So, since there is absolutely no way I can easily provide a "patch" for the files due to the bevy of changes I've had to make, I've decided that the best course of action will be to move my entire environment into a git repo. Only issue is, the repo will be quite massive, very likely around 20 GB with the unnecessary things stripped out (Library, cache data, etc), so hosting will be a problem.
github lfs ;)
Hm okay never had any problem with my github :). Got 4story on my github, Heroes Charge, and alot more leaked code from here.
Wait, seriously? Well since there's literally no better free options that I can find from looking around and I don't really want to pester someone with hosting a dedicated git service on their server/VPS or whatever. I also wasn't sure if it'd support the repo size, but apparently now they can go up to 100 GB so that's not an issue.
I also keep forgetting that private repos are free now, which alleviates my concerns greatly.
Yep, that would be nice thanks =).
https://github.com/exmex/HC <-- HeroesCharge
https://github.com/exmex/KingdomRushFrontiers <-- Kingdom Rush Frontiers
https://github.com/exmex/4s <-- 4Story
https://github.com/exmex/UnityMoba <-- Some chinese MOBA
so never had issues with public repositories of those. Also github does not really do anything except DMCA delete your repository.
Alright, I've set everything up, but this will probably take like half a day to do the initial push lol. I hate my shitty up speed ;_;
This will be the repo, but I'm obviously not done uploading yet.
Last edited by Kyle873; 23-03-22 at 12:02 AM.
Soooo... I don't think git's going to be an option. I forgot about this shit:
And from what I remember, Git LFS usage on Github can get into paid territory very fast, which I'm not really willing to do.Code:remote: fatal: pack exceeds maximum allowed size (2.00 GiB)
Successfully compiled the server and made it work.
Able to launch the game using Unity Editor, but i got errors when trying to compile to an APK:
"unable to convert classes into dex format".
Any idea/guides on how to compile it into APK ?
@Kyle873 you managed to do it, right ?