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Mobile 3D Mobile Game [JZTX] - full Source

Initiate Mage
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that dl speed is some new level of torture, cia should take notes from the cinese
 
Initiate Mage
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Hi all,

I checked the source client & Server working fine.
=> Server source code compilation windows & Linux: OK
=> Building a Centos 6.9 GameServer with AdminTool: OK
=> Game start in Unity Editor: Loading, character creation + Ingame Play: OK
=> APK Compilation works: OK

TODO:
* APK take no changing made in Unity editor so can't run it on device or test on NOX.
=> Game can be installed but no connection to the Linux GameServer.

If you know how and wanne work with me contact me on discord Karim#1964.

Thanks
 
Initiate Mage
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Here's the SVN, please kindly make some mirrors like in Mediafire or Google Drive.


damn not in town rn but will mirror on my server as soon as I get back
 
Initiate Mage
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What is the Decoding Key on Mega.nz. So can download it and make a mirror on myowncloud server.

Thanks
 
Initiate Mage
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Thanks,

What is your progress did you could made a APK that work with the centos 6.9 server guide ?

Like to work with you all on it.
 
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Try to modify the ips from LuaBundle too. i saw some ips ther. also when you export apk the game key change and server side (website) close the connection, to not be able to modify the app. Can you try to install the server on cento 7 too ?
 
Initiate Mage
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I try this solution got the same issue. I change the game in Unity Editor it work fine but when i make apk the change i made is not showing in it.

This is an old question, but we had the same problem so maybe it can help someone else. We're using Unity 2017.3.1p4 BTW.


We updated our loading scene and it was updated in the editor but the Android build didn't include our recent changes. No errors in the build and the APK file's timestamp was recent.



  • I closed Unity
  • Deleted the Library and obj folders
  • Restarted Unity.
  • Had to revert some .meta files (mainly Spine2D related files)
  • Switch the platform back to Android
  • Set the Minify settings to use Proguard.

I then built a new version and the loading scene was updated to the correct version.
This is an old question, but we had the same problem so maybe it can help someone else. We're using Unity 2017.3.1p4 BTW.


We updated our loading scene and it was updated in the editor but the Android build didn't include our recent changes. No errors in the build and the APK file's timestamp was recent.



  • I closed Unity
  • Deleted the Library and obj folders
  • Restarted Unity.
  • Had to revert some .meta files (mainly Spine2D related files)
  • Switch the platform back to Android
  • Set the Minify settings to use Proguard.

I then built a new version and the loading scene was updated to the correct version.
 
Initiate Mage
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mirrored on my server, will post link if mega goes down.
 
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For connect to own server :
Go to
Init_ctr.lua change line 138 =>
GLOBAL_CONFIG.package_info.config.init_urls = {"http://YOURIP:81/" .. agent_id .. "/query.php"} ( PORT 81 )
And
global_confi.lua change line 117
init_urls = {"http://YOURIP:81/" .. agent_id .. "/query.php"}

Try it ... it will run to you own server

861001 - 3D Mobile Game [JZTX] - full Source - RaGEZONE Forums


861001 - 3D Mobile Game [JZTX] - full Source - RaGEZONE Forums
 
Last edited:
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For connect to own server :
Go to
Init_ctr.lua change line 138 =>
GLOBAL_CONFIG.package_info.config.init_urls = {"http://YOURIP:81/" .. agent_id .. "/query.php"} ( PORT 81 )
And
global_confi.lua change line 117
init_urls = {"http://YOURIP:81/" .. agent_id .. "/query.php"}

Try it ... it will run to you own server

861001 - 3D Mobile Game [JZTX] - full Source - RaGEZONE Forums


861001 - 3D Mobile Game [JZTX] - full Source - RaGEZONE Forums
Will work also in apk export?
Because ther is the problem, work in unity, but when export, keep the old config
 
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