Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
YAY, now Dis is what i call Awesome engine, Thanks for the NPC attack and durability fix, i just test it and Damn cool, people should use dis as basic dev, EPIC ! This will be dabest open MMORPG engine on the net ... I wish i can do something as im to far far away...
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.1a released! This is the last update. I know I've said this a million times, but any bugs reported are not being fixed from here on out. I am tired of giving support for something which is not worth my time anymore.
If you would like the projectile version of the engine, please consider donating $20. I will update it if people start donating, but at the moment my hands are tied with Nin Online. Thanks.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
I'm still going to be developing this. Just taking a break for awhile as I work on my game. Although, I am still adding bug fixes just fixed two bugs which are available on Git and some other changes such as add/remove titles from Event Editor. Changed my mind again.
Next version will also have better loading (5-10x faster), disposed textures, better RAM usage, and some other enhancements to the core.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
Quote:
Originally Posted by
Seth Jones
I'm still going to be developing this. Just taking a break for awhile as I work on my game. Although, I am still adding bug fixes just fixed two bugs which are available on Git and some other changes such as add/remove titles from Event Editor. Changed my mind again.
Next version will also have better loading (5-10x faster), disposed textures, better RAM usage, and some other enhancements to the core.
Cool, Glad to hear it... I,m sure people will make their game with this... Thanks again anyway...
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.2 Released
New Installer Icon
If you weren't aware, you can donate $20 to get the Projectile version of the engine. Any money donated goes to the engine's development. The Projectile version will eventually become free when a new feature is added outside of the public version. Donators get free updates for the life of the engine, so if a new feature is added it will be given for free.
If you have already donated, just contact me. I likely will have already contacted you though.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
More Changes
- Chat Bubble lasts longer.
- Bug fix with map transfer RTEs.
Client
Server
If you don't have it yet, the newest installer/binaries have been added. No need to patch using the files above.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
you could tell me why this slow movements of the character like a "lag". Within the map editor it is normal, I realize the npcs but to exit the editor happen again this "lag".
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
Quote:
Originally Posted by
lecsrox
you could tell me why this slow movements of the character like a "lag". Within the map editor it is normal, I realize the npcs but to exit the editor happen again this "lag".
I'll have to take a look at it later. Thanks for the heads up.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
New License
The engine is now under GPL license. This means you cannot change the license, but you may make any game you wish with it as long as you do not redistribute the engine elsewhere such as a forum or community not to people who work on your game obviously. The engine is the form of the uncompiled form, if you compile the engine you may redistribute it to your players anywhere you wish.
Credits
I've updated the credits also with all the contributors of the engine going back 4 years. This engine has been worked on/off for around the time of Robin's Amazing Package (another engine). I just picked it back up and finished it about a year ago. Although, a work is never truly finished, but when the time where the work put in no longer has considerable results, then you of course just stop working on it.
Other News
IndieDB page launched!
New update coming soon, check the changelog for the complete plans of it...
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.3 is now live to download!
- Added where mouse movement input disabled while not in game.
- Removed minimap code.
- Added where check input keys work while event window is focused.
- Added where check attack and movement doesn't work while main window is not focused.
- Fixed the bug with random box being too small in NPC editor.
- Possible bug fix for sounds being stopped when they didn't exist, likely caused glitches when stopping sounds.
- Added where map transfers do not work if same map.
- Improved the client-side logic for checking whether to request a new map.
- Upgraded DirectX8 Core to include timers and such.
- All textures are no longer loaded, it will only load the ones it needs at the time and important ones/much faster loading of client.
- Added a Load Textures button in the Admin Panel for reloading textures and command /loadtextures.
- The engine is now under the license GPL (all previous versions were Public Domain).
- Updated Credits text file.
- Improved stop music functionality to not stop until map editor is completely closed/bug fixes.
- Unload form bug fixes with map properties.
- Bug fixes with character editor and will delete charlist.txt names that are invalid.
- Bug fix with logout alert message to not clear client correctly such as closing editors.
- Bug fix with not unloading character editor upon logout.
- Fixed Legends of Arteix displaying in some instances of message boxes rather than Eclipse Worlds.
- Misc. changes.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.4 is now live. This should be the first time the engine is somewhat stable. The only thing really left to do is fix quests and NPC spells/maybe a few other things I missed.
- Removed load UI from appearing after game has loaded.
- Fixed overflow issue with x/y offset for long debugging in source.
- Fixed map transfer bug.
- Added where map editor closes/etc. when you transfer map.
- Disabled the bank auto update items for now.
- Equip is no longer stackable.
- Drop amount if greater than you have will just drop your max amount.
- Bug fixes with logout.
- Bank is properly cleared on logout.
- Fixed update player items/rewrote a lot of it.
- Fixed several item spawner errors.
- Bug fixes with music playing and stopping for menu.
- Fixed stackable items for item spawner.
- Fixed several errors with server.
- Fixed bugs with spawning items in stacks and improved give item to support stacks.
- Removed error label on admin panel.
- Removed status in admin panel.
- Fixed bug with not clearing client details for sure this time upon logout...
- Using items now takes the inv slot you click rather than a random one.
- Bug fix with take item to not take all items from inventory when used (consumable items do not take entire stack when used if stackable).
- Error fix with send data.
- Client can now use consumable items if stacked is checked.
- Cleanup of redundant code and bug fixes with audio engine errors (ActiveX mismatch).
- Music bug fixes.
- Optimized the saving of accounts such as no longer saving each time bank is modified.
- Fixed bank rendered text for stacked items to be shown correctly.
- Updated logo icon for installer and added a new dependency installer with Eclipse Worlds branding.
- Updated the installer registering.
- Maybe fixed issue with some people getting errors when opening up source...
- Misc. changes.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
how spells works ?
i created new spell
but when i try to add it to my char via admin panel
it says : No items Available in this category!
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
how to delete this flag?
to be honest i dont like this flag tell me how to delete it
http://prntscr.com/4kfuh3
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
I will release 1.2.5 in 3-5 weeks with the rest of the bugs fixed that I am aware of.
- Quest system finished and upgraded from the code Brandon committed to Nin Online, as well as me upgrading it with bug fixes and these changes of course will be reflected to Nin Online as well.
- NPC spells fixed.
- Misc. stuff.
1.3.0 will feature a new interface completely done which will be out in 2-3 months.
- DirectX8 UI no longer using VB forms.
- Guild system maybe finished.
- Misc. stuff.
To accelerate the process will require more donations though, otherwise you'll have to wait.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
The main thing needed is sprite attack animations and visual equipment, for example adding a folder in graphics and if u have a sprite named hero1 in the new folder you make hero1_attack for example and when you attack it plays that sprite, same for visual equipment example hero1_armor1, is this doable?