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9Dragons 2 Source + Client + Server + Resources

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Re: "Kowloon Hegemony 2" "tj3" all information code

Will update this as soon as they get uploaded:

Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Part 7 -
Part 8 -
Part 9 -
Part 10 -
Part 11 -
Part 12 -
Part 13 -

done.
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

@GigaToni

Can we open the basic tutorial?



Why am I trying to unpack everything I enter the password archive 1 successfully then writes the wrong password?



What is the password from pack 2?
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

someone have password unrar kowloon hegemony2 src cool ?
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

He didnt upload ND2 part1 he uploaded the other archive part 1 by accident

oups. uploading.



 
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Re: "Kowloon Hegemony 2" "tj3" all information code

is this a full source?
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

is this a full source?

I think cmb said this is only a draft though, so if you'd have lots of optimization to do.. Nothing stops you from importing the assets to unreal engine though which is what I'm probably gonna do with this
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

is this a full source?
It's full for the point in development they were in when this project was abandoned. Once again, I will remind everyone. THIS IS A PROTOTYPE. There is NO game to be found here. There are literally 3 incomplete maps, and only a handful of NPC, Mob, and Player assets, that work to varying levels of success. There were I think 3 classes in total, with one of them just being outright broken. Some ingame systems worked slightly, like NPC Shops, however stuff like character information was broken iirc, as well as other UI elements were either broken or incomplete. Not trying to discourage anyone for taking on this project, cause it would with a sufficient team be useful as a base, since a lot of the core foundation systems are complete code wise (rendering, sound, input, etc...). I just want people to understand what this release exactly is, and so we don't get people coming here saying, "WAAHHH It's incomplete because there is no game here!" Well yeah of course, it's cause this is a prototype, and not a game. I know a good bit about these files, was already contemplating releasing them, so if people get somewhere with them, or get stuck, I'll lend a hand or two. Also, these files ARE BROKEN. They DO NOT work out of the box, which is why they never showed ingame screens of the game on src.cool, as they lacked the programming ability to fix them. The solution is actually pretty simple, but takes a bit to figure it out, so if people get stuck there for a little while, I will post it, along with some other fixes.

The files are a little counter intuitive to setup also, the way they do their DB interaction is a way I havn't really experienced before, also iirc some of the configs are wrong or malformed, so those would have to be repaired aswell. Good luck friends :) I'll be keeping an eye out on everybody's progress :)
 
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Re: "Kowloon Hegemony 2" "tj3" all information code

cmb Could you fix the password in main post and add the mirror?
Wish I had the time to fool around with this but looking forward to your patches if you ever release them
 
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Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Part 7 -
Part 8 -
Part 9 -
Part 10 -
Part 11 -
Part 12 -
Part 13 -
 
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The only reason this repo is so big is the models are in *.max format and the textures in *.psd

also alot of videos from research of other games lol.

Some images of the model quality:

sZJBJCI - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

2YSgwFY - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

F0dJYn0 - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


ALAejd - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

Enemy type (Rendered in 3dsMax with 4096x2048 resolution):
WTF is that green thing lol
z92RxYs - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

NPC (Rendered in 3dsMax with 4096x2048 resolution):
xq6MgtO - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


7L9ZkUA - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

Misc (Rendered in 3dsMax with 4096x2048 resolution):
FdvbeY - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

qHFzSmq - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

Some animation quality sample:




Concept art image sample:
06BW6LB - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


6cnpm6O - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


AUzO8cu - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums
 

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As you can see the most that is in the ~40GB archive are some research videos of other games:
RYwLM17 - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums

all that research and it still didnt make it to real life.. didnt open the archives yet but now you made me curious
 

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all that research and it still didnt make it to real life.. didnt open the archives yet but now you made me curious

To be quite honest.. The only thing in this archive remotly interesting are only the *.max, *.psd, *.tga and DDS files. The rest is (if the other archive doesnt contain some src) useless. And the ~23GB of videos are useless in my opinion. Without it the archive wouldnt be so big.

I mean. What the duck... (In a folder called "Martial Arts Videos") just look for yourself:

jbfcKrk - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


4OCFuvz - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums


0OwGCLK - 9Dragons 2 Source + Client + Server + Resources - RaGEZONE Forums
For your enjoyment I uploaded it to youtube lol:


EDIT:
2GB wasted on Dragon Knights online gameplay footage.
 

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