that's because it's the TABLE_ tables, the table you wanted is the string_eneu.db file which has all the item id's and their translations/
the TABLE_ tables are internal system tables to manage internal game values, like npc positions, drop rates, etc.
The .ros files are "Rena Object Stream" files, which can be anything from 3d models to textures, to rigs. Those are mainly used for mapping the skeletons to 3d models and the textures to 3d models.
Root->Character ros files = All Skeletal Meshes (Meshes with a skeleton)
Root->Enviroment ros files = All 3d meshes that can't move on their own, walls, buildings, stuff like that
Root->Fx ros files = All effects that can be placed around the world, think flames, smoke, particle effects, stuff like that.
To edit the ros files you'll need to use Avalanche (which is working in the original file dump)
To edit the level data, you'll need the WDB ros files (yes, unlike RoM DP uses ros files for the WDB, however you're missing the TOC file that translates the map files to a readable WDB format)




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