
Originally Posted by
Zorno
Sounds quite easy Will try after someone does a mirror.
Unitys build in networking is for things like FPS Shooter and stuff yes, totally useless for MMOs but i do my multiplayer games on unity with own code in C# in unity because of the simple map collision handling. Only difference to pure VS code is memory consumption but my test server got 128 GB and so i normally dont care much
C++ is fine too. Think there was a way to compile to dll only and get it connected with unity thru c# calls (which is not needed here, just wanted to say )
Never heared of Erlang, is that something to eat ? (I know its Erricson languange and its used mainly on solaris but i never got in touch with it.)