Dragon World-unity3D

Page 1 of 3 123 LastLast
Results 1 to 25 of 60
  1. #1
    Newbie sxe123 is offline
    MemberRank
    Feb 2012 Join Date
    8Posts

    idea Dragon World-unity3D

    Link: https://pan.baidu.com/s/1ADZ7mTjg6hCx11NPHN94AA
    Password: uk2b

    MIRROR LINK PLEASE





  2. #2
    Elite Member jorgexxx1978cc is offline
    Member +Rank
    Aug 2021 Join Date
    138Posts

    Re: Dragon World-unity3D

    is this a virtual machine?

  3. #3
    Member Kyle873 is offline
    MemberRank
    Jan 2014 Join Date
    CanadaLocation
    99Posts

    Re: Dragon World-unity3D

    I can't mirror it, but I'll download it and check it out at least.

    edit:
    There is... a lot of stuff in here and the file naming is garbled as tends to happen when things aren't packed properly. Will take a while to sort through, to say the least.
    Last edited by Kyle873; 24-05-22 at 03:09 AM.

  4. #4
    Breshit bara Elohim loveomg is online now
    Grand MasterRank
    Mar 2007 Join Date
    642Posts

    Re: Dragon World-unity3D

    Thanks buddy~
    It seems a great MMORPG
    I gonna try to build it

  5. #5
    Member Kyle873 is offline
    MemberRank
    Jan 2014 Join Date
    CanadaLocation
    99Posts

    Re: Dragon World-unity3D

    Quote Originally Posted by loveomg View Post
    Thanks buddy~
    It seems a great MMORPG
    I gonna try to build it
    Good luck! If you're successful, see if you can write up a quick guide, cause it's a bit of a mess internally to navigate.

  6. #6
    Member lucasdeniz21 is offline
    MemberRank
    Jun 2014 Join Date
    BrazilLocation
    46Posts

    Re: Dragon World-unity3D

    Quote Originally Posted by sxe123 View Post
    Link: https://pan.baidu.com/s/1ADZ7mTjg6hCx11NPHN94AA
    Password: uk2b

    MIRROR LINK PLEASE



    Mirror: https://drive.google.com/drive/folde...5l?usp=sharing

  7. #7
    Grand Master askmyleg is offline
    Grand MasterRank
    Dec 2014 Join Date
    Mery keyLocation
    855Posts

    Re: Dragon World-unity3D

    Full java

  8. #8
    Viserion is online now
    Grand MasterRank
    Jan 2009 Join Date
    1,107Posts

    Re: Dragon World-unity3D

    @sxe123

    Do you has access for this game?
    Game: https://soydm.com/220

  9. #9
    Newbie sxe123 is offline
    MemberRank
    Feb 2012 Join Date
    8Posts

    Re: Dragon World-unity3D

    Quote Originally Posted by Viserion View Post
    @sxe123

    Do you has access for this game?
    Game: https://soydm.com/220
    no but i have better xd

  10. #10
    Member heincoder is offline
    MemberRank
    Jan 2021 Join Date
    33Posts

    Re: Dragon World-unity3D

    I worked on this old project, but there are a few problems or missing files, so the build is not done, also the entrance of the game and the editor are divided into 2 parts

  11. #11
    Elite Member beaten_wings is offline
    Member +Rank
    Aug 2009 Join Date
    159Posts
    how to run server files?


  12. #12
    Sorcerer Supreme karl7 is offline
    Member +Rank
    Oct 2010 Join Date
    267Posts
    Game: https://soydm.com/220
    i would also love to have this too, this has the same base as Gaia Odyssey

    Anyone has a mirror link of the first post?
    Last edited by karl7; 09-10-22 at 10:04 AM.

  13. #13
    Connoisseur of Fine Code SanGawku is offline
    ModeratorRank
    Oct 2006 Join Date
    CyberSpanksLocation
    645Posts
    @lucasdeniz21 Mirror makes you request access. Can you open the download please.

  14. #14
    Member lucasdeniz21 is offline
    MemberRank
    Jun 2014 Join Date
    BrazilLocation
    46Posts
    I released the link again, I hope they help to find solutions for this project, if it is unfeasible I will deactivate the link because it is taking up a large amount of GBs, unfortunately I saw many people in ragezone who have the skills to help and also found several solutions for various projects here, but they decide to keep to themselves, which is anti-community. if you have a project that needs a mirror let me know

  15. #15
    Connoisseur of Fine Code SanGawku is offline
    ModeratorRank
    Oct 2006 Join Date
    CyberSpanksLocation
    645Posts
    Ill be taking a look at it here soon

  16. #16
    Member lucasdeniz21 is offline
    MemberRank
    Jun 2014 Join Date
    BrazilLocation
    46Posts
    Quote Originally Posted by karl7 View Post
    Game: https://soydm.com/220
    i would also love to have this too, this has the same base as Gaia Odyssey

    Anyone has a mirror link of the first post?
    I think I can get this game for 25 dollars, I know some Chinese who sell fonts, and they buy it for me
    Last edited by lucasdeniz21; 11-10-22 at 12:11 AM.

  17. #17
    Member Ricky Mso is online now
    MemberRank
    Jan 2014 Join Date
    33Posts
    Quote Originally Posted by karl7 View Post
    Game: https://soydm.com/220
    i would also love to have this too, this has the same base as Gaia Odyssey

    Anyone has a mirror link of the first post?
    I have this sc https://prnt.sc/nG0hiUWxaAMN
    https://prnt.sc/PWT2caHzBolp

  18. #18
    Sorcerer Supreme karl7 is offline
    Member +Rank
    Oct 2010 Join Date
    267Posts
    If you can share then that will be great!

  19. #19
    Quote Originally Posted by beaten_wings View Post
    how to run server files?

    I have the server runing. Im using the Chinese apk. I didint found how to compile source of unity

    Last edited by pablineek; 12-10-22 at 02:51 PM.

  20. #20
    Breshit bara Elohim loveomg is online now
    Grand MasterRank
    Mar 2007 Join Date
    642Posts
    We can build below project for Unity Client with VisualStudio 2013

    longzu\branches\longzu_170705\blrCode\client\goe\client\project

    If somebody build APK successfuly, please share how to make it

  21. #21
    Quote Originally Posted by loveomg View Post
    We can build below project for Unity Client with VisualStudio 2013

    longzu\branches\longzu_170705\blrCode\client\goe\client\project

    If somebody build APK successfuly, please share how to make it
    I didint find the correct version to open it without errors

  22. #22
    Breshit bara Elohim loveomg is online now
    Grand MasterRank
    Mar 2007 Join Date
    642Posts
    Hi guys, I wanna share my progress for Unity client

    You can download the client source at below link
    https://drive.google.com/file/d/14F0...ew?usp=sharing

    When you run this source, you face to one error
    You can fix the error by below way

    1. Modify line 57 in Assets/PlatformSDK/Common/PlatformSDK.cs
    with this...
    AndroidAgent.SetClientGameInfo1(SDKConfig.ALi_HostName,SDKConfig.ALi_BucketListName,SDKConfig.ALi_BucketChatName,SDKConfig.Bugly_ID_Android,Application.persistentDataPath);

    2. Change all codes in Assets/PlatformSDK/Common/Agent/AndroidAgent.cs
    with this...
    Code:
    using UnityEngine;using System.Collections;using System.Collections.Generic;using System.Runtime.InteropServices;public class AndroidAgent : MonoBehaviour{#if UNITY_ANDROID && !UNITY_EDITOR    static AndroidJavaObject m_activity;    static AndroidAgent m_instance;#endif    void Awake()    {#if UNITY_ANDROID && !UNITY_EDITOR        m_instance = this;        using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))        {            m_activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");        }      //InitSDK ();#endif    }    //设置按钮是否隐藏    public static void InitSDK()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("InitSDK");#endif    }#if UNITY_ANDROID && !UNITY_EDITOR    [DllImport("ourpalm_sdk_a")]    public static extern void SetClientGameInfo(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath);    //初始化key#endif    public static void SetClientGameInfo1(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath)    {#if UNITY_ANDROID && !UNITY_EDITOR        SetClientGameInfo(aliHostName, bucketListName, bucketChatName, buglyid, dataPath);        //if (m_activity != null)        //   m_activity.Call("SetClientGameInfo",aliHostName,bucketListName,bucketChatName, buglyid, dataPath);#endif    }    //登录    public static void Login()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("login");#endif    }    //支付    public static void SetPurchaseInfo(string mPrice, string mCurrencyType, string mPropName, string mPropId, string mPropNum, string mPropDescribe, string mDeleverUrl, string mExtendParams, string level, string vip)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setPurchaseInfo",mPrice,mCurrencyType,mPropName,mPropId,mPropNum,mPropDescribe,mDeleverUrl,mExtendParams, level, vip);#endif    }    //切换账号    public static void SwitchAccount()    {        //调用切换账号时,请退到游戏登录界面(因为点击切换账号按钮时,账号已经登出平台)#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("switchAccount");#endif    }    //登出    public static void userLogout()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userLogout");#endif    }    //用户中心    public static void userAccount()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userAccount");#endif    }    public static void StartRecordVoice(string str, string key)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StartRecordVoice", str,key);#endif    }    public static void EndRecordVoice(bool cancel = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        int i = 0;        if (cancel)        {            i = 1;        }        if (m_activity != null)            m_activity.Call("EndRecordVoice", i.ToString());#endif    }    //退出游戏    public static void exitGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("exitGame");#endif    }    //直接退出游戏    public static void killGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ExitFromGame");#endif    }    public static void SetGameInfo(string type, string serverName, string serverId, string roleName, string roleId, string roleLev, string roleVipLev)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setGameInfo",type,serverName,serverId,roleName,roleId,roleLev,roleVipLev);#endif    }    public static void GetChannelID()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetChannelID");#endif    }    public static void OpenServiceQuestion()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ServiceQuestion");#endif    }    public static void YingyongbaoLogin(string type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SetLoginType",type);#endif    }    public static void PlayVoice(string str)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("PlayVoice", str);#endif    }    public static void StopVoice()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StopVoice");#endif    }    public static void PlayVideo()    {        //m_activity.Call("PlayVideo");    }    public static void EndVideo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("EndVideo");#endif    }    public static void GetBatteryLevel()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetBatteryLevel");#endif    }    public static void GetDeviceInfo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceInfo");#endif    }    public static void GetDeviceNetStatus()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceNetStatus");#endif    }    public static void RestartGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("restartApplication");#endif    }    public static void SendPalmLog(string logid, string logkey, string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendPalmLog",logid,logkey,logvaljson);#endif    }    public static void SendPalmSpecAttr(string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendSpecAttr", logvaljson);#endif    }    public static void SaveRecentList(string user, string list)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SaveRecentList", user, list);#endif    }    public static void RequestRecentList(string user)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("RequestRecentList", user);#endif    }    public static void ShareSocialContent(string titleTxt, string shareTxt, string imgUrl, string titleUrl, string siteUrl)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ShareSocialContent", titleTxt, shareTxt, imgUrl, titleUrl, siteUrl);#endif    }    public static void AddNotification(string title, string message, int secondsFromNow, int repeatIntervalSec = -1, bool sound = true, bool vibrate = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("AddNotification", title, message, secondsFromNow, repeatIntervalSec, sound, vibrate);#endif    }    public static void ClearNotification()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ClearNotification");#endif    }    public static void GiftExchange(string giftCode, string deleverUrl, string extendParams)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GiftExchange", giftCode, deleverUrl, extendParams);#endif    }    public static void UploadUserFile(string bucketName, string fileKey, string filePath, bool append = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("UploadUserFile", bucketName, fileKey, filePath, append);#endif    }    public static void DownloadUserFile(string bucketName, string fileKey, string localFilePath)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("DownloadUserFile", bucketName, fileKey, localFilePath);#endif    }    public static void GetUserDevicePhoto(int type, int aspectX = -1, int aspectY = -1, int outputX = -1, int outputY = -1)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetUserDevicePhoto", type, aspectX, aspectY, outputX, outputY);#endif    }    public static void TestCrashType(int type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("TestCrash", type);#endif    }    public static void GetServiceCode(string gameResVersion)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetServiceCode", gameResVersion);#endif    }    public static void CopyTextToClipboard(string copyText)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("copyTextToClipboard", copyText);#endif    }    public static void PlaySystemSound()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("Vibrate500");        #endif    }    public static void SetSystemBrightness(bool isDark)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("ChangeLight", isDark);#endif    }    public static void SetPhoneBrightness(float value)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SetScreenLight", value);#endif    }    public static void SaveImageToGallery(string path)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SaveImageToGallery", path);#endif    }}
    Translated Language.txt
    https://drive.google.com/file/d/1vqw...usp=share_link

    Translated ConfData.bytes
    https://drive.google.com/file/d/1e7V...usp=share_link

    Translated Excel files
    https://drive.google.com/file/d/1PcW...usp=share_link

  23. #23
    Member heincoder is offline
    MemberRank
    Jan 2021 Join Date
    33Posts
    Quote Originally Posted by loveomg View Post
    Hi guys, I wanna share my progress for Unity client

    You can download the client source at below link
    https://drive.google.com/file/d/14F0...ew?usp=sharing

    When you run this source, you face to one error
    You can fix the error by below way

    1. Modify line 57 in Assets/PlatformSDK/Common/PlatformSDK.cs
    with this...
    AndroidAgent.SetClientGameInfo1(SDKConfig.ALi_HostName,SDKConfig.ALi_BucketListName,SDKConfig.ALi_BucketChatName,SDKConfig.Bugly_ID_Android,Application.persistentDataPath);

    2. Change all codes in Assets/PlatformSDK/Common/Agent/AndroidAgent.cs
    with this...
    Code:
    using UnityEngine;using System.Collections;using System.Collections.Generic;using System.Runtime.InteropServices;public class AndroidAgent : MonoBehaviour{#if UNITY_ANDROID && !UNITY_EDITOR    static AndroidJavaObject m_activity;    static AndroidAgent m_instance;#endif    void Awake()    {#if UNITY_ANDROID && !UNITY_EDITOR        m_instance = this;        using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))        {            m_activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");        }      //InitSDK ();#endif    }    //设置按钮是否隐藏    public static void InitSDK()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("InitSDK");#endif    }#if UNITY_ANDROID && !UNITY_EDITOR    [DllImport("ourpalm_sdk_a")]    public static extern void SetClientGameInfo(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath);    //初始化key#endif    public static void SetClientGameInfo1(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath)    {#if UNITY_ANDROID && !UNITY_EDITOR        SetClientGameInfo(aliHostName, bucketListName, bucketChatName, buglyid, dataPath);        //if (m_activity != null)        //   m_activity.Call("SetClientGameInfo",aliHostName,bucketListName,bucketChatName, buglyid, dataPath);#endif    }    //登录    public static void Login()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("login");#endif    }    //支付    public static void SetPurchaseInfo(string mPrice, string mCurrencyType, string mPropName, string mPropId, string mPropNum, string mPropDescribe, string mDeleverUrl, string mExtendParams, string level, string vip)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setPurchaseInfo",mPrice,mCurrencyType,mPropName,mPropId,mPropNum,mPropDescribe,mDeleverUrl,mExtendParams, level, vip);#endif    }    //切换账号    public static void SwitchAccount()    {        //调用切换账号时,请退到游戏登录界面(因为点击切换账号按钮时,账号已经登出平台)#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("switchAccount");#endif    }    //登出    public static void userLogout()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userLogout");#endif    }    //用户中心    public static void userAccount()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userAccount");#endif    }    public static void StartRecordVoice(string str, string key)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StartRecordVoice", str,key);#endif    }    public static void EndRecordVoice(bool cancel = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        int i = 0;        if (cancel)        {            i = 1;        }        if (m_activity != null)            m_activity.Call("EndRecordVoice", i.ToString());#endif    }    //退出游戏    public static void exitGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("exitGame");#endif    }    //直接退出游戏    public static void killGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ExitFromGame");#endif    }    public static void SetGameInfo(string type, string serverName, string serverId, string roleName, string roleId, string roleLev, string roleVipLev)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setGameInfo",type,serverName,serverId,roleName,roleId,roleLev,roleVipLev);#endif    }    public static void GetChannelID()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetChannelID");#endif    }    public static void OpenServiceQuestion()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ServiceQuestion");#endif    }    public static void YingyongbaoLogin(string type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SetLoginType",type);#endif    }    public static void PlayVoice(string str)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("PlayVoice", str);#endif    }    public static void StopVoice()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StopVoice");#endif    }    public static void PlayVideo()    {        //m_activity.Call("PlayVideo");    }    public static void EndVideo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("EndVideo");#endif    }    public static void GetBatteryLevel()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetBatteryLevel");#endif    }    public static void GetDeviceInfo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceInfo");#endif    }    public static void GetDeviceNetStatus()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceNetStatus");#endif    }    public static void RestartGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("restartApplication");#endif    }    public static void SendPalmLog(string logid, string logkey, string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendPalmLog",logid,logkey,logvaljson);#endif    }    public static void SendPalmSpecAttr(string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendSpecAttr", logvaljson);#endif    }    public static void SaveRecentList(string user, string list)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SaveRecentList", user, list);#endif    }    public static void RequestRecentList(string user)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("RequestRecentList", user);#endif    }    public static void ShareSocialContent(string titleTxt, string shareTxt, string imgUrl, string titleUrl, string siteUrl)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ShareSocialContent", titleTxt, shareTxt, imgUrl, titleUrl, siteUrl);#endif    }    public static void AddNotification(string title, string message, int secondsFromNow, int repeatIntervalSec = -1, bool sound = true, bool vibrate = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("AddNotification", title, message, secondsFromNow, repeatIntervalSec, sound, vibrate);#endif    }    public static void ClearNotification()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ClearNotification");#endif    }    public static void GiftExchange(string giftCode, string deleverUrl, string extendParams)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GiftExchange", giftCode, deleverUrl, extendParams);#endif    }    public static void UploadUserFile(string bucketName, string fileKey, string filePath, bool append = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("UploadUserFile", bucketName, fileKey, filePath, append);#endif    }    public static void DownloadUserFile(string bucketName, string fileKey, string localFilePath)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("DownloadUserFile", bucketName, fileKey, localFilePath);#endif    }    public static void GetUserDevicePhoto(int type, int aspectX = -1, int aspectY = -1, int outputX = -1, int outputY = -1)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetUserDevicePhoto", type, aspectX, aspectY, outputX, outputY);#endif    }    public static void TestCrashType(int type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("TestCrash", type);#endif    }    public static void GetServiceCode(string gameResVersion)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetServiceCode", gameResVersion);#endif    }    public static void CopyTextToClipboard(string copyText)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("copyTextToClipboard", copyText);#endif    }    public static void PlaySystemSound()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("Vibrate500");        #endif    }    public static void SetSystemBrightness(bool isDark)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("ChangeLight", isDark);#endif    }    public static void SetPhoneBrightness(float value)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SetScreenLight", value);#endif    }    public static void SaveImageToGallery(string path)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SaveImageToGallery", path);#endif    }}
    Translated Language.txt
    https://drive.google.com/file/d/1vqw...usp=share_link

    Translated ConfData.bytes
    https://drive.google.com/file/d/1e7V...usp=share_link

    Translated Excel files
    https://drive.google.com/file/d/1PcW...usp=share_link

    well, is it working or did you add an image about its last work?

  24. #24
    Breshit bara Elohim loveomg is online now
    Grand MasterRank
    Mar 2007 Join Date
    642Posts
    I fixed all errors on Unity editor, the last thisg is arrangement of resources.
    I changed the server IP in this source. But still it dosent connect to server.
    I am still work for it. And probably some smart guy could make this work.
    Let's try our best until in game!!

  25. #25
    Quote Originally Posted by loveomg View Post
    I fixed all errors on Unity editor, the last thisg is arrangement of resources.
    I changed the server IP in this source. But still it dosent connect to server.
    I am still work for it. And probably some smart guy could make this work.
    Let's try our best until in game!!
    Lets make it! WG_Player#1755 write me on discord, i want ask you something about bytes files



Page 1 of 3 123 LastLast

Advertisement