You can always use the change password procedure in the database EWMDB
Hi dns, can you make a video tutorial for beginners?
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Join Today!You can always use the change password procedure in the database EWMDB
Well I reconfigured the files again but still could not make the api work.It was extremely easy to setup.
EWM
API
Server
Client
(not one problem)
Hi dns, can you make a video tutorial for beginners?
i decrypt the GCW_login.exe
and see login code
EOS.exe AuthCode=xxxxx HOST=127.0.0.1 LOGINHOST=127.0.0.1 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN
and im already in game
thankyou for support.
still have problem on api system.
bro ada kontak yg bisa gue hubungi ga
It was extremely easy to setup.
EWM
API
Server
Client
(not one problem)
Sir DNC hows the progress of the files so far? Any bugs?It was extremely easy to setup.
EWM
API
Server
Client
(not one problem)
Hi sir,Not truly found any bugs yet.
3 classes all over level 40.
Pretty fun game to be honest.
I will say this, you may have to modify graphics settings.
Otherwise, high graphics areas while on warlock give a bit of issue.
Just play around with the settings if the client does crash.
Ok. dsn files i have done it. They work fine.I have problem with SQL. I mean those what are in DB folder working except GameDB. I have errors by executing it in sql manager, something about syntax. Maybe you can share copy yours already made databases(sql) please ?Server binaries uses m$sqlApi uses mysqlSo you need both database engineAbout dsn files... You can create your own by odbc (windows button, search, odbc)
[B]注意2[/B]
如果拧紧了SBCache服务器dsn和命令。
确保所有服务器均已[B]停止[/B]并且数据库仍可访问。
重命名2个SBCache.dsn和SBCache2.dsn文件。
重新启动服务器。
系统将提示您再次使用2个“重命名” dsn的名称(一次1个弹出窗口)。
请确保它们的顺序正确。[/代码] [/ QUOTE]
Thank you very much DNC!!!
The game can now be accessed locally, but the public network cannot log in.Don't know how to modify the configuration file? Has that friend modified successfully? Please tell me!! thank you
EOS.exe AuthCode=32c927582feda5b89e798ffbe54c1ff5b1e4a324a90d9f4cf802e98ef9b0a2fc HOST=127.0.0.1 LOGINHOST=127.0.0.1 BTSERVER=127.0.0.1 MULTI_LANG_CODE=EN
"euus" :
{
// URL of API
"url" : "http://localhost/capi/"
,
// Whether to enable checking cbt user list.
"enable_cbt_check" : false
,
// Game code .
"cbt_gamecode" : ""
,
// Name of cbt list.
"cbt_listname" : ""
}
maqui
1. Use 127.0.0.1 Not localhost
2. capi/lib/areia.php
find:
change:Code:private function get_service_path() { if (self::LIVE) { return "http://api.aeriagames.com/services/v1/"; } else { return "http://api.test.aeriagames.com/services/v1/"; } }
Code:private function get_service_path() { if (self::LIVE) { return "http://127.0.0.1/capi/services/v2/"; } else { return "http://127.0.0.1/capi/services/v2/"; } }
I'm not using the API from this thread. Hycker gave me a copy of his, which he does not intend to release.
He has however, validated that the capi in the thread does work. Although it needed a bit of tweaking.
He'll have to elaborate on the "tweaking" though.