3D Mobile Game [XMQY] - full Source

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  1. #1
    Apprentice 861001 is offline
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    shout 3D Mobile Game [XMQY] - full Source

    This is a complete source code, including "server, client, tools, documentation".
    The server works in vs2015
    The client works in unity2017.4.30f1

    3126765345.jpeg2599896160.jpeg1716525250.jpeg

    Baidu Cloud: https://pan.baidu.com/s/1wxQG3P24yg3Y9inksn_V8Q code: xmqy

    Mirrors courtesy of Justin654
    Google: https://drive.google.com/file/d/1I4iI5fd68PnaBM69ye2zetv0F_3b-7y1/view?usp=sharing

    mega: https://mega.nz/file/fFRmgJgS#aYgpMBt3skBKmp4vxJeJ9HZQSK1T2K9-IuujxrDawj0

    This game and the following two games are developed from the same set of code
    https://forum.ragezone.com/f857/3d-m...ource-1180212/
    https://forum.ragezone.com/f857/3d-m...ource-1179676/
    Last edited by 861001; 21-03-22 at 07:58 AM. Reason: Added mega link


  2. #2
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Wonder if it's a more "recent" version of YJWQ. Sadly, I have no way to access baidu, so I will have to wait for someone else to mirror this before I can look into it.

  3. #3
    Apprentice 861001 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    This is a brand new game

  4. #4
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by 861001 View Post
    This is a brand new game
    And the source is already available? Damn.

  5. #5
    Apprentice 861001 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    And the source is already available? Damn.
    I tried to compile and it worked

  6. #6
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by 861001 View Post
    I tried to compile and it worked
    Awesome. Would you want to chat on Discord or something? You actually grabbed some of the sources that I was trying to, but don't have the proper access or know the proper people to help me, so this is definitely appreciated.

  7. #7
    Enthusiast heincoder is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by 861001 View Post
    I tried to compile and it worked
    Did you compile on linux? If you did, can you explain the steps?

  8. #8
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by heincoder View Post
    Did you compile on linux? If you did, can you explain the steps?
    I assume they compiled on Windows due to the discussion of MSVC stuff.

  9. #9
    cats addicted Zorno is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by heincoder View Post
    Did you compile on linux? If you did, can you explain the steps?
    Dunno if server is unity too (which whould be great) as i cant download from baido but if it is, then you can compile on linux by just setting the build settings to it. If not and its using .NET you can use mono or .NET sdk for linux and compile there too. .NET 5 is 99.9% working now on linux using mono-complete and .net core is also up to version 3.1 using the sdk for linux.
    We will see when someone is mirroring it on another host.
    Last edited by Zorno; 19-03-22 at 02:45 PM.

  10. #10
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Zorno View Post
    Dunno if server is unity too (which whould be great) as i cant download from baido but if it is, then you can compile on linux by just setting the build settings to it.
    We will see when someone is mirroring it on another host.
    It's not. The server is coded in C++ and you'll require a proper Visual Studio or Linux GCC toolchain setup to compile it.

  11. #11
    cats addicted Zorno is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    It's not. The server is coded in C++ and you'll require a proper Visual Studio or Linux GCC toolchain setup to compile it.
    C++ is just easier to compile on linux then. As long as there are no third party things that needs windows shit. I hope it will get a mirror so i can check myself.
    But why should someone do a c++ server for a unity game ? This is just stupid as unity supports server building on its own and this way its much easier.

  12. #12
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Zorno View Post
    C++ is just easier to compile on linux then. As long as there are no third party things that needs windows shit. I hope it will get a mirror so i can check myself.
    But why should someone do a c++ server for a unity game ? This is just stupid as unity supports server building on its own and this way its much easier.
    If it's anything like YJWQ, the deps aren't too bad, most things are included into the build setup already, but for Linux you'll likely need to grab a copy of a few deps, like the MySQL stuff.

    Doing a C++ server for a Unity game that's built like an MMO makes sense to me, since Unity's built-in networking doesn't scale well for MMO architecture at all and you'll have to roll your own for such anyway. At least it's C++ and not some other crap like I've run into lately, like Erlang... ugh.

  13. #13
    Enthusiast Balyoz is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Mirror please

  14. #14
    cats addicted Zorno is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    If it's anything like YJWQ, the deps aren't too bad, most things are included into the build setup already, but for Linux you'll likely need to grab a copy of a few deps, like the MySQL stuff.
    Sounds quite easy Will try after someone does a mirror.

    Quote Originally Posted by Kyle873 View Post
    Doing a C++ server for a Unity game that's built like an MMO makes sense to me, since Unity's built-in networking doesn't scale well for MMO architecture at all and you'll have to roll your own for such anyway. At least it's C++ and not some other crap like I've run into lately, like Erlang... ugh.
    Unitys build in networking is for things like FPS Shooter and stuff yes, totally useless for MMOs but i do my multiplayer games on unity with own code in C# in unity because of the simple map collision handling. Only difference to pure VS code is memory consumption but my test server got 128 GB and so i normally dont care much
    C++ is fine too. Think there was a way to compile to dll only and get it connected with unity thru c# calls (which is not needed here, just wanted to say )
    Never heared of Erlang, is that something to eat ? (I know its Erricson languange and its used mainly on solaris but i never got in touch with it.)

  15. #15
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Zorno View Post
    Sounds quite easy Will try after someone does a mirror.



    Unitys build in networking is for things like FPS Shooter and stuff yes, totally useless for MMOs but i do my multiplayer games on unity with own code in C# in unity because of the simple map collision handling. Only difference to pure VS code is memory consumption but my test server got 128 GB and so i normally dont care much
    C++ is fine too. Think there was a way to compile to dll only and get it connected with unity thru c# calls (which is not needed here, just wanted to say )
    Never heared of Erlang, is that something to eat ? (I know its Erricson languange and its used mainly on solaris but i never got in touch with it.)
    Well, either way, a lot of this discussion is just speculation right now and assumptions from the other files. We really need somebody to mirror this so proper work can begin.



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