
Originally Posted by
Masius
You're able to change the Hash on AuthServer, around line 198 (I've made some modifications to this file so my line count may be incorrect),
where it says "Client.Send(ToByteArray(" with a huge ass string - just replace this huge ass string with the hash you want to use.
If you just want to try out the server in its current state (which, bare in mind, is not really in a playable state), you can use the files that were posted by Angemon.
As for the source itself, I'm currently using the one posted on the other thread. After going through the same issues everyone had, I ended up solving most of them when I started using the Data folder that Angemon posted here, along with a v623 client (with an updated hash). Don't go into this expecting a working source. This is barely a prototype - the combat itself doesn't even have any proper calculations, there's only a few packets being sent and the mobs only actually die if you use a skill against them. Not only this, but the monsters information is lacking as their specific combat data, such as HP, is static for all mobs (the HP is 1000 for all mobs, although it seems different in-game).
Also, regarding the setup itself, if you're using the source, there are some areas where it's using a static connection string and it's not even reading what's on the config.ini file. And no, you don't need to install PHPMyAdmin/Laragon/Apache - all you need is the MySQL database itself setup on your computer (which PHPMyAdmin offers out of the box, but there's no need to fill your PC with unecessary software).
Same as you guys, I'm just playing around with the source and having fun in a game that I played years ago, but I'll help out if I'm able to.
Edit: I've attached an updated "DigimonDB" file like the one going around but with a description for what each number is. I'll extract this as an CSV later if anyone wants it. (I didn't do much here, the code to extract this data was already there, I simply added the description)