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Echo of Soul Level 70

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It was extremely easy to setup.



EWM
API
Server
Client
(not one problem)
Well I reconfigured the files again but still could not make the api work.
keyrita1 - Echo of Soul Level 70 - RaGEZONE Forums

Do you have any idea what could be causing this error?
 
Elite Diviner
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i decrypt the GCW_login.exe
and see login code
EOS.exe AuthCode=xxxxx HOST=127.0.0.1 LOGINHOST=127.0.0.1 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN
and im already in game

thankyou for support.
 
Junior Spellweaver
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bro ada kontak yg bisa gue hubungi ga
i decrypt the GCW_login.exe
and see login code
EOS.exe AuthCode=xxxxx HOST=127.0.0.1 LOGINHOST=127.0.0.1 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN
and im already in game

thankyou for support.
 
Initiate Mage
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EOS_WORLD_DB.dsn
[ODBC]
DRIVER=SQL Server Native Client 10.0
DATABASE=eos_common_session
WSID=WIN-36SR7VTFOTS
APP=Microsoft? Windows? Operating System
Trusted_Connection=Yes
SERVER=WIN-36SR7VTFOTS
Description=EOS_LOG_DB

Hi, hycker I have downloaded the DSN file you sent to the forum, But when we build this EOS_WORLD_DB.dsn,I found that there was no eos_common_session in the database,I checked that there is no SQL file of this database in the DB directory .Where can I find SQL or bak files in this library? I'm looking forward to your reply
 
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Elite Diviner
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Not truly found any bugs yet.
3 classes all over level 40.
Pretty fun game to be honest.

I will say this, you may have to modify graphics settings.
Otherwise, high graphics areas while on warlock give a bit of issue.
Just play around with the settings if the client does crash.
Hi sir,
im getting error this?


can you explan ?
 
Initiate Mage
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Hi. I have installed mssql 2012 + native client 11.
Followed by tut i made dns. One of servers gives an error that it dont support native client 11 connection.
Secound problem are SQL files. All execute good for each DB except GameDB and LogDB with incorrect syntax.
Third issue is that SQL form api admin. It seems that it was exported form mysql.
So i want to ask you is this mssql and native 11 correct?
How to execute SQL for those 2 DB?
Maybe someone could share his DB SQL?
 
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Banned
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Server binaries uses m$sql
Api uses mysql
So you need both database engine

About dsn files... You can create your own by odbc (windows button, search, odbc)

 
Initiate Mage
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Server binaries uses m$sqlApi uses mysqlSo you need both database engineAbout dsn files... You can create your own by odbc (windows button, search, odbc)
Ok. dsn files i have done it. They work fine.I have problem with SQL. I mean those what are in DB folder working except GameDB. I have errors by executing it in sql manager, something about syntax. Maybe you can share copy yours already made databases(sql) please ?
 
Initiate Mage
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[QUOTE = DNC; 8982680]不要只张贴2个字,并希望我以答案回答。返回该线程的第1页并阅读,浏览文件。
如果您不知道api是什么,就不会轻易解决这个问题(如果有的话)。没有冒犯的意思。

我不是在这里给任何人写有关此设置这样简单的教程的。

---更新---




请确保:
您的“默认” dsn文件夹是您存储dsn文件的位置。

第一次启动服务器时,在弹出框提示中使用了FULL PATH到dsn文件。
(IE:C:\ EOS_SERVER \ DSN \ Game.dsn)


总共需要9个dsn文件。

Chat.dsn-数据库= ReportDB
Game.dsn-数据库= GameDB
Log.dsn-DATABASE = LogDB
Report.dsn-DATABASE = ReportDB
SBCache.dsn-DATABASE = GameDB
SBCache2.dsn-DATABASE = SessionDB

Session.dsn-DATABASE = SessionDB
Shop.dsn-DATABASE = ShopDB
World.dsn-DATABASE = SessionDB
[代码:注意:
首次启动服务器时,SBCache服务器将要求您使用: 2个dsn。

这意味着将出现“ 2次提示您的时间”:一个弹出框,
要求提供:dsn文件名,登录名(sa或您的dsn使用的任何名称)和密码。
所需的2个dsn将按以下顺序使用:SBCache.dsn,然后是SBCache2.dsn。


这再次仅影响SBCache服务器。启动的所有其他服务器每个服务器使用1个dsn文件。
[/ code]

Code:
 [B]注意2[/B]
 如果拧紧了SBCache服务器dsn和命令。
确保所有服务器均已[B]停止[/B]并且数据库仍可访问。
重命名2个SBCache.dsn和SBCache2.dsn文件。
重新启动服务器。
系统将提示您再次使用2个“重命名” dsn的名称(一次1个弹出窗口)。
请确保它们的顺序正确。[/代码] [/ QUOTE]

Thank you very much DNC!!!
The game can now be accessed locally, but the public network cannot log in.Don't know how to modify the configuration file? Has that friend modified successfully? Please tell me!! thank you
 
Initiate Mage
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Hi there,

Thanks DNC for your tutorials.
I followed your step and success launch server without errors. But i still have trouble with client login.

I'm using english client in this link

And an start.bat like this:
EOS.exe AuthCode=32c927582feda5b89e798ffbe54c1ff5b1e4a324a90d9f4cf802e98ef9b0a2fc HOST=127.0.0.1 LOGINHOST=127.0.0.1 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN

The AuthCode generate using capi/gen_code.php

But when I run start.bat I have errors on LoginServer:

I tried many things but it still the same, can you help me, plz.
 
Initiate Mage
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Thank you, DNC..Your tutorial is very detailed. I can log in to the game in LAN, but I can't log in to the game in Intel net. I need to modify those configuration files to log in to the game from Intel net? Thanks again!!!
 
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Initiate Mage
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System\EOS.exe AuthCode=32c927582feda5b89e798ffbe54c1ff5b1e4a324a90d9f4cf802e98ef9b0a2fc HOST=127.0.0.1:12557 HOSTLOGIN=127.0.0.1:12567 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN
 
Initiate Mage
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@DNC : Thanks for your help, but seem I have problems with the API.

I tried your start.bat, still same result.

I also checked config.json:

Code:
"euus" :
	{
		// URL of API
		"url" : "http://localhost/capi/"
		,
		// Whether to enable checking cbt user list.
		"enable_cbt_check" : false
		,
		// Game code .
		"cbt_gamecode" : ""
		,
		// Name of cbt list.
		"cbt_listname" : ""
	}

I tried to debug in php code, seem OAuth function send request to aerialgame:

Not sure if i'm using correct version of capi, since i'm using the one from server's zip files:

Can you share your capi folder?
 
Initiate Mage
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maqui

1. Use 127.0.0.1 Not localhost

2. capi/lib/areia.php
find:
Code:
    private function get_service_path() {
        if (self::LIVE) {
            return "http://api.aeriagames.com/services/v1/";
        } else {
            return "http://api.test.aeriagames.com/services/v1/";
        }
    }
change:
Code:
    private function get_service_path() {
        if (self::LIVE) {
            return "http://127.0.0.1/capi/services/v2/";
        } else {
            return "http://127.0.0.1/capi/services/v2/";
        }
    }



I'm not using the API from this thread. Hycker gave me a copy of his, which he does not intend to release.
He has however, validated that the capi in the thread does work. Although it needed a bit of tweaking.
He'll have to elaborate on the "tweaking" though.

Thanks a lot!
I'm still cannot get it to work. Seem have much more time to tinkering with capi.
Hope @Hyker release his version soon.

But, thank you all to give time answer my questions.
 
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