Dragon World-unity3D

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  1. #16
    Enthusiast lucasdeniz21 is offline
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    Quote Originally Posted by karl7 View Post
    Game: https://soydm.com/220
    i would also love to have this too, this has the same base as Gaia Odyssey

    Anyone has a mirror link of the first post?
    I think I can get this game for 25 dollars, I know some Chinese who sell fonts, and they buy it for me
    Last edited by lucasdeniz21; 11-10-22 at 01:11 AM.

  2. #17
    Enthusiast Ricky Mso is online now
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    Quote Originally Posted by karl7 View Post
    Game: https://soydm.com/220
    i would also love to have this too, this has the same base as Gaia Odyssey

    Anyone has a mirror link of the first post?
    I have this sc https://prnt.sc/nG0hiUWxaAMN
    https://prnt.sc/PWT2caHzBolp

  3. #18
    Account Upgraded | Title Enabled! karl7 is offline
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    266Posts
    If you can share then that will be great!

  4. #19
    Quote Originally Posted by beaten_wings View Post
    how to run server files?

    I have the server runing. Im using the Chinese apk. I didint found how to compile source of unity

    Last edited by pablineek; 12-10-22 at 03:51 PM.

  5. #20
    Breshit bara Elohim loveomg is online now
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    We can build below project for Unity Client with VisualStudio 2013

    longzu\branches\longzu_170705\blrCode\client\goe\client\project

    If somebody build APK successfuly, please share how to make it

  6. #21
    Quote Originally Posted by loveomg View Post
    We can build below project for Unity Client with VisualStudio 2013

    longzu\branches\longzu_170705\blrCode\client\goe\client\project

    If somebody build APK successfuly, please share how to make it
    I didint find the correct version to open it without errors

  7. #22
    Breshit bara Elohim loveomg is online now
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    Mar 2007 Join Date
    642Posts
    Hi guys, I wanna share my progress for Unity client

    You can download the client source at below link
    https://drive.google.com/file/d/14F0...ew?usp=sharing

    When you run this source, you face to one error
    You can fix the error by below way

    1. Modify line 57 in Assets/PlatformSDK/Common/PlatformSDK.cs
    with this...
    AndroidAgent.SetClientGameInfo1(SDKConfig.ALi_HostName,SDKConfig.ALi_BucketListName,SDKConfig.ALi_BucketChatName,SDKConfig.Bugly_ID_Android,Application.persistentDataPath);

    2. Change all codes in Assets/PlatformSDK/Common/Agent/AndroidAgent.cs
    with this...
    Code:
    using UnityEngine;using System.Collections;using System.Collections.Generic;using System.Runtime.InteropServices;public class AndroidAgent : MonoBehaviour{#if UNITY_ANDROID && !UNITY_EDITOR    static AndroidJavaObject m_activity;    static AndroidAgent m_instance;#endif    void Awake()    {#if UNITY_ANDROID && !UNITY_EDITOR        m_instance = this;        using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))        {            m_activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");        }      //InitSDK ();#endif    }    //设置按钮是否隐藏    public static void InitSDK()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("InitSDK");#endif    }#if UNITY_ANDROID && !UNITY_EDITOR    [DllImport("ourpalm_sdk_a")]    public static extern void SetClientGameInfo(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath);    //初始化key#endif    public static void SetClientGameInfo1(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath)    {#if UNITY_ANDROID && !UNITY_EDITOR        SetClientGameInfo(aliHostName, bucketListName, bucketChatName, buglyid, dataPath);        //if (m_activity != null)        //   m_activity.Call("SetClientGameInfo",aliHostName,bucketListName,bucketChatName, buglyid, dataPath);#endif    }    //登录    public static void Login()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("login");#endif    }    //支付    public static void SetPurchaseInfo(string mPrice, string mCurrencyType, string mPropName, string mPropId, string mPropNum, string mPropDescribe, string mDeleverUrl, string mExtendParams, string level, string vip)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setPurchaseInfo",mPrice,mCurrencyType,mPropName,mPropId,mPropNum,mPropDescribe,mDeleverUrl,mExtendParams, level, vip);#endif    }    //切换账号    public static void SwitchAccount()    {        //调用切换账号时,请退到游戏登录界面(因为点击切换账号按钮时,账号已经登出平台)#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("switchAccount");#endif    }    //登出    public static void userLogout()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userLogout");#endif    }    //用户中心    public static void userAccount()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userAccount");#endif    }    public static void StartRecordVoice(string str, string key)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StartRecordVoice", str,key);#endif    }    public static void EndRecordVoice(bool cancel = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        int i = 0;        if (cancel)        {            i = 1;        }        if (m_activity != null)            m_activity.Call("EndRecordVoice", i.ToString());#endif    }    //退出游戏    public static void exitGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("exitGame");#endif    }    //直接退出游戏    public static void killGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ExitFromGame");#endif    }    public static void SetGameInfo(string type, string serverName, string serverId, string roleName, string roleId, string roleLev, string roleVipLev)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setGameInfo",type,serverName,serverId,roleName,roleId,roleLev,roleVipLev);#endif    }    public static void GetChannelID()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetChannelID");#endif    }    public static void OpenServiceQuestion()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ServiceQuestion");#endif    }    public static void YingyongbaoLogin(string type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SetLoginType",type);#endif    }    public static void PlayVoice(string str)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("PlayVoice", str);#endif    }    public static void StopVoice()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StopVoice");#endif    }    public static void PlayVideo()    {        //m_activity.Call("PlayVideo");    }    public static void EndVideo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("EndVideo");#endif    }    public static void GetBatteryLevel()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetBatteryLevel");#endif    }    public static void GetDeviceInfo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceInfo");#endif    }    public static void GetDeviceNetStatus()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceNetStatus");#endif    }    public static void RestartGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("restartApplication");#endif    }    public static void SendPalmLog(string logid, string logkey, string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendPalmLog",logid,logkey,logvaljson);#endif    }    public static void SendPalmSpecAttr(string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendSpecAttr", logvaljson);#endif    }    public static void SaveRecentList(string user, string list)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SaveRecentList", user, list);#endif    }    public static void RequestRecentList(string user)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("RequestRecentList", user);#endif    }    public static void ShareSocialContent(string titleTxt, string shareTxt, string imgUrl, string titleUrl, string siteUrl)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ShareSocialContent", titleTxt, shareTxt, imgUrl, titleUrl, siteUrl);#endif    }    public static void AddNotification(string title, string message, int secondsFromNow, int repeatIntervalSec = -1, bool sound = true, bool vibrate = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("AddNotification", title, message, secondsFromNow, repeatIntervalSec, sound, vibrate);#endif    }    public static void ClearNotification()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ClearNotification");#endif    }    public static void GiftExchange(string giftCode, string deleverUrl, string extendParams)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GiftExchange", giftCode, deleverUrl, extendParams);#endif    }    public static void UploadUserFile(string bucketName, string fileKey, string filePath, bool append = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("UploadUserFile", bucketName, fileKey, filePath, append);#endif    }    public static void DownloadUserFile(string bucketName, string fileKey, string localFilePath)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("DownloadUserFile", bucketName, fileKey, localFilePath);#endif    }    public static void GetUserDevicePhoto(int type, int aspectX = -1, int aspectY = -1, int outputX = -1, int outputY = -1)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetUserDevicePhoto", type, aspectX, aspectY, outputX, outputY);#endif    }    public static void TestCrashType(int type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("TestCrash", type);#endif    }    public static void GetServiceCode(string gameResVersion)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetServiceCode", gameResVersion);#endif    }    public static void CopyTextToClipboard(string copyText)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("copyTextToClipboard", copyText);#endif    }    public static void PlaySystemSound()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("Vibrate500");        #endif    }    public static void SetSystemBrightness(bool isDark)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("ChangeLight", isDark);#endif    }    public static void SetPhoneBrightness(float value)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SetScreenLight", value);#endif    }    public static void SaveImageToGallery(string path)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SaveImageToGallery", path);#endif    }}
    Translated Language.txt
    https://drive.google.com/file/d/1vqw...usp=share_link

    Translated ConfData.bytes
    https://drive.google.com/file/d/1e7V...usp=share_link

    Translated Excel files
    https://drive.google.com/file/d/1PcW...usp=share_link

  8. #23
    Enthusiast heincoder is online now
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    Jan 2021 Join Date
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    Quote Originally Posted by loveomg View Post
    Hi guys, I wanna share my progress for Unity client

    You can download the client source at below link
    https://drive.google.com/file/d/14F0...ew?usp=sharing

    When you run this source, you face to one error
    You can fix the error by below way

    1. Modify line 57 in Assets/PlatformSDK/Common/PlatformSDK.cs
    with this...
    AndroidAgent.SetClientGameInfo1(SDKConfig.ALi_HostName,SDKConfig.ALi_BucketListName,SDKConfig.ALi_BucketChatName,SDKConfig.Bugly_ID_Android,Application.persistentDataPath);

    2. Change all codes in Assets/PlatformSDK/Common/Agent/AndroidAgent.cs
    with this...
    Code:
    using UnityEngine;using System.Collections;using System.Collections.Generic;using System.Runtime.InteropServices;public class AndroidAgent : MonoBehaviour{#if UNITY_ANDROID && !UNITY_EDITOR    static AndroidJavaObject m_activity;    static AndroidAgent m_instance;#endif    void Awake()    {#if UNITY_ANDROID && !UNITY_EDITOR        m_instance = this;        using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))        {            m_activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");        }      //InitSDK ();#endif    }    //设置按钮是否隐藏    public static void InitSDK()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("InitSDK");#endif    }#if UNITY_ANDROID && !UNITY_EDITOR    [DllImport("ourpalm_sdk_a")]    public static extern void SetClientGameInfo(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath);    //初始化key#endif    public static void SetClientGameInfo1(string aliHostName, string bucketListName, string bucketChatName, string buglyid, string dataPath)    {#if UNITY_ANDROID && !UNITY_EDITOR        SetClientGameInfo(aliHostName, bucketListName, bucketChatName, buglyid, dataPath);        //if (m_activity != null)        //   m_activity.Call("SetClientGameInfo",aliHostName,bucketListName,bucketChatName, buglyid, dataPath);#endif    }    //登录    public static void Login()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("login");#endif    }    //支付    public static void SetPurchaseInfo(string mPrice, string mCurrencyType, string mPropName, string mPropId, string mPropNum, string mPropDescribe, string mDeleverUrl, string mExtendParams, string level, string vip)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setPurchaseInfo",mPrice,mCurrencyType,mPropName,mPropId,mPropNum,mPropDescribe,mDeleverUrl,mExtendParams, level, vip);#endif    }    //切换账号    public static void SwitchAccount()    {        //调用切换账号时,请退到游戏登录界面(因为点击切换账号按钮时,账号已经登出平台)#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("switchAccount");#endif    }    //登出    public static void userLogout()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userLogout");#endif    }    //用户中心    public static void userAccount()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("userAccount");#endif    }    public static void StartRecordVoice(string str, string key)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StartRecordVoice", str,key);#endif    }    public static void EndRecordVoice(bool cancel = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        int i = 0;        if (cancel)        {            i = 1;        }        if (m_activity != null)            m_activity.Call("EndRecordVoice", i.ToString());#endif    }    //退出游戏    public static void exitGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("exitGame");#endif    }    //直接退出游戏    public static void killGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ExitFromGame");#endif    }    public static void SetGameInfo(string type, string serverName, string serverId, string roleName, string roleId, string roleLev, string roleVipLev)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)          m_activity.Call("setGameInfo",type,serverName,serverId,roleName,roleId,roleLev,roleVipLev);#endif    }    public static void GetChannelID()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetChannelID");#endif    }    public static void OpenServiceQuestion()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ServiceQuestion");#endif    }    public static void YingyongbaoLogin(string type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SetLoginType",type);#endif    }    public static void PlayVoice(string str)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("PlayVoice", str);#endif    }    public static void StopVoice()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("StopVoice");#endif    }    public static void PlayVideo()    {        //m_activity.Call("PlayVideo");    }    public static void EndVideo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("EndVideo");#endif    }    public static void GetBatteryLevel()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetBatteryLevel");#endif    }    public static void GetDeviceInfo()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceInfo");#endif    }    public static void GetDeviceNetStatus()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetDeviceNetStatus");#endif    }    public static void RestartGame()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("restartApplication");#endif    }    public static void SendPalmLog(string logid, string logkey, string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendPalmLog",logid,logkey,logvaljson);#endif    }    public static void SendPalmSpecAttr(string logvaljson)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SendSpecAttr", logvaljson);#endif    }    public static void SaveRecentList(string user, string list)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("SaveRecentList", user, list);#endif    }    public static void RequestRecentList(string user)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("RequestRecentList", user);#endif    }    public static void ShareSocialContent(string titleTxt, string shareTxt, string imgUrl, string titleUrl, string siteUrl)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ShareSocialContent", titleTxt, shareTxt, imgUrl, titleUrl, siteUrl);#endif    }    public static void AddNotification(string title, string message, int secondsFromNow, int repeatIntervalSec = -1, bool sound = true, bool vibrate = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("AddNotification", title, message, secondsFromNow, repeatIntervalSec, sound, vibrate);#endif    }    public static void ClearNotification()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("ClearNotification");#endif    }    public static void GiftExchange(string giftCode, string deleverUrl, string extendParams)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GiftExchange", giftCode, deleverUrl, extendParams);#endif    }    public static void UploadUserFile(string bucketName, string fileKey, string filePath, bool append = false)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("UploadUserFile", bucketName, fileKey, filePath, append);#endif    }    public static void DownloadUserFile(string bucketName, string fileKey, string localFilePath)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("DownloadUserFile", bucketName, fileKey, localFilePath);#endif    }    public static void GetUserDevicePhoto(int type, int aspectX = -1, int aspectY = -1, int outputX = -1, int outputY = -1)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetUserDevicePhoto", type, aspectX, aspectY, outputX, outputY);#endif    }    public static void TestCrashType(int type)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("TestCrash", type);#endif    }    public static void GetServiceCode(string gameResVersion)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("GetServiceCode", gameResVersion);#endif    }    public static void CopyTextToClipboard(string copyText)    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("copyTextToClipboard", copyText);#endif    }    public static void PlaySystemSound()    {#if UNITY_ANDROID && !UNITY_EDITOR        if (m_activity != null)            m_activity.Call("Vibrate500");        #endif    }    public static void SetSystemBrightness(bool isDark)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("ChangeLight", isDark);#endif    }    public static void SetPhoneBrightness(float value)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SetScreenLight", value);#endif    }    public static void SaveImageToGallery(string path)    {#if UNITY_ANDROID && !UNITY_EDITOR        if(m_activity != null)             m_activity.Call("SaveImageToGallery", path);#endif    }}
    Translated Language.txt
    https://drive.google.com/file/d/1vqw...usp=share_link

    Translated ConfData.bytes
    https://drive.google.com/file/d/1e7V...usp=share_link

    Translated Excel files
    https://drive.google.com/file/d/1PcW...usp=share_link

    well, is it working or did you add an image about its last work?

  9. #24
    Breshit bara Elohim loveomg is online now
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    I fixed all errors on Unity editor, the last thisg is arrangement of resources.
    I changed the server IP in this source. But still it dosent connect to server.
    I am still work for it. And probably some smart guy could make this work.
    Let's try our best until in game!!

  10. #25
    Quote Originally Posted by loveomg View Post
    I fixed all errors on Unity editor, the last thisg is arrangement of resources.
    I changed the server IP in this source. But still it dosent connect to server.
    I am still work for it. And probably some smart guy could make this work.
    Let's try our best until in game!!
    Lets make it! WG_Player#1755 write me on discord, i want ask you something about bytes files

  11. #26
    Enthusiast heincoder is online now
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    Quote Originally Posted by loveomg View Post
    I fixed all errors on Unity editor, the last thisg is arrangement of resources.
    I changed the server IP in this source. But still it dosent connect to server.
    I am still work for it. And probably some smart guy could make this work.
    Let's try our best until in game!!




    I managed to enter the game but connecting to my own server, have you had the same problem?

    pyYc8ht

    https://imgur.com/zwpyYc8tps://imgur.com/zwpyYc8
    https://imgur.com/zwpyYc8

  12. #27
    Breshit bara Elohim loveomg is online now
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    Do you mean that you can connect to only local server?
    If your client connect to local server, also you can connect to remote server.
    How did you make ingame?
    Can you share the way to make ingame?
    Or share your client source please.
    We can help you to connect to remote server.

  13. #28
    Breshit bara Elohim loveomg is online now
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    642Posts
    Hello guys, I gonna share my progress
    Now, my source works in both Android and Windows mode
    You can connect to server without any error
    Also you can build APK then connect to server

    You can download the full source code from below link
    It's file size is 12G bytes
    http://3.36.113.102:90/longzu.7z

    But this source has one bug
    You can login and in game with only new account
    I guess it caused by below code
    System_Collections_Generic_Dictionary_2_Int64_SceneActorController_Binding_Enumerator_Int64_SceneActorController_Binding.Register(app);
    in longzu\branches\longzu_170705\blrCode\client\goe\client\project\Assets\ILRuntime\Generated\CLRBindings.cs

    I made this code from extracted APK included in VM client
    Because the original source code dosen't have this function
    Probably, we need to fix this code

    This bug is the only issue in this source code
    I wish some genius can solve this issue
    Last edited by loveomg; 19-11-22 at 04:30 AM.

  14. #29
    Account Upgraded | Title Enabled! karl7 is offline
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    266Posts
    do you have like a video of this game?

  15. #30
    Breshit bara Elohim loveomg is online now
    MemberRank
    Mar 2007 Join Date
    642Posts
    @karl7,

    Yes, Graphics quality of this game is really great
    And most of all, Dragon World is a perfect mobile MMORPG ever released on RazeZone
    Its worthy to keep developing

    Additionaly, This game is translated to English very easily



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