A Temporary Achievement of Indie MMOG

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  1. #1
    Novice redarc is offline
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    A Temporary Achievement of Indie MMOG

    Today I return after much time, after browsing the forum and cant get into my old account. So I had to make a new one since the email I used for the old one also locked me out. That's OK, people might recognize my posting style. If not, I'm redarc so that's ok. There are several months of flaming and posting about stuff that some idiot members, also some nice moderators posted in.

    They claimed you can't do this, can't do that, it takes 500 people 500m dollars, ect ect. I defended some guy and got flamed, so I came back with proof and source of a popular game engine even they will know. I have full license to, full access to, and I can publish my own game with it. I am in a contract, can't leak full source codes, but I can take fragmented pictures of it.

    This engine is for a very popular game coming out dec 20th this year, and I can't mention it because they search heavily on Google for any "leaks". I can tell you however, that those dear sincere people were wrong, I got a license and my team consists of 3 people.

    Yes 3 people working on a fully paid mmorpg for future release. 3 People beat those geeks, nerds, ragers, and misinformed people that like to flame for no reason to think they are so smart.



    Just so you know, the source code doesn't come with the standard sandbox version of the game. It is only for licensee people, and I can legally do what I want with it as long as I don't release it. So for all those lame tards saying "you can't do this, you can't do that" STFU, look at my pic, and then look at what my project has in it. and eat crap out of the toilet.

    There was a guy trying to be nice posting on here about how he was going to create a game, and he got flamed as bad as me about how he cant do it, ect. If you read this, we won buddy. You don't need to listen to how stupid these kids really are when they spout crap out of their mouths. Also, there will be many flamers in here, but purpose of the thread will be as a response I never could give the idiots and that guy. Next engine I will post sources for is Big Worlds, then Unreal 3, and some licensing parts for those until the lamers stfu and realize that me and my team can do w.e. the fck we want, and that we got full licenses to such things. Good luck.


  2. #2
    Proficient Member Crypticus is offline
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    Re: A Temporary Achievement of Indie MMOG

    RedGameMaker, yes?
    I was the one who reminded you of how much leeway you got for licensing their source code (as stipulated in an agreement with them).
    It would have been very interesting to study how much their engines' have changed, if you carried out your hypothetical promise, no doubt ;)
    I also agree that several flames were uncalled for; not everybody has the experience to make such criticisms.

    Indeed, it's not impossible.
    But it's out of the reach of average people who're usually living from paycheck to paycheck.
    In the thread, I did mention that they probably won't have enough even after a mortgage.
    Like gaming companies, most people base their assumptions on the lowest common denominator.

    The guy, Impossible, deserved better help. But you know, it's Ragezone. Any hint on the game genre though?

  3. #3
    Sharing is caring KillerStefan is offline
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    Re: A Temporary Achievement of Indie MMOG

    Enjoyable read.
    Looking forward for some more concrete stuff tho.
    And yes, it's probably RedGameMaker, sometimes he just gets carried away but it's cool.

  4. #4
    ~<3 Camille <3~ KrimsonBlades is offline
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    Re: A Temporary Achievement of Indie MMOG

    Well said mate :). BTW Game looks great in that pick, keep up the excellent work!

  5. #5
    I have an ass and a hat. maplefreak26 is offline
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    Re: A Temporary Achievement of Indie MMOG

    Is it HeroEngine?

  6. #6
    No cri pls savoge Zaruna is offline
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    Re: A Temporary Achievement of Indie MMOG

    That thread just showed how much ragezone has changed, or maybe the internet in general.

  7. #7
    Alpha Member Thunda is offline
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    Re: A Temporary Achievement of Indie MMOG

    Quote Originally Posted by Zaruna View Post
    That thread just showed how much ragezone has changed, or maybe the internet in general.
    I'd say both.
    About the game, keep up the good work, I hope to see some more screenshots soon. :]

  8. #8
    Member randym is offline
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    Re: A Temporary Achievement of Indie MMOG

    redarc what do you intend to show us with that screen?

    You simply used HeroEngine/HeroCloud which is open source to anybody who applies for a HeroCloud account....
    Also HeroJourney is like an Example which is build into HeroEngine.
    Im not trying to offend you...Its only a question.

  9. #9
    Sharing is caring KillerStefan is offline
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    Re: A Temporary Achievement of Indie MMOG

    Quote Originally Posted by randym View Post
    redarc what do you intend to show us with that screen?

    You simply used HeroEngine/HeroCloud which is open source to anybody who applies for a HeroCloud account....
    Also HeroJourney is like an Example which is build into HeroEngine.
    Im not trying to offend you...Its only a question.

    That changes the story good sir!
    IT'S A PHONY!

  10. #10
    Proficient Member Crypticus is offline
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    Re: A Temporary Achievement of Indie MMOG

    I wouldn't completely write off the possibility of this being authentic; he does seem to know the terms well, at least.

    A copy-paste newb would say "there, you A-hole losers, u all suck, see my awesome game hahahaha jealous much?"

    Even if the "content" is phony, the idea behind it is sound:
    People were shooting off with the normal assumption that making an MMORPG without being a big player is impossible.

    Let's rethink that notion - define RageZone.

  11. #11
    Valued Member pushedx is offline
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    Re: A Temporary Achievement of Indie MMOG

    Small indie MMOs are doable nowadays with smaller teams of dedicated people given today's technology. The mindset that you need hundreds of people and millions of dollars is an antiquated idea from years past, when such engines were only available for commercial use by the big boys. That's just the way it was, because there was a time where none of today's technology was available for Indies, and anyone who has been around a while knows that.

    The game industry is in the process of a huge paradigm shift when it comes to game development. Who would have thought a decade ago that the everyday Joe you could license the same engines as all the big name companies were using? Now, CryEngine 3 is available free of charge for non-commercial use, Unreal Development Kid likewise, Hero Engine has adopted a more indie friendly development license, as well as Big World Technology. Not too long ago, Unity too the same approach whereas more Indie engines such as C4 and Leadwerks have lagged behind.

    Having followed this shift over the past 7 years, as I got started and interested in game development in 2004, I understand the point you are trying to make, but you are going about making it the wrong way. It is certainly true that the commonplace idea about MMOG development has lagged behind, but that's to be expected since the shift has not yet completed. It will eventually catch on though, but it needs time.

    Just because someone can't do something, it doesn't mean they should talk down on anyone else trying, so the people who blatantly flame and troll people who want to make MMOs are wrong. To that point, I agree with you in your post. However, the pendulum swings both ways, just because you can do something, doesn't mean everyone else can and you should show zealous support for it. For example, there's a lot of stuff I can do myself that defies traditional expectations, but it doesn't mean it should be taken as a generalization.

    If you have put together a team of dedicated people and are making your dreams a reality using whatever engine you are, congratulations! It's nice to see people dedicate towards a goal and work to fulfill it. However, the thing you have to realize is that not everyone can actually do that. Most people don't understand project management and planning or are able to actually do the things you are doing. A lot of people don't understand leadership or compromise and working together with people to achieve a common goal. Heck, most people don't even understand how to Google properly and are incapable of helping themselves before resorting to just trying to ask other people to help them.

    If you do find success in doing whatever you do, you have to make sure you actually understand both sides of the argument before coming to the conclusions you have. People who flame and troll are not helpful to any community, but people on the other side misrepresenting the amount of work and issues at hand are not any better either. Game development should not be taken lightly, it is not a craft for everyone either. There's a lot more to it too than just doing the coding and getting the assets for it as well.

    The adversity a lot of people have to overcome while being inexperienced and looking to do things that are over their head is a good thing overall. There's nothing more motivating to get something done than someone telling you that you can't do it. Furthermore, there's nothing more satisfying than doing something that someone else said you wouldn't be able to do. While you may look down on those trolls and flamers, in the grand scheme of things, we do have to thank them for providing the fuel for the fire for people to further their success with. :)

  12. #12
    Proficient Member Crypticus is offline
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    Re: A Temporary Achievement of Indie MMOG

    It's still not a good idea to use an engine without understanding programming.
    It would be like running C#, and claiming that it will always run faster than C++ because of JIT compilation.
    Or saying that assembler is always faster because a compiler can never optimize better than a human, or vice-versa.

    Programming should not be seen as a "skill" like accounting, but as a discipline - like Bushido (not exactly, but you get what I mean).

    ... Most people don't understand project management and planning or are able to actually do the things you are doing. A lot of people don't understand leadership or compromise and working together with people to achieve a common goal. Heck, most people don't even understand how to Google properly and are incapable of helping themselves before resorting to just trying to ask other people to help them
    Game companies do such a good job of this; consumers are only ever presented with one face - customer service, which forwards to techies.
    When consumers try to take over (thanks to leaks), their only thought is "compile server + client + do some funny db shit, run and play!"
    And yes, when frat boys realize you can't talk sense into a computer, they come find us.

    A lot of people don't understand leadership or compromise and working together with people to achieve a common goal. Heck, most people don't even understand how to Google properly and are incapable of helping themselves before resorting to just trying to ask other people to help them.
    The same group of people also sees technology more as a fashion accessory than a catalyst for pushing existing boundaries.

    While you may look down on those trolls and flamers, in the grand scheme of things, we do have to thank them for providing the fuel for the fire for people to further their success with. :)
    But where there's fire, there's smoke. Lots and lots of smoke. Truth is like a needle in a haystack.

  13. #13
    Sharing is caring KillerStefan is offline
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    Re: A Temporary Achievement of Indie MMOG

    Quote Originally Posted by pushedx View Post
    Small indie MMOs are doable nowadays with smaller teams of dedicated people given today's technology. The mindset that you need hundreds of people and millions of dollars is an antiquated idea from years past, when such engines were only available for commercial use by the big boys. That's just the way it was, because there was a time where none of today's technology was available for Indies, and anyone who has been around a while knows that.

    The game industry is in the process of a huge paradigm shift when it comes to game development. Who would have thought a decade ago that the everyday Joe you could license the same engines as all the big name companies were using? Now, CryEngine 3 is available free of charge for non-commercial use, Unreal Development Kid likewise, Hero Engine has adopted a more indie friendly development license, as well as Big World Technology. Not too long ago, Unity too the same approach whereas more Indie engines such as C4 and Leadwerks have lagged behind.

    Having followed this shift over the past 7 years, as I got started and interested in game development in 2004, I understand the point you are trying to make, but you are going about making it the wrong way. It is certainly true that the commonplace idea about MMOG development has lagged behind, but that's to be expected since the shift has not yet completed. It will eventually catch on though, but it needs time.

    Just because someone can't do something, it doesn't mean they should talk down on anyone else trying, so the people who blatantly flame and troll people who want to make MMOs are wrong. To that point, I agree with you in your post. However, the pendulum swings both ways, just because you can do something, doesn't mean everyone else can and you should show zealous support for it. For example, there's a lot of stuff I can do myself that defies traditional expectations, but it doesn't mean it should be taken as a generalization.

    If you have put together a team of dedicated people and are making your dreams a reality using whatever engine you are, congratulations! It's nice to see people dedicate towards a goal and work to fulfill it. However, the thing you have to realize is that not everyone can actually do that. Most people don't understand project management and planning or are able to actually do the things you are doing. A lot of people don't understand leadership or compromise and working together with people to achieve a common goal. Heck, most people don't even understand how to Google properly and are incapable of helping themselves before resorting to just trying to ask other people to help them.

    If you do find success in doing whatever you do, you have to make sure you actually understand both sides of the argument before coming to the conclusions you have. People who flame and troll are not helpful to any community, but people on the other side misrepresenting the amount of work and issues at hand are not any better either. Game development should not be taken lightly, it is not a craft for everyone either. There's a lot more to it too than just doing the coding and getting the assets for it as well.

    The adversity a lot of people have to overcome while being inexperienced and looking to do things that are over their head is a good thing overall. There's nothing more motivating to get something done than someone telling you that you can't do it. Furthermore, there's nothing more satisfying than doing something that someone else said you wouldn't be able to do. While you may look down on those trolls and flamers, in the grand scheme of things, we do have to thank them for providing the fuel for the fire for people to further their success with. :)

    Best post made on Ragezone since I regged back in early 2007.
    You fully understand how it is and Ragezone really needs more people like you so maybe some day Ragezone will go back to how it used to be: people helping each other and working towards the same goals.
    Nowadays 90% of Ragezone is in it for the money, 5% who isn't struggles to get/keep their stuff up and 5% never gets their shit up to begin with.
    Not because they can't do it, it's because people figured pservers are a good business and believe that sharing knowledge could make them lose revenue.
    But on the other hand, I can understand why since the group of people is already this big, it all turned into a big competition instead of a collaboration.
    I changed a lot too over the years. My thoughts of sharing all I had may have helped a lot of people but in the end people got rich of my shit when I was here just being mister nice guy.

    - KillerStefan

  14. #14
    Banned EvolutionKal is offline
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    Re: A Temporary Achievement of Indie MMOG

    the hero engine is the faster way to make your mmo and you dont need coding ... ,but the hero engine cost ALOT



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