Digimon Masters - DMOPS (Emulator + Guide v622)

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  1. #16
    Apprentice kaitokiddx is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Thanks for sharing it. I hoped that one day someone will update a source..
    i tried for so long.. but always failed cuz of lacking knowledge..
    but i will try to contribute, will look trough all files and stuff :D!

    I hope your Bed will always be comfy. xD

    #edit
    am i missing something? or where are the project files?
    because i have to change the mysql data to my workspace
    Last edited by kaitokiddx; 18-09-21 at 09:39 AM.

  2. #17
    Alpha Member Masius is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Quote Originally Posted by kaitokiddx View Post
    Thanks for sharing it. I hoped that one day someone will update a source..
    i tried for so long.. but always failed cuz of lacking knowledge..
    but i will try to contribute, will look trough all files and stuff :D!

    I hope your Bed will always be comfy. xD

    #edit
    am i missing something? or where are the project files?
    because i have to change the mysql data to my workspace
    You're able to change the Hash on AuthServer, around line 198 (I've made some modifications to this file so my line count may be incorrect),
    where it says "Client.Send(ToByteArray(" with a huge ass string - just replace this huge ass string with the hash you want to use.
    If you just want to try out the server in its current state (which, bare in mind, is not really in a playable state), you can use the files that were posted by Angemon.

    As for the source itself, I'm currently using the one posted on the other thread. After going through the same issues everyone had, I ended up solving most of them when I started using the Data folder that Angemon posted here, along with a v623 client (with an updated hash). Don't go into this expecting a working source. This is barely a prototype - the combat itself doesn't even have any proper calculations, there's only a few packets being sent and the mobs only actually die if you use a skill against them. Not only this, but the monsters information is lacking as their specific combat data, such as HP, is static for all mobs (the HP is 1000 for all mobs, although it seems different in-game).

    Also, regarding the setup itself, if you're using the source, there are some areas where it's using a static connection string and it's not even reading what's on the config.ini file. And no, you don't need to install PHPMyAdmin/Laragon/Apache - all you need is the MySQL database itself setup on your computer (which PHPMyAdmin offers out of the box, but there's no need to fill your PC with unecessary software).

    Same as you guys, I'm just playing around with the source and having fun in a game that I played years ago, but I'll help out if I'm able to.

    Edit: I've attached an updated "DigimonDB" file like the one going around but with a description for what each number is. I'll extract this as an CSV later if anyone wants it. (I didn't do much here, the code to extract this data was already there, I simply added the description)
    Attached Files Attached Files
    Last edited by Masius; 18-09-21 at 03:52 PM.

  3. #18
    Apprentice kaitokiddx is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Quote Originally Posted by Masius View Post
    You're able to change the Hash on AuthServer, around line 198 (I've made some modifications to this file so my line count may be incorrect),
    where it says "Client.Send(ToByteArray(" with a huge ass string - just replace this huge ass string with the hash you want to use.
    If you just want to try out the server in its current state (which, bare in mind, is not really in a playable state), you can use the files that were posted by Angemon.

    As for the source itself, I'm currently using the one posted on the other thread. After going through the same issues everyone had, I ended up solving most of them when I started using the Data folder that Angemon posted here, along with a v623 client (with an updated hash). Don't go into this expecting a working source. This is barely a prototype - the combat itself doesn't even have any proper calculations, there's only a few packets being sent and the mobs only actually die if you use a skill against them. Not only this, but the monsters information is lacking as their specific combat data, such as HP, is static for all mobs (the HP is 1000 for all mobs, although it seems different in-game).

    Also, regarding the setup itself, if you're using the source, there are some areas where it's using a static connection string and it's not even reading what's on the config.ini file. And no, you don't need to install PHPMyAdmin/Laragon/Apache - all you need is the MySQL database itself setup on your computer (which PHPMyAdmin offers out of the box, but there's no need to fill your PC with unecessary software).

    Same as you guys, I'm just playing around with the source and having fun in a game that I played years ago, but I'll help out if I'm able to.

    Edit: I've attached an updated "DigimonDB" file like the one going around but with a description for what each number is. I'll extract this as an CSV later if anyone wants it. (I didn't do much here, the code to extract this data was already there, I simply added the description)

    Thanks, yea i saw that earliere the day after looking into an old source that helped me out xD
    everyone should know that this is not a full playable source, more like a alpha alpha preview..
    theres many checks missing or saving. and most logics are missing to as you said above.

    Which data folder you mean?

  4. #19
    Alpha Member Masius is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Quote Originally Posted by kaitokiddx View Post
    Thanks, yea i saw that earliere the day after looking into an old source that helped me out xD
    everyone should know that this is not a full playable source, more like a alpha alpha preview..
    theres many checks missing or saving. and most logics are missing to as you said above.

    Which data folder you mean?
    The data folder that I mention is the one located on the place where the server .exe's are built and exported to (either the Debug or Release folder, depending on what you choose on your IDE). On this thread you'll find a compiled version of the source - the only way I got past the "resource error" was when I copied the Data folder over to my built source and used the v623 hash (along with the v623 client, ofcourse).
    I reckon this tip is only valid if you encounter any "resource error" related issues. It's annoying, but once you get past that you'll be able to work with the source.

  5. #20
    Apprentice kaitokiddx is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    ahh yea sure, i also done it that way. Was just curious at beginning.
    hopefully we get the source rightaway to better contribute to that thing

  6. #21
    Enthusiast Djnandinho is offline
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    Apr 2008 Join Date
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    How are you extracting the binaries... You didn't put the Quest.bin file

  7. #22
    Member kesz24 is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    can you explain this ?

    https://www.virustotal.com/gui/file/...1b84a9246b4d5f

    ransomware detected on skyeditor account creator

  8. #23
    Novice snoxl11 is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    https://imgur.com/a/w04PfL7
    Sr but can u help me, plzzz

  9. #24
    Enthusiast Djnandinho is offline
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    Apr 2008 Join Date
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    420113273a01287f4f5d45473a6158427729264622605f3227562437715948236b683f4d767c30797a6d54522c4a31334c362d6a4353212a655c414b25446c664e7851572e6e7472205a3b2f2b493e503d553c5b347d6f357e646973407b673862395e7570586079475c2c2d744337422d5653577f3f79787620235f4d2a443a223a6e303c6d6a607054252c75443062393252486c23407d437d73545f5064672d713a21353637204c444f4a7d6b4a2b43685a44515f31767c5f5c3840672c57645620505e7a60585e7233512a6f6c523a5c692a65497d31255c585e4b5975536f2c65255d3543743c3b567446334441277f237773317d223e5a77204d4d7765382b5b616a68314b516e2d32277362432b6d68725f6e42277d6842773a586176223c6f6c7d465564772f55742e796a772930544b223f23533e7b3c78483374777e1b

  10. #25
    Apprentice sy103805 is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    https://imgur.com/a/w04PfL7
    There is no progress no matter what method is used. I hope you will provide a solution.

  11. #26
    Apprentice DarkLul is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Anyone experiencing the same problem as me?



    .

  12. #27
    Novice sup12311 is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    hi anyone know how to fix "Failed to received resorce data. Please try again later.".

  13. #28
    Enthusiast Djnandinho is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Quote Originally Posted by sup12311 View Post
    hi anyone know how to fix "Failed to received resorce data. Please try again later.".
    have to disable resource check

    Enviado de meu SM-A705MN usando o Tapatalk

  14. #29
    Novice sup12311 is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Quote Originally Posted by Djnandinho View Post
    have to disable resource check Enviado de meu SM-A705MN usando o Tapatalk
    how to change them i'm new to this stuff.

  15. #30
    Enthusiast Djnandinho is offline
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    Re: Digimon Masters - DMOPS (Emulator + Guide v622)

    Have reverse engineering and turn off the feature



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