3D Mobile Game [XMQY] - full Source

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  1. #46
    Enthusiast Uerley C is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    After a ton of sleepless work and smashing my face against the stupid build systen, I've finally built a Windows client.



    It's about 1.5 GB, compresses down to 1 GB. This took a LOT of work (3 days on almost no sleep) to do and a ton of editing of scripts. I personally believe these files were fucked with by the original provider; there were way too many messed up things and critical missing components (PHP files, SQL tables, etc) that just shouldn't have been the way they were and that needed correcting or recreating through looking at the source code.

    The Android client is still WIP, but being worked on now.
    congratulations!!!

  2. #47
    cats addicted Zorno is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    After a ton of sleepless work and smashing my face against the stupid build systen, I've finally built a Windows client.



    It's about 1.5 GB, compresses down to 1 GB. This took a LOT of work (3 days on almost no sleep) to do and a ton of editing of scripts. I personally believe these files were fucked with by the original provider; there were way too many messed up things and critical missing components (PHP files, SQL tables, etc) that just shouldn't have been the way they were and that needed correcting or recreating through looking at the source code.

    The Android client is still WIP, but being worked on now.
    Great job !

  3. #48
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    So, since there is absolutely no way I can easily provide a "patch" for the files due to the bevy of changes I've had to make, I've decided that the best course of action will be to move my entire environment into a git repo. Only issue is, the repo will be quite massive, very likely around 20 GB with the unnecessary things stripped out (Library, cache data, etc), so hosting will be a problem.

  4. #49
    Moderator GigaToni is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    github lfs ;)

  5. #50
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by GigaToni View Post
    github lfs ;)
    Way too risky, I'd never put leaked code on Github. I know many who've eaten C&Ds and worse doing that.

  6. #51
    Moderator GigaToni is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Hm okay never had any problem with my github :). Got 4story on my github, Heroes Charge, and alot more leaked code from here.

  7. #52
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by GigaToni View Post
    Hm okay never had any problem with my github :). Got 4story on my github, Heroes Charge, and alot more leaked code from here.
    Wait, seriously? Well since there's literally no better free options that I can find from looking around and I don't really want to pester someone with hosting a dedicated git service on their server/VPS or whatever. I also wasn't sure if it'd support the repo size, but apparently now they can go up to 100 GB so that's not an issue.

    I also keep forgetting that private repos are free now, which alleviates my concerns greatly.

  8. #53
    Moderator GigaToni is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    Wait, seriously? Well since there's literally no better free options that I can find from looking around and I don't really want to pester someone with hosting a dedicated git service on their server/VPS or whatever. I also wasn't sure if it'd support the repo size, but apparently now they can go up to 100 GB so that's not an issue.

    I also keep forgetting that private repos are free now, which alleviates my concerns greatly.
    Yep, that would be nice thanks =).

    https://github.com/exmex/HC <-- HeroesCharge
    https://github.com/exmex/KingdomRushFrontiers <-- Kingdom Rush Frontiers
    https://github.com/exmex/4s <-- 4Story
    https://github.com/exmex/UnityMoba <-- Some chinese MOBA

    so never had issues with public repositories of those. Also github does not really do anything except DMCA delete your repository.

  9. #54
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Alright, I've set everything up, but this will probably take like half a day to do the initial push lol. I hate my shitty up speed ;_;

    This will be the repo, but I'm obviously not done uploading yet.
    Last edited by Kyle873; 23-03-22 at 12:02 AM.

  10. #55
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Soooo... I don't think git's going to be an option. I forgot about this shit:

    Code:
    remote: fatal: pack exceeds maximum allowed size (2.00 GiB)
    And from what I remember, Git LFS usage on Github can get into paid territory very fast, which I'm not really willing to do.

  11. #56
    Enthusiast lucasdeniz21 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    Soooo... I don't think git's going to be an option. I forgot about this shit:

    Code:
    remote: fatal: pack exceeds maximum allowed size (2.00 GiB)
    And from what I remember, Git LFS usage on Github can get into paid territory very fast, which I'm not really willing to do.
    i can offer you a private git server on my server with unlimited space if you want

  12. #57
    Enthusiast meoneko is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by Kyle873 View Post
    Soooo... I don't think git's going to be an option. I forgot about this shit:

    Code:
    remote: fatal: pack exceeds maximum allowed size (2.00 GiB)
    And from what I remember, Git LFS usage on Github can get into paid territory very fast, which I'm not really willing to do.
    Hi, can you build apk file with login sdk?

  13. #58
    Member Kyle873 is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by lucasdeniz21 View Post
    i can offer you a private git server on my server with unlimited space if you want
    Would really be appreciated, honestly.

    Quote Originally Posted by meoneko View Post
    Hi, can you build apk file with login sdk?
    APK building has issues. I'm not the one handling that, I'm working on the Windows client and fixes only so that my head doesn't explode from the sheer amount of problems these files already have.

  14. #59
    Member tdarkscorpion is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Quote Originally Posted by 861001 View Post
    This is a complete source code, including "server, client, tools, documentation".
    The server works in vs2015
    The client works in unity2017.4.30f1

    Attachment 171268Attachment 171267Attachment 171266

    Baidu Cloud: https://pan.baidu.com/s/1wxQG3P24yg3Y9inksn_V8Q code: xmqy

    Mirrors courtesy of Justin654
    Google: https://drive.google.com/file/d/1I4iI5fd68PnaBM69ye2zetv0F_3b-7y1/view?usp=sharing

    mega: https://mega.nz/file/fFRmgJgS#aYgpMBt3skBKmp4vxJeJ9HZQSK1T2K9-IuujxrDawj0

    This game and the following two games are developed from the same set of code
    https://forum.ragezone.com/f857/3d-m...ource-1180212/
    https://forum.ragezone.com/f857/3d-m...ource-1179676/


    cant find documentation in code folder

  15. #60
    Proficient Member Luciole is offline
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    Re: 3D Mobile Game [XMQY] - full Source

    Successfully compiled the server and made it work.
    Able to launch the game using Unity Editor, but i got errors when trying to compile to an APK:
    "unable to convert classes into dex format".

    Any idea/guides on how to compile it into APK ?
    @Kyle873 you managed to do it, right ?



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