeon.
- Fixed a bug due to which the pointers continued to indicate the direction, even if the target is on a different continent or in a dungeon. Now such pointers will disappear.
- Fixed a bug in the character animation controller that occurred when riding a mount.
- Fixed a bug that caused the skill abilities for ranged weapons to act at a far distance than the weapon itself.
- Fixed a bug due to which some types of bandages, antidote, and medicine could be applied while stunned.
- Fixed a bug due to which the trade window between players did not display the item quality frame.
- Fixed a bug due to which information about another player, when hovering over him with the cursor, remains on the screen when he is disconnected from the server.
- Fixed some territories with inaccessible spawn.

Major Update 2.0.277. Difficulty levels, new randomized dungeons, and more!

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Changelog. Update 2.0.277

Difficulty levels:

- Before entering any dungeon, you can now choose one of five difficulty levels. The harder it is, the higher the rewards and levels of opponents!

Dungeons for solo players:

- Mines
. Randomly generated dungeons for iron mining. Here you can meet new opponents: Infected Bat, Cave Spider, Insidious Kobold. The entrance is always located in one place.

- Mysterious hideout
. A randomly generated dungeon, the entrance to which can be found at random locations on the Continent. Godsends, scraps, bosses and treasures are a real adventure!

Reporting system:

- If you meet an offender in the game world or in the chat, you can inform us about him by selecting the appropriate category: “Cheats / Using bugs”, “Bot program”, “Real money trading”, “Insults, excessive abuse”. This will help to better counteract violators and apply penalties.

Changing bows and sling:

- Added modifiers for armor penetration by projectiles.
- Reduced the cost of crafting arrows, now it have become more affordable and are a good alternative in many aspects of the game.
- Reduced the requirement to craft a composite bow by 5 levels.
- Rebalanced hunting and composite bow, bow parameters are now in line with cost expectations.
- A leather sling has been added to the craft.
- Added new types of sling projectiles, including Spiked - with a chance to cause bleeding.

Other changes and improvements:

- Improved the balance of the Echo Cave. Dangerous opponents have become weaker, and the rewards have been significantly increased.
- Improved the balance of godsends and rewards in the Fort.
- Crypts and the Necromancer's Laboratory are now considered as solo dungeons, you can only enter them alone.
- Now dangerous enemies and bosses have a corresponding postscript to understand their hardcore and the consequences of attacking them.
- Added Iron and Steel Anvils, which are required to craft high tier metal items.
- Improved action window interface, now actions are divided into categories.
- Added six dances.
- Added sound effects for Fort insects' actions and attacks
- Added Cultist sound effects.
- Long timers for production buildings have been reduced from 24 hours to 22 hours.
- Production building timers are now saved even if the server is restarted.
- Improved and optimized terrain surface graphics.
- Updated graphics for a pile of stones and branches, an iron vein.
- There are now fewer unlit areas in the Booming Echo Cave.

Additional Pack Rewards:

(to get it, you must re-enter your key in the main menu of the game):
- It is now possible to enter the King's Tower and the Hero's Villa, as well as build constructions, furniture and decor inside.
The villa of a successful winemaker will be available later.

- Added wall decoration Shark.
- Added walls and towers of the King.

Fixes:

- Equipping rings from inventory by double clicking now works correctly.
- Fixed a bug due to which the player's grave did not appear if the number of dropped items exceeded the size of the grave container.
- Fixed a bug due to which the mobs in the dungeons did not restore health, being away from the players.
- Fixed bugs with recipes in the Fermentation Barrel.
- Fixed a bug due to which heavy shields could use effects from weapons or traps.
- Fixed a bug due to which it was possible to move the dominium so that parts of the buildings remained outside of it.
- Fixed a bug due to which mobs in the church could be killed with impunity from under the stairs.
- Fixed a bug due to which in some situations it was possible to remain on a mount when exiting a dungeon.
- Fixed a bug due to which death from bleeding caused by crafting was incorrectly credited to the last player who dealt damage to the deceased.
- Fixed a bug due to which the trading state of one of the players could persist, interfering with other actions, if another player disconnected from the server at the time of trading, died or was stunned
- Fixed a bug with sound settings in the game interface. The volume sliders now set the volume from 0 to 100%.
 
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Wow, how has it been the experience of building a game like that in Unity?
Did you guys upgrade Unity during the development or kept back on old build?
 
Initiate Mage
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The game have much freedom for build, can even add floors, roofs, terraces. Can design timbered houses as u want. It will be improved in the future. To have more designs to build



Plague Island. First details about new continents

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums



We are launching a series of articles about seasonal continents in general, and about the first of them, Plague Island.
Remember that this is currently only a concept that may change in the future.

What are Seasonal Continents?

We plan to add new seasonal continents every 3-4 months. Uncharted territories with new inhabitants, changes in the rules of the game (for example, loss of items upon death, new types of damage, etc.), a campaign with a number of quests, a dungeon, as well as new resources, items, and rewards await you! We plan to keep these continents in the game forever.

Access to seasonal continents will be free! You will be able to complete the main quests and pick up rewards for this, get new resources and items. If you wish, you can purchase a Battle Pass - you will unlock additional quests and the opportunity to receive unique cosmetic rewards (mounts, pets, home and territory decor, cloaks, frames, titles, etc.). The Battle Pass is only available for a limited time and will change with the launch of a new continent (regular quests and rewards can be received without time limits).

First season.
Plague Island

The first season starts this fall! Travelers will sail to the island, where they will face a long-raging plague epidemic, explore gloomy forests, swamps, abandoned villages, and will know a story of the island.

Stay tuned for more information about Plague Island, ships, and other details about Seasonal Continents.

See more about the game here:

https://www.youtube.com/channel/UCQ9zUVGdlKxLBW0h-mbi75g/

https://twitter.com/PlayWildTerra
 
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Animal Husbandry skill, Livestock and Pet Breeding

D76OU87 - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


In the last news, we mentioned Animal Husbandry and Breeding. It's time to tell you more about the future innovation.

Livestock
Livestock will be needed to breed animals and obtain various food and resources. They can be settled in chicken coops, various pens and houses. Will be added, for example, chicken, cow, pig and others. It will be impossible to summon and increase their level.

Livestock will have a number of parameters: gender, dominance, maturity, quality, as well as unique perks. The parameters will affect both the receipt of resources and the breeding of offspring (depending on the combination of the parameters of the parents).

The new skill Animal Husbandry will be used to raise and use livestock. As well as other skills, as the level increases, Animal Husbandry will give the owner various bonuses and abilities.

Breeding Pets
It will be possible to get offspring not only from Livestock, but also from Pets. Leaving two different-sex individuals of the same species alone in the paddock, you can get a new pet, the abilities of which will depend on the parents (the chance of getting the ability that the parents had is higher). Perhaps we will also add new, additional perks that cubs will be able to receive.



Thanks to the support of our players the game has been growing and improving a lot, new mechanics, new habilities, zones, mobs, weapons and fixes than make the game experience more inmersive and fun to play.

piqV05M - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Plague Isle is now available for exploration, now you can explore new territories, get valuable resources, fighting a lot of new monsters.

Expeditions:

- Added a Port City to the northeast of the Continent.
- For an expedition to the Plague Isle, you need to build your ship or use the services of other players and NPC captains.
- Added recipes for building ships of three tiers. Ships differ in cargo and player capacity.

8oCUD99 - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Y8rdKw1 - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Explore a new territory

- Plague Isle. Doomed Village, Dark Forest, Viscous marshlands, and Plague City await you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added diseases and infection mechanics.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.

QtIdAUX - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


7hfme1z - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


ikxexiY - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


What's new:

- New solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- New tameable pets: black wolf, bat (can be found chopping down trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh.
- The ability to bring plague to the Main Continent has been enabled. Be careful if you get sick or you could bring diseases from Plague Isle to the Main continent

NEW TRHOWING WEAPON: GRANADES

- Added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!

2yncs0q - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


- Daily quests have been. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
- New abilities for Swords, Axe, Maces, and Farming skills.

KFwOahR - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Thank you for reading guys! We will have more updates about our game development, new Isles and season content will be coming soon.



Gameplay from Wild Terra 2 Online: New Lands. Our dream game in development. House buildings and floors. This is how its looks like!

 

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kUTjcys - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


Gdx65G1 - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


A new skill Animal Husbandry has been added, as well as related buildings, animals, and resources.

In Iteria, added 15 new leader-animals and monsters.

Animal husbandry:
- A new skill Animal Husbandry has been added to the game, necessary for breeding livestock, pets and obtaining resources from it.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Added animals: Chicken, Rabbit, Pig and Cow, as well as their stages of growing up.
- Added buildings for animal husbandry: Incubator, Chicken Coop, Rabbit Coop, Pigsty and Cowshed.
- Depending on the gender of the animals and food, leaving the animal in it coop, you can get either a cub or resources.


Official discord channel:
https://discord.com/invite/NZhbfMR
 

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New opening story

rootstereo - Our game in development Wild Terra 2: New Lands. Open world MMO. - RaGEZONE Forums


- Added an introductory part of the tutorial. This is a small plot story about how a character gets to Elion. (Tutorial on Elion is still in the process of being revised and will be updated later).

Mining camp:
- Added a small settlement in Iteria - a mining camp. You can interact with the inhabitants of the settlement for new quests (regular and daily) and trade.
- A separate quest chain has been added (starts at the blacksmith in Hartfurt), after completing which daily quests in the camp will be available.
- Added over 20 new daily quests for miners. - Added 2 types of unique mining food.
 
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