Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
cmb
yeah, currently i'm working on an virtual system windows, so i'm not care too much about virus (just now).
these built lib all are from the source code (not found any where, so i use them directly), i'm only trying to build it to run-able, then I will re-check these built binary after
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
DarkHades
yeah, currently i'm working on an virtual system windows, so i'm not care too much about virus (just now).
these built lib all are from the source code (not found any where, so i use them directly), i'm only trying to build it to run-able, then I will re-check these built binary after
https://www.symantec.com/security-ce...022415-4725-99
Again, Ramnit is highly infectious so you should not be knowingly releasing it. Doing so is irresponsible.
Create a git patch of what you have done (https://www.devroom.io/2009/10/26/ho...atch-with-git/) and re-apply it to the source code to ensure there is no infection.
You should honestly just trash the VM, and start a new one and work from that.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
DarkHades
yeah, currently i'm working on an virtual system windows, so i'm not care too much about virus (just now).
these built lib all are from the source code (not found any where, so i use them directly), i'm only trying to build it to run-able, then I will re-check these built binary after
Hmmm, okay. You should try to be aware of what you put out there though, as others will probably want to use what you commit and can potentially be infected unwittingly. Also, its a general rule of thumb to NOT version control built binaries unless its in a seperate repo or something. Just keeps the repo clean and can prevent situations like this where your system was infected unknowingly and you commit infected files.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
AdeptGamer
Thanks for your suggest, I 'll create a new VM to work and follow these step :)
Quote:
Originally Posted by
cmb
Hmmm, okay. You should try to be aware of what you put out there though, as others will probably want to use what you commit and can potentially be infected unwittingly. Also, its a general rule of thumb to NOT version control built binaries unless its in a seperate repo or something. Just keeps the repo clean and can prevent situations like this where your system was infected unknowingly and you commit infected files.
Thanks again, i 'll delete these binary and push new force commit soon.
Lately, so happy if you will join to develope this game with me :D
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Today i found out this topic:
https://clbgameviet.com/threads/8194-Show-Anh-JX3-Hoi-dap-y-kien-cac-ban.html?p=6867
they said that they will leech and share, but i think the game will be built binary and full of virus inside
5 Attachment(s)
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Check out..seems this is a compiled(not sure) working server JX3 2017爱好者整理步骤详细资料全《剑侠情缘3》网游内含服务端,客户端等资源 - 端游源码 创锐游戏源码
Seems they use vs2005 .
IF someone succed to download them upload to mega or google drive.
EDIT2 - WORKING COMPILED LATEST JX3:REUPLOAD FROM BAIDU TO GOOGLE DRIVE OR MEGA if you get it faster
Attachment 163451
Attachment 163454
Attachment 163452
Attachment 163455
Attachment 163453
First folder is the source code+visual studio 2005 sp1 for compiling+headers are in the gamecenter.rar .
Second folder is the client.
Third folder are compiled serverfiles with tools included.
Doc file from main folder its a little tutorial for how to start the server.
Baidu download link :https://pan.baidu.com/s/1pLPwGyv
Baidu password: ibgw
Quote:
》》》》Unzip the jx3Server folder to the root directory of the D drive! ""
1. Start APM, click on "Start APMServ" below, and see "MySQL5.1 is started" after the next step. If MySQL 5.1 does not start successfully, follow the prompts and try again.
2.2. Start SO3GameCenterD
3 .3. Start SO3GatewayD
4.4. Start SO3GameServerD
Although there are many tips in the interface, Failed...
Find JX3ClientD.exe in the client folder and double click to start
Test account root password 123456
Baidu disk file description:
The "Related Information" folder is only available for those who need vs2005 and research source code.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Thanks @marelegg so much for your searching
will extract the source code and upload to github soon to develop it
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
No problem..i downloaded compiled serverfiles to debug mode seems i got server side by side error..i installted vc runtime 2005 and security but seems i cannot solve the problem to run the server.I will try it later dont have time yet to get a fix to start consoles.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
DarkHades
Glad to see work being done on this.
UPDATE:
When you extract the multi-part files JX3 - Client server.part1.7z and JX3 - Client server.part2.7z, the
archive 剑侠情缘3单机版一键服务端+架设工具整理+配套客户端+教程+源码.rar is password encrypted.
Always let people know the password in a release if there is one.
PASWORD:
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Quote:
Originally Posted by
beyastard
Glad to see work being done on this.
UPDATE:
When you extract the multi-part files JX3 - Client server.part1.7z and JX3 - Client server.part2.7z, the
archive 剑侠情缘3单机版一键服务端+架设工具整理+配套客户端+教程+源码.rar is password encrypted.
Always let people know the password in a release if there is one.
PASWORD:
Thanks you for helped my misstake.
I think It is nice if we can make a team include people who can develope this source for comunity play.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
@DarkHades upload please client and compiled server to mega or google drive your posted libk doesnt work
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Client and Server have been uploaded. Will upload the source too soon.
Client: https://mega.nz/#!WAoRDLKT!uToKTOZvJ...Ka-2TSLVxo75i4
Server: https://mega.nz/#!mM4xiDjZ!BTixL6omk...9M9SthtnABOjkk
Upon further inspection, It seems that the S3 rar, is the same (broken) source that has already been available. I am going to forgo my wait until returning home in September to work on this, and start getting the code to work. My preliminary view is that its gonna take a while lol since there are a lot of foundational issues with the code related to abstract classes, amongst other problems. Expect it to take some time.
UPDATE: Started building using VS2005, seems there are nowhere near as many issues. Currently compiling the KG3DEngine, will report back with results
UPDATE2: Compiled fine, but didn't link. Issues with unresolved externals, using the base solution from the JX3 git to try and fix but its a little bit of a mess too lol, will continue working and providing updates.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Gratz to see this project up and running.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
Small update: Got the KG3DEngine to compile fine in debug mode, had to add /FORCE:MULTIPLE to the linker options as there were already defined functions. Started on SO3World but it too has issues. I changed the platform toolset from v100(VS2010) to v90(VS2008) so that should alleviate compiler issues stemming from the incomplete compiler upgrade, as I believe this set of code was taken in the middle of that so there are issues that didn't exist in VS2005 and VS2008 that do exist in VS2010 due to the new/different compiler. It's gonna be a bit of a long process. If anyone wants to collaborate and discuss things further send me a PM.
Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code
With the binary server and client files, you should be able to decompile
and fill in the missing sections of the sources.