REV-11
-Re-add the quest, works with a simple ActionID
-Addition of stone souls
-Added switch group (eg tile, etc.), there is an action to activate a switch, once activated it will launch all new action
Reconnecting combat-out of its Beta version, it is now stable
REV 10
-Adding restrictions (Please Nath)
Redesign Re-interactive, customizable from the database (works with ActionID)
The well-Zaap backup now
Add-energy system falls with ghost etc.
The slap-(slaps himself) now debug the character in case of impossibility of movement
He is no longer possible to mount the interactive object
Some spell effect-add (Volpo, Adding vita (vitality), passes round)
CC-Bonuses are now calculated from the formula official (no formula to screen)
-When you die in combat or abandoned or the box we were stuck, it is now repaired
-The initiative was remade (as alternate official on mobs and players)
Form-tackle at the point
Added live-action (boutique)
-Corrections / Optimization
REV 9.0
The invocation-stats are now influenced by their level of caster
-The monsters do more rides in combat.
Global-optimization code
-Added command with an argument Addgift the ItemID
Add-gifts
-The maps_triggers now works with ActionID
The shop-In Game now works with ActionID
The single-table command was reviewed and walk with ActionID (hundred potential control with 30 ActionID for now)
-Adding track the movement
-Add friends / enemies and foes
REV 8.0
-Added automatic reconnection (Beta)
-Added spectator mode
-The monsters can not appear outside of the maps
Add-banks
-Added MobsGroupFix
-BDD: Added missing maps available on ancestors, added maps of the maze of dark vlad
Walking-mode added
REV 7.0
-Adding condition (NPC ECT)
Remove-quests (A remake)
Full-Changing Effects of Action code more structured and optimized
Correction of the Bug, "you are already connected"
Remove the table-keep, it is replaced by the table End Fight action (Works with the action ID)
-Adding the effect steals PA, PM steals, steals PO
-Adding the effect Damagelife (punishment ect)
Correction of fate that hit the pitcher when he was not
Adding a kamas-rate in the config
Adding Client-MAX in the config
REV 6.0
-Players now start with 100 pp, except enu 120, the chance now boost the PP (10 to 1)
-Overhaul of drops made, taking into account of the exploration, the threshold and the percentage drops
Adding all-drops with the official rate drops in the tables with a sniffer: D
-The shop has Doploons was seen walking is now with the action ID, she was also improved (it was: ugly x)
-Fixed some bugs
-Complete overhaul of the AI: D
Correction of challenges, challenges of the bonus is now calculated by a formula
Add-trades and crafts crops (You are directly lvl 100 for now)
REV 5.0
-Adding Stars and their combat bonus (Thanks Nat Vemu rocks)
-Adding the subscription (Please Vemu rocks Nat)
-Adding the effects of pano class
-Added an alignment Agros agro mobs brak the alignment of the two agro bonta alignment 3 agro everyone
-Added Spawnpourcent indicates the percentage chance that the monster spawn
-For the admin, just double click on the Geolocation card dofus for teleport
REV 4.0
-The mobs xp is calculated automatically based on your lvl and the lvl of the group and the characteristics of mobs
The mobs-states are calculated automatically, like a pretty good official:)
-Added a plugin to send the number of mobs killed by the player and their name on a web page (as official)
-The spawn of a monster of a map is now manageable from the creature in the db column Spawn_subarea, the mobs spawn per zone
-Added command hdvempty (empty the hdv)
-Added command GoMap posX posy CellID
-Added a system of random starting Map activated or disabled (to avoid overflow of packet)
REV 3.0
-Added admin command fullinghdv (you complete the hdv of items, prices are set according to the jet and the level)
Mode-Added Purchase / sale of HDV
-Added crusher formulas with runes very close to the official
Added-FM for all items with possible options very close to the official
REV 2.0
-Added command. Percolator to reach a collector attacked
Collectors-drops and fight
-Collectors can be boosted
Guild-preservation and display properly connected people
The Dopples-level change now, depending on your level
Correction Dopple
-Fixed bug of stack items
REV 1.0
-Turn off the xp in pvp
-Improvement of the backup characters
-The. Prism is a prism now reach a deal
Prism-Debug, combat, one by one raised area, teleportation
Added ActionID-20 poses for the lens used items
Add-bins and boxes
Resume Myvemu 0.7.2 by Piloute